Changed: Renamed screenH and screenW to _ScreenH and _ScreenW

--HG--
branch : develop
This commit is contained in:
kervala 2015-12-26 14:02:01 +01:00
parent d7255a63d8
commit 83ef24dab7
2 changed files with 12 additions and 12 deletions

View file

@ -481,7 +481,7 @@ namespace NLGUI
void setIngame( bool i ){ inGame = i; }
bool isIngame() const{ return inGame; }
void setScreenWH( uint32 w, uint32 h ){ screenW = w; screenH = h; }
void setScreenWH(uint32 w, uint32 h){ _ScreenW = w; _ScreenH = h; }
void registerNewScreenSizeHandler( INewScreenSizeHandler *handler );
void removeNewScreenSizeHandler( INewScreenSizeHandler *handler );
@ -612,8 +612,8 @@ namespace NLGUI
CEventDescriptorKey lastKeyEvent;
uint32 screenH;
uint32 screenW;
uint32 _ScreenH;
uint32 _ScreenW;
std::vector< CInterfaceAnim* > activeAnims;

View file

@ -1722,8 +1722,8 @@ namespace NLGUI
// *** First detect from which screen position the window is the more sticked (borders or center)
// In X: best hotspot is left, middle or right?
sint32 posXToLeft= x;
sint32 posXToMiddle= x+w/2-screenW/2;
sint32 posXToRight= screenW-(x+w);
sint32 posXToMiddle= x+w/2-_ScreenW/2;
sint32 posXToRight= _ScreenW-(x+w);
sint32 bestXHotSpot= Hotspot_xL;
sint32 bestXPosVal= posXToLeft;
if(abs(posXToMiddle) < bestXPosVal)
@ -1740,8 +1740,8 @@ namespace NLGUI
// Same In Y: best hotspot is bottom, middle or top?
// remember here that y is the top of window (relative to bottom of screen)
sint32 posYToBottom= y-h;
sint32 posYToMiddle= y-h/2-screenH/2;
sint32 posYToTop= screenH-y;
sint32 posYToMiddle= y-h/2-_ScreenH/2;
sint32 posYToTop= _ScreenH-y;
sint32 bestYHotSpot= Hotspot_Bx;
sint32 bestYPosVal= posYToBottom;
const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle"
@ -1778,9 +1778,9 @@ namespace NLGUI
{
std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup();
// If resolutions correctly setuped, and really different from new setup
if( screenW >0 && screenH>0 &&
if( _ScreenW >0 && _ScreenH>0 &&
newScreenW >0 && newScreenH>0 &&
( screenW != newScreenW || screenH != newScreenH)
( _ScreenW != newScreenW || _ScreenH != newScreenH)
)
{
// *** Do it for the Active Desktop (if wanted)
@ -1842,8 +1842,8 @@ namespace NLGUI
// Now those are the last screen coordinates used for window position correction
if(newScreenW >0 && newScreenH>0)
{
screenW = newScreenW;
screenH = newScreenH;
_ScreenW = newScreenW;
_ScreenH = newScreenH;
}
}
@ -1966,7 +1966,7 @@ namespace NLGUI
uint32 w, h;
CViewRenderer::getInstance()->checkNewScreenSize ();
CViewRenderer::getInstance()->getScreenSize (w, h);
if ((w != screenW) || (h != screenH))
if ((w != _ScreenW) || (h != _ScreenH))
{
// No Op if screen minimized
if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())