Changed: #825 Remove all warnings when compiling Ryzom

This commit is contained in:
kervala 2010-11-21 22:16:33 +01:00
parent e8e3a31b97
commit 7e2139e2bd

View file

@ -610,7 +610,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_pfd.nVersion = 1; _pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; _pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA; _pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = (char)_CurrentMode.Depth; _pfd.cColorBits = _CurrentMode.Depth;
// Choose best suited Depth Buffer. // Choose best suited Depth Buffer.
if(_CurrentMode.Depth<=16) if(_CurrentMode.Depth<=16)
@ -2257,7 +2257,6 @@ void CDriverGL::showWindow(bool show)
if (show) if (show)
{ {
// XMapWindow(_dpy, _win);
XMapRaised(_dpy, _win); XMapRaised(_dpy, _win);
// fix window position if windows manager want to impose them // fix window position if windows manager want to impose them