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Changed: Also fix medium and heavy boots with a dress
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2 changed files with 2 additions and 2 deletions
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@ -441,7 +441,7 @@ void SCharacter3DSetup::setupFromCS_ModelCol (SLOTTYPE::EVisualSlot s, sint32 mo
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Parts[part].Name = item->getShapeFemale();
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Parts[part].Name = item->getShapeFemale();
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// use the right type of boots if wearing a caster dress
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// use the right type of boots if wearing a caster dress
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if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
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if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
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{
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{
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std::string shapeLegs = Parts[Char3DPart_Legs].Name;
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std::string shapeLegs = Parts[Char3DPart_Legs].Name;
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@ -543,7 +543,7 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
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std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape();
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std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape();
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// use the right type of boots if wearing a caster dress
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// use the right type of boots if wearing a caster dress
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if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS))
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if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
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{
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{
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std::string shapeLegs;
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std::string shapeLegs;
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