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Changed: Temporary disable NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR for ITexture
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@ -106,7 +106,7 @@ public:
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class ITexture : public CBitmap, public NLMISC::CRefCount, public NLMISC::IStreamable
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{
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public:
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NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR // for fast alloc
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// NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR // for fast alloc
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// Those enums MUST be the same than in UTexture!!
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enum TWrapMode
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{
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