Changed: #1301 Fixed incorrect rendering of rotated elements.

--HG--
branch : gsoc2011-worldeditorqt
This commit is contained in:
dnk-88 2011-06-30 01:51:18 +03:00
parent b390026b76
commit 883981fcaa

View file

@ -56,20 +56,15 @@ void LandscapeScene::setZoneBuilder(ZoneBuilder *zoneBuilder)
QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePosition &zonePos) QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePosition &zonePos)
{ {
nlinfo(QString("%1,%2 (%3,%4)-%7 (%5,%6)").arg(zonePos.x).arg(zonePos.y).arg(data.posX).arg(data.posY).arg(data.rot).arg(data.flip).arg(data.zoneName.c_str()).toStdString().c_str());
if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y))) if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y)))
return 0; return 0;
if (data.zoneName == STRING_UNUSED) if (data.zoneName == STRING_UNUSED)
return createItemEmptyZone(zonePos); return createItemEmptyZone(zonePos);
if ((m_zoneBuilder == 0) || (data.zoneName.empty()) || if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
(data.posX != 0) || (data.posY != 0))
return 0; return 0;
// if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
// return 0;
// Get image from pixmap database // Get image from pixmap database
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str())); QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str()));
if (pixmap == 0) if (pixmap == 0)
@ -98,18 +93,69 @@ QGraphicsItem *LandscapeScene::createItemZone(const LigoData &data, const ZonePo
// Set position graphics item with offset for large piece // Set position graphics item with offset for large piece
NLLIGO::CZoneBankElement *zoneBankItem = m_zoneBuilder->getZoneBank().getElementByZoneName(data.zoneName); NLLIGO::CZoneBankElement *zoneBankItem = m_zoneBuilder->getZoneBank().getElementByZoneName(data.zoneName);
int delta = zoneBankItem->getSizeY() - 1; sint32 deltaX = 0, deltaY = 0;
if ((data.rot == 1) || (data.rot == 3))
delta = zoneBankItem->getSizeX() - 1;
//item->setPos((zonePos.x - data.posX) * m_cellSize, (abs(int(zonePos.y)) + data.posY - delta) * m_cellSize); // Calculate offset for graphics item (for items with size that are larger than 1)
item->setPos((zonePos.x) * m_cellSize, (abs(int(zonePos.y)) - delta) * m_cellSize); if ((zoneBankItem->getSizeX() > 1) || (zoneBankItem->getSizeY() > 1))
{
sint32 sizeX = zoneBankItem->getSizeX(), sizeY = zoneBankItem->getSizeY();
if (data.flip == 0)
{
switch (data.rot)
{
case 0:
deltaX = -data.posX;
deltaY = -data.posY + sizeY - 1;
break;
case 1:
deltaX = -(sizeY - 1 - data.posY);
deltaY = -data.posX + sizeX - 1;
break;
case 2:
deltaX = -(sizeX - 1 - data.posX);
deltaY = data.posY;
break;
case 3:
deltaX = -data.posY;
deltaY = data.posX;
break;
}
}
else
{
switch (data.rot)
{
case 0:
deltaX = -(sizeX - 1 - data.posX);
deltaY = -data.posY + sizeY - 1;
break;
case 1:
deltaX = -(sizeY - 1 - data.posY);
deltaY = +data.posX;
break;
case 2:
deltaX = -data.posX;
deltaY = data.posY;
break;
case 3:
deltaX = -data.posY;
deltaY = -data.posX + sizeX - 1;
break;
}
}
}
// set position graphics item with taking into account the offset
item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize);
// The size graphics item should be equal or proportional m_cellSize // The size graphics item should be equal or proportional m_cellSize
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize()); item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
item->setData(ZoneName, QString(data.zoneName.c_str())); item->setData(ZoneName, QString(data.zoneName.c_str()));
nlinfo("render");
// for not full item zone
item->setZValue(0);
return item; return item;
} }
@ -133,7 +179,10 @@ QGraphicsItem *LandscapeScene::createItemEmptyZone(const ZonePosition &zonePos)
// The size graphics item should be equal or proportional m_cellSize // The size graphics item should be equal or proportional m_cellSize
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize()); item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
nlinfo("render");
// for not full item zone
item->setZValue(1);
return item; return item;
} }
@ -153,7 +202,7 @@ void LandscapeScene::processZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
{ {
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j) for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
{ {
nlinfo(QString("%1 %2 %3").arg(i).arg(j).arg(zoneRegion.getName(i, j).c_str()).toStdString().c_str()); //nlinfo(QString("%1 %2 %3").arg(i).arg(j).arg(zoneRegion.getName(i, j).c_str()).toStdString().c_str());
std::string zoneName = zoneRegion.getName(i, j); std::string zoneName = zoneRegion.getName(i, j);
if (zoneName == STRING_UNUSED) if (zoneName == STRING_UNUSED)
{ {
@ -254,34 +303,34 @@ void LandscapeScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
bool LandscapeScene::checkUnderZone(const int posX, const int posY) bool LandscapeScene::checkUnderZone(const int posX, const int posY)
{ {
/* QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize); QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
if (item != 0) if (item != 0)
{ return true;
QString zoneName = item->data(ZoneName).toString(); return false;
return true;
}
*/ return false;
} }
void LandscapeScene::drawForeground(QPainter *painter, const QRectF &rect) void LandscapeScene::drawForeground(QPainter *painter, const QRectF &rect)
{ {
QGraphicsScene::drawForeground(painter, rect); QGraphicsScene::drawForeground(painter, rect);
painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine)); /*
// Render debug text (slow!)
painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
int left = int(floor(rect.left() / m_cellSize)); int left = int(floor(rect.left() / m_cellSize));
int right = int(floor(rect.right() / m_cellSize)); int right = int(floor(rect.right() / m_cellSize));
int top = int(floor(rect.top() / m_cellSize)); int top = int(floor(rect.top() / m_cellSize));
int bottom = int(floor(rect.bottom() / m_cellSize)); int bottom = int(floor(rect.bottom() / m_cellSize));
for (int i = left; i < right; ++i) for (int i = left; i < right; ++i)
{
for (int j = top; j < bottom; ++j)
{ {
LigoData data; for (int j = top; j < bottom; ++j)
m_zoneBuilder->currentZoneRegion()->ligoData(data, i, -j); {
painter->drawText(i * m_cellSize + 10, j * m_cellSize + 10, QString("%1 %2 %3 %4").arg(i).arg(j).arg(data.posX).arg(data.posY)); LigoData data;
m_zoneBuilder->currentZoneRegion()->ligoData(data, i, -j);
painter->drawText(i * m_cellSize + 10, j * m_cellSize + 10, QString("%1 %2 %3 %4").arg(i).arg(j).arg(data.posX).arg(data.posY));
}
} }
} */
} }
} /* namespace LandscapeEditor */ } /* namespace LandscapeEditor */