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Changed: #1304: Implementation of the "guild" parameter for the "recv_named_item" action
--HG-- branch : gsoc2011-guildmissions
This commit is contained in:
parent
5ac224b5af
commit
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1 changed files with 114 additions and 57 deletions
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@ -975,7 +975,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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}
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}
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else if ( !_Group )
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else if ( !_Group && !_Guild)
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{
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{
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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@ -986,6 +986,62 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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// If the case we want to give the item to the guild
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if (_Guild)
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{
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if (entities.size() == 0)
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return;
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CCharacter * user = PlayerManager.getChar( entities[0] );
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if (!user)
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{
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LOGMISSIONACTION("recv_fame : Invalid user");
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return;
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}
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
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if (!guild)
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{
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LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
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return;
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}
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// add the item to inventory
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CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if (item == NULL)
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{
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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return;
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}
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if (!guild->putItem(item))
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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if ( templ )
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{
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if ( templ->Tags.FailIfInventoryIsFull )
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{
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instance->setProcessingState(CMission::ActionFailed);
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return;
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}
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}
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}
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else
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{
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
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params[0].StringId = item->sendNameId(user);
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params[1].Int = _Quantity;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_NAMED_ITEM", params);
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}
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}
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}
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}
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else
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{
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// check free room space in inventory
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// check free room space in inventory
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// NB : in case of group, fail happens only if noone in the group have enough free space
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// NB : in case of group, fail happens only if noone in the group have enough free space
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CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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@ -1068,6 +1124,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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}
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}
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}
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};
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};
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std::string _NamedItem;
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std::string _NamedItem;
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uint16 _Quantity;
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uint16 _Quantity;
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