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Changed: #878 Fix typos in comments/code
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2d8d895e5b
commit
7d0a22db81
2 changed files with 5 additions and 5 deletions
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@ -819,7 +819,7 @@ void CDriverGL::setupLightMapPass(uint pass)
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// fallBack if extension MulAdd not found. just mul factor with (Ambient+Diffuse)
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// fallBack if extension MulAdd not found. just mul factor with (Ambient+Diffuse)
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if(_LightMapNoMulAddFallBack)
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if(_LightMapNoMulAddFallBack)
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{
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{
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// do not use consant color to blend lightmap, but incoming diffuse color, for stage0 only.
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// do not use constant color to blend lightmap, but incoming diffuse color, for stage0 only.
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GLfloat glcol[4];
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GLfloat glcol[4];
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convColor(lmapFactor, glcol);
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convColor(lmapFactor, glcol);
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_DriverGLStates.setEmissive(lmapFactor.getPacked(), glcol);
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_DriverGLStates.setEmissive(lmapFactor.getPacked(), glcol);
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@ -2191,7 +2191,7 @@ static const float IdentityTexMat[4] = { 1.f, 0.f, 0.f, 1.f };
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// ***************************************************************************
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// ***************************************************************************
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void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
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void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
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{
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{
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H_AUTO_OGL(CDriverGL_setupWaterPassNV20)
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H_AUTO_OGL(CDriverGL_setupWaterPassNV20);
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#ifndef USE_OPENGLES
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#ifndef USE_OPENGLES
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static bool setupDone = false;
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static bool setupDone = false;
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@ -309,7 +309,7 @@ static uint convInputRegisterToVBFlag(uint index)
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// For debugging with swizzling
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// For debugging with swizzling
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static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
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static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
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{
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{
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H_AUTO_OGL(doSwizzle)
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H_AUTO_OGL(doSwizzle);
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nglSwizzleEXT(res, in, outX, outY, outZ, outW);
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nglSwizzleEXT(res, in, outX, outY, outZ, outW);
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#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
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#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
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std::string swzStr = "Swizzle : ";
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std::string swzStr = "Swizzle : ";
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@ -359,7 +359,7 @@ static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum ou
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// Perform write mask and output de bug information
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// Perform write mask and output de bug information
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static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
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static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
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{
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{
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H_AUTO_OGL(doWriteMask)
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H_AUTO_OGL(doWriteMask);
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nglWriteMaskEXT(res, in, outX, outY, outZ, outW);
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nglWriteMaskEXT(res, in, outX, outY, outZ, outW);
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#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
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#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
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nlinfo("3D: Write Mask : %c%c%c%c",
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nlinfo("3D: Write Mask : %c%c%c%c",
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@ -376,7 +376,7 @@ static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum
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*/
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*/
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bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)
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bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)
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{
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{
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H_AUTO_OGL(CDriverGL_setupEXTVertexShader)
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H_AUTO_OGL(CDriverGL_setupEXTVertexShader);
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// counter to see what is generated
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// counter to see what is generated
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uint numOp = 0;
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uint numOp = 0;
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uint numOpIndex = 0;
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uint numOpIndex = 0;
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