mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
Skeleton scan
This commit is contained in:
parent
a64c4bfc6c
commit
8a6de43641
3 changed files with 49 additions and 18 deletions
|
@ -64,7 +64,7 @@ struct CMeshUtilsContext
|
||||||
const aiScene *AssimpScene;
|
const aiScene *AssimpScene;
|
||||||
CSceneMeta SceneMeta;
|
CSceneMeta SceneMeta;
|
||||||
|
|
||||||
TNodeContextMap Nodes;
|
TNodeContextMap Nodes; // Impl note: Should never end up containing the scene root node.
|
||||||
// std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
|
// std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -139,15 +139,23 @@ void flagAssimpBones(CMeshUtilsContext &context)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Find out which nodes are bones by checking the animation info
|
||||||
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
|
||||||
{
|
{
|
||||||
nodeContext.IsBone = true;
|
nodeContext.IsBone = true;
|
||||||
const aiNode *node = nodeContext.AssimpNode;
|
const aiNode *node = nodeContext.AssimpNode;
|
||||||
nlassert(node);
|
nlassert(node);
|
||||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||||
flagRecursiveBones(context, context.Nodes[node->mName.C_Str()]);
|
{
|
||||||
|
CNodeContext &ctx = context.Nodes[node->mName.C_Str()];
|
||||||
|
if (autoStop && ctx.IsBone)
|
||||||
|
continue;
|
||||||
|
flagRecursiveBones(context, ctx);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void flagMetaBones(CMeshUtilsContext &context)
|
void flagMetaBones(CMeshUtilsContext &context)
|
||||||
|
@ -168,11 +176,24 @@ void flagLocalParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
||||||
const aiNode *node = nodeContext.AssimpNode;
|
const aiNode *node = nodeContext.AssimpNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
|
||||||
{
|
{
|
||||||
const aiNode *parent = nodeContext.AssimpNode;
|
const aiNode *parent = nodeContext.AssimpNode;
|
||||||
while (parent = parent->mParent) if (parent->mName.length)
|
while (parent = parent->mParent) if (parent->mName.length && parent != context.AssimpScene->mRootNode)
|
||||||
context.Nodes[parent->mName.C_Str()].IsBone = true;
|
{
|
||||||
|
CNodeContext &ctx = context.Nodes[parent->mName.C_Str()];
|
||||||
|
if (autoStop && ctx.IsBone)
|
||||||
|
break;
|
||||||
|
ctx.IsBone = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasIndirectParentBone(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
||||||
|
{
|
||||||
|
const aiNode *parent = nodeContext.AssimpNode;
|
||||||
|
while (parent = parent->mParent) if (parent->mName.length && parent != context.AssimpScene->mRootNode)
|
||||||
|
if (context.Nodes[parent->mName.C_Str()].IsBone) return true;
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void flagExpandedBones(CMeshUtilsContext &context)
|
void flagExpandedBones(CMeshUtilsContext &context)
|
||||||
|
@ -183,10 +204,8 @@ void flagExpandedBones(CMeshUtilsContext &context)
|
||||||
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||||
{
|
{
|
||||||
CNodeContext &nodeContext = it->second;
|
CNodeContext &nodeContext = it->second;
|
||||||
if (nodeContext.IsBone)
|
if (nodeContext.IsBone && hasIndirectParentBone(context, nodeContext))
|
||||||
{
|
flagAllParentBones(context, nodeContext, true);
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case TSkelRoot:
|
case TSkelRoot:
|
||||||
|
@ -194,9 +213,7 @@ void flagExpandedBones(CMeshUtilsContext &context)
|
||||||
{
|
{
|
||||||
CNodeContext &nodeContext = it->second;
|
CNodeContext &nodeContext = it->second;
|
||||||
if (nodeContext.IsBone)
|
if (nodeContext.IsBone)
|
||||||
{
|
flagAllParentBones(context, nodeContext, true);
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case TSkelFull:
|
case TSkelFull:
|
||||||
|
@ -204,9 +221,13 @@ void flagExpandedBones(CMeshUtilsContext &context)
|
||||||
{
|
{
|
||||||
CNodeContext &nodeContext = it->second;
|
CNodeContext &nodeContext = it->second;
|
||||||
if (nodeContext.IsBone)
|
if (nodeContext.IsBone)
|
||||||
{
|
flagAllParentBones(context, nodeContext, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
||||||
|
{
|
||||||
|
CNodeContext &nodeContext = it->second;
|
||||||
|
if (nodeContext.IsBone)
|
||||||
|
flagRecursiveBones(context, nodeContext, true);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -248,9 +269,19 @@ int exportScene(const CMeshUtilsSettings &settings)
|
||||||
context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.SceneMeta.metaFilePath().c_str()); // Meta input file
|
context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.SceneMeta.metaFilePath().c_str()); // Meta input file
|
||||||
|
|
||||||
validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
|
validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
|
||||||
|
|
||||||
|
// -- SKEL FLAG --
|
||||||
flagAssimpBones(context);
|
flagAssimpBones(context);
|
||||||
flagMetaBones(context);
|
flagMetaBones(context);
|
||||||
flagExpandedBones(context);
|
flagExpandedBones(context);
|
||||||
|
// TODO
|
||||||
|
// [
|
||||||
|
// Only necessary in TSkelLocal
|
||||||
|
// For each shape test if all the bones have the same root bones for their skeleton
|
||||||
|
// 1) Iterate each until a different is found
|
||||||
|
// 2) When a different root is found, connect the two to the nearest common bone
|
||||||
|
// ]
|
||||||
|
// -- SKEL FLAG --
|
||||||
|
|
||||||
importNode(context, scene->mRootNode);
|
importNode(context, scene->mRootNode);
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ void CNodeMeta::serial(NLMISC::IStream &s)
|
||||||
|
|
||||||
CSceneMeta::CSceneMeta() :
|
CSceneMeta::CSceneMeta() :
|
||||||
DefaultInstanceGroup(false),
|
DefaultInstanceGroup(false),
|
||||||
SkeletonMode(TSkelLocal)
|
SkeletonMode(TSkelRoot)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -57,7 +57,7 @@ struct CNodeMeta
|
||||||
enum TSkel
|
enum TSkel
|
||||||
{
|
{
|
||||||
TSkelLocal = 0, // Export smallest skeleton possible from connected bones
|
TSkelLocal = 0, // Export smallest skeleton possible from connected bones
|
||||||
TSkelRoot = 1, // Export skeleton from direct child node in the scene root node
|
TSkelRoot = 1, // Export skeleton from a direct child node in the scene root node
|
||||||
TSkelFull = 2, // Include all connected child nodes in the skeleton
|
TSkelFull = 2, // Include all connected child nodes in the skeleton
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue