From 76d7146a427aef729ab64c8fee61052a6634da62 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Tue, 2 Jul 2013 01:08:49 +0200 Subject: [PATCH] Workaround in snowballs for fullscreen bug with opengl driver --- code/snowballs2/client/src/snowballs_client.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/code/snowballs2/client/src/snowballs_client.cpp b/code/snowballs2/client/src/snowballs_client.cpp index e71136377..1faf14d67 100644 --- a/code/snowballs2/client/src/snowballs_client.cpp +++ b/code/snowballs2/client/src/snowballs_client.cpp @@ -311,12 +311,15 @@ void initCore() // Create the window with config file values Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), ConfigFile->getVar("ScreenHeight").asInt(), - ConfigFile->getVar("ScreenDepth").asInt(), - ConfigFile->getVar("ScreenFull").asInt()==0)); + ConfigFile->getVar("ScreenDepth").asInt())); // Set the cache size for the font manager(in bytes) Driver->setFontManagerMaxMemory(2097152); // Create a Text context for later text rendering displayLoadingState("Initialize Text"); + Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), + ConfigFile->getVar("ScreenHeight").asInt(), + ConfigFile->getVar("ScreenDepth").asInt(), + ConfigFile->getVar("ScreenFull").asInt()==0)); TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString())); TextContext->setShaded(true); TextContext->setKeep800x600Ratio(false);