Fixed: Compilation with clang

--HG--
branch : develop
This commit is contained in:
kervala 2016-12-06 20:26:48 +01:00
parent 3992b53683
commit 9022dfafde

View file

@ -8852,7 +8852,7 @@ void CCharacterCL::animIndex(TAnimationType channel, CAnimation::TAnimId index)
else else
{ {
// Check the AnimSet needed to get the animation Id. // Check the AnimSet needed to get the animation Id.
CHECK(_CurrentAnimSet[channel]); CHECK(_CurrentAnimSet[channel] != NULL);
// Get the Pointer on the animation state, if Null, return empty // Get the Pointer on the animation state, if Null, return empty
const CAnimationState *animStatePtr = _CurrentAnimSet[channel]->getAnimationState( (animState(channel)==CAnimationStateSheet::Emote)?_SubStateKey:animState(channel)); const CAnimationState *animStatePtr = _CurrentAnimSet[channel]->getAnimationState( (animState(channel)==CAnimationStateSheet::Emote)?_SubStateKey:animState(channel));
if(animStatePtr == 0) if(animStatePtr == 0)