Merge with develop

--HG--
branch : compatibility-develop
This commit is contained in:
Nimetu 2017-03-23 18:30:08 +02:00
commit 71e4004dd0
13 changed files with 1036 additions and 8 deletions

View file

@ -1819,6 +1819,14 @@
name="uimItemTextEdit"
handler="item_text_edition"
params="ui:interface:edit_custom" />
<action id="item_group"
name="uimGroup" />
<!-- Will be activated and populated in code -->
<group type="menu"
id="item_group_menu"
extends="base_menu">
</group>
</group>
<!-- MAX_INVENTORY_ANIMAL -->
<link expr="switch(@%pa_beast0:TYPE, 'uimMtPaMount0', 'uimMtPaMount0', 'uimMtPaPacker0', 'uimMtPaDemon0')"

View file

@ -585,7 +585,7 @@ CClientConfig::CClientConfig()
FollowOnAtk = true;
AtkOnSelect = false;
TransparentUnderCursor = false;
ItemGroupAllowGuild = false;
// PREFERENCES
FPV = false;
CameraHeight = 2.5f;
@ -1430,6 +1430,8 @@ void CClientConfig::setValues()
READ_BOOL_FV(FollowOnAtk);
READ_BOOL_FV(AtkOnSelect);
READ_BOOL_DEV(TransparentUnderCursor);
//
READ_BOOL_FV(ItemGroupAllowGuild);
/////////////////

View file

@ -571,6 +571,9 @@ struct CClientConfig
/// Makes entities transparent if they are under cursor
bool TransparentUnderCursor;
/// Allow item group to move from / to guild room
bool ItemGroupAllowGuild;
/////////////////
// PREFERENCES //

View file

@ -100,7 +100,7 @@
#include "zone_util.h"
#include "nel/gui/lua_manager.h"
#include "user_agent.h"
#include "item_group_manager.h"
//
// Only the define FINAL_VERSION can be defined on the project, not in this file
@ -209,6 +209,154 @@ NLMISC_COMMAND(who, "Display all players currently in region","[<options (GM, ch
return true;
}
/***********************************************************************
GROUP COMMANDS
***********************************************************************/
NLMISC_COMMAND(listGroup, "list all available group", "")
{
CItemGroupManager::getInstance()->listGroup();
return true;
}
NLMISC_COMMAND(equipGroup, "equip group <name>", "name")
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if(args.empty())
{
pIM->displaySystemInfo(CI18N::get("cmdEquipGroupUsage1"));
pIM->displaySystemInfo(CI18N::get("cmdEquipGroupUsage2"));
return false;
}
if(CItemGroupManager::getInstance()->equipGroup(args[0]))
{
ucstring msg = CI18N::get("cmdEquipGroupSuccess");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return true;
}
else
{
ucstring msg = CI18N::get("cmdEquipGroupError");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return false;
}
}
NLMISC_COMMAND(moveGroup, "move group <name> to <dst>", "name dst")
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if(args.empty() || args.size() < 2)
{
pIM->displaySystemInfo(CI18N::get("cmdMoveGroupUsage1"));
pIM->displaySystemInfo(CI18N::get("cmdMoveGroupUsage2"));
pIM->displaySystemInfo(CI18N::get("cmdMoveGroupUsage3"));
return false;
}
if(CItemGroupManager::getInstance()->moveGroup(args[0], INVENTORIES::toInventory(args[1])))
{
ucstring msg = CI18N::get("cmdMoveGroupSuccess");
strFindReplace(msg, "%name", args[0]);
strFindReplace(msg, "%inventory", args[1]);
pIM->displaySystemInfo(msg);
return true;
}
else
{
ucstring msg = CI18N::get("cmdMoveGroupError");
strFindReplace(msg, "%name", args[0]);
strFindReplace(msg, "%inventory", args[1]);
pIM->displaySystemInfo(msg);
return false;
}
}
NLMISC_COMMAND(createGroup, "create group <name> [true](create a <remove> for every unequiped item)", "name [removeUnequiped]")
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if(args.empty())
{
pIM->displaySystemInfo(CI18N::get("cmdCreateGroupUsage1"));
pIM->displaySystemInfo(CI18N::get("cmdCreateGroupUsage2"));
pIM->displaySystemInfo(CI18N::get("cmdCreateGroupUsage3"));
return false;
}
bool removeUnequiped = false;
if(args.size() > 1)
removeUnequiped = !args[1].empty();
if(CItemGroupManager::getInstance()->createGroup(args[0], removeUnequiped))
{
ucstring msg;
if(removeUnequiped)
msg = CI18N::get("cmdCreateGroupSuccess2");
else
msg = CI18N::get("cmdCreateGroupSuccess1");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return true;
}
else
{
ucstring msg = CI18N::get("cmdCreateGroupError");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return false;
}
}
NLMISC_COMMAND(deleteGroup, "delete group <name>", "name")
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if(args.empty())
{
pIM->displaySystemInfo(CI18N::get("cmdDeleteGroupUsage1"));
pIM->displaySystemInfo(CI18N::get("cmdDeleteGroupUsage2"));
return false;
}
if(CItemGroupManager::getInstance()->deleteGroup(args[0]))
{
ucstring msg = CI18N::get("cmdDeleteGroupSuccess");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return true;
}
else
{
ucstring msg = CI18N::get("cmdDeleteGroupError");
strFindReplace(msg, "%name", args[0]);
pIM->displaySystemInfo(msg);
return false;
}
}
NLMISC_COMMAND(naked, "get naked !", "")
{
std::string handPath = "LOCAL:INVENTORY:HAND:";
std::string equipPath = "LOCAL:INVENTORY:EQUIP:";
uint32 i;
for (i = 0; i < MAX_HANDINV_ENTRIES; ++i)
{
CInventoryManager::getInstance()->unequip(handPath + NLMISC::toString(i));
}
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
{
CInventoryManager::getInstance()->unequip(equipPath + NLMISC::toString(i));
}
return true;
}
NLMISC_COMMAND(afk, "Set the player as 'away from keyboard'","[<custom text>]")
{
string customText;

View file

@ -29,7 +29,7 @@
#include "input.h"
#include "interface_v3/interface_manager.h"
#include "global.h"
#include "item_group_manager.h"
using namespace NLMISC;
@ -131,6 +131,8 @@ void CEventsListener::operator()(const CEvent& event)
{
// Interface saving
CInterfaceManager::getInstance()->uninitInGame0();
CItemGroupManager::getInstance()->uninit();
/* YOYO:
quitting safely sometimes crash in CContinentMngr::select()

View file

@ -44,7 +44,7 @@
#include "bg_downloader_access.h"
#include "login_progress_post_thread.h"
#include "interface_v3/action_handler_base.h"
#include "item_group_manager.h"
using namespace NLMISC;
using namespace NLNET;
using namespace NL3D;
@ -1281,6 +1281,8 @@ void CFarTP::sendReady()
// Instead of doing it in disconnectFromPreviousShard(), we do it here, only when it's needed
ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
pIM->uninitInGame0();
CItemGroupManager::getInstance()->uninit();
ClientCfg.R2EDEnabled = ! ClientCfg.R2EDEnabled;
ActionsContext.removeAllCombos();

View file

@ -85,7 +85,7 @@
#include "teleport.h"
#include "movie_shooter.h"
#include "interface_v3/input_handler_manager.h"
#include "item_group_manager.h"
#include "time_client.h"
#include "auto_anim.h"
#include "release.h"
@ -692,7 +692,7 @@ void initMainLoop()
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
//nlinfo("****** InGame Interface Parsing and Init START ******");
pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame()
CItemGroupManager::getInstance()->init(); // Init at the same time keys.xml is loaded
initLast = initCurrent;
initCurrent = ryzomGetLocalTime();
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);

View file

@ -43,7 +43,7 @@
#include "nel/gui/ctrl_base_button.h"
#include "../connection.h"
#include "nel/gui/view_bitmap.h"
#include "../item_group_manager.h"
extern CSheetManager SheetMngr;
extern NLMISC::CLog g_log;
@ -2014,6 +2014,77 @@ class CHandlerItemMenuCheck : public IActionHandler
}
}
//Item GROUP logic
CGroupMenu *pGroupRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
if(pGroupRootMenu)
{
CGroupSubMenu *pGroupMenu = pGroupRootMenu->getRootMenu();
std::vector<std::string> groupNames = CItemGroupManager::getInstance()->getGroupNames(pCS);
CViewText *pGroup = dynamic_cast<CViewText*>(pMenu->getView("item_group"));
//First, hide/show the menu if pertinent (we need to hide the action due to it beeing a submenu)
if(pGroup)
{
if(groupNames.empty())
{
pGroup->setActive(false);
}
else
{
pGroup->setActive(true);
}
}
//Reset everything and recreate the submenu for current item
// We do it the lazy way : active/gray options matching regular options (when you do things on a single item)
// Same for translated name of interface
pGroupMenu->reset();
for(i=0; i<groupNames.size(); i++)
{
std::string name = groupNames[i];
std::string ahParams = "name=" + name;
pGroupMenu->addLine(ucstring(name), "", "", name);
CGroupSubMenu* pNewSubMenu = new CGroupSubMenu(CViewBase::TCtorParam());
pGroupMenu->setSubMenu(pGroupMenu->getNumLine()-1, pNewSubMenu);
if(pNewSubMenu)
{
if(pEquip)
pNewSubMenu->addLine(pEquip->getHardText(), "item_group_equip", ahParams, name + "_equip");
// Add move sub menu
if (pMoveSubMenu)
{
pNewSubMenu->addLine(pMoveSubMenu->getHardText(), "", "", name + "_move");
CGroupSubMenu* tmp = new CGroupSubMenu(CViewBase::TCtorParam());
pNewSubMenu->setSubMenu(pNewSubMenu->getNumLine() - 1, tmp);
pNewSubMenu = tmp;
}
if(pMoveToBag && pMoveToBag->getActive())
{
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToBag->getHardText(),"item_group_move", "destination=bag|" + ahParams, name + "_bag");
if(tmp) tmp->setGrayed(pMoveToBag->getGrayed());
}
for(int j=0;j< MAX_INVENTORY_ANIMAL; j++)
{
if(pMoveToPa[j] && pMoveToPa[j]->getActive())
{
//there is an offset of 1 because TInventory names are pet_animal1/2/3/4
std::string dst = toString("destination=pet_animal%d|", j + 1);
CViewTextMenu* tmp = pNewSubMenu->addLine(ucstring(pMoveToPa[j]->getHardText()),"item_group_move", dst + ahParams, name + toString("_pa%d", j + 1));
if(tmp) tmp->setGrayed(pMoveToPa[j]->getGrayed());
}
}
if(pMoveToRoom && pMoveToRoom->getActive())
{
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToRoom->getHardText(), "item_group_move", "destination=player_room|" + ahParams, name + "_room");
if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
}
if(pMoveToGuild && pMoveToGuild->getActive() && ClientCfg.ItemGroupAllowGuild)
{
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToGuild->getHardText(),"item_group_move", "destination=guild|" + ahParams, name + "_guild");
if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
}
}
}
}
}
};
REGISTER_ACTION_HANDLER( CHandlerItemMenuCheck, "item_menu_check" );
@ -2247,4 +2318,51 @@ class CHandlerRingXpCatalyserStopUse : public IActionHandler
REGISTER_ACTION_HANDLER( CHandlerRingXpCatalyserStopUse, "ring_xp_catalyser_stop_use" );
// ***************************************************************************
// item groups
class CHandlerItemGroupMove : public IActionHandler
{
void execute (CCtrlBase *caller, const std::string &sParams)
{
CDBCtrlSheet* pCS = dynamic_cast<CDBCtrlSheet*>(caller);
if(!pCS)
{
nlinfo("Wrong cast");
return;
}
std::string destination = getParam(sParams, "destination");
std::string name = getParam(sParams, "name");
if(name.empty())
{
nlinfo("Trying to move a group with a caller not part of any group");
return;
}
CItemGroupManager::getInstance()->moveGroup(name, INVENTORIES::toInventory(destination));
}
};
REGISTER_ACTION_HANDLER(CHandlerItemGroupMove, "item_group_move");
// ***************************************************************************
class CHandlerItemGroupEquip : public IActionHandler
{
void execute (CCtrlBase *caller, const std::string & sParams)
{
CDBCtrlSheet* pCS = dynamic_cast<CDBCtrlSheet*>(caller);
if(!pCS)
{
nlinfo("Wrong cast");
return;
}
std::string name = getParam(sParams, "name");
if(name.empty())
{
nlinfo("Trying to move a group with a caller not part of any group");
return;
}
CItemGroupManager::getInstance()->equipGroup(name);
}
};
REGISTER_ACTION_HANDLER(CHandlerItemGroupEquip, "item_group_equip");

View file

@ -130,6 +130,7 @@ using namespace NLGUI;
#include "../global.h"
#include "user_agent.h"
#include "../item_group_manager.h"
using namespace NLMISC;
@ -1542,6 +1543,8 @@ void CInterfaceManager::updateFrameEvents()
CBGDownloaderAccess::getInstance().update();
CItemGroupManager::getInstance()->update();
}
// ------------------------------------------------------------------------------------------------

View file

@ -0,0 +1,627 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "item_group_manager.h"
#include "interface_v3/inventory_manager.h"
#include "nel/gui/widget_manager.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/stream.h"
#include "nel/misc/o_xml.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/file.h"
#include "libxml/tree.h"
#include "game_share/item_type.h"
#include "client_sheets/item_sheet.h"
#include "net_manager.h"
#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
#include "nel/gui/db_manager.h"
#include "interface_v3/interface_manager.h"
#include "nel/gui/group_menu.h"
#include "nel/misc/i18n.h"
#include "nel/misc/algo.h"
CItemGroupManager *CItemGroupManager::_Instance = NULL;
CItemGroup::CItemGroup()
{
}
bool CItemGroup::contains(CDBCtrlSheet *other)
{
SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED;
return contains(other, slot);
}
bool CItemGroup::contains(CDBCtrlSheet *other, SLOT_EQUIPMENT::TSlotEquipment &slot)
{
slot = SLOT_EQUIPMENT::UNDEFINED;
for(int i=0;i<Items.size();i++)
{
CItem item = Items[i];
NLMISC::CSheetId sheet = NLMISC::CSheetId(other->getSheetId());
if (sheet.toString() == item.sheetName && other->getQuality() == item.quality &&
other->getItemWeight() == item.weight && other->getItemColor() == item.color &&
(!item.usePrice || (other->getItemPrice() >= item.minPrice && other->getItemPrice() <= item.maxPrice))
)
{
slot = item.slot;
return true;
}
}
return false;
}
void CItemGroup::addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color, SLOT_EQUIPMENT::TSlotEquipment slot)
{
Items.push_back(CItem(sheetName, quality, weight, color, slot));
}
void CItemGroup::addRemove(std::string slotName)
{
SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slotName));
if(slot)
removeBeforeEquip.push_back(slot);
}
void CItemGroup::addRemove(SLOT_EQUIPMENT::TSlotEquipment slot)
{
removeBeforeEquip.push_back(slot);
}
void CItemGroup::writeTo(xmlNodePtr node)
{
xmlNodePtr groupNode = xmlNewChild (node, NULL, (const xmlChar*)"group", NULL );
xmlSetProp(groupNode, (const xmlChar*)"name", (const xmlChar*)name.c_str());
for(int i=0;i<Items.size();i++)
{
CItem item = Items[i];
xmlNodePtr itemNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"item", NULL);
xmlSetProp (itemNode, (const xmlChar*)"sheetName", (const xmlChar*)item.sheetName.c_str());
xmlSetProp (itemNode, (const xmlChar*)"quality", (const xmlChar*)NLMISC::toString(item.quality).c_str());
xmlSetProp (itemNode, (const xmlChar*)"weight", (const xmlChar*)NLMISC::toString(item.weight).c_str());
xmlSetProp (itemNode, (const xmlChar*)"color", (const xmlChar*)NLMISC::toString(item.color).c_str());
xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
// We need to save slot only if it's useful for clarity
if(item.slot == SLOT_EQUIPMENT::HANDL || item.slot == SLOT_EQUIPMENT::HANDR)
xmlSetProp(itemNode, (const xmlChar*)"slot", (const xmlChar*)SLOT_EQUIPMENT::toString(item.slot).c_str());
}
for(int i=0;i<removeBeforeEquip.size();i++)
{
xmlNodePtr removeNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"remove", NULL);
xmlSetProp(removeNode, (const xmlChar*)"slot", (xmlChar*)SLOT_EQUIPMENT::toString(removeBeforeEquip[i]).c_str());
}
}
void CItemGroup::readFrom(xmlNodePtr node)
{
CXMLAutoPtr ptrName;
ptrName = (char*) xmlGetProp( node, (xmlChar*)"name" );
if (ptrName) NLMISC::fromString((const char*)ptrName, name);
xmlNodePtr curNode = node->children;
while(curNode)
{
if (strcmp((char*)curNode->name, "item") == 0)
{
CItem item;
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"sheetName");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.sheetName);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"quality");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.quality);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"weight");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.weight);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"color");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.color);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"minPrice");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.minPrice);
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"maxPrice");
if (ptrName) NLMISC::fromString((const char*)ptrName, item.maxPrice);
item.usePrice = (item.minPrice != 0 || item.maxPrice != std::numeric_limits<uint32>::max());
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
std::string slot;
if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
item.slot = SLOT_EQUIPMENT::stringToSlotEquipment(NLMISC::toUpper(slot));
//Old version of groups.xml could save unknown sheets, remove them for clarity
if(item.sheetName != "unknown.unknown")
Items.push_back(item);
}
if (strcmp((char*)curNode->name, "remove") == 0)
{
std::string slot;
ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
addRemove(slot);
}
curNode = curNode->next;
}
}
CItemGroupManager::CItemGroupManager()
{
_EndInvalidAction = 0;
_StartInvalidAction = 0;
}
void CItemGroupManager::init()
{
loadGroups();
linkInterface();
}
void CItemGroupManager::linkInterface()
{
//attach item group subgroup to right-click in bag group
CWidgetManager* pWM = CWidgetManager::getInstance();
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
//get item subgroup
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
CGroupSubMenu *pGroupSubMenu = NULL;
if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
if (pMenu && pGroupSubMenu)
pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
else
nlwarning("Couldn't link group submenu to item_menu_in_bag, check your widgets.xml file");
}
void CItemGroupManager::uninit()
{
saveGroups();
unlinkInterface();
_Groups.clear();
}
void CItemGroupManager::unlinkInterface()
{
// We need to unlink our menu to avoid crash on interface release
CWidgetManager* pWM = CWidgetManager::getInstance();
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
CGroupSubMenu *pGroupSubMenu = NULL;
if (pGroupMenu) pGroupSubMenu = pGroupMenu->getRootMenu();
if (pGroupMenu) pGroupMenu->reset();
if (pGroupMenu && pGroupSubMenu) pGroupMenu->delGroup(pGroupSubMenu, true);
}
// Inspired from macro parsing
void CItemGroupManager::saveGroups()
{
std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
if(PlayerSelectedFileName.empty())
{
nlwarning("Trying to save group with an empty PlayerSelectedFileName, aborting");
return;
}
try {
NLMISC::COFile f;
if(f.open(userGroupFileName, false, false, true))
{
NLMISC::COXml xmlStream;
xmlStream.init(&f);
xmlDocPtr doc = xmlStream.getDocument ();
xmlNodePtr node = xmlNewDocNode(doc, NULL, (const xmlChar*)"item_groups", NULL);
xmlDocSetRootElement (doc, node);
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
group.writeTo(node);
}
xmlStream.flush();
f.close();
}
else
{
nlwarning ("Can't open the file %s", userGroupFileName.c_str());
}
}
catch (const NLMISC::Exception &e)
{
nlwarning ("Error while writing the file %s : %s.", userGroupFileName.c_str(), e.what ());
}
}
bool CItemGroupManager::loadGroups()
{
std::string userGroupFileName = "save/groups_" + PlayerSelectedFileName + ".xml";
if(PlayerSelectedFileName.empty())
{
nlwarning("Trying to load group with an empty PlayerSelectedFileName, aborting");
return false;
}
if (!NLMISC::CFile::fileExists(userGroupFileName) || NLMISC::CFile::getFileSize(userGroupFileName) == 0)
{
nlinfo("No item groups file found !");
return false;
}
//Init loading
NLMISC::CIFile f;
f.open(userGroupFileName);
NLMISC::CIXml xmlStream;
xmlStream.init(f);
// Actual loading
xmlNodePtr globalEnclosing;
globalEnclosing = xmlStream.getRootNode();
if(!globalEnclosing)
{
nlwarning("no root element in item_group xml, skipping xml parsing");
return false;
}
if(strcmp(( (char*)globalEnclosing->name), "item_groups"))
{
nlwarning("wrong root element in item_group xml, skipping xml parsing");
return false;
}
xmlNodePtr curNode = globalEnclosing->children;
while (curNode)
{
if (strcmp((char*)curNode->name, "group") == 0)
{
CItemGroup group;
group.readFrom(curNode);
_Groups.push_back(group);
}
curNode = curNode->next;
}
f.close();
return true;
}
void CItemGroupManager::update()
{
if(_StartInvalidAction != 0 && _StartInvalidAction <= NetMngr.getCurrentServerTick())
{
invalidActions(_StartInvalidAction, _EndInvalidAction);
_StartInvalidAction = 0;
}
if(_EndInvalidAction != 0 && _EndInvalidAction <= NetMngr.getCurrentServerTick())
{
_EndInvalidAction = 0;
validActions();
}
}
void CItemGroupManager::fakeInvalidActions(NLMISC::TGameCycle time)
{
// We cannot directly ivnalidate action or our invalidate will be overriden by the server
// (and that means we won't actually have one because it's buggy with multiple equip in a short time)
// So we wait a bit (currently 6 ticks is enough) to do it
_StartInvalidAction = NetMngr.getCurrentServerTick() + 6;
_EndInvalidAction = NetMngr.getCurrentServerTick() + time;
invalidActions(NetMngr.getCurrentServerTick(), _EndInvalidAction);
}
void CItemGroupManager::invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end)
{
NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
NLMISC::CCDBNodeLeaf *node;
// This are the db update server sends when an user equip an item, see egs/player_manager/gear_latency.cpp CGearLatency::setSlot
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
if (node) node->setValue64(begin);
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
if(node) node->setValue64(end);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
static NLMISC::CSheetId equipSheet("big_equip_item.sbrick");
if(node) node->setValue64((sint64)equipSheet.asInt());
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
if(node) node->setValue64(0);
}
void CItemGroupManager::validActions()
{
NLGUI::CDBManager *pDB = NLGUI::CDBManager::getInstance();
NLMISC::CCDBNodeLeaf *node;
node = pDB->getDbProp("SERVER:USER:ACT_TSTART", false);
if (node) node->setValue64(0);
node = pDB->getDbProp("SERVER:USER:ACT_TEND", false);
if(node) node->setValue64(0);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:SHEET", false);
if(node) node->setValue32(0);
node = pDB->getDbProp("SERVER:EXECUTE_PHRASE:PHRASE", false);
if(node) node->setValue32(0);
}
//move a group from all available inventory to dst
bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
{
CItemGroup* group = findGroup(name);
if(!group)
{
nlinfo("group %s not found", name.c_str());
return false;
}
if(dst == INVENTORIES::UNDEFINED)
{
nlinfo("Destination inventory not found");
return false;
}
CInventoryManager* pIM = CInventoryManager::getInstance();
std::string moveParams = "to=lists|nblist=1|listsheet0=" + toDbPath(dst);
// Grab all matching item from all available inventory and put it in dst
for (int i=0; i< INVENTORIES::TInventory::NUM_ALL_INVENTORY; i ++)
{
INVENTORIES::TInventory inventory = (INVENTORIES::TInventory)i;
if (inventory != dst && pIM->isInventoryAvailable(inventory))
{
std::vector<CInventoryItem> items = matchingItems(group, inventory);
for(int i=0;i<items.size();i++)
{
CInventoryItem item = items[i];
//If an item is currently equipped, don't move it (or else crash !!)
if(pIM->isBagItemWeared(item.indexInBag)) continue;
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
}
}
}
return true;
}
bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
{
CItemGroup* group = findGroup(name);
if(!group)
{
nlinfo("group %s not found", name.c_str());
return false;
}
if(pullBefore) moveGroup(name, INVENTORIES::TInventory::bag);
//Start by unequipping all slot that user wants to unequip
for(int i=0; i < group->removeBeforeEquip.size(); i++)
{
SLOT_EQUIPMENT::TSlotEquipment slot = group->removeBeforeEquip[i];
std::string dbPath;
// For hands equip, dbPath obviously starts at 0, we need to offset correctly
if(slot == SLOT_EQUIPMENT::HANDL || slot == SLOT_EQUIPMENT::HANDR)
dbPath = "LOCAL:INVENTORY:HAND:" + NLMISC::toString((uint32)slot - SLOT_EQUIPMENT::HANDL);
else
dbPath = "LOCAL:INVENTORY:EQUIP:" + NLMISC::toString((uint32)slot);
CInventoryManager::getInstance()->unequip(dbPath);
}
uint32 maxEquipTime = 0;
std::map<ITEM_TYPE::TItemType, bool> possiblyDual =
{
{ITEM_TYPE::ANKLET, false},
{ITEM_TYPE::BRACELET, false},
{ITEM_TYPE::EARING, false},
{ITEM_TYPE::RING, false},
{ITEM_TYPE::DAGGER, false},
};
std::vector<CInventoryItem> duals;
std::vector<CInventoryItem> items = matchingItems(group, INVENTORIES::TInventory::bag);
for(int i=0; i < items.size(); i++)
{
CInventoryItem item = items[i];
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
// Special case for dagger (and all other items that can be equipped both right AND left hand, currently it's only dagger)
// We don't equip the one intended for left hand right away (it will be done in duals items later), let right hand be normally equipped
if(itemType == ITEM_TYPE::DAGGER && item.slot == SLOT_EQUIPMENT::HANDL)
{
duals.push_back(item);
continue;
}
// If the item can be weared 2 times, don't automatically equip the second one
// Or else it will simply replace the first. We'll deal with them later
if(possiblyDual.find(itemType) != possiblyDual.end())
{
if (possiblyDual[itemType])
{
duals.push_back(item);
continue;
}
possiblyDual[itemType] = true;
}
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
CInventoryManager::getInstance()->autoEquip(item.indexInBag, true);
}
// Manually equip dual items
for(int i=0;i < duals.size();i++)
{
CInventoryItem item = duals[i];
ITEM_TYPE::TItemType itemType = item.pCS->asItemSheet()->ItemType;
std::string dstPath = string(LOCAL_INVENTORY);
switch(itemType)
{
case ITEM_TYPE::ANKLET:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::ANKLER); break;
case ITEM_TYPE::BRACELET:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::WRISTR);; break;
case ITEM_TYPE::EARING:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::EARR);; break;
case ITEM_TYPE::RING:
dstPath += ":EQUIP:" + NLMISC::toString((int)SLOT_EQUIPMENT::FINGERR);;break;
case ITEM_TYPE::DAGGER:
dstPath += ":HAND:1"; break;
default:
break;
}
std::string srcPath = item.pCS->getSheet();
maxEquipTime = std::max(maxEquipTime, item.pCS->asItemSheet()->EquipTime);
CInventoryManager::getInstance()->equip(srcPath, dstPath);
}
// For some reason, there is no (visual) invalidation (server still blocks any action), force one
// Unfortunately, there is no clean way to do this, so we'll simulate one
fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
return true;
}
bool CItemGroupManager::createGroup(std::string name, bool removeUnequiped)
{
if(findGroup(name)) return false;
CItemGroup group = CItemGroup();
group.name = name;
uint i;
CDBCtrlSheet* pCS;
for (i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
{
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
//Instead of doing two separate for, just be a bit tricky for hand equipment
if(slot == SLOT_EQUIPMENT::HANDR || slot == SLOT_EQUIPMENT::HANDL)
pCS = CInventoryManager::getInstance()->getHandSheet((uint32)(slot - SLOT_EQUIPMENT::HANDL));
else
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
if(!pCS) continue;
if(pCS->isSheetValid())
{
NLMISC::CSheetId sheet(pCS->getSheetId());
group.addItem(sheet.toString(), pCS->getQuality(), pCS->getItemWeight(), pCS->getItemColor(), slot);
}
else if(removeUnequiped)
{
if(slot != SLOT_EQUIPMENT::UNDEFINED && slot != SLOT_EQUIPMENT::FACE)
group.addRemove(slot);
}
}
_Groups.push_back(group);
return true;
}
bool CItemGroupManager::deleteGroup(std::string name)
{
std::vector<CItemGroup> tmp;
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
if(group.name == name) continue;
tmp.push_back(group);
}
// Nothing removed, error
if(tmp.size() == _Groups.size()) return false;
_Groups = tmp;
return true;
}
void CItemGroupManager::listGroup()
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
pIM->displaySystemInfo(NLMISC::CI18N::get("cmdListGroupHeader"));
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
ucstring msg = NLMISC::CI18N::get("cmdListGroupLine");
NLMISC::strFindReplace(msg, "%name", group.name);
NLMISC::strFindReplace(msg, "%size", NLMISC::toString(group.Items.size()));
pIM->displaySystemInfo(msg);
}
}
//Used by AH
std::vector<std::string> CItemGroupManager::getGroupNames(CDBCtrlSheet* pCS)
{
std::vector<std::string> out;
for(int i=0;i<_Groups.size();i++)
{
CItemGroup group = _Groups[i];
if(group.contains(pCS))
out.push_back(group.name);
}
return out;
}
//Private methods
CItemGroup* CItemGroupManager::findGroup(std::string name)
{
for(int i=0;i<_Groups.size();i++)
{
if (_Groups[i].name == name) return &_Groups[i];
}
return NULL;
}
std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
{
switch(inventory)
{
case INVENTORIES::TInventory::bag:
return LIST_BAG_TEXT; break;
case INVENTORIES::TInventory::pet_animal1:
return LIST_PA0_TEXT; break;
case INVENTORIES::TInventory::pet_animal2:
return LIST_PA1_TEXT; break;
case INVENTORIES::TInventory::pet_animal3:
return LIST_PA2_TEXT; break;
case INVENTORIES::TInventory::pet_animal4:
return LIST_PA3_TEXT; break;
case INVENTORIES::TInventory::player_room:
return LIST_ROOM_TEXT;break;
case INVENTORIES::TInventory::guild:
return ClientCfg.ItemGroupAllowGuild ? LIST_GUILD_TEXT : ""; break;
default:
return "";
}
}
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
{
//Not very clean, but no choice, it's ugly time
std::vector<CInventoryItem> out;
std::string dbPath = toDbPath(inventory);
if(dbPath.empty())
{
nldebug("Inventory type %s not supported", INVENTORIES::toString(inventory).c_str());
return out;
}
IListSheetBase *pList = dynamic_cast<IListSheetBase*>(CWidgetManager::getInstance()->getElementFromId(dbPath));
for(uint i=0; i < MAX_BAGINV_ENTRIES; i++)
{
CDBCtrlSheet *pCS = pList->getSheet(i);
SLOT_EQUIPMENT::TSlotEquipment slot;
if(group->contains(pCS, slot))
{
out.push_back(CInventoryItem(pCS, inventory, i, slot));
}
}
return out;
}
// Singleton management
CItemGroupManager *CItemGroupManager::getInstance()
{
if (!_Instance)
_Instance = new CItemGroupManager();
return _Instance;
}
void CItemGroupManager::releaseInstance()
{
if (_Instance)
delete _Instance;
_Instance = NULL;
}

View file

@ -0,0 +1,112 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_ITEM_GROUP_MANAGER_H
#define RY_ITEM_GROUP_MANAGER_H
#include <limits>
#include "interface_v3/inventory_manager.h"
#include "interface_v3/dbctrl_sheet.h"
#include "game_share/inventories.h"
#include "game_share/slot_equipment.h"
struct CInventoryItem {
public:
CDBCtrlSheet* pCS;
INVENTORIES::TInventory origin;
uint32 indexInBag;
SLOT_EQUIPMENT::TSlotEquipment slot; // Used only for dagger (right/left hand slot)
CInventoryItem(CDBCtrlSheet *pCS, INVENTORIES::TInventory origin, uint32 indexInBag, SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED) :
pCS(pCS), origin(origin), indexInBag(indexInBag), slot(slot) {}
};
class CItemGroup {
public:
struct CItem {
std::string sheetName;
uint16 quality;
uint32 weight;
uint8 color;
SLOT_EQUIPMENT::TSlotEquipment slot; // Used only for dagger (right/left hand slot)
uint32 minPrice;
uint32 maxPrice;
bool usePrice;
CItem(std::string sheetName = "", uint16 quality = 0, uint32 weight = 0, uint8 color = 0, SLOT_EQUIPMENT::TSlotEquipment slot = SLOT_EQUIPMENT::UNDEFINED, uint32 minPrice = 0, uint32 maxPrice = std::numeric_limits<uint32>::max(), bool usePrice = false) :
sheetName(sheetName), quality(quality), weight(weight), color(color), slot(slot), minPrice(minPrice), maxPrice(maxPrice), usePrice(usePrice) {}
};
public:
CItemGroup();
// return true if any item in the group match the parameter ; slot is UNDEFINED unless the item has been found in the group
bool contains(CDBCtrlSheet *other);
bool contains(CDBCtrlSheet* other, SLOT_EQUIPMENT::TSlotEquipment &slot);
void addItem(std::string sheetName, uint16 quality, uint32 weight, uint8 color, SLOT_EQUIPMENT::TSlotEquipment slot);
void addRemove(std::string slotName);
void addRemove(SLOT_EQUIPMENT::TSlotEquipment slot);
void writeTo(xmlNodePtr node);
void readFrom(xmlNodePtr node);
std::string name;
std::vector<CItem> Items;
std::vector<SLOT_EQUIPMENT::TSlotEquipment> removeBeforeEquip;
};
class CItemGroupManager {
public:
// Singleton management
static CItemGroupManager* getInstance();
static void releaseInstance();
//Ctor
CItemGroupManager();
// Regular function
void init();
void uninit();
void saveGroups();
bool loadGroups();
void linkInterface();
void unlinkInterface();
//Return NULL if no group was found
//Return false if no group was found
bool moveGroup(std::string name, INVENTORIES::TInventory dst);
bool equipGroup(std::string name, bool pullBefore=true);
bool createGroup(std::string name, bool removeUnequiped=false);
bool deleteGroup(std::string name);
void listGroup();
std::vector<std::string> getGroupNames(CDBCtrlSheet *pCS);
//Used to fake invalid actions
void update();
private:
CItemGroup* findGroup(std::string name);
std::vector<CInventoryItem> matchingItems(CItemGroup* group, INVENTORIES::TInventory inventory);
std::vector<CItemGroup> _Groups;
std::string toDbPath(INVENTORIES::TInventory inventory);
// Singleton's instance
static CItemGroupManager *_Instance;
//
void fakeInvalidActions(NLMISC::TGameCycle time);
void invalidActions(NLMISC::TGameCycle begin, NLMISC::TGameCycle end);
void validActions();
NLMISC::TGameCycle _EndInvalidAction;
NLMISC::TGameCycle _StartInvalidAction;
};
#endif // RY_ITEM_GROUP_MANAGER_H

View file

@ -121,7 +121,7 @@
#include "bg_downloader_access.h"
#include "login_progress_post_thread.h"
#include "npc_icon.h"
#include "item_group_manager.h"
// R2ED
#include "r2/editor.h"
@ -2566,6 +2566,7 @@ bool mainLoop()
// Interface saving
CInterfaceManager::getInstance()->uninitInGame0();
CItemGroupManager::getInstance()->uninit();
/////////////////////////////////
// Display the end background. //

View file

@ -93,6 +93,7 @@
#include "interface_v3/interface_ddx.h"
#include "bg_downloader_access.h"
#include "nel/gui/lua_manager.h"
#include "item_group_manager.h"
///////////
@ -228,6 +229,7 @@ void releaseMainLoopReselect()
// save keys loaded and interface cfg (not done in releaseMainLoop() because done at end of mainLoop()...)
pIM->uninitInGame0();
CItemGroupManager::getInstance()->uninit();
// alredy called from farTPMainLoop()
// --R2::getEditor().autoConfigRelease(IsInRingSession);