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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-17 22:48:44 +00:00
Don't enforce native fragment programs on modern hardware. Fixes water for the open source ATI/AMD driver, which reports fragment programs as not native (as they are translated to modern hardware).
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c5d8bd6ec4
commit
8172d78b1b
3 changed files with 18 additions and 1 deletions
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@ -484,6 +484,11 @@ bool CDriverGL::setupDisplay()
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#endif
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}
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if (_Extensions.ARBFragmentShader)
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{
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_ForceNativeFragmentPrograms = false;
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}
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_VertexProgramEnabled= false;
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_PixelProgramEnabled= false;
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_LastSetupGLArrayVertexProgram= false;
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@ -1249,6 +1249,15 @@ static bool setupNVFragmentProgram2(const char *glext)
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return true;
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}
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// *********************************
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static bool setupARBFragmentShader(const char *glext)
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{
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H_AUTO_OGL(setupNVFragmentProgram2);
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CHECK_EXT("GL_ARB_fragment_shader");
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return true;
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}
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// ***************************************************************************
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static bool setupARBVertexBufferObject(const char *glext)
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{
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@ -1642,6 +1651,7 @@ void registerGlExtensions(CGlExtensions &ext)
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{
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ext.ARBFragmentProgram = setupARBFragmentProgram(glext);
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ext.NVFragmentProgram2 = setupNVFragmentProgram2(glext);
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ext.ARBFragmentShader = setupARBFragmentShader(glext);
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}
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else
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{
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@ -104,6 +104,7 @@ struct CGlExtensions
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bool ARBVertexProgram;
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bool ARBTextureNonPowerOfTwo;
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bool ARBMultisample;
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bool ARBFragmentShader;
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// NV Pixel Programs
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bool NVFragmentProgram2;
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@ -178,6 +179,7 @@ public:
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ARBTextureRectangle = false;
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ARBTextureNonPowerOfTwo = false;
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ARBMultisample = false;
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ARBFragmentShader = false;
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NVOcclusionQuery = false;
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ARBOcclusionQuery = false;
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FrameBufferObject = false;
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