Fixed: Warnings with GCC

This commit is contained in:
kervala 2016-01-06 16:03:04 +01:00
parent 9db5cdb151
commit 7ed07bcd13
2 changed files with 22 additions and 10 deletions

View file

@ -88,6 +88,7 @@ public:
const CAIEventType &operator=(const CAIEventType &other)
{
_val=other._val;
return *this;
}
bool operator==(const CAIEventType &other) const
{

View file

@ -844,6 +844,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
bool lastValue = false;
CVector2f firstPixelBorder;
firstPixelBorder.set(0.f, 0.f);
uint32 nbPixelsBorder = 0;
for (uint32 x=0;x<lineLength;++x)
@ -907,6 +908,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
{
bool lastValue = false;
CVector2f firstPixelBorder;
firstPixelBorder.set(0.f, 0.f);
uint32 nbPixelsBorder = 0;
for(uint32 y=0; y<numLines; y++)
@ -1379,11 +1381,18 @@ void CScreenshotIslands::buildIslandsTextures()
{
string seasonSuffix = *itSeason;
int season;
if(seasonSuffix=="_sp") season = CSeason::Spring;
else if(seasonSuffix=="_su") season = CSeason::Summer;
else if(seasonSuffix=="_au") season = CSeason::Autumn;
else if(seasonSuffix=="_wi") season = CSeason::Winter;
sint season = -1;
if (seasonSuffix == "_sp") season = CSeason::Spring;
else if (seasonSuffix == "_su") season = CSeason::Summer;
else if (seasonSuffix == "_au") season = CSeason::Autumn;
else if (seasonSuffix == "_wi") season = CSeason::Winter;
if (season == -1)
{
nlwarning("Unknown season suffix %s, skipping...", seasonSuffix.c_str());
continue;
}
// Iterations on Continents
TContinentsData::iterator itCont(_ContinentsData.begin()), lastCont(_ContinentsData.end());
@ -1673,11 +1682,9 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
{
double Min_, Max_, Delta, H, S, V;
H = 0.0;
Min_ = min(min(rgba.R, rgba.G), rgba.B);
Max_ = max(max(rgba.R, rgba.G), rgba.B);
Delta = ( Max_ - Min_);
V = Max_;
if(Max_ != 0.0)
{
@ -1685,11 +1692,15 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
}
else
{
S = 0.0;
H = -1;
Hue = 0;
Sat = 0;
Val = 0;
return false;
}
H = 0.0;
V = Max_;
if(rgba.R == Max_)
{
H = (rgba.G - rgba.B) / Delta;