diff --git a/code/nel/src/misc/bitmap.cpp b/code/nel/src/misc/bitmap.cpp index 90afc460c..46076d413 100644 --- a/code/nel/src/misc/bitmap.cpp +++ b/code/nel/src/misc/bitmap.cpp @@ -3731,7 +3731,7 @@ void CBitmap::blend(CBitmap &Bm0, CBitmap &Bm1, uint16 factor, bool inputBitmapI { // On a P4 2GHz, with a 256x256 texture, I got the following results : // without mmx : 5.2 ms - // with mmx : 1.7 ms + // with mmx : 1.7 ms // I'm sure this can be further optimized.. uint numPixLeft = numPix & 1; // process 2 pixels at once, so special case for odd number diff --git a/code/nel/src/misc/log.cpp b/code/nel/src/misc/log.cpp index 6f4fa2464..24fded0cb 100644 --- a/code/nel/src/misc/log.cpp +++ b/code/nel/src/misc/log.cpp @@ -90,7 +90,7 @@ void CLog::setPosition (sint line, const char *fileName, const char *funcName) _Mutex.enter(); _PosSet++; _FileName = fileName; - _Line = line; + _Line = line; _FuncName = funcName; } }