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Changed: Make CWinThread::start more sane, and fixed a typo
--HG-- branch : sound_dev
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parent
c0c5ee6d93
commit
80bf70efbb
2 changed files with 4 additions and 1 deletions
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@ -196,7 +196,7 @@ void CPThread::wait ()
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{
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{
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if (_State == ThreadStateRunning)
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if (_State == ThreadStateRunning)
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{
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{
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int error = pthread_join(_ThreadHandle, 0) != 0;
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int error = pthread_join(_ThreadHandle, 0);
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switch (error)
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switch (error)
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{
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{
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case 0:
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case 0:
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@ -190,6 +190,9 @@ CWinThread::~CWinThread ()
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void CWinThread::start ()
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void CWinThread::start ()
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{
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{
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if (isRunning())
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throw EThread("Starting a thread that is already started, existing thread will continue running, this should not happen");
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// ThreadHandle = (void *) ::CreateThread (NULL, _StackSize, ProxyFunc, this, 0, (DWORD *)&ThreadId);
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// ThreadHandle = (void *) ::CreateThread (NULL, _StackSize, ProxyFunc, this, 0, (DWORD *)&ThreadId);
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ThreadHandle = (void *) ::CreateThread (NULL, 0, ProxyFunc, this, 0, (DWORD *)&ThreadId);
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ThreadHandle = (void *) ::CreateThread (NULL, 0, ProxyFunc, this, 0, (DWORD *)&ThreadId);
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// nldebug("NLMISC: thread %x started for runnable '%x'", typeid( Runnable ).name());
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// nldebug("NLMISC: thread %x started for runnable '%x'", typeid( Runnable ).name());
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