mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Changed: #1171 Changed the order of initialization. OVQT weather & sun color dock window.
This commit is contained in:
parent
936545fe64
commit
9526081ca1
10 changed files with 50 additions and 134 deletions
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@ -22,6 +22,7 @@ SET(OBJECT_VIEWER_HDR main_window.h graphics_viewport.h animation_dialog.h
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vegetable_dialog.h global_wind_dialog.h day_night_dialog.h sun_color_dialog.h
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vegetable_noise_value_widget.h vegetable_density_page.h vegetable_landscape_page.h
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vegetable_scale_page.h vegetable_appearance_page.h vegetable_rotate_page.h
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tune_mrm_dialog.h
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extension_system/iplugin_manager.h extension_system/plugin_manager.h)
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SET(OBJECT_VIEWER_UIS animation_form.ui animation_set_form.ui settings_form.ui
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@ -35,7 +36,7 @@ SET(OBJECT_VIEWER_UIS animation_form.ui animation_set_form.ui settings_form.ui
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particle_link_skeleton_form.ui water_pool_form.ui vegetable_dialog_form.ui
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vegetable_noise_value_form.ui global_wind_form.ui sun_color_form.ui day_night_form.ui
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vegetable_density_form.ui vegetable_apperance_form.ui vegetable_landscape_form.ui
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vegetable_rotate_form.ui vegetable_scale_form.ui)
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vegetable_rotate_form.ui vegetable_scale_form.ui tune_mrm_form.ui)
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SET(OBJECT_VIEWER_RCS object_viewer_qt.qrc)
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@ -32,8 +32,9 @@ CGlobalWindDialog::CGlobalWindDialog(QWidget *parent)
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{
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_ui.setupUi(this);
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_ui.horizontalSlider->setValue(int(Modules::objView().getScene()->getGlobalWindPower() * _ui.horizontalSlider->maximum()));
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connect(_ui.horizontalSlider, SIGNAL(valueChanged(int)), this, SLOT(setWndPower(int)));
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connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateWnd(bool)));
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}
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CGlobalWindDialog::~CGlobalWindDialog()
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@ -47,12 +48,4 @@ void CGlobalWindDialog::setWndPower(int value)
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Modules::objView().getScene()->setGlobalWindPower(fValue);
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}
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void CGlobalWindDialog::updateWnd(bool visible)
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{
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if (!visible || !Modules::objView().getScene())
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return;
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_ui.horizontalSlider->setValue(int(Modules::objView().getScene()->getGlobalWindPower() * _ui.horizontalSlider->maximum()));
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}
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} /* namespace NLQT */
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@ -41,7 +41,6 @@ public:
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private Q_SLOTS:
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void setWndPower(int value);
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void updateWnd(bool visible);
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private:
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@ -68,6 +68,7 @@ void CGraphicsViewport::init()
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Modules::objView().init((nlWindow)winId(), width(), height());
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Modules::psEdit().init();
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Modules::veget().init();
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setMouseTracking(true);
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setFocusPolicy(Qt::StrongFocus);
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@ -77,7 +78,8 @@ void CGraphicsViewport::release()
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{
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//H_AUTO2
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nldebug("CGraphicsViewport::release");
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Modules::veget().release();
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Modules::psEdit().release();
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Modules::objView().release();
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}
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Binary file not shown.
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.7 KiB |
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@ -47,6 +47,7 @@
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#include "global_wind_dialog.h"
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#include "day_night_dialog.h"
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#include "sun_color_dialog.h"
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#include "tune_mrm_dialog.h"
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using namespace std;
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using namespace NLMISC;
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@ -60,8 +61,6 @@ CMainWindow::CMainWindow(QWidget *parent)
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_isGraphicsEnabled(false),
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_isSoundInitialized(false),
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_isSoundEnabled(false),
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_isLandscapeInitialized(false),
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_isLandscapeEnabled(false),
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_GraphicsViewport(NULL),
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_lastDir("."),
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_mouseMode(NL3D::U3dMouseListener::edit3d)
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@ -79,6 +78,16 @@ CMainWindow::CMainWindow(QWidget *parent)
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_originalPalette = QApplication::palette();
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Modules::config().setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle));
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Modules::config().setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette));
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Modules::config().setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
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_GraphicsViewport->init();
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_isGraphicsInitialized = true;
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if (_isSoundEnabled)
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{
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Modules::sound().init();
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_isSoundInitialized = true;
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}
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_SkeletonTreeModel = new CSkeletonTreeModel(this);
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@ -96,24 +105,16 @@ CMainWindow::CMainWindow(QWidget *parent)
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restoreGeometry(settings.value("QtWindowGeometry").toByteArray());
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settings.endGroup();
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_isGraphicsEnabled = true;
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_isLandscapeEnabled = true;
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// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed.
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// This can be used to do heavy work while providing a snappy user interface.
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_mainTimer = new QTimer(this);
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connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
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// timer->start(); // <- timeout 0
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// it's heavy on cpu, though, when no 3d driver initialized :)
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_mainTimer->start(23); // 25fps
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_statusBarTimer = new QTimer(this);
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connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
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_statusBarTimer->start(1000);
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_statusInfo = new QLabel(this);
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this->statusBar()->addPermanentWidget(_statusInfo);
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Modules::config().setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
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}
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CMainWindow::~CMainWindow()
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@ -131,15 +132,18 @@ CMainWindow::~CMainWindow()
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Modules::config().dropCallback("QtPalette");
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Modules::config().dropCallback("QtStyle");
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_mainTimer->stop();
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_statusBarTimer->stop();
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delete _AnimationDialog;
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delete _AnimationSetDialog;
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delete _SlotManagerDialog;
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delete _SetupFog;
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delete _TuneMRMDialog;
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delete _ParticleControlDialog;
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delete _ParticleWorkspaceDialog;
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if (_isSoundInitialized)
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Modules::sound().releaseGraphics();
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_GraphicsViewport->release();
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delete _GraphicsViewport;
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}
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@ -152,11 +156,17 @@ void CMainWindow::setVisible(bool visible)
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if (visible)
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{
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QMainWindow::setVisible(true);
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updateInitialization(true);
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if (_isSoundInitialized)
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Modules::sound().initGraphics();
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_mainTimer->start(23);
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_statusBarTimer->start(1000);
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}
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else
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{
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updateInitialization(false);
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_mainTimer->stop();
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_statusBarTimer->stop();
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if (_isSoundInitialized)
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Modules::sound().releaseGraphics();
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QMainWindow::setVisible(false);
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}
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}
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@ -273,95 +283,6 @@ void CMainWindow::updateStatusBar()
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}
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}
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void CMainWindow::updateInitialization(bool visible)
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{
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bool done;
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do
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{
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done = true; // set false whenever change
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bool wantSound = _isSoundEnabled && visible;
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bool wantGraphics = _isGraphicsEnabled && visible;
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// TODO WARNING: made Landscape stuff
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bool wantLandscape = wantGraphics && _isGraphicsInitialized && _isLandscapeEnabled;
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// .. stuff that depends on other stuff goes on top to prioritize deinitialization
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// Landscape
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if (_isLandscapeInitialized)
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{
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if (!wantLandscape)
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{
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_isLandscapeInitialized = false;
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// if (_isGraphicsInitialized)
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// Modules::veget().releaseGraphics();
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Modules::veget().release();
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done = false;
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}
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}
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else
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{
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if (wantLandscape)
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{
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Modules::veget().init();
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// if (_isGraphicsInitialized)
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// Modules::veget().initGraphics();
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_isLandscapeInitialized = true;
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done = false;
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}
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}
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// Graphics (Driver)
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if (_isGraphicsInitialized)
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{
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if (!wantGraphics)
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{
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_isGraphicsInitialized = false;
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if (_isSoundInitialized)
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Modules::sound().releaseGraphics();
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_GraphicsViewport->release();
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done = false;
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}
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}
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else
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{
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if (wantGraphics)
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{
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_GraphicsViewport->init();
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if (_isSoundInitialized)
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Modules::sound().initGraphics();
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_isGraphicsInitialized = true;
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done = false;
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}
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}
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// Sound (AudioMixer)
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if (_isSoundInitialized)
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{
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if (!wantSound)
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{
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_isSoundInitialized = false;
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if (_isGraphicsInitialized)
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Modules::sound().releaseGraphics();
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Modules::sound().release();
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done = false;
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}
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}
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else
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{
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if (wantSound)
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{
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Modules::sound().init();
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if (_isGraphicsInitialized)
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Modules::sound().initGraphics();
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_isSoundInitialized = true;
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done = false;
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}
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}
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}
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while (!done);
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}
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void CMainWindow::createActions()
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{
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_openAction = new QAction(tr("&Open..."), this);
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@ -477,6 +398,9 @@ void CMainWindow::createMenus()
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_toolsMenu->addAction(_SunColorDialog->toggleViewAction());
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//_toolsMenu->addAction(_TuneMRMDialog->toggleViewAction());
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_TuneMRMDialog->toggleViewAction()->setIcon(QIcon(":/images/ico_mrm_mesh.png"));
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connect(_ParticleControlDialog->toggleViewAction(), SIGNAL(triggered(bool)),
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_ParticleWorkspaceDialog, SLOT(setVisible(bool)));
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@ -518,6 +442,7 @@ void CMainWindow::createToolBars()
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_toolsBar->addAction(_VegetableDialog->toggleViewAction());
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_toolsBar->addAction(_GlobalWindDialog->toggleViewAction());
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_toolsBar->addAction(_SkeletonScaleDialog->toggleViewAction());
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// _toolsBar->addAction(_TuneMRMDialog->toggleViewAction());
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}
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void CMainWindow::createStatusBar()
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@ -591,6 +516,11 @@ void CMainWindow::createDialogs()
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addDockWidget(Qt::RightDockWidgetArea, _SetupFog);
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_SetupFog->setVisible(false);
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// create tune mrm dialog
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_TuneMRMDialog = new CTuneMRMDialog(this);
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addDockWidget(Qt::BottomDockWidgetArea, _TuneMRMDialog);
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_TuneMRMDialog->setVisible(false);
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connect(_ParticleControlDialog, SIGNAL(changeState()), _ParticleWorkspaceDialog, SLOT(setNewState()));
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connect(_ParticleWorkspaceDialog, SIGNAL(changeActiveNode()), _ParticleControlDialog, SLOT(updateActiveNode()));
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connect(_AnimationSetDialog->ui.setLengthPushButton, SIGNAL(clicked()), _AnimationDialog, SLOT(changeAnimLength()));
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@ -637,8 +567,6 @@ void CMainWindow::cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var)
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void CMainWindow::updateRender()
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{
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updateInitialization(isVisible());
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if (isVisible())
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{
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@ -53,6 +53,7 @@ class CVegetableDialog;
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class CGlobalWindDialog;
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class CDayNightDialog;
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class CSunColorDialog;
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class CTuneMRMDialog;
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class CMainWindow : public QMainWindow
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{
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@ -93,7 +94,6 @@ private:
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void createStatusBar();
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void createDialogs();
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void updateInitialization(bool visible);
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bool loadFile(const QString &fileName, const QString &skelName);
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void cfcbQtStyle(NLMISC::CConfigFile::CVar &var);
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@ -102,7 +102,6 @@ private:
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bool _isGraphicsInitialized, _isGraphicsEnabled;
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bool _isSoundInitialized, _isSoundEnabled;
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bool _isLandscapeInitialized, _isLandscapeEnabled;
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CGraphicsViewport *_GraphicsViewport;
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CAnimationDialog *_AnimationDialog;
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@ -117,7 +116,7 @@ private:
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CSkeletonScaleDialog *_SkeletonScaleDialog;
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CDayNightDialog *_DayNightDialog;
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CSunColorDialog *_SunColorDialog;
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CTuneMRMDialog *_TuneMRMDialog;
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CSkeletonTreeModel *_SkeletonTreeModel;
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QPalette _originalPalette;
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@ -140,7 +139,6 @@ private:
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QAction *_renderModeAction;
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QAction *_frameDelayAction;
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QAction *_lightGroupAction;
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QAction *_tuneMRMAction;
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QAction *_reloadTexturesAction;
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QAction *_cameraModeAction;
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QAction *_resetCameraAction;
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@ -27,6 +27,8 @@
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<file>images/ico_bgcolor.png</file>
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<file>images/ico_framedelay.png</file>
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<file>images/ico_skelscale.png</file>
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<file>images/ico_mrm_mesh.png</file>
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<file>images/ico_light_group.png</file>
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<file>images/clear.png</file>
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<file>images/insert.png</file>
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<file>images/new.png</file>
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@ -34,7 +34,11 @@ CSunColorDialog::CSunColorDialog(QWidget *parent)
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{
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_ui.setupUi(this);
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connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateSunColor(bool)));
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_ui.ambientWidget->setColor(Modules::objView().getScene()->getSunAmbient());
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_ui.diffuseWidget->setColor(Modules::objView().getScene()->getSunDiffuse());
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_ui.specularWidget->setColor(Modules::objView().getScene()->getSunSpecular());
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//connect(this, SIGNAL(visibilityChanged(bool)), this, SLOT(updateSunColor(bool)));
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connect(_ui.ambientWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setAmbientSunColor(NLMISC::CRGBA)));
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connect(_ui.diffuseWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setDiffuseSunColor(NLMISC::CRGBA)));
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connect(_ui.specularWidget, SIGNAL(colorChanged(NLMISC::CRGBA)), this, SLOT(setSpecularSunColor(NLMISC::CRGBA)));
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{
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}
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void CSunColorDialog::updateSunColor(bool visible)
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{
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if (!visible || !Modules::objView().getScene())
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return;
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_ui.ambientWidget->setColor(Modules::objView().getScene()->getSunAmbient());
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_ui.diffuseWidget->setColor(Modules::objView().getScene()->getSunDiffuse());
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_ui.specularWidget->setColor(Modules::objView().getScene()->getSunSpecular());
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}
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void CSunColorDialog::setAmbientSunColor(NLMISC::CRGBA color)
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{
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Modules::objView().getScene()->setSunAmbient(color);
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~CSunColorDialog();
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private Q_SLOTS:
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void updateSunColor(bool visible);
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void setAmbientSunColor(NLMISC::CRGBA color);
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void setDiffuseSunColor(NLMISC::CRGBA color);
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void setSpecularSunColor(NLMISC::CRGBA color);
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