From 834f478700c37b57923cf8541762e18c64af9e2a Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 4 Jul 2013 00:09:10 +0200 Subject: [PATCH] Add stereo debugger for visually comparing rendered frames, ref #43 --- code/nel/include/nel/3d/stereo_debugger.h | 130 ++++++++ code/nel/include/nel/3d/stereo_display.h | 2 +- code/nel/include/nel/3d/stereo_ovr.h | 2 +- code/nel/src/3d/CMakeLists.txt | 8 +- code/nel/src/3d/stereo_debugger.cpp | 350 ++++++++++++++++++++++ code/nel/src/3d/stereo_display.cpp | 4 + code/nel/src/3d/stereo_ovr.cpp | 4 +- code/nel/src/3d/stereo_ovr_fp.cpp | 1 + code/snowballs2/bin/pp_oculus_vr.cg | 54 ++++ code/snowballs2/bin/pp_stereo_debug.cg | 25 ++ code/snowballs2/client/src/camera.cpp | 2 +- 11 files changed, 576 insertions(+), 6 deletions(-) create mode 100644 code/nel/include/nel/3d/stereo_debugger.h create mode 100644 code/nel/src/3d/stereo_debugger.cpp create mode 100644 code/snowballs2/bin/pp_oculus_vr.cg create mode 100644 code/snowballs2/bin/pp_stereo_debug.cg diff --git a/code/nel/include/nel/3d/stereo_debugger.h b/code/nel/include/nel/3d/stereo_debugger.h new file mode 100644 index 000000000..b94ffaf6b --- /dev/null +++ b/code/nel/include/nel/3d/stereo_debugger.h @@ -0,0 +1,130 @@ +/** + * \file stereo_debugger.h + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#ifndef NL3D_STEREO_DEBUGGER_H +#define NL3D_STEREO_DEBUGGER_H +#include + +// STL includes + +// NeL includes +#include +#include + +// Project includes +#include +#include +#include +#include + +#define NL_STEREO_MAX_USER_CAMERAS 8 + +namespace NL3D { + +class ITexture; +class CTextureUser; +class CPixelProgram; + +/** + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ +class CStereoDebugger : public IStereoDisplay +{ +public: + CStereoDebugger(); + virtual ~CStereoDebugger(); + + + /// Sets driver and generates necessary render targets + virtual void setDriver(NL3D::UDriver *driver); + + /// Gets the required screen resolution for this device + virtual bool getScreenResolution(uint &width, uint &height); + /// Set latest camera position etcetera + virtual void updateCamera(uint cid, const NL3D::UCamera *camera); + /// Get the frustum to use for clipping + virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; + + /// Is there a next pass + virtual bool nextPass(); + /// Gets the current viewport + virtual const NL3D::CViewport &getCurrentViewport() const; + /// Gets the current camera frustum + virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const; + /// Gets the current camera frustum + virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const; + /// Gets the current camera matrix + virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const; + + /// At the start of a new render target + virtual bool wantClear(); + /// The 3D scene + virtual bool wantScene(); + /// Interface within the 3D scene + virtual bool wantInterface3D(); + /// 2D Interface + virtual bool wantInterface2D(); + + /// Returns true if a new render target was set, always fase if not using render targets + virtual bool beginRenderTarget(); + /// Returns true if a render target was fully drawn, always false if not using render targets + virtual bool endRenderTarget(); + + + static void listDevices(std::vector &devicesOut); + +private: + UDriver *m_Driver; + + int m_Stage; + int m_SubStage; + + CViewport m_LeftViewport; + CViewport m_RightViewport; + CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS]; + CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; + + NLMISC::CSmartPtr m_LeftTex; + NL3D::CTextureUser *m_LeftTexU; + NLMISC::CSmartPtr m_RightTex; + NL3D::CTextureUser *m_RightTexU; + NL3D::UMaterial m_Mat; + NLMISC::CQuadUV m_QuadUV; + CPixelProgram *m_PixelProgram; + +}; /* class CStereoDebugger */ + +} /* namespace NL3D */ + +#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */ +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/include/nel/3d/stereo_display.h b/code/nel/include/nel/3d/stereo_display.h index 5819f21eb..e3b5b3716 100644 --- a/code/nel/include/nel/3d/stereo_display.h +++ b/code/nel/include/nel/3d/stereo_display.h @@ -95,7 +95,7 @@ public: virtual void setDriver(NL3D::UDriver *driver) = 0; /// Gets the required screen resolution for this device - virtual void getScreenResolution(uint &width, uint &height) = 0; + virtual bool getScreenResolution(uint &width, uint &height) = 0; /// Set latest camera position etcetera virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0; /// Get the frustum to use for clipping diff --git a/code/nel/include/nel/3d/stereo_ovr.h b/code/nel/include/nel/3d/stereo_ovr.h index 770dd97c1..3b417b871 100644 --- a/code/nel/include/nel/3d/stereo_ovr.h +++ b/code/nel/include/nel/3d/stereo_ovr.h @@ -83,7 +83,7 @@ public: virtual void setDriver(NL3D::UDriver *driver); /// Gets the required screen resolution for this device - virtual void getScreenResolution(uint &width, uint &height); + virtual bool getScreenResolution(uint &width, uint &height); /// Set latest camera position etcetera virtual void updateCamera(uint cid, const NL3D::UCamera *camera); /// Get the frustum to use for clipping diff --git a/code/nel/src/3d/CMakeLists.txt b/code/nel/src/3d/CMakeLists.txt index da0288561..ffdc876a9 100644 --- a/code/nel/src/3d/CMakeLists.txt +++ b/code/nel/src/3d/CMakeLists.txt @@ -164,7 +164,9 @@ SOURCE_GROUP(Driver FILES vertex_program.cpp ../../include/nel/3d/vertex_program.h vertex_program_parse.cpp - ../../include/nel/3d/vertex_program_parse.h) + ../../include/nel/3d/vertex_program_parse.h + pixel_program.cpp + ../../include/nel/3d/pixel_program.h) SOURCE_GROUP(Font FILES computed_string.cpp @@ -693,7 +695,9 @@ SOURCE_GROUP(Stereo FILES ../../include/nel/3d/stereo_hmd.h stereo_ovr.cpp stereo_ovr_fp.cpp - ../../include/nel/3d/stereo_ovr.h) + ../../include/nel/3d/stereo_ovr.h + stereo_debugger.cpp + ../../include/nel/3d/stereo_debugger.h) NL_TARGET_LIB(nel3d ${HEADERS} ${SRC}) diff --git a/code/nel/src/3d/stereo_debugger.cpp b/code/nel/src/3d/stereo_debugger.cpp new file mode 100644 index 000000000..c24bcdc93 --- /dev/null +++ b/code/nel/src/3d/stereo_debugger.cpp @@ -0,0 +1,350 @@ +/** + * \file stereo_debugger.cpp + * \brief CStereoDebugger + * \date 2013-07-03 20:17GMT + * \author Jan Boon (Kaetemi) + * CStereoDebugger + */ + +/* + * Copyright (C) 2013 by authors + * + * This file is part of NL3D. + * NL3D is free software: you can redistribute it and/or modify it + * under the terms of the GNU Affero General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * NL3D is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General + * Public License for more details. + * + * You should have received a copy of the GNU Affero General Public + * License along with NL3D. If not, see + * . + */ + +#if !FINAL_VERSION +#include +#include + +// STL includes + +// NeL includes +// #include + +// Project includes +#include +#include +#include +#include +#include +#include +#include + +using namespace std; +// using namespace NLMISC; + +namespace NL3D { + +namespace { + +const char *a_arbfp1 = + "!!ARBfp1.0\n" + "PARAM c[1] = { { 1, 0, 0.5 } };\n" + "TEMP R0;\n" + "TEMP R1;\n" + "TEMP R2;\n" + "TEX R0, fragment.texcoord[0], texture[0], 2D;\n" + "TEX R1, fragment.texcoord[0], texture[1], 2D;\n" + "ADD R2, R0, -R1;\n" + "ADD R1, R0, R1;\n" + "MUL R1, R1, c[0].z;\n" + "ABS R2, R2;\n" + "CMP R2, -R2, c[0].x, c[0].y;\n" + "ADD_SAT R2.x, R2, R2.y;\n" + "ADD_SAT R2.x, R2, R2.z;\n" + "ADD_SAT R2.x, R2, R2.w;\n" + "ABS R2.x, R2;\n" + "CMP R2.x, -R2, c[0].y, c[0];\n" + "ABS R0.x, R2;\n" + "CMP R2.x, -R0, c[0].y, c[0];\n" + "MOV R0.xzw, R1;\n" + "MAD R0.y, R1, c[0].z, c[0].z;\n" + "CMP R0, -R2.x, R1, R0;\n" + "MAD R1.x, R0, c[0].z, c[0].z;\n" + "CMP result.color.x, -R2, R1, R0;\n" + "MOV result.color.yzw, R0;\n" + "END\n"; + +class CStereoDebuggerFactory : public IStereoDeviceFactory +{ +public: + IStereoDisplay *createDevice() const + { + return new CStereoDebugger(); + } +}; + +} /* anonymous namespace */ + +CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL) +{ + +} + +CStereoDebugger::~CStereoDebugger() +{ + if (!m_Mat.empty()) + { + m_Mat.getObjectPtr()->setTexture(0, NULL); + m_Mat.getObjectPtr()->setTexture(1, NULL); + m_Driver->deleteMaterial(m_Mat); + } + + delete m_LeftTexU; + m_LeftTexU = NULL; + m_LeftTex = NULL; // CSmartPtr + + delete m_RightTexU; + m_RightTexU = NULL; + m_RightTex = NULL; // CSmartPtr + + delete m_PixelProgram; + m_PixelProgram = NULL; + + m_Driver = NULL; +} + +/// Sets driver and generates necessary render targets +void CStereoDebugger::setDriver(NL3D::UDriver *driver) +{ + nlassert(!m_PixelProgram); + + NL3D::IDriver *drvInternal = (static_cast(driver))->getDriver(); + /*if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: fp40"); + m_PixelProgram = new CPixelProgram(a_fp40); + } + else*/ if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures()) + { + nldebug("VR: arbfp1"); + m_PixelProgram = new CPixelProgram(a_arbfp1); + } + /*else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0)) + { + nldebug("VR: ps_2_0"); + m_PixelProgram = new CPixelProgram(a_ps_2_0); + }*/ + + if (m_PixelProgram) + { + m_Driver = driver; + + // todo: handle reso change! + + uint32 width, height; + driver->getWindowSize(width, height); + + m_LeftTex = new CTextureBloom(); + m_LeftTex->setRenderTarget(true); + m_LeftTex->setReleasable(false); + m_LeftTex->resize(width, height); + m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_LeftTex->setWrapS(ITexture::Clamp); + m_LeftTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_LeftTex); + m_LeftTexU = new CTextureUser(m_LeftTex); + nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed + + m_RightTex = new CTextureBloom(); + m_RightTex->setRenderTarget(true); + m_RightTex->setReleasable(false); + m_RightTex->resize(width, height); + m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff); + m_RightTex->setWrapS(ITexture::Clamp); + m_RightTex->setWrapT(ITexture::Clamp); + drvInternal->setupTexture(*m_RightTex); + m_RightTexU = new CTextureUser(m_RightTex); + nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed + + + m_Mat = m_Driver->createMaterial(); + m_Mat.initUnlit(); + m_Mat.setColor(CRGBA::White); + m_Mat.setBlend (false); + m_Mat.setAlphaTest (false); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setShader(NL3D::CMaterial::PostProcessing); + mat->setBlendFunc(CMaterial::one, CMaterial::zero); + mat->setZWrite(false); + mat->setZFunc(CMaterial::always); + mat->setDoubleSided(true); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); + + + m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f); + m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f); + m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f); + m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f); + + m_QuadUV.Uv0 = CUV(0.f, 0.f); + m_QuadUV.Uv1 = CUV(1.f, 0.f); + m_QuadUV.Uv2 = CUV(1.f, 1.f); + m_QuadUV.Uv3 = CUV(0.f, 1.f); + } +} + +/// Gets the required screen resolution for this device +bool CStereoDebugger::getScreenResolution(uint &width, uint &height) +{ + return false; +} + +/// Set latest camera position etcetera +void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera) +{ + m_Frustum[cid] = camera->getFrustum(); +} + +/// Get the frustum to use for clipping +void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Is there a next pass +bool CStereoDebugger::nextPass() +{ + switch (m_Stage) + { + case 0: + ++m_Stage; + m_SubStage = 0; + return true; + case 1: + ++m_Stage; + m_SubStage = 0; + return true; + case 2: + m_Stage = 0; + m_SubStage = 0; + return false; + } +} + +/// Gets the current viewport +const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const +{ + if (m_Stage % 2) return m_LeftViewport; + else return m_RightViewport; +} + +/// Gets the current camera frustum +const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const +{ + return m_Frustum[cid]; +} + +/// Gets the current camera frustum +void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// Gets the current camera matrix +void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const +{ + // do nothing +} + +/// At the start of a new render target +bool CStereoDebugger::wantClear() +{ + m_SubStage = 1; + return true; +} + +/// The 3D scene +bool CStereoDebugger::wantScene() +{ + m_SubStage = 2; + return true; +} + +/// Interface within the 3D scene +bool CStereoDebugger::wantInterface3D() +{ + m_SubStage = 3; + return true; +} + +/// 2D Interface +bool CStereoDebugger::wantInterface2D() +{ + m_SubStage = 4; + return true; +} + +/// Returns true if a new render target was set, always fase if not using render targets +bool CStereoDebugger::beginRenderTarget() +{ + if (m_Driver) + { + if (m_Stage % 2) static_cast(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0); + else static_cast(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0); + return true; + } + return false; +} + +/// Returns true if a render target was fully drawn, always false if not using render targets +bool CStereoDebugger::endRenderTarget() +{ + if (m_Driver) + { + CTextureUser cu; + (static_cast(m_Driver))->setRenderTarget(cu); + bool fogEnabled = m_Driver->fogEnabled(); + m_Driver->enableFog(false); + + m_Driver->setMatrixMode2D11(); + CViewport vp = CViewport(); + m_Driver->setViewport(vp); + uint32 width, height; + NL3D::IDriver *drvInternal = (static_cast(m_Driver))->getDriver(); + NL3D::CMaterial *mat = m_Mat.getObjectPtr(); + mat->setTexture(0, m_LeftTex); + mat->setTexture(1, m_RightTex); + drvInternal->activePixelProgram(m_PixelProgram); + + m_Driver->drawQuad(m_QuadUV, m_Mat); + + drvInternal->activePixelProgram(NULL); + m_Driver->enableFog(fogEnabled); + + return true; + } + return false; +} + +void CStereoDebugger::listDevices(std::vector &devicesOut) +{ + CStereoDeviceInfo devInfo; + devInfo.Factory = new CStereoDebuggerFactory(); + devInfo.Library = CStereoDeviceInfo::NeL3D; + devInfo.Class = CStereoDeviceInfo::StereoDisplay; + devInfo.Manufacturer = "NeL"; + devInfo.ProductName = "Stereo Debugger"; + devInfo.Serial = "NL-3D-DEBUG"; + devicesOut.push_back(devInfo); +} + +} /* namespace NL3D */ + +#endif /* #if !FINAL_VERSION */ + +/* end of file */ diff --git a/code/nel/src/3d/stereo_display.cpp b/code/nel/src/3d/stereo_display.cpp index 09502a256..d2a8fd932 100644 --- a/code/nel/src/3d/stereo_display.cpp +++ b/code/nel/src/3d/stereo_display.cpp @@ -35,6 +35,7 @@ // Project includes #include +#include using namespace std; // using namespace NLMISC; @@ -75,6 +76,9 @@ const char *IStereoDisplay::getLibraryName(CStereoDeviceInfo::TStereoDeviceLibra void IStereoDisplay::listDevices(std::vector &devicesOut) { CStereoOVR::listDevices(devicesOut); +#if !FINAL_VERSION + CStereoDebugger::listDevices(devicesOut); +#endif } IStereoDisplay *IStereoDisplay::createDevice(const CStereoDeviceInfo &deviceInfo) diff --git a/code/nel/src/3d/stereo_ovr.cpp b/code/nel/src/3d/stereo_ovr.cpp index e8b98c081..ba03990b1 100644 --- a/code/nel/src/3d/stereo_ovr.cpp +++ b/code/nel/src/3d/stereo_ovr.cpp @@ -145,6 +145,7 @@ sint s_DeviceCounter = 0; class CStereoOVRDeviceHandle : public IStereoDeviceFactory { public: + // fixme: virtual destructor??? OVR::DeviceEnumerator DeviceHandle; IStereoDisplay *createDevice() const { @@ -311,10 +312,11 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver) } } -void CStereoOVR::getScreenResolution(uint &width, uint &height) +bool CStereoOVR::getScreenResolution(uint &width, uint &height) { width = m_DevicePtr->HMDInfo.HResolution; height = m_DevicePtr->HMDInfo.VResolution; + return true; } void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera) diff --git a/code/nel/src/3d/stereo_ovr_fp.cpp b/code/nel/src/3d/stereo_ovr_fp.cpp index 46fe1451b..b81ee8421 100644 --- a/code/nel/src/3d/stereo_ovr_fp.cpp +++ b/code/nel/src/3d/stereo_ovr_fp.cpp @@ -3,6 +3,7 @@ Filename : stereo_ovf_fp.cpp Content : Barrel fragment program compiled to a blob of assembly Created : July 01, 2013 +Modified by : Jan Boon (Kaetemi) Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. diff --git a/code/snowballs2/bin/pp_oculus_vr.cg b/code/snowballs2/bin/pp_oculus_vr.cg new file mode 100644 index 000000000..1d84e0d54 --- /dev/null +++ b/code/snowballs2/bin/pp_oculus_vr.cg @@ -0,0 +1,54 @@ +/************************************************************************************ + +Filename : pp_oculus_vr.cg +Content : Barrel fragment program ported from Oculus SDK Samples to Cg +Created : July 01, 2013 +Modified by : Jan Boon (Kaetemi) + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + + +void pp_oculus_vr( + // Per fragment parameters + float2 texCoord : TEXCOORD0, + + // Fragment program constants + uniform float2 cLensCenter, + uniform float2 cScreenCenter, + uniform float2 cScale, + uniform float2 cScaleIn, + uniform float4 cHmdWarpParam, + uniform sampler2D cTex0 : TEX0, + + // Output color + out float4 oCol : COLOR) +{ + float2 theta = (texCoord - cLensCenter) * cScaleIn; // Scales to [-1, 1] + float rSq = theta.x * theta.x + theta.y * theta.y; + float2 theta1 = theta * (cHmdWarpParam.x + cHmdWarpParam.y * rSq + + cHmdWarpParam.z * rSq * rSq + cHmdWarpParam.w * rSq * rSq * rSq); + float2 tc = cLensCenter + cScale * theta1; + + if (!all(equal(clamp(tc, cScreenCenter-float2(0.25,0.5), cScreenCenter+float2(0.25,0.5)), tc))) + { + oCol = float4(0, 0, 0, 0); + } + else + { + oCol = tex2D(cTex0, tc); + } +} diff --git a/code/snowballs2/bin/pp_stereo_debug.cg b/code/snowballs2/bin/pp_stereo_debug.cg new file mode 100644 index 000000000..3af27864d --- /dev/null +++ b/code/snowballs2/bin/pp_stereo_debug.cg @@ -0,0 +1,25 @@ + +void pp_stereo_debug( + // Per fragment parameters + float2 texCoord : TEXCOORD0, + + // Fragment program constants + uniform sampler2D cTex0 : TEX0, + uniform sampler2D cTex1 : TEX1, + + // Output color + out float4 oCol : COLOR) +{ + float4 t1 = tex2D(cTex0, texCoord); + float4 t2 = tex2D(cTex1, texCoord); + if (!any(t1 - t2)) + { + oCol = (t1 * 0.5) + (t2 * 0.5); + oCol.g = 0.5 + (oCol.g * 0.5); + } + else + { + oCol = (t1 * 0.5) + (t2 * 0.5); + oCol.r = 0.5 + (oCol.r * 0.5); + } +} diff --git a/code/snowballs2/client/src/camera.cpp b/code/snowballs2/client/src/camera.cpp index ebb4827ab..42c3b0e4d 100644 --- a/code/snowballs2/client/src/camera.cpp +++ b/code/snowballs2/client/src/camera.cpp @@ -124,8 +124,8 @@ void initCamera() StereoDisplay->setDriver(Driver); // move after driver creation, move stereodisplay before driver creation } } - IStereoDisplay::releaseUnusedLibraries(); } + IStereoDisplay::releaseUnusedLibraries(); // Set up directly the camera Camera = Scene->getCam();