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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Changed: #1304: Implementation of the cbClientGroupAbandonMission for the guilds
--HG-- branch : gsoc2011-guildmissions
This commit is contained in:
parent
e46422c041
commit
875d46f9b5
3 changed files with 112 additions and 33 deletions
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@ -35,6 +35,7 @@
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#include "primitives_parser.h"
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#include "modules/shard_unifier_client.h"
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#include "mission_manager/mission_manager.h"
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#include "phrase_manager/phrase_utilities_functions.h"
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/// todo guild remove entity id translator
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#include "nel/misc/eid_translator.h"
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@ -745,6 +746,22 @@ void CGuild::updateMissionHistories(TAIAlias missionAlias, uint32 result)
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}
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}
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//----------------------------------------------------------------------------
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void CGuild::sendDynamicMessageToMembers(const string &msgName, const TVectorParamCheck ¶ms, const set<CEntityId> &excluded) const
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{
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for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::const_iterator it = getMembersBegin();
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it != getMembersEnd();++it )
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{
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CCharacter * user = PlayerManager.getChar( it->first );
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if ( excluded.find(it->first) == excluded.end())
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{
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const uint32 stringId = STRING_MANAGER::sendStringToClient(TheDataset.getDataSetRow(it->first), msgName, params );
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PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(it->first), stringId);
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}
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}
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}
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//----------------------------------------------------------------------------
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bool CGuild::processMissionEvent( CMissionEvent & event, TAIAlias alias)
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{
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@ -200,6 +200,7 @@ public:
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bool processGuildMissionStepEvent(std::list< CMissionEvent* > & eventList, TAIAlias missionAlias, uint32 stepIndex);
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CMissionGuild* getMissionByAlias( TAIAlias missionAlias );
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bool isMissionSuccessfull(TAIAlias alias);
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void sendDynamicMessageToMembers(const std::string &msgName, const TVectorParamCheck ¶ms, const std::set<NLMISC::CEntityId> &excluded) const;
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///\return the mission
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inline std::vector<CMissionGuild*> & getMissions()
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{
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@ -26,6 +26,9 @@
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#include "team_manager/team_manager.h"
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#include "mission_manager/mission_team.h"
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#include "mission_manager/mission_log.h"
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#include "guild_manager/guild_manager.h"
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#include "guild_manager/guild.h"
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#include "guild_manager/guild_member.h"
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using namespace std;
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@ -222,50 +225,108 @@ void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &ser
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CCharacter * user = PlayerManager.getChar( userId );
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user->setAfkState(false);
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CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
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if ( !team )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
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return;
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}
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if ( team->getLeader() != userId )
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{
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CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
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return;
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}
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if ( index >= team->getMissions().size() )
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// We check if it's a guild or team mission
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if (index < MaxGroupMissionCount)
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{
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
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userId.toString().c_str(), index, team->getMissions().size());
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return;
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}
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// Team
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CMissionTeam* mission = team->getMissions()[index];
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nlassert(mission);
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if ( mission->getFinished() == false )
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
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if ( !templ )
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CTeam * team = TeamManager.getRealTeam( user->getTeamId() );
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if ( !team )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
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userId.toString().c_str(), mission->getTemplateId());
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
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return;
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}
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if ( templ->Tags.NonAbandonnable )
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if ( team->getLeader() != userId )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
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userId.toString().c_str(), mission->getTemplateId());
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CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
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return;
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}
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if ( index >= team->getMissions().size() )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
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userId.toString().c_str(), index, team->getMissions().size());
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return;
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}
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set<CEntityId> excluded;
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excluded.insert( userId );
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team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
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CMissionTeam* mission = team->getMissions()[index];
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nlassert(mission);
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if ( mission->getFinished() == false )
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
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if ( !templ )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
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userId.toString().c_str(), mission->getTemplateId());
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return;
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}
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if ( templ->Tags.NonAbandonnable )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
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userId.toString().c_str(), mission->getTemplateId());
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return;
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}
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set<CEntityId> excluded;
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excluded.insert( userId );
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team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
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}
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team->removeMission( index, mr_abandon );
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}
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else
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{
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// Guild
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// We set the correct index
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index = MaxGroupMissionCount - index;
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if ( !guild )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str());
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return;
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}
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if ( guild->getLeader()->getIngameEId() != userId )
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{
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CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" );
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return;
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}
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if ( index >= guild->getMissions().size() )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )",
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userId.toString().c_str(), index, guild->getMissions().size());
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return;
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}
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CMissionGuild* mission = guild->getMissions()[index];
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nlassert(mission);
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if ( mission->getFinished() == false )
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
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if ( !templ )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u",
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userId.toString().c_str(), mission->getTemplateId());
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return;
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}
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if ( templ->Tags.NonAbandonnable )
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{
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MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it",
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userId.toString().c_str(), mission->getTemplateId());
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return;
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}
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set<CEntityId> excluded;
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excluded.insert( userId );
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guild->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded );
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}
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guild->removeMission( index, mr_abandon );
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}
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team->removeMission( index, mr_abandon );
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}
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//----------------------------------------------------------------------------
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