Changed: #1304: Implementation of the "guild" parameter for the "recv_named_item" action

--HG--
branch : gsoc2011-guildmissions
This commit is contained in:
Fabien_HENON 2011-07-20 21:08:53 +02:00
parent 5ac224b5af
commit 757f393db1

View file

@ -975,7 +975,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
} }
} }
} }
else if ( !_Group ) else if ( !_Group && !_Guild)
{ {
CCharacter * user = PlayerManager.getChar( entities[0] ); CCharacter * user = PlayerManager.getChar( entities[0] );
CTeam * team = TeamManager.getRealTeam(user->getTeamId()); CTeam * team = TeamManager.getRealTeam(user->getTeamId());
@ -986,6 +986,62 @@ class CMissionActionRecvNamedItem : public IMissionAction
} }
} }
// If the case we want to give the item to the guild
if (_Guild)
{
if (entities.size() == 0)
return;
CCharacter * user = PlayerManager.getChar( entities[0] );
if (!user)
{
LOGMISSIONACTION("recv_fame : Invalid user");
return;
}
CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
if (!guild)
{
LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
return;
}
// add the item to inventory
CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
if (item == NULL)
{
LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
return;
}
if (!guild->putItem(item))
{
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
if ( templ )
{
if ( templ->Tags.FailIfInventoryIsFull )
{
instance->setProcessingState(CMission::ActionFailed);
return;
}
}
}
else
{
for ( uint i = 0; i < entities.size(); i++ )
{
CCharacter * user = PlayerManager.getChar( entities[i] );
if ( user )
{
SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
params[0].StringId = item->sendNameId(user);
params[1].Int = _Quantity;
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_NAMED_ITEM", params);
}
}
}
}
else
{
// check free room space in inventory // check free room space in inventory
// NB : in case of group, fail happens only if noone in the group have enough free space // NB : in case of group, fail happens only if noone in the group have enough free space
CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity); CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
@ -1068,6 +1124,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
} }
} }
} }
}
}; };
std::string _NamedItem; std::string _NamedItem;
uint16 _Quantity; uint16 _Quantity;