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Fixed: Compilation with clang
--HG-- branch : develop
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@ -8852,7 +8852,7 @@ void CCharacterCL::animIndex(TAnimationType channel, CAnimation::TAnimId index)
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else
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{
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// Check the AnimSet needed to get the animation Id.
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CHECK(_CurrentAnimSet[channel]);
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CHECK(_CurrentAnimSet[channel] != NULL);
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// Get the Pointer on the animation state, if Null, return empty
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const CAnimationState *animStatePtr = _CurrentAnimSet[channel]->getAnimationState( (animState(channel)==CAnimationStateSheet::Emote)?_SubStateKey:animState(channel));
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if(animStatePtr == 0)
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