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Fixed: Don't load grayscale textures as alpha
--HG-- branch : develop
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@ -656,6 +656,9 @@ static void BuildColoredVersionForOneBitmap(const CBuildInfo &bi, const std::str
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{
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{
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if (is.open(fullInputBitmapPath))
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if (is.open(fullInputBitmapPath))
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{
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{
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// 8 bits textures are grayscale
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srcBitmap.loadGrayscaleAsAlpha(false);
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depth = srcBitmap.load(is);
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depth = srcBitmap.load(is);
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is.close();
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is.close();
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