mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-26 02:40:54 +00:00
Add build process script for shard sheets
This commit is contained in:
parent
f490a8361b
commit
7ce133b8f6
7 changed files with 245 additions and 4 deletions
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@ -85,6 +85,7 @@ IgElevationTool = "ig_elevation"
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IgAddTool = "ig_add"
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BuildClodBankTool = "build_clod_bank"
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SheetsPackerTool = "sheets_packer"
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SheetsPackerShardTool = "sheets_packer_shard"
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BnpMakeTool = "bnp_make"
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AiBuildWmapTool = "ai_build_wmap"
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TgaCutTool = "tga_cut"
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@ -1,5 +1,5 @@
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1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg
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2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg
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3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg
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1_export.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language
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2_build.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language
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3_install.py -ipj common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language
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5_client_dev.py
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8_shard_data.py
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@ -54,7 +54,7 @@ if MakeSheetId == "":
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else:
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mkPath(log, LeveldesignDirectory)
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mkPath(log, LeveldesignWorldDirectory)
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subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "mirror_sheets" ])
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subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "/mirror_sheets" ]) # FIXME: Hardcoded path mirror_sheets
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printLog(log, "")
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log.close()
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@ -0,0 +1,67 @@
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#!/usr/bin/python
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#
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# \file 0_setup.py
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# \brief Setup sheets
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# \date 2014-02-19 22:39GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Setup shard sheets
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Setup shard sheets")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Setup source directories
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printLog(log, ">>> Setup source directories <<<")
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mkPath(log, LeveldesignDirectory)
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mkPath(log, LeveldesignDfnDirectory)
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mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory)
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mkPath(log, DataShardDirectory + "/mirror_sheets") # FIXME: Hardcoded path mirror_sheets
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# Setup export directories
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printLog(log, ">>> Setup export directories <<<")
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# Setup build directories
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printLog(log, ">>> Setup build directories <<<")
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mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory)
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# Setup client directories
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printLog(log, ">>> Setup client directories <<<")
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mkPath(log, InstallDirectory + "/" + SheetsShardInstallDirectory)
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log.close()
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# end of file
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@ -0,0 +1,49 @@
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#!/usr/bin/python
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#
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# \file 1_export.py
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# \brief Export sheets
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# \date 2014-02-19 22:39GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Export shard sheets
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Export shard sheets")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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log.close()
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# end of file
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@ -0,0 +1,67 @@
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#!/usr/bin/python
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#
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# \file 2_build.py
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# \brief Build sheets
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# \date 2014-02-19 22:39GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Build shard sheets
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Build sheets")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Find tools
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SheetsPackerShard = findTool(log, ToolDirectories, SheetsPackerShardTool, ToolSuffix)
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printLog(log, "")
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# For each sheets directory
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printLog(log, ">>> Build shard sheets <<<")
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if SheetsPackerShard == "":
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toolLogFail(log, SheetsPackerShardTool, ToolSuffix)
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else:
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mkPath(log, LeveldesignDirectory)
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mkPath(log, LeveldesignDfnDirectory)
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mkPath(log, ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory)
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mkPath(log, DataShardDirectory + "/mirror_sheets") # FIXME: Hardcoded path mirror_sheets
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mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory)
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# sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>
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subprocess.call([ SheetsPackerShard, LeveldesignDirectory, LeveldesignDfnDirectory, DataShardDirectory + "/mirror_sheets", ExportBuildDirectory + "/" + VisualSlotTabBuildDirectory, ExportBuildDirectory + "/" + SheetsShardBuildDirectory ])
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printLog(log, "")
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log.close()
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# end of file
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@ -0,0 +1,57 @@
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#!/usr/bin/python
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#
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# \file 3_install.py
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# \brief Install sheets
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# \date 2014-02-19 22:39GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Install shard sheets
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Install shard sheets")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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installPath = InstallDirectory + "/" + SheetsShardInstallDirectory
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mkPath(log, installPath)
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printLog(log, ">>> Install sheets <<<")
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mkPath(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory)
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copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetsShardBuildDirectory, installPath, ".packed_sheets")
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printLog(log, "")
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log.close()
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# end of file
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