HID: Adjust free look

--HG--
branch : game-device
This commit is contained in:
kaetemi 2014-07-12 17:47:00 +02:00
parent 496f7f268c
commit 7200d17801

View file

@ -182,14 +182,17 @@ void CEventsListener::operator()(const CEvent& event)
s_MouseFreeLookLastY = pscY;
s_MouseFreeLookWaitCenter = false;
}
if (s_MouseFreeLookWaitCenter && scX == 0 && scY == 0)
// NOTE: No 0, 0 center mouse message in Windows (lower mouse message rate), but safe to assume any movement messages are requeued relative to our new position
// In case free look bugs on other platform, we may need to push in our own message on setMousePos for Windows
if (s_MouseFreeLookWaitCenter) // scX == 0 && scY == 0)
{
// Centered, ignore
// Centered, set last to 0
s_MouseFreeLookLastX = 0;
s_MouseFreeLookLastY = 0;
s_MouseFreeLookWaitCenter = false;
}
else
{
// Get delta since last center
sint scXd = scX - s_MouseFreeLookLastX;
sint scYd = scY - s_MouseFreeLookLastY;
@ -201,14 +204,14 @@ void CEventsListener::operator()(const CEvent& event)
// updateFreeLookPos is called in updateMouseSmoothing per frame
// Center cursor
if (abs(scX) > (drW >> 3) || abs(scY) > (drH >> 3))
bool outsideBounds = ((abs(scX) > (drW >> 3)) || (abs(scY) > (drH >> 3)));
if (outsideBounds)
{
s_MouseFreeLookWaitCenter = true;
Driver->setMousePos(0.5f, 0.5f);
}
}
}
}
// Event from the Mouse (DOWN BUTTONS)
else if(event == EventMouseDownId)
{