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code/ryzom/server/src/admin_modules/stdpch.cpp
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code/ryzom/server/src/admin_modules/stdpch.cpp
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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code/ryzom/server/src/admin_modules/stdpch.h
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code/ryzom/server/src/admin_modules/stdpch.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef AI_SHARE_STDPCH_H
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#define AI_SHARE_STDPCH_H
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#include <time.h>
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#include <memory>
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#include "nel/misc/types_nl.h"
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#include "nel/misc/file.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/mutable_container.h"
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#include "nel/misc/path.h"
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#include "nel/misc/singleton.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/string_conversion.h"
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#include "nel/misc/time_nl.h"
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#include "nel/net/message.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "nel/net/module_gateway.h"
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#include "nel/net/module_manager.h"
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#include "nel/net/module_message.h"
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#include "nel/net/service.h"
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#include "nel/net/unified_network.h"
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#include "game_share/callback_adaptor.h"
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#include "game_share/utils.h"
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#endif
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