Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.

Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
This commit is contained in:
kaetemi 2010-09-03 12:37:35 +02:00
parent 835b2cab59
commit 96935c5be2
77 changed files with 5430 additions and 1036 deletions

View file

@ -215,6 +215,31 @@ def findFile(log, dir_where, file_name):
printLog(log, "findFile: file not dir or file?! " + filePath)
return ""
def needUpdateDirByTagLog(log, dir_source, ext_source, dir_dest, ext_dest):
updateCount = 0
skipCount = 0
lenSrcExt = len(ext_source)
sourceFiles = findFilesNoSubdir(log, dir_source, ext_source)
destFiles = findFilesNoSubdir(log, dir_dest, ext_dest)
for file in sourceFiles:
sourceFile = dir_source + "/" + file
tagFile = dir_dest + "/" + file[0:-lenSrcExt] + ext_dest
if os.path.isfile(tagFile):
sourceTime = os.stat(sourceFile).st_mtime
tagTime = os.stat(tagFile).st_mtime
if (sourceTime > tagTime):
updateCount = updateCount + 1
else:
skipCount = skipCount + 1
else:
updateCount = updateCount + 1
if updateCount > 0:
printLog(log, "UPDATE " + str(updateCount) + " / " + str(len(sourceFiles)) + "; SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 1
else:
printLog(log, "SKIP " + str(skipCount) + " / " + str(len(sourceFiles)) + "; DEST " + str(len(destFiles)))
return 0
def needUpdateDirNoSubdirLogExt(log, dir_source, ext_source, dir_dest, ext_dest):
latestSourceFile = 0
latestDestFile = 0

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@ -0,0 +1,196 @@
#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "%PreGenEcosystemName%"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "%PreGenDatabaseRootName%"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
%PreGenMapSubdirectories%MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
%PreGenTileSourceDirectories%
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Do not use, needs to be removed and fixed in processes
DisplaceSourceDirectories = [ ]
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
# Bank directory
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Vegetable set directories
VegetSetSourceDirectories = [ ]
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Veget directories
VegetSourceDirectories = [ ]
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
# Ig other directories
IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
LigoTagExportDirectory = CommonPath + "/ligo_tag"
# Zone directories
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapBuildDirectory = CommonPath + "/map"
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
IgOtherBuildDirectory = "_invalid"
# Rbank directories
RbankOutputBuildDirectory = "_invalid"
RbankMeshBuildDirectory = "_invalid"
# Ligo directories
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Map directory
MapClientDirectory = CommonName + "_maps"
BitmapClientDirectory = MapClientDirectory
# Shape directory
ShapeClientDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapClientDirectory = CommonName + "_lightmaps"
# Tile directory
TilesClientDirectory = CommonName + "_tiles"
# Displace directory
DisplaceClientDirectory = CommonName + "_displaces"
# Bank directory
BankClientDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetClientDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetClientDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimClientDirectory = CommonName + "_pacs_prim"

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@ -0,0 +1,120 @@
#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "%PreGenEcosystemName%"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
ShapeExportOptExportLighting = "%PreGenShapeExportOptExportLighting%"
# Cast shadow in lightmap ?
ShapeExportOptShadow = "%PreGenShapeExportOptShadow%"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = %PreGenShapeExportOptLightingLimit%
# Lightmap lumel size
ShapeExportOptLumelSize = "%PreGenShapeExportOptLumelSize%"
# Oversampling value. Can be 1, 2, 4 or 8
ShapeExportOptOversampling = %PreGenShapeExportOptOversampling%
# Does the lightmap must be generated in 8 bits format ?
ShapeExportOpt8BitsLightmap = "%PreGenShapeExportOpt8BitsLightmap%"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "%PreGenShapeExportOptLightmapLog%"
# Coarse mesh texture mul size
TextureMulSizeValue = "%PreGenTextureMulSizeValue%"
DoBuildShadowSkin = 0
ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
%PreGenCoarseMeshTextureNames%
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
%PreGenMultipleTilesPostfix%
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***
# Output names
RbankRbankName = "_invalid"
# *** LIGO OPTIONS ***
LigoExportLand = ""
LigoExportOnePass = 0
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0
# *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False
ClodConfigFile = ""
# *** PACS_PRIM OPTIONS ***
WantLandscapeColPrimPacsList = True

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@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_all.log"):
os.remove("generate_all.log")
log = open("generate_all.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate all")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
try:
subprocess.call([ "python", "generate_simple_max_exporters.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
try:
subprocess.call([ "python", "generate_tagged_max_exporters.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
try:
subprocess.call([ "python", "generate_ecosystem_projects.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
printLog(log, "")
log.close()

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@ -0,0 +1,278 @@
#!/usr/bin/python
#
# \file generate_ecosystem_projects.py
# \brief Run all setup processes
# \date 2010-09-02 10:36GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Generate ecosystem projects
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_ecosystem_projects.log"):
os.remove("generate_ecosystem_projects.log")
log = open("generate_ecosystem_projects.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate ecosystem projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
templateDir = os.getcwd().replace("\\", "/") + "/ecosystem_project_template"
mkPath(log, templateDir)
os.chdir("..")
# Scroll down to add an ecosystem.
DefaultShapeExportOptExportLighting = "true"
DefaultShapeExportOptShadow = "true"
DefaultShapeExportOptLightingLimit = "1"
DefaultShapeExportOptLumelSize = "0.25"
DefaultShapeExportOptOversampling = "1"
DefaultShapeExportOpt8BitsLightmap = "true"
DefaultShapeExportOptLightmapLog = "true"
DefaultTextureMulSizeValue = "1.5"
DefaultSeasonSuffixes = [ "sp" ] + [ "su" ] + [ "au" ] + [ "wi" ]
DefaultMapSubdirectories = [ ]
DefaultTileDirectories = [ ]
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = DefaultShapeExportOpt8BitsLightmap
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = DefaultMapSubdirectories
TileDirectories = DefaultTileDirectories
PreGenDateTimeStamp = None
PreGenEcosystemName = None
PreGenDatabaseRootName = None
PreGenCoarseMeshTextureNames = None
PreGenMultipleTilesPostfix = None
PreGenMapSubdirectories = None
PreGenTileSourceDirectories = None
def transformLine(line):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", PreGenDateTimeStamp)
newline = newline.replace("%PreGenEcosystemName%", PreGenEcosystemName)
newline = newline.replace("%PreGenDatabaseRootName%", PreGenDatabaseRootName)
newline = newline.replace("%PreGenCoarseMeshTextureNames%", PreGenCoarseMeshTextureNames)
newline = newline.replace("%PreGenMultipleTilesPostfix%", PreGenMultipleTilesPostfix)
newline = newline.replace("%PreGenMapSubdirectories%", PreGenMapSubdirectories)
newline = newline.replace("%PreGenTileSourceDirectories%", PreGenTileSourceDirectories)
newline = newline.replace("%PreGenShapeExportOptExportLighting%", ShapeExportOptExportLighting)
newline = newline.replace("%PreGenShapeExportOptShadow%", ShapeExportOptShadow)
newline = newline.replace("%PreGenShapeExportOptLightingLimit%", ShapeExportOptLightingLimit)
newline = newline.replace("%PreGenShapeExportOptLumelSize%", ShapeExportOptLumelSize)
newline = newline.replace("%PreGenShapeExportOptOversampling%", ShapeExportOptOversampling)
newline = newline.replace("%PreGenShapeExportOpt8BitsLightmap%", ShapeExportOpt8BitsLightmap)
newline = newline.replace("%PreGenShapeExportOptLightmapLog%", ShapeExportOptLightmapLog)
newline = newline.replace("%PreGenTextureMulSizeValue%", TextureMulSizeValue)
newline = newline.replace("%PreGenTileSourceDirectories%", PreGenTileSourceDirectories)
return newline
def generateFile(sourceFile, destFile):
srcf = open(sourceFile, "r")
dstf = open(destFile, "w")
printLog(log, "WRITE " + destFile)
for line in srcf:
dstf.write(transformLine(line))
dstf.close()
srcf.close()
def generateEcosystem(ecosystemName, databaseRootName):
global PreGenEcosystemName
PreGenEcosystemName = ecosystemName
global PreGenDatabaseRootName
PreGenDatabaseRootName = databaseRootName
global PreGenDateTimeStamp
PreGenDateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
global PreGenMultipleTilesPostfix
PreGenMultipleTilesPostfix = ""
global PreGenCoarseMeshTextureNames
PreGenCoarseMeshTextureNames = ""
global PreGenTileSourceDirectories
PreGenTileSourceDirectories = ""
for suffix in SeasonSuffixes:
PreGenMultipleTilesPostfix += "MultipleTilesPostfix += [ \"_" + suffix + "\" ]\n"
PreGenCoarseMeshTextureNames += "CoarseMeshTextureNames += [ \"nel_coarse_mesh_\" + EcosystemName + \"_" + suffix + "\" ]\n"
for tiledir in TileDirectories:
PreGenTileSourceDirectories += "TilesSourceDirectories += [ \"landscape/_texture_tiles/\" + EcosystemName + \"_" + suffix + "/" + tiledir + "\" ]\n"
global PreGenMapSubdirectories
PreGenMapSubdirectories = ""
for subdir in MapSubdirectories:
PreGenMapSubdirectories += "MapSourceDirectories += [ DatabaseRootPath + \"/decors/_textures/" + subdir + "\" ]\n"
destDir = WorkspaceDirectory + "/ecosystems/" + ecosystemName
mkPath(log, destDir)
generateFile(templateDir + "/process.py", destDir + "/process.py")
generateFile(templateDir + "/directories.py", destDir + "/directories.py")
return
# Add new ecosystems below this line.
# DESERT
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = DefaultShapeExportOpt8BitsLightmap
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "1.5-marecage_profond" ]
TileDirectories += [ "1-marecages" ]
TileDirectories += [ "2-citees" ]
TileDirectories += [ "3-fond_canyon" ]
TileDirectories += [ "4.2-boisbandeclair" ]
TileDirectories += [ "4.5-desert2boisbande" ]
TileDirectories += [ "4-falaise_bois_bande" ]
TileDirectories += [ "5-falaise_normales" ]
TileDirectories += [ "6.5-desertalternatif" ]
TileDirectories += [ "6-desert" ]
TileDirectories += [ "7-routes" ]
TileDirectories += [ "8-foretbrule" ]
generateEcosystem("desert", "fyros")
# JUNGLE
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "10-crevassejungle" ]
TileDirectories += [ "11-paroisjungle" ]
TileDirectories += [ "12-vasejungle" ]
TileDirectories += [ "1-junglemousse" ]
TileDirectories += [ "2-junglefeuilles" ]
TileDirectories += [ "3-jungleherbesseche" ]
TileDirectories += [ "4-jungleherbevieille" ]
TileDirectories += [ "5-jungleterreaux" ]
TileDirectories += [ "6-junglegoo" ]
TileDirectories += [ "7-sciurejungle" ]
TileDirectories += [ "8-terrejungle" ]
TileDirectories += [ "9-falaisejungle" ]
TileDirectories += [ "Transitions" ]
generateEcosystem("jungle", "jungle")
# PRIMES RACINES
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = DefaultShapeExportOptLightingLimit
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = DefaultShapeExportOptOversampling
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
MapSubdirectories += [ "batiments" ]
TileDirectories = [ ]
TileDirectories += [ "PR-creux" ]
TileDirectories += [ "PR-dome-moussu" ]
TileDirectories += [ "PR-kitiniere" ]
TileDirectories += [ "PR-mousse-licken" ]
TileDirectories += [ "PR-mousse-spongieus" ]
TileDirectories += [ "PR-parois" ]
TileDirectories += [ "PR-sol-mousse" ]
TileDirectories += [ "PR-souche" ]
TileDirectories += [ "PR-stalagmite" ]
TileDirectories += [ "PR-terre" ]
TileDirectories += [ "aditif" ]
generateEcosystem("primes_racines", "primes_racines")
# LACUSTRE
ShapeExportOptExportLighting = DefaultShapeExportOptExportLighting
ShapeExportOptShadow = DefaultShapeExportOptShadow
ShapeExportOptLightingLimit = "0"
ShapeExportOptLumelSize = DefaultShapeExportOptLumelSize
ShapeExportOptOversampling = "8"
ShapeExportOpt8BitsLightmap = "false"
ShapeExportOptLightmapLog = DefaultShapeExportOptLightmapLog
TextureMulSizeValue = DefaultTextureMulSizeValue
SeasonSuffixes = DefaultSeasonSuffixes
MapSubdirectories = [ ]
MapSubdirectories += [ "vegetations" ]
TileDirectories = [ ]
TileDirectories += [ "1a-sable-marin" ]
TileDirectories += [ "1-plages" ]
TileDirectories += [ "2-iles" ]
TileDirectories += [ "2-ilesa" ]
TileDirectories += [ "2-iles-marines" ]
TileDirectories += [ "3-fondmarin2plage" ]
TileDirectories += [ "4-marecages" ]
TileDirectories += [ "5-marecages" ]
TileDirectories += [ "5-parois-marine" ]
TileDirectories += [ "6-fond_marin" ]
TileDirectories += [ "7-bassesiles" ]
TileDirectories += [ "7-mousseter" ]
TileDirectories += [ "7-racines" ]
TileDirectories += [ "8-mousse_marine" ]
TileDirectories += [ "constructible" ]
generateEcosystem("lacustre", "tryker")
printLog(log, "")
log.close()

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@ -0,0 +1,104 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_simple_max_exporters.log"):
os.remove("generate_simple_max_exporters.log")
log = open("generate_simple_max_exporters.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate simple max exporters")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
def processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", dateTimeStamp)
newline = newline.replace("%PreGenProcessName%", processName)
newline = newline.replace("%PreGenFileExtension%", fileExtension)
newline = newline.replace("%PreGenSourceDirectoriesVariable%", sourceDirectoriesVariable)
newline = newline.replace("%PreGenExportDirectoryVariable%", exportDirectoryVariable)
newline = newline.replace("%PreGenClientDirectoryVariable%", clientDirectoryVariable)
return newline
def generateSimpleMaxExporterFile(sourceFile, destFile, writeMode, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
srcf = open(sourceFile, "r")
dstf = open(destFile, writeMode)
printLog(log, "WRITE " + destFile + " " + writeMode)
for line in srcf:
dstf.write(processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp))
dstf.close()
srcf.close()
def generateSimpleMaxExporter(processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
maxscriptDir = processDir + "/maxscript"
mkPath(log, maxscriptDir)
templateDir = os.getcwd().replace("\\", "/") + "/simple_max_exporter_template"
mkPath(log, templateDir)
scriptDir = os.getcwd().replace("\\", "/") + "/max_exporter_scripts"
mkPath(log, scriptDir)
if not os.path.isfile(processDir + "/0_setup.py"):
generateSimpleMaxExporterFile(templateDir + "/0_setup.py", processDir + "/0_setup.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/1_export_header.py", processDir + "/1_export.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(scriptDir + "/" + fileExtension + ".py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/1_export_footer.py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/2_build.py"):
generateSimpleMaxExporterFile(templateDir + "/2_build.py", processDir + "/2_build.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/3_install.py"):
generateSimpleMaxExporterFile(templateDir + "/3_install.py", processDir + "/3_install.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/export_header.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(scriptDir + "/" + fileExtension + ".ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporterFile(templateDir + "/export_footer.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateSimpleMaxExporter("pacs_prim", "pacs_prim", "PacsPrimSourceDirectories", "PacsPrimExportDirectory", "PacsPrimClientDirectory")
generateSimpleMaxExporter("anim", "anim", "AnimSourceDirectories", "AnimExportDirectory", "AnimClientDirectory")
generateSimpleMaxExporter("skel", "skel", "SkelSourceDirectories", "SkelExportDirectory", "SkelClientDirectory")
generateSimpleMaxExporter("swt", "swt", "SwtSourceDirectories", "SwtExportDirectory", "SwtClientDirectory")
generateSimpleMaxExporter("zone", "zone", "ZoneSourceDirectory", "ZoneExportDirectory", "ZoneClientDirectory")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
if os.path.isfile("generate_tagged_max_exporters.log"):
os.remove("generate_tagged_max_exporters.log")
log = open("generate_tagged_max_exporters.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Generate tagged max exporters")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
templateDir = os.getcwd().replace("\\", "/") + "/tagged_max_exporter_template"
mkPath(log, templateDir)
scriptDir = os.getcwd().replace("\\", "/") + "/max_exporter_scripts"
mkPath(log, scriptDir)
def processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
newline = line.replace("%PreGenWarning%", "WARNING : this is a generated file, don't change it !")
newline = newline.replace("%PreGenDateTimeStamp%", dateTimeStamp)
newline = newline.replace("%PreGenProcessName%", processName)
newline = newline.replace("%PreGenFileExtension%", fileExtension)
newline = newline.replace("%PreGenSourceDirectoriesVariable%", sourceDirectoriesVariable)
newline = newline.replace("%PreGenExportDirectoryVariable%", exportDirectoryVariable)
newline = newline.replace("%PreGenTagExportDirectoryVariable%", tagExportDirectoryVariable)
newline = newline.replace("%PreGenClientDirectoryVariable%", clientDirectoryVariable)
return newline
def generateTaggedMaxExporterFile(sourceFile, destFile, writeMode, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
srcf = open(sourceFile, "r")
dstf = open(destFile, writeMode)
printLog(log, "WRITE " + destFile + " " + writeMode)
for line in srcf:
dstf.write(processLine(line, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp))
dstf.close()
srcf.close()
def generateTaggedMaxScriptFile(processDir, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp):
maxscriptDir = processDir + "/maxscript"
mkPath(log, maxscriptDir)
generateTaggedMaxExporterFile(templateDir + "/export_header.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(scriptDir + "/" + fileExtension + ".ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/export_footer.ms", maxscriptDir + "/" + fileExtension + "_export.ms", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
def generateTaggedMaxScript(processName, fileExtension):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
generateTaggedMaxScriptFile(processDir, processName, fileExtension, "_invalid", "_invalid", "_invalid", "_invalid", dateTimeStamp)
def generateTaggedMaxExporter(processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable):
dateTimeStamp = time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time()))
processDir = ScriptDirectory + "/processes/" + processName
mkPath(log, processDir)
if not os.path.isfile(processDir + "/0_setup.py"):
generateTaggedMaxExporterFile(templateDir + "/0_setup.py", processDir + "/0_setup.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/1_export_header.py", processDir + "/1_export.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(scriptDir + "/" + fileExtension + ".py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporterFile(templateDir + "/1_export_footer.py", processDir + "/1_export.py", "a", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/2_build.py"):
generateTaggedMaxExporterFile(templateDir + "/2_build.py", processDir + "/2_build.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
if not os.path.isfile(processDir + "/3_install.py"):
generateTaggedMaxExporterFile(templateDir + "/3_install.py", processDir + "/3_install.py", "w", processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxScriptFile(processDir, processName, fileExtension, sourceDirectoriesVariable, exportDirectoryVariable, tagExportDirectoryVariable, clientDirectoryVariable, dateTimeStamp)
generateTaggedMaxExporter("clodbank", "clod", "ClodSourceDirectories", "ClodExportDirectory", "ClodTagExportDirectory", "ClodClientDirectory")
generateTaggedMaxScript("ig", "ig")
generateTaggedMaxExporter("rbank", "cmb", "RBankCmbSourceDirectories", "RBankCmbExportDirectory", "RBankCmbTagExportDirectory", "PacsClientDirectory")
generateTaggedMaxExporter("veget", "veget", "VegetSourceDirectories", "VegetExportDirectory", "VegetTagExportDirectory", "VegetClientDirectory")
printLog(log, "")
log.close()

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@ -0,0 +1,69 @@
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
select $Bip01
-- Always uncheck triangle pelvis
if (classof $Bip01) == Biped_Object then
(
$Bip01.controller.figureMode = true
$Bip01.controller.trianglepelvis = false
$Bip01.controller.figureMode = false
)
)
-- For each node
for node in objects do
(
exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
if (exportNodeAnmation != undefined) then
(
if (exportNodeAnmation == "1") then
(
selectmore node
-- Is it a biped ?
if (classof node.controller) == Vertical_Horizontal_Turn then
(
-- Always uncheck triangle pelvis
node.controller.trianglepelvis = false
)
)
)
)
if ((selection as array).count != 0) then
(
-- Export the animation
if (NelExportAnimation (selection as array) outputNelFile false) == false then
(
nlerror("ERROR exporting animation " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
)
else
(
-- Error
nlerror("ERROR exporting animation: no node animated to export in file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,123 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Must export this node ?
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
return false
if (isCLod == "1") then
return true
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".clod")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node outputNelFile false) == true then
(
nlerror("OK " + outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("WARNING no .clod exported from the file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,59 @@
NEL3D_APPDATA_COLLISION = 1423062613
NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
-- Must export this node ?
fn isToBeExported node =
(
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
return false
)
fn runNelMaxExport inputMaxFile =
(
outputNelDir = "%OutputDirectory%"
-- Tag this file ?
tagThisFile = true
-- Unhide category
unhidecategory()
-- Select all collision mesh
max select none
for m in geometry do
(
if (isToBeExported m) == true then
selectmore m
)
-- Export the collision
if (NelExportCollision ($selection as array) outputNelDir) == false then
(
nlerror("ERROR exporting collision " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK collision in folder " + outputNelDir)
)
return tagThisFile
)

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@ -0,0 +1,172 @@
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL_OBJECT_NAME_DATA = 1970
-- This node is n accelerator ?
fn isAccelerator node =
(
accel = getappdata node NEL3D_APPDATA_ACCEL
if (accel != undefined) then
(
if (accel == "0") or (accel == "32") then
return false
else
return true
)
return false
)
-- Get the ig name of this object
fn getIg node =
(
return (getappdata node NEL3D_APPDATA_IGNAME)
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Ig array
ig_array = #()
-- Scan all the ig in this project
for node in objects do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") ) then
(
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
exit
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
-- Have some ig ?
if (ig_array.count != 0) then
(
-- For each ig
for ig = 1 to ig_array.count do
(
-- Output filename
outputNelFile = ("%OutputDirectory%/" + ig_array[ig] + ".ig")
-- Check date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Select none
max select none
-- Select all node in this ig
for node in geometry do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in lights do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in helpers do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Check export
try
(
-- Export the ig
instancegroup2export = $selection as array
if (NelExportInstanceGroup instancegroup2export outputNelFile) == true then
(
nlerror("OK " + outputNelFile)
)
else
(
-- Error
nlerror("ERROR exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
nlerror("SKIPPED " + outputNelFile)
)
)
)
else
(
-- Error
nlerror("WARNING nothing exported from ig max file " + inputMaxFile)
)
return tagThisFile
)

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@ -0,0 +1,47 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
-- Select all PACS primitives
for i in geometry do
(
if ((classof i) == nel_pacs_cylinder) or ((classof i) == nel_pacs_box) then
selectmore i
)
-- Array of node
arrayNode = selection as array
-- Something to export ?
if (arrayNode.count != 0) then
(
-- Export the collision
if (NelExportPACSPrimitives arrayNode outputNelFile) == false then
(
nlerror("ERROR exporting PACS primitives in file " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
)
else
(
nlerror("WARNING no PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)

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@ -0,0 +1,16 @@
printLog(log, ">>> List %PreGenFileExtension% <<<")
outDirPacsPrim = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
mkPath(log, outDirPacsPrim)
listPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable% + "/landscape_col_prim_pacs_list.txt"
if os.path.isfile(listPath):
os.remove(listPath)
if WantLandscapeColPrimPacsList:
exportedPacsPrims = findFiles(log, outDirPacsPrim, "", ".%PreGenFileExtension%")
printLog(log, "WRITE " + listPath)
listFile = open(listPath, "w")
for exported in exportedPacsPrims:
listFile.write(exported + "\n")
listFile.close()

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@ -0,0 +1,53 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
-- Select Bip01
select $Bip01
if ($ != undefined) then
(
-- Set figure mode on
if ((classof $) == Biped_Object) then
(
$.controller.figureMode = true
)
-- Export the skeleton template
if (NelExportSkeleton $ outputNelFile) == false then
(
nlerror("ERROR exporting skeleton " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
return tagThisFile
)

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@ -0,0 +1,8 @@
printLog(log, ">>> Export skel directly <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoSubdirIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + SkelExportDirectory, ".skel")

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@ -0,0 +1,28 @@
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select all the nodes
max select all
-- Export the skeleton template
if NelExportSkeletonWeight ($selection as array) outputNelFile == false then
(
nlerror("ERROR exporting skeleton weight " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
return tagThisFile
)

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@ -0,0 +1,113 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
-- "0" = not vegetable
-- "1" = vegetable
-- Must export this node ?
fn isToBeExported node =
(
if (classof node == nel_ps) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
vegetable = getappdata node NEL3D_APPDATA_VEGETABLE
if (vegetable != undefined) then
if (vegetable == "1") then
return true
-- Do not export
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".veget")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the veget
if (NelExportVegetable node outputNelFile false) == true then
(
nlerror("OK "+outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fata error exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror("WARNING no veget exported from the file " + inputMaxFile)
)
return tagThisFile
)

View file

@ -0,0 +1,86 @@
-- Find id
Fn findID node =
(
local
-- Const
alphabet="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
NameTab = filterString node.name "_"
Z_ID = -1
alpha_letter1 = NameTab[2][1]
alpha_letter2 = NameTab[2][2]
alpha_letter1_value = findstring alphabet alpha_letter1
alpha_letter2_value = findstring alphabet alpha_letter2
-- Decompose theh name in an array array[1]=numeric string value array[2]=alpha string value
-- The index of the engine start at 0 but the script one at 1 so we sub 1 each time
alpha_sub_id = (((alpha_letter1_value as integer - 1) * 26 + (alpha_letter2_value as integer)))-1
num_sub_id = (NameTab[1] as integer)-1
-- Array of 256 per 256
---------------------------
-- 0 1 2 3 ... 255
-- 256 257 258 259 ... 511
-- 512 513 514 515 ... 767
-- ...
Z_ID = num_sub_id*256 + alpha_sub_id
return Z_ID
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
-- Found it ?
find = false
-- For each object in the priject
for i in geometry do
(
-- Look for a NeL patch mesh
if (classof i) == RklPatch then
(
-- Error catching
try
(
if (ExportRykolZone i outputNelFile (findID i)) == false then
(
nlerror("ERROR exporting zone " + i.name + " in file " + inputMaxFile)
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
find = true
exit
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting zone " + i.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
)
-- Not found ?
if (find == false) then
(
-- Error
nlerror("WARNING no zone found in project " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)

View file

@ -0,0 +1,8 @@
printLog(log, ">>> Try to copy ligo zone if any <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, "")

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + %PreGenClientDirectoryVariable%)
log.close()
# end of file

View file

@ -0,0 +1,7 @@
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,92 @@
#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file 1_export.py
# \brief Export %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export %PreGenProcessName% 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export %PreGenProcessName% 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%, ".%PreGenFileExtension%")):
scriptSrc = "maxscript/%PreGenFileExtension%_export.ms"
scriptDst = MaxUserDirectory + "/scripts/%PreGenFileExtension%_export.ms"
outputLogfile = ScriptDirectory + "/processes/%PreGenProcessName%/log.log"
outputDirectory = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".%PreGenFileExtension%")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".%PreGenFileExtension%")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .%PreGenFileExtension% files!")
os.remove(scriptDst)

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install %PreGenProcessName% <<<")
exportPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
mkPath(log, exportPath)
clientPath = ClientDataDirectory + "/" + %PreGenClientDirectoryVariable%
mkPath(log, clientPath)
copyFilesExtNoSubdirIfNeeded(log, exportPath, clientPath, ".%PreGenFileExtension%")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,74 @@
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".%PreGenFileExtension%")
try
(
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting '%PreGenFileExtension%' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX() #noPrompt

View file

@ -0,0 +1,63 @@
-- #################################################################
-- ## %PreGenWarning%
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
mkPath(log, ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + %PreGenClientDirectoryVariable%)
log.close()
# end of file

View file

@ -0,0 +1,7 @@
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,96 @@
#!/usr/bin/python
#
# #################################################################
# ## %PreGenWarning%
# #################################################################
#
# \file 1_export.py
# \brief Export %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export %PreGenProcessName% 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export %PreGenProcessName% 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%)
mkPath(log, ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%)
for dir in %PreGenSourceDirectoriesVariable%:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%, ".max.tag")):
scriptSrc = "maxscript/%PreGenFileExtension%_export.ms"
scriptDst = MaxUserDirectory + "/scripts/%PreGenFileExtension%_export.ms"
outputLogfile = ScriptDirectory + "/processes/%PreGenProcessName%/log.log"
outputDirectory = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
tagDirectory = ExportBuildDirectory + "/" + %PreGenTagExportDirectoryVariable%
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "%PreGenFileExtension%_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install %PreGenProcessName%
# \date %PreGenDateTimeStamp%
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install %PreGenProcessName%")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install %PreGenProcessName% <<<")
exportPath = ExportBuildDirectory + "/" + %PreGenExportDirectoryVariable%
mkPath(log, exportPath)
clientPath = ClientDataDirectory + "/" + %PreGenClientDirectoryVariable%
mkPath(log, clientPath)
copyFilesNoTreeIfNeeded(log, exportPath, clientPath)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,89 @@
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
try
(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror("ERROR exporting '%PreGenFileExtension%': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting '%PreGenFileExtension%' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting '%PreGenFileExtension%' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX() #noPrompt

View file

@ -0,0 +1,63 @@
-- #################################################################
-- ## %PreGenWarning%
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export anim
# \date 2009-03-10 13:13GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export anim
@ -44,46 +48,51 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# ...
# For each anim directory
printLog(log, ">>> Export anim 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, AnimSourceDirectories, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + AnimExportDirectory, ".anim")):
scriptSrc = "maxscript/anim_export.ms"
scriptDst = MaxUserDirectory + "/scripts/anim_export.ms"
logFile = ScriptDirectory + "/processes/anim/log.log"
outDirAnim = ExportBuildDirectory + "/" + AnimExportDirectory
animSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outDirAnim, "", ".anim")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
# Export anim 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export anim 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + AnimExportDirectory, ".anim")):
scriptSrc = "maxscript/anim_export.ms"
scriptDst = MaxUserDirectory + "/scripts/anim_export.ms"
outputLogfile = ScriptDirectory + "/processes/anim/log.log"
outputDirectory = ExportBuildDirectory + "/" + AnimExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".anim")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".anim")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .anim files!")
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("anim_source_directory", animSourceDir)
newline = newline.replace("output_directory", outDirAnim)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "anim_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirAnim, "", ".anim")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .anim files!")
os.remove(scriptDst)
printLog(log, "")
log.close()

View file

@ -1,10 +1,14 @@
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -57,129 +61,146 @@ fn nlerror message =
print message
)
NEL3D_APPDATA_EXPORT_NODE_ANIMATION = 1423062800
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
select $Bip01
-- Always uncheck triangle pelvis
if (classof $Bip01) == Biped_Object then
(
$Bip01.controller.figureMode = true
$Bip01.controller.trianglepelvis = false
$Bip01.controller.figureMode = false
)
)
-- For each node
for node in objects do
(
exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
if (exportNodeAnmation != undefined) then
(
if (exportNodeAnmation == "1") then
(
selectmore node
-- Is it a biped ?
if (classof node.controller) == Vertical_Horizontal_Turn then
(
-- Always uncheck triangle pelvis
node.controller.trianglepelvis = false
)
)
)
)
if ((selection as array).count != 0) then
(
-- Export the animation
if (NelExportAnimation (selection as array) outputNelFile false) == false then
(
nlerror("ERROR exporting animation " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
)
else
(
-- Error
nlerror("ERROR exporting animation: no node animated to export in file " + inputMaxFile)
)
return tagThisFile
)
try
(
-- Get files in the anim_source_directory
files = getFiles "anim_source_directory/*.max"
gc ()
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc ()
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
nlerror ("Scanning file "+files[i]+" ...")
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".anim")
try
(
-- Output file
output = ("output_directory/"+(getFilenameFile files[i])+".anim")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc ()
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
if (loadMaxFile files[i] quiet:true) == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
select $Bip01
-- Always uncheck triangle pelvis
if (classof $Bip01) == Biped_Object then
(
$Bip01.controller.figureMode = true
$Bip01.controller.trianglepelvis = false
$Bip01.controller.figureMode = false
)
)
-- For each node
for node in objects do
(
exportNodeAnmation = getappdata node NEL3D_APPDATA_EXPORT_NODE_ANIMATION
if (exportNodeAnmation != undefined) then
(
if (exportNodeAnmation == "1") then
(
selectmore node
-- Is it a biped ?
if (classof node.controller) == Vertical_Horizontal_Turn then
(
-- Always uncheck triangle pelvis
node.controller.trianglepelvis = false
)
)
)
)
if ((selection as array).count != 0) then
(
-- Export the animation
if (NelExportAnimation (selection as array) output false) == false then
(
nlerror ("ERROR exporting animation "+files[i])
)
else
(
nlerror ("OK "+output)
)
)
else
(
-- Error
nlerror ("ERROR exporting animation: no node animated to export in file "+files[i])
)
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror ("ERROR exporting animation: can't open the file "+files[i])
nlerror("ERROR exporting 'anim': can't open the file " + inputMaxFile)
)
)
else
(
nlerror ("SKIPPED "+files[i])
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting animation in files " + files[i])
nlerror("ERROR error exporting 'anim' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no animation file in folder anim_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting animation in folder anim_source_directory")
nlerror("ERROR fatal error exporting 'anim' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export clodbank
# \date 2009-03-10 13:13GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export clodbank
@ -43,50 +47,56 @@ printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# ...
# For each clodbank directory
printLog(log, ">>> Export clodbank 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ClodTagExportDirectory)
for dir in ClodSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, ClodSourceDirectories, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + ClodTagExportDirectory, ".tag")):
scriptSrc = "maxscript/clod_export.ms"
scriptDst = MaxUserDirectory + "/scripts/clod_export.ms"
logFile = ScriptDirectory + "/processes/clodbank/log.log"
outDirClod = ExportBuildDirectory + "/" + ClodExportDirectory
outDirTag = ExportBuildDirectory + "/" + ClodTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outDirTag, "", ".tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
# Export clodbank 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export clodbank 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + ClodExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ClodTagExportDirectory)
for dir in ClodSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + ClodTagExportDirectory, ".max.tag")):
scriptSrc = "maxscript/clod_export.ms"
scriptDst = MaxUserDirectory + "/scripts/clod_export.ms"
outputLogfile = ScriptDirectory + "/processes/clodbank/log.log"
outputDirectory = ExportBuildDirectory + "/" + ClodExportDirectory
tagDirectory = ExportBuildDirectory + "/" + ClodTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("shape_source_directory", maxSourceDir)
newline = newline.replace("output_directory_clod", outDirClod)
newline = newline.replace("output_directory_tag", outDirTag)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "clod_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirTag, "", ".tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)
printLog(log, "")
log.close()

View file

@ -1,15 +1,14 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -62,21 +61,31 @@ fn nlerror message =
print message
)
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Must export this node ?
fn isToBeExported node =
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
@ -86,8 +95,9 @@ fn isToBeExported node =
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
@ -97,173 +107,169 @@ fn isLodCharacter node =
return false
)
fn goClodExport =
fn runNelMaxExport inputMaxFile =
(
try
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- Get files in the shape_source_directory
files = getFiles "shape_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
-- It is root ?
if (node.parent == undefined) then
(
-- For each files
for i = 1 to files.count do
-- Can be exported ?
if (isToBeExported node == true) then
(
try
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".clod")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if (loadMaxFile files[i] quiet:true) == true then
try
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
-- Export the shape
if (NelExportLodCharacter node outputNelFile false) == true then
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
output = ("output_directory_clod/"+(node.name)+".clod")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node output false) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
nlerror("OK " + outputNelFile)
exported = exported+1
)
-- Something exported
if (exported == 0) then
else
(
-- Error
nlerror ("WARNING no .clod exported from the file "+files[i])
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
nlerror("ERROR exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
catch
(
-- Error
nlerror ("ERROR exporting .clod: can't open the file "+files[i])
nlerror("ERROR fatal error exporting .clod " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod in file " + files[i])
-- break
)
)
)
else
(
nlerror ("WARNING no max file in folder shape_source_directory")
)
)
catch
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("ERROR fatal error exporting .clod in folder shape_source_directory")
return 0
nlerror ("WARNING no .clod exported from the file " + inputMaxFile)
)
return tagThisFile
)
goClodExport()
nlerror ("BYE")
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
try
(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror("ERROR exporting 'clod': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting 'clod' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting 'clod' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -46,15 +46,15 @@ printLog(log, "")
Max = "" #find later
def igExport(all_source_base, all_source_dir, sourceDir, targetDir):
def igExport(sourceDir, targetDir):
scriptSrc = "maxscript/ig_export.ms"
scriptDst = MaxUserDirectory + "/scripts/ig_export.ms"
logFile = ScriptDirectory + "/processes/ig/log.log"
outDirTag = ExportBuildDirectory + "/" + IgStaticTagExportDirectory
outDirIg = ExportBuildDirectory + "/" + targetDir
igSourceDir = DatabaseDirectory + "/" + sourceDir
if (needUpdateDirNoSubdirLogExtMultidir(log, all_source_base, all_source_dir, igSourceDir, ".max", outDirTag, ".max.tag")):
tagList = findFiles(log, outDirTag, "", ".tag")
outputLogfile = ScriptDirectory + "/processes/ig/log.log"
tagDirectory = ExportBuildDirectory + "/" + IgStaticTagExportDirectory
outputDirectory = ExportBuildDirectory + "/" + targetDir
maxSourceDir = DatabaseDirectory + "/" + sourceDir
if (needUpdateDirByTagLog(log, maxSourceDir, ".max", tagDirectory, ".max.tag")):
tagList = findFiles(log, tagDirectory, "", ".tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
@ -62,17 +62,17 @@ def igExport(all_source_base, all_source_dir, sourceDir, targetDir):
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("ig_source_directory", igSourceDir)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("output_directory_ig", outDirIg)
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "ig_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirTag, "", ".tag")
tagList = findFiles(log, tagDirectory, "", ".tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
@ -94,14 +94,14 @@ if MaxAvailable:
mkPath(log, ExportBuildDirectory + "/" + IgStaticLandExportDirectory)
for dir in IgLandSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
igExport(DatabaseDirectory, IgLandSourceDirectories, dir, IgStaticLandExportDirectory)
igExport(dir, IgStaticLandExportDirectory)
# Export ig other 3dsmax
printLog(log, ">>> Export ig other 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + IgStaticOtherExportDirectory)
for dir in IgOtherSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
igExport(DatabaseDirectory, IgOtherSourceDirectories, dir, IgStaticOtherExportDirectory)
igExport(dir, IgStaticOtherExportDirectory)
printLog(log, "")

View file

@ -1,34 +1,14 @@
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL_OBJECT_NAME_DATA = 1970
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -81,6 +61,36 @@ fn nlerror message =
print message
)
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL_OBJECT_NAME_DATA = 1970
-- This node is n accelerator ?
fn isAccelerator node =
(
@ -101,204 +111,214 @@ fn getIg node =
return (getappdata node NEL3D_APPDATA_IGNAME)
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Ig array
ig_array = #()
-- Scan all the ig in this project
for node in objects do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") ) then
(
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
exit
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
-- Have some ig ?
if (ig_array.count != 0) then
(
-- For each ig
for ig = 1 to ig_array.count do
(
-- Output filename
outputNelFile = ("%OutputDirectory%/" + ig_array[ig] + ".ig")
-- Check date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Select none
max select none
-- Select all node in this ig
for node in geometry do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in lights do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in helpers do
(
-- Select it if in the ig
if ((getIg node) == ig_array[ig]) then
selectmore node
)
-- Check export
try
(
-- Export the ig
instancegroup2export = $selection as array
if (NelExportInstanceGroup instancegroup2export outputNelFile) == true then
(
nlerror("OK " + outputNelFile)
)
else
(
-- Error
nlerror("ERROR exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting ig " + ig_array[ig] + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
nlerror("SKIPPED " + outputNelFile)
)
)
)
else
(
-- Error
nlerror("WARNING nothing exported from ig max file " + inputMaxFile)
)
return tagThisFile
)
try
(
-- Get files in the ig_source_directory
files = getFiles "ig_source_directory/*.max"
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
try
(
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if (mergeMaxFile files[i] quiet:true) == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Ig array
ig_array = #()
-- Scan all the ig in this project
for node in objects do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") ) then
(
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
exit
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
-- Have some ig ?
if (ig_array.count != 0) then
(
-- For each ig
for ig = 1 to ig_array.count do
(
-- Output filename
output = ("output_directory_ig/"+ig_array[ig]+".ig")
-- Check date
if (NeLTestFileDate output files[i]) == true then
(
-- Select none
max select none
-- Select all node in this ig
for node in geometry do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in lights do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in helpers do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Check export
try
(
-- Export the ig
instancegroup2export = $selection as array
if (NelExportInstanceGroup instancegroup2export output) == true then
(
nlerror ("OK "+output)
)
else
(
-- Error
nlerror ("ERROR exporting ig "+ig_array[ig]+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ig "+ig_array[ig]+" in file "+files[i])
tagThisFile = false
)
)
else
(
nlerror ("SKIPPED "+output)
)
)
)
else
(
-- Error
nlerror ("WARNING nothing exported from ig max file "+files[i])
)
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
nlerror("WARNING can't create tag file " + outputTagFile)
)
else
(
print "toto" to: tagFile
print "mukyu" to: tagFile
close tagFile
)
)
resetMAXFile #noprompt
)
else
(
-- Error
nlerror ("ERROR exporting ig: can't open the file "+files[i])
nlerror("ERROR exporting 'ig': can't open the file " + inputMaxFile)
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
)
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting ig in files " + files[i])
nlerror("ERROR error exporting 'ig' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no max file in folder ig_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ig in folder ig_source_directory")
nlerror("ERROR fatal error exporting 'ig' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -47,7 +47,7 @@ printLog(log, "")
printLog(log, ">>> Setup source directories <<<")
mkPath(log, DatabaseDirectory + "/" + LigoBaseSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory[0])
# Setup export directories
printLog(log, ">>> Setup export directories <<<")

View file

@ -60,15 +60,15 @@ if LigoExportLand == "" or LigoExportOnePass == 1:
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory[0])
mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory)
if (needUpdateDirNoSubdirLogExt(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory, ".max", ExportBuildDirectory + "/" + LigoTagExportDirectory, ".max.tag")):
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory, ".max", ExportBuildDirectory + "/" + LigoTagExportDirectory, ".max.tag")):
printLog(log, "WRITE " + ligoIniPath)
ligoIni = open(ligoIniPath, "w")
ligoIni.write("[LigoConfig]\n")
ligoIni.write("LigoPath=" + DatabaseDirectory + "/" + LigoMaxSourceDirectory + "/\n")
ligoIni.write("LigoExportPath=" + DatabaseDirectory + "/" + LigoDatabaseExportDirectory + "/\n")
ligoIni.write("LigoOldZonePath=" + DatabaseDirectory + "/" + ZoneSourceDirectory + "/\n")
ligoIni.write("LigoOldZonePath=" + DatabaseDirectory + "/" + ZoneSourceDirectory[0] + "/\n")
ligoIni.close()
outDirTag = ExportBuildDirectory + "/" + LigoTagExportDirectory

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export pacs_prim
# \date 2010-08-31 16:50GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export pacs_prim
@ -44,43 +48,49 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# ...
# For each pacs_prim directory
printLog(log, ">>> Export pacs_prim 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + PacsPrimExportDirectory)
for dir in PacsPrimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, PacsPrimSourceDirectories, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + PacsPrimExportDirectory, ".pacs_prim")):
scriptSrc = "maxscript/pacs_prim_export.ms"
scriptDst = MaxUserDirectory + "/scripts/pacs_prim_export.ms"
logFile = ScriptDirectory + "/processes/pacs_prim/log.log"
outDirPacsPrim = ExportBuildDirectory + "/" + PacsPrimExportDirectory
pacs_primSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outDirPacsPrim, "", ".pacs_prim")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
# Export pacs_prim 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export pacs_prim 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + PacsPrimExportDirectory)
for dir in PacsPrimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + PacsPrimExportDirectory, ".pacs_prim")):
scriptSrc = "maxscript/pacs_prim_export.ms"
scriptDst = MaxUserDirectory + "/scripts/pacs_prim_export.ms"
outputLogfile = ScriptDirectory + "/processes/pacs_prim/log.log"
outputDirectory = ExportBuildDirectory + "/" + PacsPrimExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".pacs_prim")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "pacs_prim_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".pacs_prim")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .pacs_prim files!")
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("pacs_prim_source_directory", pacs_primSourceDir)
newline = newline.replace("output_directory", outDirPacsPrim)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "pacs_prim_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirPacsPrim, "", ".pacs_prim")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .pacs_prim files!")
os.remove(scriptDst)
printLog(log, ">>> List pacs_prim <<<")
outDirPacsPrim = ExportBuildDirectory + "/" + PacsPrimExportDirectory
@ -96,8 +106,9 @@ if WantLandscapeColPrimPacsList:
listFile.write(exported + "\n")
listFile.close()
printLog(log, "")
printLog(log, "")
log.close()

View file

@ -1,8 +1,14 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -55,107 +61,124 @@ fn nlerror message =
print message
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".pacs_prim")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
-- Select all PACS primitives
for i in geometry do
(
if ((classof i) == nel_pacs_cylinder) or ((classof i) == nel_pacs_box) then
selectmore i
)
-- Array of node
arrayNode = selection as array
-- Something to export ?
if (arrayNode.count != 0) then
(
-- Export the collision
if (NelExportPACSPrimitives arrayNode outputNelFile) == false then
(
nlerror("ERROR exporting PACS primitives in file " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
)
else
(
nlerror("WARNING no PACS primitives in file " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)
try
(
-- Get files in the "pacs_prim_source_directory" directory
files = getFiles "pacs_prim_source_directory/*.max"
gc ()
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc ()
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".pacs_prim")
try
(
-- Output file
output = "output_directory/" + (getFilenameFile files[i]) + ".pacs_prim"
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc ()
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if (loadMaxFile files[i] quiet:true) == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
-- Select none
max select none
-- Select all PACS primitives
for i in geometry do
(
if ((classof i) == nel_pacs_cylinder) or ((classof i) == nel_pacs_box) then
selectmore i
)
-- Array of node
arrayNode = selection as array
-- Something to export ?
if (arrayNode.count != 0) then
(
-- Export the collision
if (NelExportPACSPrimitives arrayNode output) == false then
(
nlerror ("ERROR exporting PACS primitives in file "+files[i])
)
else
(
nlerror ("OK PACS primitives in file "+files[i])
)
)
else
(
nlerror ("WARNING no PACS primitives in file "+files[i])
)
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror ("ERROR exporting collision: can't open the file "+files[i])
nlerror("ERROR exporting 'pacs_prim': can't open the file " + inputMaxFile)
)
)
else
(
nlerror ("SKIPPED "+files[i])
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting collision in files " + files[i])
nlerror("ERROR error exporting 'pacs_prim' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no collision file in folder pacs_prim_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting collision in folder pacs_prim_source_directory")
nlerror("ERROR fatal error exporting 'pacs_prim' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -45,10 +45,14 @@ printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in RBankCmbSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
mkPath(log, LeveldesignWorldDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + RBankCmbTagExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
# Setup build directories

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export rbank
# \date 2009-03-10-22-43-GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export rbank
@ -43,17 +47,56 @@ printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
printLog(log, "")
# ...
# Export rbank 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export rbank 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + RBankCmbExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + RBankCmbTagExportDirectory)
for dir in RBankCmbSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + RBankCmbTagExportDirectory, ".max.tag")):
scriptSrc = "maxscript/cmb_export.ms"
scriptDst = MaxUserDirectory + "/scripts/cmb_export.ms"
outputLogfile = ScriptDirectory + "/processes/rbank/log.log"
outputDirectory = ExportBuildDirectory + "/" + RBankCmbExportDirectory
tagDirectory = ExportBuildDirectory + "/" + RBankCmbTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "cmb_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)
# For each rbank directory
printLog(log, ">>> Export rbank 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, "")
log.close()

View file

@ -0,0 +1,211 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
NEL3D_APPDATA_COLLISION = 1423062613
NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
-- Must export this node ?
fn isToBeExported node =
(
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return true
)
return false
)
fn runNelMaxExport inputMaxFile =
(
outputNelDir = "%OutputDirectory%"
-- Tag this file ?
tagThisFile = true
-- Unhide category
unhidecategory()
-- Select all collision mesh
max select none
for m in geometry do
(
if (isToBeExported m) == true then
selectmore m
)
-- Export the collision
if (NelExportCollision ($selection as array) outputNelDir) == false then
(
nlerror("ERROR exporting collision " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK collision in folder " + outputNelDir)
)
return tagThisFile
)
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
try
(
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror("WARNING can't create tag file " + outputTagFile)
)
else
(
print "mukyu" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror("ERROR exporting 'cmb': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting 'cmb' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting 'cmb' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX() #noPrompt

View file

@ -121,13 +121,19 @@ if MaxAvailable:
while retriesLeft > 0:
printLog(log, "MAXSCRIPT " + scriptDst + "; " + maxFilePath)
subprocess.call([ ExecTimeout, str(MaxShapeExportTimeout), Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
lSrc = open(logFile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(logFile)
if os.path.exists(logFile):
try:
lSrc = open(logFile, "r")
for line in lSrc:
lineStrip = line.strip()
if (len(lineStrip) > 0):
printLog(log, lineStrip)
lSrc.close()
os.remove(logFile)
except Exception:
printLog(log, "ERROR Failed to read 3dsmax log")
else:
printLog(log, "WARNING No 3dsmax log")
if (os.path.exists(tagFilePath)):
printLog(log, "OK " + maxFilePath)
retriesLeft = 0

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export skel
# \date 2009-03-10-20-23-GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export skel
@ -44,43 +48,49 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# ...
# For each skel directory
printLog(log, ">>> Export skel 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, SkelSourceDirectories, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + SkelExportDirectory, ".skel")):
scriptSrc = "maxscript/skel_export.ms"
scriptDst = MaxUserDirectory + "/scripts/skel_export.ms"
logFile = ScriptDirectory + "/processes/skel/log.log"
outDirSkel = ExportBuildDirectory + "/" + SkelExportDirectory
skelSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outDirSkel, "", ".skel")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
# Export skel 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export skel 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + SkelExportDirectory, ".skel")):
scriptSrc = "maxscript/skel_export.ms"
scriptDst = MaxUserDirectory + "/scripts/skel_export.ms"
outputLogfile = ScriptDirectory + "/processes/skel/log.log"
outputDirectory = ExportBuildDirectory + "/" + SkelExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".skel")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "skel_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".skel")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .skel files!")
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("skel_source_directory", skelSourceDir)
newline = newline.replace("output_directory", outDirSkel)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "skel_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirSkel, "", ".skel")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .skel files!")
os.remove(scriptDst)
printLog(log, ">>> Export skel directly <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
@ -88,6 +98,8 @@ for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoSubdirIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + SkelExportDirectory, ".skel")
printLog(log, "")
log.close()

View file

@ -1,24 +1,18 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Unhide category
fn unhidecategory =
(
@ -54,109 +48,143 @@ fn unhidecategory =
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".skel")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
-- Select Bip01
select $Bip01
if ($ != undefined) then
(
-- Set figure mode on
if ((classof $) == Biped_Object) then
(
$.controller.figureMode = true
)
-- Export the skeleton template
if (NelExportSkeleton $ outputNelFile) == false then
(
nlerror("ERROR exporting skeleton " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("ERROR exporting skeleton: no Bip01 node in file " + inputMaxFile)
tagThisFile = false
)
return tagThisFile
)
try
(
-- Get files in the skel_source_directory
files = getFiles "skel_source_directory/*.max"
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".skel")
try
(
-- Output file
output = ("output_directory/"+(getFilenameFile files[i])+".skel")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc ()
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if (loadMaxFile files[i] quiet:true) == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
-- Select Bip01, not very smart
if $Bip01 != undefined then
(
-- Select Bip01
select $Bip01
if ($ != undefined) then
(
-- Set figure mode on
if ((classof $) == Biped_Object) then
(
$.controller.figureMode = true
)
-- Export the skeleton template
if (NelExportSkeleton $ output) == false then
(
nlerror ("ERROR exporting skeleton "+files[i])
)
else
(
nlerror ("OK "+output)
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: no Bip01 node in file "+files[i])
)
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton: can't open the file "+files[i])
nlerror("ERROR exporting 'skel': can't open the file " + inputMaxFile)
)
)
else
(
nlerror ("SKIPPED "+files[i])
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton in files " + files[i])
nlerror("ERROR error exporting 'skel' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no skeleton file in folder skel_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting skeleton in folder skel_source_directory")
nlerror("ERROR fatal error exporting 'skel' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export swt
# \date 2009-03-10-20-23-GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export swt
@ -38,49 +42,55 @@ from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export skeleton weigths")
printLog(log, "--- Export swt")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# ...
# For each swt directory
printLog(log, ">>> Export skeleton weigths 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
for dir in SwtSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, SwtSourceDirectories, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + SwtExportDirectory, ".swt")):
scriptSrc = "maxscript/swt_export.ms"
scriptDst = MaxUserDirectory + "/scripts/swt_export.ms"
logFile = ScriptDirectory + "/processes/swt/log.log"
outDirSwt = ExportBuildDirectory + "/" + SwtExportDirectory
swtSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outDirSwt, "", ".swt")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
# Export swt 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export swt 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
for dir in SwtSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + SwtExportDirectory, ".swt")):
scriptSrc = "maxscript/swt_export.ms"
scriptDst = MaxUserDirectory + "/scripts/swt_export.ms"
outputLogfile = ScriptDirectory + "/processes/swt/log.log"
outputDirectory = ExportBuildDirectory + "/" + SwtExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".swt")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "swt_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".swt")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .swt files!")
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("swt_source_directory", swtSourceDir)
newline = newline.replace("output_directory", outDirSwt)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "swt_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirSwt, "", ".swt")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .swt files!")
os.remove(scriptDst)
printLog(log, "")
log.close()

View file

@ -1,24 +1,18 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Unhide category
fn unhidecategory =
(
@ -54,86 +48,118 @@ fn unhidecategory =
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".swt")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select all the nodes
max select all
-- Export the skeleton template
if NelExportSkeletonWeight ($selection as array) outputNelFile == false then
(
nlerror("ERROR exporting skeleton weight " + inputMaxFile)
tagThisFile = false
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
)
return tagThisFile
)
try
(
-- Get files in the swt_source_directory
files = getFiles "swt_source_directory/*.max"
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".swt")
try
(
-- Output file
output = ("output_directory/"+(getFilenameFile files[i])+".swt")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc ()
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if (loadMaxFile files[i] quiet:true) == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
-- Select all the nodes
max select all
-- Export the skeleton template
if NelExportSkeletonWeight ($selection as array) output == false then
(
nlerror ("ERROR exporting skeleton weight "+files[i])
)
else
(
nlerror ("OK "+output)
)
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton weight: can't open the file "+files[i])
nlerror("ERROR exporting 'swt': can't open the file " + inputMaxFile)
)
)
else
(
nlerror ("SKIPPED "+files[i])
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton weight in files " + files[i])
nlerror("ERROR error exporting 'swt' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no skeleton weight file in folder swt_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton weight in folder swt_source_directory")
nlerror("ERROR fatal error exporting 'swt' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -2,7 +2,7 @@
#
# \file 0_setup.py
# \brief setup veget
# \date 2010-05-24 08:13GMT
# \date 2010-09-02-08-40-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup veget

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export veget
# \date 2010-05-24 08:13GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export veget
@ -43,49 +47,56 @@ printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
# ...
# Export veget 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export veget 3dsmax
printLog(log, ">>> Export veget 3dsmax <<<")
# Build paths
scriptSrc = "maxscript/veget_export.ms"
# scriptDst = MaxDirectory + "/scripts/veget_export.ms"
scriptDst = MaxUserDirectory + "/scripts/veget_export.ms"
logFile = ScriptDirectory + "/processes/veget/log.log"
outputDirVeget = ExportBuildDirectory + "/" + VegetExportDirectory
mkPath(log, outputDirVeget)
outputDirTag = ExportBuildDirectory + "/" + VegetTagExportDirectory
mkPath(log, outputDirTag)
# For each directoy
mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
mkPath(log, ExportBuildDirectory + "/" + VegetTagExportDirectory)
for dir in VegetSourceDirectories:
vegetSourceDir = DatabaseDirectory + "/" + dir
mkPath(log, vegetSourceDir)
if (needUpdateDirNoSubdirLogExtMultidir(log, DatabaseDirectory, VegetSourceDirectories, vegetSourceDir, ".max", outputDirTag, ".max.tag")):
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + VegetTagExportDirectory, ".max.tag")):
scriptSrc = "maxscript/veget_export.ms"
scriptDst = MaxUserDirectory + "/scripts/veget_export.ms"
outputLogfile = ScriptDirectory + "/processes/veget/log.log"
outputDirectory = ExportBuildDirectory + "/" + VegetExportDirectory
tagDirectory = ExportBuildDirectory + "/" + VegetTagExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, tagDirectory, "", ".max.tag")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("veget_source_directory", vegetSourceDir)
newline = newline.replace("output_directory_veget", outputDirVeget)
newline = newline.replace("output_directory_tag", outputDirTag)
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
newline = newline.replace("%TagDirectory%", tagDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ])
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, tagDirectory, "", ".max.tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)
printLog(log, "")
printLog(log, "")
log.close()

View file

@ -2,7 +2,7 @@
#
# \file 2_build.py
# \brief Build veget
# \date 2010-05-24 08:13GMT
# \date 2010-09-02-08-40-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build veget

View file

@ -2,7 +2,7 @@
#
# \file 3_install.py
# \brief Install veget
# \date 2010-05-24 08:13GMT
# \date 2010-09-02-08-40-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install veget
@ -43,12 +43,12 @@ printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install veget <<<")
exportPath = ExportBuildDirectory + "/" + VegetExportDirectory
mkPath(log, exportPath)
clientPath = ClientDataDirectory + "/" + VegetClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install veget <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + VegetExportDirectory, clientPath, ".veget")
copyFilesNoTreeIfNeeded(log, exportPath, clientPath)
printLog(log, "")
log.close()

View file

@ -1,17 +1,14 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
-- "0" = not vegetable
-- "1" = vegetable
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
@ -64,6 +61,19 @@ fn nlerror message =
print message
)
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
-- "0" = not vegetable
-- "1" = vegetable
-- Must export this node ?
fn isToBeExported node =
(
@ -86,127 +96,134 @@ fn isToBeExported node =
return false
)
fn runNelMaxExport inputMaxFile =
(
tagThisFile = true
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Output directory
outputNelFile = ("%OutputDirectory%/" + (node.name) + ".veget")
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
try
(
-- Export the veget
if (NelExportVegetable node outputNelFile false) == true then
(
nlerror("OK "+outputNelFile)
exported = exported+1
)
else
(
-- Error
nlerror("ERROR exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror("ERROR fata error exporting veget " + node.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
else
(
-- Error
nlerror("SKIPPED " + outputNelFile)
exported = exported + 1
)
)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror("WARNING no veget exported from the file " + inputMaxFile)
)
return tagThisFile
)
try
(
-- Get files in the veget_source_directory
files = getFiles "veget_source_directory/*.max"
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputTagFile = ("%TagDirectory%/" + (getFilenameFile inputMaxFile) + (getFilenameType inputMaxFile) + ".tag")
try
(
-- Delete lod files
lod_array = #()
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
-- Compare file date
if (NeLTestFileDate outputTagFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Output directory
output = ("output_directory_veget/"+(node.name)+".veget")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the veget
if (NelExportVegetable node output false) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting veget "+node.name+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fata error exporting veget "+node.name+" in file "+files[i])
tagThisFile = false
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror ("WARNING no veget exported from the file "+files[i])
)
tagThisFile = runNelMaxExport(inputMaxFile)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
tagFile = createFile outputTagFile
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
nlerror("WARNING can't create tag file " + outputTagFile)
)
else
(
print "toto" to: tagFile
print "mukyu" to: tagFile
close tagFile
)
)
@ -214,36 +231,35 @@ try
else
(
-- Error
nlerror ("ERROR exporting veget: can't open the file "+files[i])
nlerror("ERROR exporting 'veget': can't open the file " + inputMaxFile)
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
nlerror("SKIPPED BY TAG " + inputMaxFile)
)
)
catch
(
-- Error
nlerror ("ERROR error exporting veget in files " + files[i])
nlerror("ERROR error exporting 'veget' in files " + inputMaxFile)
)
)
)
else
(
nlerror ("WARNING no max file in folder veget_source_directory")
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting veget in folder veget_source_directory")
nlerror("ERROR fatal error exporting 'veget' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt
quitMAX() #noPrompt

View file

@ -45,7 +45,7 @@ printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory[0])
# Setup export directories
printLog(log, ">>> Setup export directories <<<")

View file

@ -1,8 +1,12 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file 1_export.py
# \brief Export zone
# \date 2009-03-10-22-23-GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export zone
@ -44,25 +48,59 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# ...
# For each zone directory
printLog(log, ">>> Export zone 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
printLog(log, "")
# Export zone 3dsmax
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
printLog(log, ">>> Export zone 3dsmax <<<")
mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
for dir in ZoneSourceDirectory:
mkPath(log, DatabaseDirectory + "/" + dir)
if (needUpdateDirByTagLog(log, DatabaseDirectory + "/" + dir, ".max", ExportBuildDirectory + "/" + ZoneExportDirectory, ".zone")):
scriptSrc = "maxscript/zone_export.ms"
scriptDst = MaxUserDirectory + "/scripts/zone_export.ms"
outputLogfile = ScriptDirectory + "/processes/zone/log.log"
outputDirectory = ExportBuildDirectory + "/" + ZoneExportDirectory
maxSourceDir = DatabaseDirectory + "/" + dir
tagList = findFiles(log, outputDirectory, "", ".zone")
tagLen = len(tagList)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
tagDiff = 1
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("%OutputLogfile%", outputLogfile)
newline = newline.replace("%MaxSourceDirectory%", maxSourceDir)
newline = newline.replace("%OutputDirectory%", outputDirectory)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "zone_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outputDirectory, "", ".zone")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .zone files!")
os.remove(scriptDst)
printLog(log, ">>> Export zone ligo <<<")
printLog(log, ">>> Try to copy ligo zone if any <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, "")
printLog(log, "")
log.close()

View file

@ -0,0 +1,223 @@
-- #################################################################
-- ## WARNING : this is a generated file, don't change it !
-- #################################################################
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "%OutputLogfile%"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Find id
Fn findID node =
(
local
-- Const
alphabet="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
NameTab = filterString node.name "_"
Z_ID = -1
alpha_letter1 = NameTab[2][1]
alpha_letter2 = NameTab[2][2]
alpha_letter1_value = findstring alphabet alpha_letter1
alpha_letter2_value = findstring alphabet alpha_letter2
-- Decompose theh name in an array array[1]=numeric string value array[2]=alpha string value
-- The index of the engine start at 0 but the script one at 1 so we sub 1 each time
alpha_sub_id = (((alpha_letter1_value as integer - 1) * 26 + (alpha_letter2_value as integer)))-1
num_sub_id = (NameTab[1] as integer)-1
-- Array of 256 per 256
---------------------------
-- 0 1 2 3 ... 255
-- 256 257 258 259 ... 511
-- 512 513 514 515 ... 767
-- ...
Z_ID = num_sub_id*256 + alpha_sub_id
return Z_ID
)
fn runNelMaxExport inputMaxFile =
(
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".zone")
tagThisFile = false
-- Unhide category
unhidecategory()
-- Select none
max select none
-- Found it ?
find = false
-- For each object in the priject
for i in geometry do
(
-- Look for a NeL patch mesh
if (classof i) == RklPatch then
(
-- Error catching
try
(
if (ExportRykolZone i outputNelFile (findID i)) == false then
(
nlerror("ERROR exporting zone " + i.name + " in file " + inputMaxFile)
)
else
(
nlerror("OK " + outputNelFile)
tagThisFile = true
find = true
exit
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting zone " + i.name + " in file " + inputMaxFile)
tagThisFile = false
)
)
)
-- Not found ?
if (find == false) then
(
-- Error
nlerror("WARNING no zone found in project " + inputMaxFile)
tagThisFile = true
)
return tagThisFile
)
try
(
-- Get files in the %MaxSourceDirectory% directory
files = getFiles "%MaxSourceDirectory%/*.max"
gc()
-- Sort files
sort files
gc()
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
inputMaxFile = files[i]
outputNelFile = ("%OutputDirectory%/" + (getFilenameFile inputMaxFile) + ".zone")
try
(
-- Compare file date
if (NeLTestFileDate outputNelFile inputMaxFile) == true then
(
-- Free memory and file handles
gc()
heapfree
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror("Scanning file " + inputMaxFile + " ...")
if (loadMaxFile inputMaxFile quiet:true) == true then
(
runNelMaxExport(inputMaxFile)
)
else
(
-- Error
nlerror("ERROR exporting 'zone': can't open the file " + inputMaxFile)
)
)
else
(
nlerror("SKIPPED " + inputMaxFile)
)
)
catch
(
-- Error
nlerror("ERROR error exporting 'zone' in files " + inputMaxFile)
)
)
)
else
(
nlerror("WARNING no *.max file in folder %MaxSourceDirectory%")
)
)
catch
(
-- Error
nlerror("ERROR fatal error exporting 'zone' in folder %MaxSourceDirectory%")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX() #noPrompt

View file

@ -55,6 +55,7 @@ mkPath(log, ExportBuildDirectory + "/" + ZoneLightWaterShapesLightedExportDirect
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ZoneDependBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ZoneLightBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory)

View file

@ -60,14 +60,14 @@ else:
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + ZoneLightBuildDirectory
mkPath(log, destDir)
dependDir = ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory
dependDir = ExportBuildDirectory + "/" + ZoneDependBuildDirectory
mkPath(log, dependDir)
files = findFiles(log, srcDir, "", ".zonew")
for file in files:
srcFile = srcDir + "/" + file
destFile = destDir + "/" + file[0:-len(".zonew")] + ".zonel"
if (needUpdateLogRemoveDest(log, srcFile, destFile)):
dependFile = destDir + "/" + file[0:-len(".zonew")] + ".depend"
dependFile = dependDir + "/" + file[0:-len(".zonew")] + ".depend"
subprocess.call([ ExecTimeout, str(ZoneLightBuildTimeout), ZoneLighter, srcFile, destFile, ActiveProjectDirectory + "/generated/properties.cfg", dependFile ])
printLog(log, "")
@ -84,7 +84,7 @@ else:
mkPath(log, igsrcDir)
destDir = ExportBuildDirectory + "/" + ZoneLightIgLandBuildDirectory
mkPath(log, destDir)
dependDir = ExportBuildDirectory + "/" + ZoneLightDependBuildDirectory
dependDir = ExportBuildDirectory + "/" + ZoneDependBuildDirectory
mkPath(log, dependDir)
files = findFiles(log, srcDir, "", ".zonel")
for file in files:
@ -93,7 +93,7 @@ else:
if (os.path.isfile(igsrcFile)):
if (needUpdateLogRemoveDest(log, igsrcFile, destFile)):
srcFile = srcDir + "/" + file
dependFile = destDir + "/" + file[0:-len(".zonel")] + ".depend"
dependFile = dependDir + "/" + file[0:-len(".zonel")] + ".depend"
subprocess.call([ ExecTimeout, str(ZoneIgLightBuildTimeout), ZoneIgLighter, srcFile, destFile, ActiveProjectDirectory + "/generated/properties.cfg", dependFile ])
printLog(log, "")

View file

@ -36,6 +36,7 @@ ContinentPath = "continents/" + ContinentName
CommonName = ContinentName
CommonPath = ContinentPath
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
ContinentLeveldesignWorldDirectory = ContinentName
@ -57,7 +58,10 @@ LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = "landscape/zones/" + EcosystemName
ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
# RBank directories
RBankCmbSourceDirectories = [ ]
# Ig directories
IgLandSourceDirectories = [ ]
@ -99,6 +103,10 @@ LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
ZoneExportDirectory = ContinentPath + "/zone"
WaterMapSourceDirectories = [ ]
# RBank directories
RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
# Smallbank directories
SmallbankExportDirectory = EcosystemPath + "/smallbank"

View file

@ -32,18 +32,23 @@ ProcessToComplete = [ ]
ProcessToComplete += [ "properties" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "ligo" ] # not fully implemented, works for this process (not yet), but does not export max files
ProcessToComplete += [ "zone" ] # works, need to check completeness
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "zone" ]
ProcessToComplete += [ "ig" ] # fully implemented
ProcessToComplete += [ "zone_light" ] # works, need to check completeness
ProcessToComplete += [ "rbank" ] # works, need to check completeness
ProcessToComplete += [ "rbank" ]
ProcessToComplete += [ "ig_light" ] # fully implemented
ProcessToComplete += [ "ps" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "jungle"
EcosystemPath = "ecosystems/" + EcosystemName
ContinentName = "newbieland"
ContinentPath = "continents/" + ContinentName
CommonName = ContinentName
CommonPath = ContinentPath
# *** LANDSCAPE NAME ***

View file

@ -0,0 +1,245 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration for 'desert' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "desert"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "fyros"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1.5-marecage_profond" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-citees" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fond_canyon" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.2-boisbandeclair" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.5-desert2boisbande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-falaise_bois_bande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-falaise_normales" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6.5-desertalternatif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-desert" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-routes" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-foretbrule" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1.5-marecage_profond" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-citees" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fond_canyon" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.2-boisbandeclair" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.5-desert2boisbande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-falaise_bois_bande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-falaise_normales" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6.5-desertalternatif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-desert" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-routes" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-foretbrule" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1.5-marecage_profond" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-citees" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fond_canyon" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.2-boisbandeclair" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.5-desert2boisbande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-falaise_bois_bande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-falaise_normales" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6.5-desertalternatif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-desert" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-routes" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-foretbrule" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1.5-marecage_profond" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-citees" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fond_canyon" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.2-boisbandeclair" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.5-desert2boisbande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-falaise_bois_bande" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-falaise_normales" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6.5-desertalternatif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-desert" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-routes" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-foretbrule" ]
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Do not use, needs to be removed and fixed in processes
DisplaceSourceDirectories = [ ]
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
# Bank directory
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Vegetable set directories
VegetSetSourceDirectories = [ ]
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Veget directories
VegetSourceDirectories = [ ]
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
# Ig other directories
IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
LigoTagExportDirectory = CommonPath + "/ligo_tag"
# Zone directories
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapBuildDirectory = CommonPath + "/map"
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
IgOtherBuildDirectory = "_invalid"
# Rbank directories
RbankOutputBuildDirectory = "_invalid"
RbankMeshBuildDirectory = "_invalid"
# Ligo directories
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Map directory
MapClientDirectory = CommonName + "_maps"
BitmapClientDirectory = MapClientDirectory
# Shape directory
ShapeClientDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapClientDirectory = CommonName + "_lightmaps"
# Tile directory
TilesClientDirectory = CommonName + "_tiles"
# Displace directory
DisplaceClientDirectory = CommonName + "_displaces"
# Bank directory
BankClientDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetClientDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetClientDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimClientDirectory = CommonName + "_pacs_prim"

View file

@ -0,0 +1,128 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration for 'desert' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "desert"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
ShapeExportOptExportLighting = "true"
# Cast shadow in lightmap ?
ShapeExportOptShadow = "true"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = 1
# Lightmap lumel size
ShapeExportOptLumelSize = "0.25"
# Oversampling value. Can be 1, 2, 4 or 8
ShapeExportOptOversampling = 1
# Does the lightmap must be generated in 8 bits format ?
ShapeExportOpt8BitsLightmap = "true"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size
TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
MultipleTilesPostfix += [ "_sp" ]
MultipleTilesPostfix += [ "_su" ]
MultipleTilesPostfix += [ "_au" ]
MultipleTilesPostfix += [ "_wi" ]
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***
# Output names
RbankRbankName = "_invalid"
# *** LIGO OPTIONS ***
LigoExportLand = ""
LigoExportOnePass = 0
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0
# *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False
ClodConfigFile = ""
# *** PACS_PRIM OPTIONS ***
WantLandscapeColPrimPacsList = True

View file

@ -1,13 +1,17 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date 2010-05-24 06:34GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration.
# Directories configuration for 'jungle' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
@ -27,22 +31,28 @@
#
# *** ECOSYSTEM NAME ***
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "jungle"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "jungle"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ "stuff/" + EcosystemName + "/decors/vegetations" ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ "stuff/" + EcosystemName + "/decors/_textures/Vegetations" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
@ -50,7 +60,9 @@ MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-junglemousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-junglefeuilles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-jungleherbesseche" ]
@ -60,11 +72,10 @@ TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-sciurejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-terrejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/9-falaisejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/Transitions" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-junglemousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-junglefeuilles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-jungleherbesseche" ]
@ -74,11 +85,10 @@ TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-sciurejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-terrejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/9-falaisejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/Transitions" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-junglemousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-junglefeuilles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-jungleherbesseche" ]
@ -88,11 +98,10 @@ TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-sciurejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-terrejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/9-falaisejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/Transitions" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-junglemousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-junglefeuilles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-jungleherbesseche" ]
@ -102,9 +111,6 @@ TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-sciurejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-terrejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/9-falaisejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/10-crevassejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/11-paroisjungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/12-vasejungle" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/Transitions" ]
# Tiles root directory
@ -133,7 +139,7 @@ LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = "landscape/zones/" + EcosystemName
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
@ -143,7 +149,7 @@ IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ "stuff/" + EcosystemName + "/decors/vegetations" ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
@ -156,20 +162,20 @@ ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_opt
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = "ecosystems/" + EcosystemName + "/smallbank"
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = "ecosystems/" + EcosystemName + "/tiles"
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = "ecosystems/" + EcosystemName + "/diplace"
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = "ecosystems/" + EcosystemName + "/veget"
VegetTagExportDirectory = "ecosystems/" + EcosystemName + "/veget_tag"
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = "ecosystems/" + EcosystemName + "/veget_set"
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
@ -177,13 +183,13 @@ LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
LigoTagExportDirectory = CommonPath + "/ligo_tag"
# Zone directories
ZoneExportDirectory = "ecosystems/" + EcosystemName + "/zone"
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = "ecosystems/" + EcosystemName + "/pacs_prim"
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
@ -199,7 +205,7 @@ ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = "ecosystems/" + EcosystemName + "/farbank"
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
@ -214,44 +220,30 @@ RbankMeshBuildDirectory = "_invalid"
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Client directories
ClientSetupDirectories = [ ]
ClientSetupDirectories += [ "jungle_shapes" ]
ClientSetupDirectories += [ "jungle_maps" ]
ClientSetupDirectories += [ "jungle_tiles" ]
ClientSetupDirectories += [ "jungle_displaces" ]
ClientSetupDirectories += [ "jungle_bank" ]
ClientSetupDirectories += [ "jungle_vegetables" ]
ClientSetupDirectories += [ "jungle_vegetable_sets" ]
ClientSetupDirectories += [ "jungle_pacs_prim" ]
ClientSetupDirectories += [ "jungle_lightmaps" ]
# Map directory
MapClientDirectory = "jungle_maps"
# Map directory
MapClientDirectory = CommonName + "_maps"
BitmapClientDirectory = MapClientDirectory
# Shape directory
ShapeClientDirectory = "jungle_shapes"
ShapeClientDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapClientDirectory = "jungle_lightmaps"
LightmapClientDirectory = CommonName + "_lightmaps"
# Tile directory
TilesClientDirectory = "jungle_tiles"
TilesClientDirectory = CommonName + "_tiles"
# Displace directory
DisplaceClientDirectory = "jungle_displaces"
DisplaceClientDirectory = CommonName + "_displaces"
# Bank directory
BankClientDirectory = "jungle_bank"
BankClientDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetClientDirectory = "jungle_vegetable_sets"
VegetSetClientDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetClientDirectory = "jungle_vegetables"
VegetClientDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimClientDirectory = "jungle_pacs_prim"
PacsPrimClientDirectory = CommonName + "_pacs_prim"

View file

@ -1,11 +1,15 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date 2010-05-24 06:30GMT
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration.
# Process configuration for 'jungle' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
@ -28,17 +32,26 @@
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ] # not fully implemented, but works for this process
ProcessToComplete += [ "map" ] # not fully implemented, but works for this process
ProcessToComplete += [ "smallbank" ] # OK
ProcessToComplete += [ "farbank" ] # OK
ProcessToComplete += [ "tiles" ] # OK
ProcessToComplete += [ "displace" ] # OK
ProcessToComplete += [ "veget" ] # OK
ProcessToComplete += [ "vegetset" ] # OK
ProcessToComplete += [ "ligo" ] # not fully implemented, works for this process, but does not export max files
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "jungle"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
@ -52,7 +65,7 @@ ShapeExportOptExportLighting = "true"
ShapeExportOptShadow = "true"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = 0
ShapeExportOptLightingLimit = 1
# Lightmap lumel size
ShapeExportOptLumelSize = "0.25"
@ -64,7 +77,7 @@ ShapeExportOptOversampling = 1
ShapeExportOpt8BitsLightmap = "false"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "false"
ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size
TextureMulSizeValue = "1.5"
@ -75,10 +88,10 @@ ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_sp" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_su" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_au" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_jungle_wi" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
@ -90,7 +103,7 @@ MultipleTilesPostfix += [ "_wi" ]
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = "jungle"
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***

View file

@ -0,0 +1,257 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration for 'lacustre' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "lacustre"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "tryker"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1a-sable-marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-plages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-ilesa" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles-marines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fondmarin2plage" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-parois-marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-fond_marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-bassesiles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-mousseter" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-racines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-mousse_marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/constructible" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1a-sable-marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-plages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-ilesa" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles-marines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fondmarin2plage" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-parois-marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-fond_marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-bassesiles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-mousseter" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-racines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-mousse_marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/constructible" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1a-sable-marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-plages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-ilesa" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles-marines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fondmarin2plage" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-parois-marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-fond_marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-bassesiles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-mousseter" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-racines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-mousse_marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/constructible" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1a-sable-marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-plages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-ilesa" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles-marines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fondmarin2plage" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-marecages" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-parois-marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-fond_marin" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-bassesiles" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-mousseter" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-racines" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-mousse_marine" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/constructible" ]
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Do not use, needs to be removed and fixed in processes
DisplaceSourceDirectories = [ ]
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
# Bank directory
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Vegetable set directories
VegetSetSourceDirectories = [ ]
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Veget directories
VegetSourceDirectories = [ ]
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
# Ig other directories
IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
LigoTagExportDirectory = CommonPath + "/ligo_tag"
# Zone directories
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapBuildDirectory = CommonPath + "/map"
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
IgOtherBuildDirectory = "_invalid"
# Rbank directories
RbankOutputBuildDirectory = "_invalid"
RbankMeshBuildDirectory = "_invalid"
# Ligo directories
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Map directory
MapClientDirectory = CommonName + "_maps"
BitmapClientDirectory = MapClientDirectory
# Shape directory
ShapeClientDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapClientDirectory = CommonName + "_lightmaps"
# Tile directory
TilesClientDirectory = CommonName + "_tiles"
# Displace directory
DisplaceClientDirectory = CommonName + "_displaces"
# Bank directory
BankClientDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetClientDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetClientDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimClientDirectory = CommonName + "_pacs_prim"

View file

@ -0,0 +1,128 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration for 'lacustre' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "lacustre"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
ShapeExportOptExportLighting = "true"
# Cast shadow in lightmap ?
ShapeExportOptShadow = "true"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = 0
# Lightmap lumel size
ShapeExportOptLumelSize = "0.25"
# Oversampling value. Can be 1, 2, 4 or 8
ShapeExportOptOversampling = 8
# Does the lightmap must be generated in 8 bits format ?
ShapeExportOpt8BitsLightmap = "false"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size
TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
MultipleTilesPostfix += [ "_sp" ]
MultipleTilesPostfix += [ "_su" ]
MultipleTilesPostfix += [ "_au" ]
MultipleTilesPostfix += [ "_wi" ]
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***
# Output names
RbankRbankName = "_invalid"
# *** LIGO OPTIONS ***
LigoExportLand = ""
LigoExportOnePass = 0
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0
# *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False
ClodConfigFile = ""
# *** PACS_PRIM OPTIONS ***
WantLandscapeColPrimPacsList = True

View file

@ -0,0 +1,242 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file directories.py
# \brief Directories configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration for 'primes_racines' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "primes_racines"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
DatabaseRootName = "primes_racines"
DatabaseRootPath = "stuff/" + DatabaseRootName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
# Maps directories
MapSourceDirectories = [ ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/batiments" ]
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
MapUncompressedSourceDirectories = [ ]
# Tiles directories
TilesSourceDirectories = [ ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-creux" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-dome-moussu" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-kitiniere" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-licken" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-spongieus" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-parois" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-sol-mousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-souche" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-stalagmite" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-terre" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/aditif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-creux" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-dome-moussu" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-kitiniere" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-licken" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-spongieus" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-parois" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-sol-mousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-souche" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-stalagmite" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-terre" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/aditif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-creux" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-dome-moussu" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-kitiniere" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-licken" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-spongieus" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-parois" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-sol-mousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-souche" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-stalagmite" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-terre" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/aditif" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-creux" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-dome-moussu" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-kitiniere" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-licken" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-spongieus" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-parois" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-sol-mousse" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-souche" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-stalagmite" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-terre" ]
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/aditif" ]
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Do not use, needs to be removed and fixed in processes
DisplaceSourceDirectories = [ ]
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
# Bank directory
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Vegetable set directories
VegetSetSourceDirectories = [ ]
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Veget directories
VegetSourceDirectories = [ ]
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
# Ig landscape directories
IgLandSourceDirectory = "_invalid"
# Ig other directories
IgOtherSourceDirectory = "_invalid"
# PACS primitives directories
PacsPrimSourceDirectories = [ ]
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Smallbank directories
SmallbankExportDirectory = CommonPath + "/smallbank"
# Tiles directories
TilesExportDirectory = CommonPath + "/tiles"
# Tiles directories
DisplaceExportDirectory = CommonPath + "/diplace"
# Veget directories
VegetExportDirectory = CommonPath + "/veget"
VegetTagExportDirectory = CommonPath + "/veget_tag"
# Veget Set directories
VegetSetExportDirectory = CommonPath + "/veget_set"
# Ligo directories
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
LigoTagExportDirectory = CommonPath + "/ligo_tag"
# Zone directories
ZoneExportDirectory = CommonPath + "/zone"
# PACS primitives directories
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Map directories
MapBuildDirectory = CommonPath + "/map"
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Farbank directories
FarbankBuildDirectory = CommonPath + "/farbank"
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
IgLandBuildDirectory = "_invalid"
IgOtherBuildDirectory = "_invalid"
# Rbank directories
RbankOutputBuildDirectory = "_invalid"
RbankMeshBuildDirectory = "_invalid"
# Ligo directories
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Map directory
MapClientDirectory = CommonName + "_maps"
BitmapClientDirectory = MapClientDirectory
# Shape directory
ShapeClientDirectory = CommonName + "_shapes"
# Lightmap directory
LightmapClientDirectory = CommonName + "_lightmaps"
# Tile directory
TilesClientDirectory = CommonName + "_tiles"
# Displace directory
DisplaceClientDirectory = CommonName + "_displaces"
# Bank directory
BankClientDirectory = CommonName + "_bank"
# Vegetable set directory
VegetSetClientDirectory = CommonName + "_vegetable_sets"
# Vegetable shape directory
VegetClientDirectory = CommonName + "_vegetables"
# PACS primitives directories
PacsPrimClientDirectory = CommonName + "_pacs_prim"

View file

@ -0,0 +1,128 @@
#!/usr/bin/python
#
# #################################################################
# ## WARNING : this is a generated file, don't change it !
# #################################################################
#
# \file config.py
# \brief Process configuration
# \date 2010-09-03-10-06-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Process configuration for 'primes_racines' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS CONFIGURATION ***
# *** PROCESS CONFIG ***
ProcessToComplete = [ ]
ProcessToComplete += [ "shape" ]
ProcessToComplete += [ "map" ]
ProcessToComplete += [ "smallbank" ]
ProcessToComplete += [ "farbank" ]
ProcessToComplete += [ "tiles" ]
ProcessToComplete += [ "displace" ]
ProcessToComplete += [ "veget" ]
ProcessToComplete += [ "vegetset" ]
ProcessToComplete += [ "ligo" ]
ProcessToComplete += [ "pacs_prim" ]
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "primes_racines"
EcosystemPath = "ecosystems/" + EcosystemName
CommonName = EcosystemName
CommonPath = EcosystemPath
# *** MAP EXPORT OPTIONS ***
PanoplyFileList = [ ]
HlsBankFileName = ""
# *** SHAPE EXPORT OPTIONS ***
# Compute lightmaps ?
ShapeExportOptExportLighting = "true"
# Cast shadow in lightmap ?
ShapeExportOptShadow = "true"
# Lighting limits. 0 : normal, 1 : soft shadows
ShapeExportOptLightingLimit = 1
# Lightmap lumel size
ShapeExportOptLumelSize = "0.25"
# Oversampling value. Can be 1, 2, 4 or 8
ShapeExportOptOversampling = 1
# Does the lightmap must be generated in 8 bits format ?
ShapeExportOpt8BitsLightmap = "false"
# Does the lightmaps export must generate logs ?
ShapeExportOptLightmapLog = "true"
# Coarse mesh texture mul size
TextureMulSizeValue = "1.5"
DoBuildShadowSkin = 0
ClodConfigFile = ""
# *** COARSE MESH TEXTURE NAME ***
CoarseMeshTextureNames = [ ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
MultipleTilesPostfix = [ ]
MultipleTilesPostfix += [ "_sp" ]
MultipleTilesPostfix += [ "_su" ]
MultipleTilesPostfix += [ "_au" ]
MultipleTilesPostfix += [ "_wi" ]
# *** BANK EXPORT OPTIONS ***
# Name of the tilebank to use
BankTileBankName = EcosystemName
# *** RBANK EXPORT OPTIONS ***
# Output names
RbankRbankName = "_invalid"
# *** LIGO OPTIONS ***
LigoExportLand = ""
LigoExportOnePass = 0
# *** MAPS OPTIONS ***
ReduceBitmapFactor = 0
# *** SHAPE BUILD OPTIONS *
DoBuildShadowSkin = False
ClodConfigFile = ""
# *** PACS_PRIM OPTIONS ***
WantLandscapeColPrimPacsList = True

View file

@ -35,7 +35,10 @@ ProjectsToProcess += [ "common/sfx" ]
ProjectsToProcess += [ "common/fauna" ]
# Ecosystem projects
ProjectsToProcess += [ "ecosystems/desert" ]
ProjectsToProcess += [ "ecosystems/jungle" ]
ProjectsToProcess += [ "ecosystems/primes_racines" ]
ProjectsToProcess += [ "ecosystems/lacustre" ]
# Continent projects
ProjectsToProcess += [ "continents/newbieland" ]
@ -49,9 +52,7 @@ ProjectsToProcess += [ "common/sky" ] # Depends on jungle/newbieland due to ig_l
#ProjectsToProcess += [ "common/characters" ] # TODO
#ProjectsToProcess += [ "common/characters_maps_hr" ] # TODO
#ProjectsToProcess += [ "common/characters_maps_lr" ] # TODO
#ProjectsToProcess += [ "ecosystems/desert" ] # TODO
#ProjectsToProcess += [ "ecosystems/lacustre" ] # TODO
#ProjectsToProcess += [ "ecosystems/primes_racines" ] # TODO
#ProjectsToProcess += [ "continents/indoors" ] # TODO
# end of file