From 98606fb5b5ba1df316550714bfadd556692e1e81 Mon Sep 17 00:00:00 2001
From: kervala
Date: Fri, 8 Feb 2013 13:17:44 +0100
Subject: [PATCH] Changed: Typo fixes (thanks to Vagrant!)
---
code/nel/include/nel/3d/anim_detail_trav.h | 2 +-
code/nel/include/nel/3d/camera.h | 2 +-
code/nel/include/nel/3d/clip_trav.h | 2 +-
code/nel/include/nel/3d/landscape_def.h | 6 ++---
code/nel/include/nel/3d/landscape_model.h | 2 +-
code/nel/include/nel/3d/load_balancing_trav.h | 2 +-
code/nel/include/nel/3d/mesh_base_instance.h | 2 +-
code/nel/include/nel/3d/mesh_instance.h | 2 +-
code/nel/include/nel/3d/mesh_mrm_instance.h | 2 +-
.../nel/3d/mesh_mrm_skinned_instance.h | 2 +-
.../include/nel/3d/mesh_multi_lod_instance.h | 2 +-
.../include/nel/3d/meshvp_per_pixel_light.h | 2 +-
code/nel/include/nel/3d/patch.h | 2 +-
code/nel/include/nel/3d/point_light_model.h | 2 +-
.../include/nel/3d/ps_attrib_maker_template.h | 2 +-
.../include/nel/3d/quad_grid_clip_manager.h | 2 +-
code/nel/include/nel/3d/render_trav.h | 2 +-
code/nel/include/nel/3d/root_model.h | 2 +-
code/nel/include/nel/3d/seg_remanence.h | 2 +-
code/nel/include/nel/3d/skeleton_model.h | 2 +-
code/nel/include/nel/3d/transform.h | 4 ++--
code/nel/include/nel/3d/transform_shape.h | 2 +-
.../nel/3d/vegetable_blend_layer_model.h | 2 +-
.../include/nel/misc/stl_block_allocator.h | 2 +-
code/nel/include/nel/misc/xml_pack.h | 2 +-
code/nel/nel-config.in | 2 +-
code/nel/samples/pacs/readme.txt | 2 +-
.../src/3d/driver/direct3d/driver_direct3d.h | 4 ++--
code/nel/src/3d/tessellation.cpp | 2 +-
code/nel/src/3d/vertex_program_parse.cpp | 6 ++---
code/nel/src/3d/zone_lighter.cpp | 2 +-
code/nel/src/logic/logic_state_machine.cpp | 2 +-
.../src/misc/config_file/cf_gramatical.ypp | 2 +-
code/nel/src/net/message.cpp | 2 +-
code/nel/src/sound/context_sound.cpp | 2 +-
.../tools/3d/build_gamedata/cfg/panoply.cfg | 2 +-
.../src/plugins/bnp_manager/bnp_file.cpp | 24 +++++++++----------
.../particle_system/located_bindable_form.ui | 2 +-
.../translation_manager/ftp_selection.ui | 2 +-
.../src/translations/object_viewer_qt_de.ts | 2 +-
.../src/translations/object_viewer_qt_en.ts | 2 +-
.../src/translations/object_viewer_qt_fr.ts | 2 +-
.../src/translations/object_viewer_qt_ru.ts | 2 +-
code/nel/tools/3d/panoply_maker/panoply.cfg | 2 +-
.../3d/plugin_max/max_material_support.txt | 4 ++--
.../plugin_max/nel_export/nel_export_view.cpp | 2 +-
.../3d/plugin_max/nel_mesh_lib/calc_lm.cpp | 2 +-
.../nel_mesh_lib/export_skinning.cpp | 2 +-
.../nel_patch_lib/nel_patch_mesh.cpp | 2 +-
.../scripts/nel_assets_png_batched.ms | 2 +-
.../scripts/nel_batched_mergesave.ms | 2 +-
.../plugin_max/scripts/nel_batched_script.ms | 2 +-
code/nel/tools/3d/zone_dump/zone_dump.cpp | 2 +-
.../misc/make_sheet_id/make_sheet_id.cpp | 8 +++----
.../admin_executor_service.cpp | 2 +-
code/nelns/login_system/database/nel.sql | 4 ++--
.../data/gamedev/interfaces_v3/interface.txt | 2 +-
.../data/gamedev/interfaces_v3/inventory.xml | 4 ++--
code/ryzom/client/src/client_cfg.h | 2 +-
.../client/src/client_sheets/item_sheet.h | 2 +-
.../src/interface_v3/bot_chat_page_trade.h | 2 +-
.../interface_v3/interface_expr_user_fct.cpp | 4 ++--
.../src/interface_v3/inventory_manager.cpp | 4 ++--
.../src/interface_v3/inventory_manager.h | 2 +-
.../client/src/interface_v3/view_text.cpp | 2 +-
.../client/src/interfaces_manager/osd.cpp | 2 +-
.../ryzom/client/src/interfaces_manager/osd.h | 2 +-
.../source/scintilla/LexBaan.cxx | 2 +-
.../source/scintilla/LexCPP.cxx | 2 +-
code/ryzom/client/src/player_cl.cpp | 2 +-
code/ryzom/client/src/player_r2_cl.cpp | 2 +-
.../ryzom/client/src/r2/dmc/action_historic.h | 2 +-
code/ryzom/client/src/scene_parser.cpp | 2 +-
code/ryzom/common/data_common/msg.xml | 4 ++--
.../class_doc/user_model.html | 2 +-
code/ryzom/common/src/game_share/item_infos.h | 8 +++----
.../common/src/game_share/msg_client_server.h | 6 ++---
.../game_share/ring_session_manager_itf.xml | 2 +-
.../server/entities_game_service_default.cfg | 2 +-
.../sheet_pack_cfg/entities_game_service.cfg | 2 +-
.../server/src/admin_modules/aes_module.cpp | 2 +-
code/ryzom/server/src/ai_service/commands.cpp | 8 +++----
.../doc/source/primitive_parsing.dox | 2 +-
.../server/src/ai_service/script_compiler.cpp | 2 +-
.../server/src/ai_service/script_parser.yacc | 18 +++++++-------
.../src/ai_service/script_parser_yacc.cpp | 18 +++++++-------
.../egs_sheets/egs_static_brick.cpp | 2 +-
.../entity_manager/entity_base.cpp | 4 ++--
.../guild_manager/fame_manager.cpp | 2 +-
.../special_power_enchant_weapon.cpp | 4 ++--
.../player_manager/character.cpp | 2 +-
.../character_inventory_manipulation.cpp | 6 ++---
.../src/input_output_service/chat_manager.cpp | 2 +-
.../src/monitor_service/service_main.cpp | 4 ++--
.../server/src/shard_unifier_service/nel.sql | 2 +-
.../ring_session_manager.cpp | 2 +-
.../testing_tool_service.h | 2 +-
.../georges_dll/georges_edit_doc.h | 4 ++--
.../icon_search/icon_search_default.cfg | 2 +-
.../world_editor/land_export_lib/export.cpp | 2 +-
.../world_editor/builder_zone_region.h | 2 +-
.../world_editor/world_editor/main_frm.h | 2 +-
.../world_editor/plugin_interface.h | 2 +-
.../world_editor_plugin/plugin.cpp | 2 +-
.../plugin.cpp | 2 +-
code/ryzom/tools/scripts/linux/build | 4 ++--
.../server/admin/jpgraph/jpgraph_gantt.php | 2 +-
.../server/admin/jpgraph/jpgraph_pie.php | 2 +-
.../server/sql/ryzom_admin_default_data.sql | 2 +-
code/ryzom/tools/server/sql/ryzom_tables.sql | 4 ++--
.../ryzom/tools/server/www/login/r2_login.php | 2 +-
.../webtt/cake/libs/view/helpers/cache.php | 2 +-
code/snowballs2/server/position/src/main.cpp | 4 ++--
code/tool/build/build | 4 ++--
code/web/api/common/auth.php | 4 ++--
115 files changed, 176 insertions(+), 176 deletions(-)
diff --git a/code/nel/include/nel/3d/anim_detail_trav.h b/code/nel/include/nel/3d/anim_detail_trav.h
index 471ccd52b..7b51afe84 100644
--- a/code/nel/include/nel/3d/anim_detail_trav.h
+++ b/code/nel/include/nel/3d/anim_detail_trav.h
@@ -71,7 +71,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList();
- // For ClipTrav only. NB: list is cleared at begining of traverse(). NB: only CTransform are supported
+ // For ClipTrav only. NB: list is cleared at begininng of traverse(). NB: only CTransform are supported
void addVisibleModel(CTransform *model)
{
_VisibleList[_CurrentNumVisibleModels]= model;
diff --git a/code/nel/include/nel/3d/camera.h b/code/nel/include/nel/3d/camera.h
index 431998f8a..3185dfe7b 100644
--- a/code/nel/include/nel/3d/camera.h
+++ b/code/nel/include/nel/3d/camera.h
@@ -68,7 +68,7 @@ public:
class CCamera : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
diff --git a/code/nel/include/nel/3d/clip_trav.h b/code/nel/include/nel/3d/clip_trav.h
index e892ee02e..10dd9dccb 100644
--- a/code/nel/include/nel/3d/clip_trav.h
+++ b/code/nel/include/nel/3d/clip_trav.h
@@ -93,7 +93,7 @@ public:
/// \name Visible List mgt. Those visible models are updated each traverse().
//@{
- // NB: list is cleared at begining of traverse().
+ // NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model)
{
model->_IndexInVisibleList= _CurrentNumVisibleModels;
diff --git a/code/nel/include/nel/3d/landscape_def.h b/code/nel/include/nel/3d/landscape_def.h
index ce90c5b4a..c189a428f 100644
--- a/code/nel/include/nel/3d/landscape_def.h
+++ b/code/nel/include/nel/3d/landscape_def.h
@@ -81,14 +81,14 @@ class IDriver;
class CLandscapeGlobals
{
public:
- // LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the begining at refine()/render().
+ // LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the beginning at refine()/render().
// The current date of LandScape for refine only.
static sint CurrentDate;
// The current date of LandScape for render only.
static sint CurrentRenderDate;
// The center view for refinement.
static CVector RefineCenter;
- // What is the treshold for tessellation.
+ // What is the threshold for tessellation.
static float RefineThreshold;
// Guess.
static float OORefineThreshold;
@@ -143,7 +143,7 @@ public:
static CLandscapeVBAllocator *CurrentTileVBAllocator;
- // PATCH GLOBAL INTERFACE. patch must setup them at the begining at refine()/render().
+ // PATCH GLOBAL INTERFACE. patch must setup them at the beginning at refine()/render().
// NO!!! REMIND: can't have any patch global, since a propagated split()/updateErrorMetric()
// can arise. must use Patch pointer.
diff --git a/code/nel/include/nel/3d/landscape_model.h b/code/nel/include/nel/3d/landscape_model.h
index f9ca071bd..981e3e972 100644
--- a/code/nel/include/nel/3d/landscape_model.h
+++ b/code/nel/include/nel/3d/landscape_model.h
@@ -42,7 +42,7 @@ const NLMISC::CClassId LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829
class CLandscapeModel : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/load_balancing_trav.h b/code/nel/include/nel/3d/load_balancing_trav.h
index 37bd69ddd..43d5c95d8 100644
--- a/code/nel/include/nel/3d/load_balancing_trav.h
+++ b/code/nel/include/nel/3d/load_balancing_trav.h
@@ -165,7 +165,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList();
- // For ClipTrav only. NB: list is cleared at begining of traverse().
+ // For ClipTrav only. NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model)
{
_VisibleList[_CurrentNumVisibleModels]= model;
diff --git a/code/nel/include/nel/3d/mesh_base_instance.h b/code/nel/include/nel/3d/mesh_base_instance.h
index 4a4091e3c..b045fa414 100644
--- a/code/nel/include/nel/3d/mesh_base_instance.h
+++ b/code/nel/include/nel/3d/mesh_base_instance.h
@@ -53,7 +53,7 @@ const NLMISC::CClassId MeshBaseInstanceId=NLMISC::CClassId(0xef44331, 0x739f6bc
class CMeshBaseInstance : public CTransformShape
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/mesh_instance.h b/code/nel/include/nel/3d/mesh_instance.h
index c4018913f..17eb7a97a 100644
--- a/code/nel/include/nel/3d/mesh_instance.h
+++ b/code/nel/include/nel/3d/mesh_instance.h
@@ -49,7 +49,7 @@ const NLMISC::CClassId MeshInstanceId=NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9);
class CMeshInstance : public CMeshBaseInstance
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/mesh_mrm_instance.h b/code/nel/include/nel/3d/mesh_mrm_instance.h
index 03fed2d86..4df6b92f0 100644
--- a/code/nel/include/nel/3d/mesh_mrm_instance.h
+++ b/code/nel/include/nel/3d/mesh_mrm_instance.h
@@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMInstanceId=NLMISC::CClassId(0xec608f3, 0x1111c33)
class CMeshMRMInstance : public CMeshBaseInstance
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
protected:
diff --git a/code/nel/include/nel/3d/mesh_mrm_skinned_instance.h b/code/nel/include/nel/3d/mesh_mrm_skinned_instance.h
index 610744a52..71fac9476 100644
--- a/code/nel/include/nel/3d/mesh_mrm_skinned_instance.h
+++ b/code/nel/include/nel/3d/mesh_mrm_skinned_instance.h
@@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMSkinnedInstanceId=NLMISC::CClassId(0x6cfd2619, 0x
class CMeshMRMSkinnedInstance : public CMeshBaseInstance
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
protected:
diff --git a/code/nel/include/nel/3d/mesh_multi_lod_instance.h b/code/nel/include/nel/3d/mesh_multi_lod_instance.h
index 2b249678c..549979438 100644
--- a/code/nel/include/nel/3d/mesh_multi_lod_instance.h
+++ b/code/nel/include/nel/3d/mesh_multi_lod_instance.h
@@ -61,7 +61,7 @@ public:
Lod0Blend = 0x1,
};
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
/// Last Matrix date for Lods
diff --git a/code/nel/include/nel/3d/meshvp_per_pixel_light.h b/code/nel/include/nel/3d/meshvp_per_pixel_light.h
index bc211a4b6..d7be0f3f9 100644
--- a/code/nel/include/nel/3d/meshvp_per_pixel_light.h
+++ b/code/nel/include/nel/3d/meshvp_per_pixel_light.h
@@ -29,7 +29,7 @@ namespace NL3D {
/**
- * This vertex program is used to perform perpixel lighting with meshs. Its ouputs are :
+ * This vertex program is used to perform perpixel lighting with meshs. Its outputs are :
*
* Coord Tex 0 : duplicate the tex Coord 0 set from the v.b.
* Coord Tex 1 : The light vector in tangent space.
diff --git a/code/nel/include/nel/3d/patch.h b/code/nel/include/nel/3d/patch.h
index 4b35660d0..c1363953a 100644
--- a/code/nel/include/nel/3d/patch.h
+++ b/code/nel/include/nel/3d/patch.h
@@ -808,7 +808,7 @@ private:
CTessFarVertex BaseFarVertices[4];
- // Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render().
+ // Local info for CTessFace tiles. CPatch must setup them at the beginning at refine()/render().
// For Far Texture coordinates.
float Far0UScale, Far0VScale, Far0UBias, Far0VBias;
float Far1UScale, Far1VScale, Far1UBias, Far1VBias;
diff --git a/code/nel/include/nel/3d/point_light_model.h b/code/nel/include/nel/3d/point_light_model.h
index a9da70661..2ca3e46d3 100644
--- a/code/nel/include/nel/3d/point_light_model.h
+++ b/code/nel/include/nel/3d/point_light_model.h
@@ -55,7 +55,7 @@ const NLMISC::CClassId PointLightModelId=NLMISC::CClassId(0x7e842eba, 0x140b6c6
class CPointLightModel : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
diff --git a/code/nel/include/nel/3d/ps_attrib_maker_template.h b/code/nel/include/nel/3d/ps_attrib_maker_template.h
index 8d7b68ba2..92953b86f 100644
--- a/code/nel/include/nel/3d/ps_attrib_maker_template.h
+++ b/code/nel/include/nel/3d/ps_attrib_maker_template.h
@@ -29,7 +29,7 @@ namespace NL3D {
/*
* In this file, we define several template that helps to create attributes maker such as gradient (of float, int, vector etc)
* attributes maker are used in the particle system to generate values, such as size, color etc. see ps_attrib_maker.h
- * for more informations
+ * for more information
*/
diff --git a/code/nel/include/nel/3d/quad_grid_clip_manager.h b/code/nel/include/nel/3d/quad_grid_clip_manager.h
index 7e32c07b3..54d427a8b 100644
--- a/code/nel/include/nel/3d/quad_grid_clip_manager.h
+++ b/code/nel/include/nel/3d/quad_grid_clip_manager.h
@@ -55,7 +55,7 @@ const NLMISC::CClassId QuadGridClipManagerId=NLMISC::CClassId(0x1ffb079a, 0x6c5
class CQuadGridClipManager : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/render_trav.h b/code/nel/include/nel/3d/render_trav.h
index 271165427..6e8d04b32 100644
--- a/code/nel/include/nel/3d/render_trav.h
+++ b/code/nel/include/nel/3d/render_trav.h
@@ -227,7 +227,7 @@ public:
enum {MaxVPLight= 4};
/** reset the lighting setup in the driver (all lights are disabled).
- * called at begining of traverse(). Must be called by any model (before and after rendering)
+ * called at beginning of traverse(). Must be called by any model (before and after rendering)
* that wish to use CDriver::setLight() instead of the standard behavior with changeLightSetup()
*/
void resetLightSetup();
diff --git a/code/nel/include/nel/3d/root_model.h b/code/nel/include/nel/3d/root_model.h
index 3faa5b675..d54ad7c20 100644
--- a/code/nel/include/nel/3d/root_model.h
+++ b/code/nel/include/nel/3d/root_model.h
@@ -39,7 +39,7 @@ const NLMISC::CClassId RootModelId=NLMISC::CClassId(0x25f0505d, 0x75c69f9);
class CRootModel : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
diff --git a/code/nel/include/nel/3d/seg_remanence.h b/code/nel/include/nel/3d/seg_remanence.h
index dddfa3a61..2e3202a89 100644
--- a/code/nel/include/nel/3d/seg_remanence.h
+++ b/code/nel/include/nel/3d/seg_remanence.h
@@ -54,7 +54,7 @@ public:
CSegRemanence(CSegRemanence &other);
CSegRemanence &operator = (CSegRemanence &other);
//@}
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
/// to instanciate that model from a scene
static CTransform *creator() { return new CSegRemanence; }
diff --git a/code/nel/include/nel/3d/skeleton_model.h b/code/nel/include/nel/3d/skeleton_model.h
index 196cc680c..ed4f8aadc 100644
--- a/code/nel/include/nel/3d/skeleton_model.h
+++ b/code/nel/include/nel/3d/skeleton_model.h
@@ -79,7 +79,7 @@ public:
/// max number of bones supported in skeleton
enum { MaxNumBones = 256 };
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/transform.h b/code/nel/include/nel/3d/transform.h
index cf8d3031f..00e023331 100644
--- a/code/nel/include/nel/3d/transform.h
+++ b/code/nel/include/nel/3d/transform.h
@@ -90,7 +90,7 @@ const NLMISC::CClassId TransformId=NLMISC::CClassId(0x174750cb, 0xf952024);
class CTransform : public ITransformable
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
/// get the scene which has created us
@@ -113,7 +113,7 @@ public:
/**
* Extra init for a model. this method is called by the framework at the very end of CScene::createModel()
* Warning! if the model is a CTransformShape, then when initModel() is called, Shape and other related member/setup
- * of IShape::createInstance() are not yet done (because createModel() is called at the begining in createInstance()).
+ * of IShape::createInstance() are not yet done (because createModel() is called at the beginning in createInstance()).
*
* Because initModel() is called at the very end, deriver could implement anything like creating other models,
* but not deleting this model...
diff --git a/code/nel/include/nel/3d/transform_shape.h b/code/nel/include/nel/3d/transform_shape.h
index 28c5602c3..7bffe971a 100644
--- a/code/nel/include/nel/3d/transform_shape.h
+++ b/code/nel/include/nel/3d/transform_shape.h
@@ -55,7 +55,7 @@ const NLMISC::CClassId TransformShapeId=NLMISC::CClassId(0x1e6115e6, 0x63502517
class CTransformShape : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/3d/vegetable_blend_layer_model.h b/code/nel/include/nel/3d/vegetable_blend_layer_model.h
index ea37a0e4d..1f8840de9 100644
--- a/code/nel/include/nel/3d/vegetable_blend_layer_model.h
+++ b/code/nel/include/nel/3d/vegetable_blend_layer_model.h
@@ -48,7 +48,7 @@ const NLMISC::CClassId VegetableBlendLayerModelId=NLMISC::CClassId(0x77375163,
class CVegetableBlendLayerModel : public CTransform
{
public:
- /// Call at the begining of the program, to register the model
+ /// Call at the beginning of the program, to register the model
static void registerBasic();
public:
diff --git a/code/nel/include/nel/misc/stl_block_allocator.h b/code/nel/include/nel/misc/stl_block_allocator.h
index 56afd24e4..5e38b573c 100644
--- a/code/nel/include/nel/misc/stl_block_allocator.h
+++ b/code/nel/include/nel/misc/stl_block_allocator.h
@@ -44,7 +44,7 @@ namespace NLMISC {
* will assert when allocations will occur).
*
* To construct a container which use this allocator, do like this:
- * list> myList( ptrOnBlockMemory );
+ * list > myList( ptrOnBlockMemory );
*
* But see CSTLBlockList for easier list instanciation, because using it, you'll do like this:
* CSTLBlockList myList(ptrOnBlockMemory);
diff --git a/code/nel/include/nel/misc/xml_pack.h b/code/nel/include/nel/misc/xml_pack.h
index 555f3bb09..5dc2f5b2f 100644
--- a/code/nel/include/nel/misc/xml_pack.h
+++ b/code/nel/include/nel/misc/xml_pack.h
@@ -69,7 +69,7 @@ namespace NLMISC
* return true and advance the it iterator if match is found.
*/
bool matchString(std::string::iterator &it, std::string::iterator end, const char *text);
- /// Advance up to the begining of the next line, incrementing the in/out param lineCount
+ /// Advance up to the beginning of the next line, incrementing the in/out param lineCount
void skipLine(std::string::iterator &it, std::string::iterator end, uint32 &lineCount);
///@}
diff --git a/code/nel/nel-config.in b/code/nel/nel-config.in
index 063900903..39e6afe9c 100644
--- a/code/nel/nel-config.in
+++ b/code/nel/nel-config.in
@@ -5,7 +5,7 @@
# nel-config
#
# Script printing NeL's install library/include paths and some other
-# informations like NeL's version
+# information like NeL's version
#
prefix=@prefix@
diff --git a/code/nel/samples/pacs/readme.txt b/code/nel/samples/pacs/readme.txt
index 9f3c0424e..e78327b3a 100644
--- a/code/nel/samples/pacs/readme.txt
+++ b/code/nel/samples/pacs/readme.txt
@@ -12,7 +12,7 @@ This sample show:
- Managing several dynamic world image
- Moving PACS primitives
- Managing collisions
-- Get triggered informations by collisions (flashes)
+- Get triggered information by collisions (flashes)
----------------
diff --git a/code/nel/src/3d/driver/direct3d/driver_direct3d.h b/code/nel/src/3d/driver/direct3d/driver_direct3d.h
index 351cf10d0..cff7cb804 100644
--- a/code/nel/src/3d/driver/direct3d/driver_direct3d.h
+++ b/code/nel/src/3d/driver/direct3d/driver_direct3d.h
@@ -640,7 +640,7 @@ public:
void *lock (uint size, uint stride, uint &offset);
void unlock ();
- // Runtime reset (called at the begining of the frame rendering), blocking lock here.
+ // Runtime reset (called at the beginning of the frame rendering), blocking lock here.
void reset ();
};
@@ -670,7 +670,7 @@ public:
void *lock (uint size, uint &offset);
void unlock ();
- // Runtime reset (called at the begining of the frame rendering), blocking lock here.
+ // Runtime reset (called at the beginning of the frame rendering), blocking lock here.
void reset ();
};
diff --git a/code/nel/src/3d/tessellation.cpp b/code/nel/src/3d/tessellation.cpp
index 8f6dd5134..8940358c3 100644
--- a/code/nel/src/3d/tessellation.cpp
+++ b/code/nel/src/3d/tessellation.cpp
@@ -202,7 +202,7 @@ CTessFace::~CTessFace()
// ***************************************************************************
float CTessFace::computeNearLimit()
{
- // General formula for Level, function of Size, treshold etc...:
+ // General formula for Level, function of Size, threshold etc...:
// WantedLevel= log2(BaseSize / sqrdist / RefineThreshold);
// <=> WantedLevel= log2( CurSize*2^Level / sqrdist / RefineThreshold).
// <=> WantedLevel= log2( ProjectedSize* 2^Level / RefineThreshold).
diff --git a/code/nel/src/3d/vertex_program_parse.cpp b/code/nel/src/3d/vertex_program_parse.cpp
index 25ed6e9f4..9b535d551 100644
--- a/code/nel/src/3d/vertex_program_parse.cpp
+++ b/code/nel/src/3d/vertex_program_parse.cpp
@@ -146,7 +146,7 @@ bool CVPParser::parseOperand(CVPOperand &operand, bool outputOperand, std::strin
break;
case 'A': result = parseAddressRegister(operand, errorOutput); break;
case '-':
- errorOutput = "Negation not allowed on ouput register.";
+ errorOutput = "Negation not allowed on output register.";
return false;
default:
errorOutput = "Output, Address, or Temporary register expected as an output operand.";
@@ -365,7 +365,7 @@ bool CVPParser::parseOutputRegister(CVPOperand &operand, std::string &errorOutpu
operand.Type = CVPOperand::OutputRegister;
if (*_CurrChar != '[')
{
- errorOutput = "'[' expected when parsing an ouput register.";
+ errorOutput = "'[' expected when parsing an output register.";
return false;
}
++_CurrChar;
@@ -565,7 +565,7 @@ bool CVPParser::parseAddressRegister(CVPOperand &operand, std::string &errorOutp
bool CVPParser::parseOp2(CVPInstruction &instr,std::string &errorOutput)
{
skipSpacesAndComments();
- // parse ouput
+ // parse output
if (!parseOperand(instr.Dest, true, errorOutput)) return false;
// Can't write in input or consant register
if (instr.Dest.Type == CVPOperand::Constant || instr.Dest.Type == CVPOperand::InputRegister)
diff --git a/code/nel/src/3d/zone_lighter.cpp b/code/nel/src/3d/zone_lighter.cpp
index 8ed47c673..112df54e0 100644
--- a/code/nel/src/3d/zone_lighter.cpp
+++ b/code/nel/src/3d/zone_lighter.cpp
@@ -2781,7 +2781,7 @@ void CZoneLighter::computeTileFlagsOnly (CLandscape &landscape, CZone& output, u
// can't copy tile flags
if(!ok)
- throw Exception("The input zonew, and ouput zonel are too different: not same patchs!!");
+ throw Exception("The input zonew, and output zonel are too different: not same patchs!!");
/// copy the tiles flags from the zone to light to the output zone
copyTileFlags(output, zonew);
diff --git a/code/nel/src/logic/logic_state_machine.cpp b/code/nel/src/logic/logic_state_machine.cpp
index 1694936d3..0edc7bd14 100644
--- a/code/nel/src/logic/logic_state_machine.cpp
+++ b/code/nel/src/logic/logic_state_machine.cpp
@@ -426,7 +426,7 @@ void CLogicStateMachine::setVerbose( string varName, bool b )
filter = 1;
}
else
- // xxx* => we look for a string with xxx at the begining
+ // xxx* => we look for a string with xxx at the beginning
if( varName[varName.size()-1]=='*' )
{
motif = varName.substr(0,varName.size()-1);
diff --git a/code/nel/src/misc/config_file/cf_gramatical.ypp b/code/nel/src/misc/config_file/cf_gramatical.ypp
index 4b6a2707e..199f3df9a 100644
--- a/code/nel/src/misc/config_file/cf_gramatical.ypp
+++ b/code/nel/src/misc/config_file/cf_gramatical.ypp
@@ -225,7 +225,7 @@ inst: VARIABLE ADD_ASSIGN expression SEMICOLON
}
else
{
- // this var has been created in a parent Cfg, append at the begining of the array
+ // this var has been created in a parent Cfg, append at the beginning of the array
Var.add ((*((vector*)(YYPARSE_PARAM)))[i]);
if (Var != (*((vector*)(YYPARSE_PARAM)))[i] && Var.Callback != NULL)
(Var.Callback)(Var);
diff --git a/code/nel/src/net/message.cpp b/code/nel/src/net/message.cpp
index 0f9c40562..5110bed45 100644
--- a/code/nel/src/net/message.cpp
+++ b/code/nel/src/net/message.cpp
@@ -79,7 +79,7 @@ CMessage::CMessage (NLMISC::CMemStream &memstr) :
else
invert(); // calls readType()
if ( ! reading )
- invert(); // set ouput mode back if necessary
+ invert(); // set output mode back if necessary
seek( pos, begin ); // sets the same position as the one in the memstream
}
diff --git a/code/nel/src/sound/context_sound.cpp b/code/nel/src/sound/context_sound.cpp
index 71ffb9b20..d1403c7c9 100644
--- a/code/nel/src/sound/context_sound.cpp
+++ b/code/nel/src/sound/context_sound.cpp
@@ -276,7 +276,7 @@ void CContextSound::init()
if (i == _BaseName.size())
{
// The base name is ok, check that the next char is a digit (avoid conflit if some
- // sound have a longeur base name with same begining)
+ // sound have a longeur base name with same beginning)
if (soundName[i] >= '0' && soundName[i] <= '9')
_ContextSounds->addSound(CAudioMixerUser::instance()->getSoundId(*first), _BaseName);
}
diff --git a/code/nel/tools/3d/build_gamedata/cfg/panoply.cfg b/code/nel/tools/3d/build_gamedata/cfg/panoply.cfg
index ab0fccfa4..c3b96c39e 100644
--- a/code/nel/tools/3d/build_gamedata/cfg/panoply.cfg
+++ b/code/nel/tools/3d/build_gamedata/cfg/panoply.cfg
@@ -6,7 +6,7 @@
// additionnal paths to search for masks textures
//additionnal_paths = { "panoply" };
-// the ouput path for result textures
+// the output path for result textures
output_path = "tga";
// A character that is used to generate output names when a mask is not defined for a texture.
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/bnp_manager/bnp_file.cpp b/code/nel/tools/3d/object_viewer_qt/src/plugins/bnp_manager/bnp_file.cpp
index 3d755ba47..8cae1164b 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/plugins/bnp_manager/bnp_file.cpp
+++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/bnp_manager/bnp_file.cpp
@@ -116,13 +116,13 @@ bool BNPFileHandle::readHeader(const std::string &filePath)
uint32 nFileSize = bnp.getFileSize();
bnp.seek(nFileSize-sizeof(uint32), IStream::begin);
- uint32 nOffsetFromBegining;
+ uint32 nOffsetFromBeginning;
- bnp.serial(nOffsetFromBegining);
+ bnp.serial(nOffsetFromBeginning);
- if ( !bnp.seek (nOffsetFromBegining, IStream::begin) )
+ if ( !bnp.seek (nOffsetFromBeginning, IStream::begin) )
{
- nlwarning("Could not read offset from begining");
+ nlwarning("Could not read offset from beginning");
bnp.close();
return false;
}
@@ -206,7 +206,7 @@ void BNPFileHandle::fileNames(std::vector &fileNames)
// ***************************************************************************
void BNPFileHandle::addFiles( const vector &filePathes)
{
- uint32 OffsetFromBegining = 0;
+ uint32 OffsetFromBeginning = 0;
// create packed files and add them to the private vector
vector::const_iterator it_vec = filePathes.begin();
@@ -233,13 +233,13 @@ void BNPFileHandle::addFiles( const vector &filePathes)
{
append(m_openedBNPFile + ".tmp", *it_packed);
// Set now the new offset for the new header
- it_packed->m_pos = OffsetFromBegining;
- OffsetFromBegining += it_packed->m_size;
+ it_packed->m_pos = OffsetFromBeginning;
+ OffsetFromBeginning += it_packed->m_size;
it_packed++;
}
- writeHeader(m_openedBNPFile + ".tmp", OffsetFromBegining);
+ writeHeader(m_openedBNPFile + ".tmp", OffsetFromBeginning);
// Delete any previous existing file
if (CFile::fileExists( m_openedBNPFile ))
@@ -252,7 +252,7 @@ void BNPFileHandle::deleteFiles( const vector& fileNames)
{
vector::const_iterator it_vec;
TPackedFilesList::iterator it_packed;
- uint32 OffsetFromBegining = 0;
+ uint32 OffsetFromBeginning = 0;
string tmpFile = m_openedBNPFile + ".tmp";
// create a new temporary bnp file with extension *.tmp
@@ -270,14 +270,14 @@ void BNPFileHandle::deleteFiles( const vector& fileNames)
{
append(tmpFile, *it_packed);
// Set now the new offset for the new header
- it_packed->m_pos = OffsetFromBegining;
- OffsetFromBegining += it_packed->m_size;
+ it_packed->m_pos = OffsetFromBeginning;
+ OffsetFromBeginning += it_packed->m_size;
it_packed++;
}
}
- writeHeader(tmpFile, OffsetFromBegining);
+ writeHeader(tmpFile, OffsetFromBeginning);
CFile::deleteFile( m_openedBNPFile );
string src = m_openedBNPFile + ".tmp";
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/located_bindable_form.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/located_bindable_form.ui
index 491d68f16..857f9c241 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/located_bindable_form.ui
+++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/object_viewer/particle_system/located_bindable_form.ui
@@ -395,7 +395,7 @@
- Fake motion blur treshold:
+ Fake motion blur threshold:
diff --git a/code/nel/tools/3d/object_viewer_qt/src/plugins/translation_manager/ftp_selection.ui b/code/nel/tools/3d/object_viewer_qt/src/plugins/translation_manager/ftp_selection.ui
index 7b3041c04..026b6dcfd 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/plugins/translation_manager/ftp_selection.ui
+++ b/code/nel/tools/3d/object_viewer_qt/src/plugins/translation_manager/ftp_selection.ui
@@ -17,7 +17,7 @@
- FTP Server informations
+ FTP Server information
diff --git a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_de.ts b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_de.ts
index a2c2cb40e..696013950 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_de.ts
+++ b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_de.ts
@@ -855,7 +855,7 @@
-
+
diff --git a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_en.ts b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_en.ts
index ac130014d..4e1e28ab8 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_en.ts
+++ b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_en.ts
@@ -855,7 +855,7 @@
-
+
diff --git a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_fr.ts b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_fr.ts
index f5c0c68af..3d2b9f8bd 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_fr.ts
+++ b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_fr.ts
@@ -855,7 +855,7 @@
-
+
diff --git a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_ru.ts b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_ru.ts
index e67722c12..f86ccaa90 100644
--- a/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_ru.ts
+++ b/code/nel/tools/3d/object_viewer_qt/src/translations/object_viewer_qt_ru.ts
@@ -855,7 +855,7 @@
-
+
diff --git a/code/nel/tools/3d/panoply_maker/panoply.cfg b/code/nel/tools/3d/panoply_maker/panoply.cfg
index 2cbb8fe1e..9e1300d4b 100644
--- a/code/nel/tools/3d/panoply_maker/panoply.cfg
+++ b/code/nel/tools/3d/panoply_maker/panoply.cfg
@@ -19,7 +19,7 @@ additionnal_paths = { "panoply", "data" };
// The input path for textures
input_path = "panoply";
-// the ouput path for result textures
+// the output path for result textures
output_path = "png";
// output files format used
diff --git a/code/nel/tools/3d/plugin_max/max_material_support.txt b/code/nel/tools/3d/plugin_max/max_material_support.txt
index b0c107a9e..24500db00 100644
--- a/code/nel/tools/3d/plugin_max/max_material_support.txt
+++ b/code/nel/tools/3d/plugin_max/max_material_support.txt
@@ -6,7 +6,7 @@
SUMMARY
--> Export those informations from stdmat
+-> Export those information from stdmat
-> How to use lightmaps
-> How to use "color vertex"
-> How to use "alpha vertex"
@@ -15,7 +15,7 @@ SUMMARY
-------------------------------------------------
--> Export those informations from stdmat
+-> Export those information from stdmat
* Ambiant color
* Diffuse color
diff --git a/code/nel/tools/3d/plugin_max/nel_export/nel_export_view.cpp b/code/nel/tools/3d/plugin_max/nel_export/nel_export_view.cpp
index 81efc7d4c..f4d5fdaf2 100644
--- a/code/nel/tools/3d/plugin_max/nel_export/nel_export_view.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_export/nel_export_view.cpp
@@ -714,7 +714,7 @@ void CNelExport::viewMesh (TimeValue time)
// Delete the pointer
IObjectViewer::releaseInterface (view);
- // Collisions informations are no more used.
+ // Collisions information are no more used.
delete slInfo.RetrieverBank;
delete slInfo.GlobalRetriever;
}
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
index 0f08dd163..27ba7b796 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/calc_lm.cpp
@@ -298,7 +298,7 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
}
#endif // (MAX_RELEASE < 4000)
- // Get Soft Shadow informations
+ // Get Soft Shadow information
string sTmp = CExportNel::getScriptAppData (node, NEL3D_APPDATA_SOFTSHADOW_RADIUS, toString(NEL3D_APPDATA_SOFTSHADOW_RADIUS_DEFAULT));
this->rSoftShadowRadius = (float)atof(sTmp.c_str());
sTmp = CExportNel::getScriptAppData (node, NEL3D_APPDATA_SOFTSHADOW_CONELENGTH, toString(NEL3D_APPDATA_SOFTSHADOW_CONELENGTH_DEFAULT));
diff --git a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
index 61213df85..41741f86d 100644
--- a/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_mesh_lib/export_skinning.cpp
@@ -1470,7 +1470,7 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
}
- // **** Build the ouput vertices
+ // **** Build the output vertices
std::vector vertOut;
vertOut.reserve(tempVertex.size());
diff --git a/code/nel/tools/3d/plugin_max/nel_patch_lib/nel_patch_mesh.cpp b/code/nel/tools/3d/plugin_max/nel_patch_lib/nel_patch_mesh.cpp
index 560b03d25..a0697ac79 100644
--- a/code/nel/tools/3d/plugin_max/nel_patch_lib/nel_patch_mesh.cpp
+++ b/code/nel/tools/3d/plugin_max/nel_patch_lib/nel_patch_mesh.cpp
@@ -178,7 +178,7 @@ RPatchMesh::RPatchMesh (PatchMesh *pmesh)
SetNumVerts (pmesh->getNumVerts());
}
- // Getback the binding informations
+ // Getback the binding information
for (int v=0; vhooks.Count(); v++)
{
int hookPoint=pmesh->hooks[v].hookPoint;
diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms
index 56f83f3be..7a4783027 100644
--- a/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms
+++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms
@@ -320,7 +320,7 @@ rollout assets_png_rollout "Properties"
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
- -- Include it in your script into the rollout at the begining.
+ -- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms b/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms
index 5555a93f2..cbf17a097 100644
--- a/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms
+++ b/code/nel/tools/3d/plugin_max/scripts/nel_batched_mergesave.ms
@@ -1,7 +1,7 @@
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
--- Include it in your script into the rollout at the begining.
+-- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_batched_script.ms b/code/nel/tools/3d/plugin_max/scripts/nel_batched_script.ms
index 9dff737c6..628aa916b 100644
--- a/code/nel/tools/3d/plugin_max/scripts/nel_batched_script.ms
+++ b/code/nel/tools/3d/plugin_max/scripts/nel_batched_script.ms
@@ -1,7 +1,7 @@
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
--- Include it in your script into the rollout at the begining.
+-- Include it in your script into the rollout at the beginning.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
diff --git a/code/nel/tools/3d/zone_dump/zone_dump.cpp b/code/nel/tools/3d/zone_dump/zone_dump.cpp
index 817104f34..de6872463 100644
--- a/code/nel/tools/3d/zone_dump/zone_dump.cpp
+++ b/code/nel/tools/3d/zone_dump/zone_dump.cpp
@@ -188,7 +188,7 @@ int main(int argc, char* argv[])
// Get the current pos
sint32 curPos=output.getPos ();
- // File at the begining
+ // File at the beginning
output.seek (0, NLMISC::IStream::begin);
// Write the triangle count
diff --git a/code/nel/tools/misc/make_sheet_id/make_sheet_id.cpp b/code/nel/tools/misc/make_sheet_id/make_sheet_id.cpp
index b5dda0c06..53d515fdd 100644
--- a/code/nel/tools/misc/make_sheet_id/make_sheet_id.cpp
+++ b/code/nel/tools/misc/make_sheet_id/make_sheet_id.cpp
@@ -529,10 +529,10 @@ int main( int argc, char ** argv )
// output path
sint lastSeparator = CFile::getLastSeparator(outputFileName);
- string ouputPath;
+ string outputPath;
if( lastSeparator != -1 )
{
- ouputPath = outputFileName.substr(0,lastSeparator+1);
+ outputPath = outputFileName.substr(0,lastSeparator+1);
}
// erase the unwanted extensions from map (modify the map, save it, and quit)
@@ -568,7 +568,7 @@ int main( int argc, char ** argv )
if( dumpExtensions )
{
FILE * extListOutput;
- string extListFileName = ouputPath + "sheet_ext.txt";
+ string extListFileName = outputPath + "sheet_ext.txt";
if( !(extListOutput = fopen(extListFileName.c_str(),"w")) )
{
nlwarning("Can't open output file %s",extListFileName.c_str());
@@ -608,7 +608,7 @@ int main( int argc, char ** argv )
// display the map
//display();
- string sheetListFileName = ouputPath + "sheets.txt";
+ string sheetListFileName = outputPath + "sheets.txt";
COFile output;
if( !output.open(sheetListFileName,false,true) )
{
diff --git a/code/nelns/admin_executor_service/admin_executor_service.cpp b/code/nelns/admin_executor_service/admin_executor_service.cpp
index 5563806ea..f3c5476fd 100644
--- a/code/nelns/admin_executor_service/admin_executor_service.cpp
+++ b/code/nelns/admin_executor_service/admin_executor_service.cpp
@@ -1170,7 +1170,7 @@ static void getRegisteredServicesFromCfgFile()
static void cbAESInfo(CMessage &msgin, const std::string &serviceName, TServiceId sid)
{
- nlinfo("Updating all informations for AES and hosted service");
+ nlinfo("Updating all information for AES and hosted service");
//
// setup the list of all registered services
diff --git a/code/nelns/login_system/database/nel.sql b/code/nelns/login_system/database/nel.sql
index e90f1109b..66c887dcb 100644
--- a/code/nelns/login_system/database/nel.sql
+++ b/code/nelns/login_system/database/nel.sql
@@ -40,7 +40,7 @@ CREATE TABLE `shard` (
`Version` varchar(64) collate latin1_general_ci NOT NULL default '',
`DynPatchURL` varchar(255) collate latin1_general_ci NOT NULL default '',
PRIMARY KEY (`ShardId`)
-) ENGINE=MyISAM AUTO_INCREMENT=301 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci COMMENT='contains all shards informations for login system';
+) ENGINE=MyISAM AUTO_INCREMENT=301 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci COMMENT='contains all shards information for login system';
@@ -58,5 +58,5 @@ CREATE TABLE `user` (
`ExtendedPrivilege` varchar(45) collate latin1_general_ci NOT NULL default '',
`Cookie` varchar(255) collate latin1_general_ci NOT NULL default '',
PRIMARY KEY (`UId`)
-) ENGINE=MyISAM AUTO_INCREMENT=3 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci COMMENT='contains all users informations for login system';
+) ENGINE=MyISAM AUTO_INCREMENT=3 DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci COMMENT='contains all users information for login system';
diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/interface.txt b/code/ryzom/client/data/gamedev/interfaces_v3/interface.txt
index 96e1ebf59..cbe37b268 100644
--- a/code/ryzom/client/data/gamedev/interfaces_v3/interface.txt
+++ b/code/ryzom/client/data/gamedev/interfaces_v3/interface.txt
@@ -1276,7 +1276,7 @@ Sur les nodes qui contiennent des fils on peut setuper la valeur de d
h6_font_size="16" // Headline 6 font size
paragraph_begin_space="12" // Space between paragraphs
multi_line_space_factor="0.25" // Space between 2 lines of a paragraph. Factor of the font size
- td_begin_space="0" // Space at the begining of a table cell
+ td_begin_space="0" // Space at the beginning of a table cell
li_begin_space="4" // H space when ""
ul_begin_space="12" // H space when "
"
li_indent="-10" // W space when "
"
diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/inventory.xml b/code/ryzom/client/data/gamedev/interfaces_v3/inventory.xml
index 300f47ef0..83a8dc089 100644
--- a/code/ryzom/client/data/gamedev/interfaces_v3/inventory.xml
+++ b/code/ryzom/client/data/gamedev/interfaces_v3/inventory.xml
@@ -254,7 +254,7 @@
oncandrop="inv_can_drop" ondrop="inv_drop"
item_slot="LEFT_HAND" value="%hand_l" other_hand_slot="handr" auto_grayed="false" />
-
+
@@ -1114,7 +1114,7 @@
other_hand_slot="handr"
auto_grayed="false"
tooltip_parent="win" />
-
+
action stats change)
+ // update the 'buy' dialog window for the given sphrase sheet (the player has changed an equipped weapon => action stats change)
void updateSPhraseBuyDialog();
// invalidate window coords
void invalidateCoords();
diff --git a/code/ryzom/client/src/interface_v3/interface_expr_user_fct.cpp b/code/ryzom/client/src/interface_v3/interface_expr_user_fct.cpp
index 02139a908..836a5c2ed 100644
--- a/code/ryzom/client/src/interface_v3/interface_expr_user_fct.cpp
+++ b/code/ryzom/client/src/interface_v3/interface_expr_user_fct.cpp
@@ -447,7 +447,7 @@ REGISTER_INTERFACE_USER_FCT("switch", userFctSwitch)
/////////////////////////////////
static DECLARE_INTERFACE_USER_FCT(userFctMax)
{
- // compute type of ouput
+ // compute type of output
if (!promoteToNumericalBestType(args))
{
nlwarning("max : invalid entry");
@@ -479,7 +479,7 @@ REGISTER_INTERFACE_USER_FCT("max", userFctMax)
/////////////////////////////////
static DECLARE_INTERFACE_USER_FCT(userFctMin)
{
- // compute type of ouput
+ // compute type of output
if (!promoteToNumericalBestType(args))
{
nlwarning("max : invalid entry");
diff --git a/code/ryzom/client/src/interface_v3/inventory_manager.cpp b/code/ryzom/client/src/interface_v3/inventory_manager.cpp
index 5089ee841..20b6102f2 100644
--- a/code/ryzom/client/src/interface_v3/inventory_manager.cpp
+++ b/code/ryzom/client/src/interface_v3/inventory_manager.cpp
@@ -866,7 +866,7 @@ void CInventoryManager::equip(const std::string &bagPath, const std::string &inv
const string sMsg = "ITEM:EQUIP";
if (GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
- // Fill the message (equiped inventory, equiped inventory slot, bag slot)
+ // Fill the message (equipped inventory, equipped inventory slot, bag slot)
out.serial(inventory);
out.serial(invSlot);
out.serial(indexInBag);
@@ -977,7 +977,7 @@ void CInventoryManager::unequip(const std::string &invPath)
const string sMsg = "ITEM:UNEQUIP";
if (GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
{
- // Fill the message (equiped inventory, equiped inventory slot)
+ // Fill the message (equipped inventory, equipped inventory slot)
out.serial(inventory);
out.serial(invSlot);
NetMngr.push (out);
diff --git a/code/ryzom/client/src/interface_v3/inventory_manager.h b/code/ryzom/client/src/interface_v3/inventory_manager.h
index 14fd540a9..c76bdfd5c 100644
--- a/code/ryzom/client/src/interface_v3/inventory_manager.h
+++ b/code/ryzom/client/src/interface_v3/inventory_manager.h
@@ -242,7 +242,7 @@ public:
void equip(const std::string &bagPath, const std::string &invPath);
// UnEquip a part of the player (same format as equip method)
void unequip(const std::string &invPath);
- // auto equip an item (given by index) from the bag (return true if equiped)
+ // auto equip an item (given by index) from the bag (return true if equipped)
bool autoEquip(sint bagEntryIndex, bool allowReplace);
void dropOrDestroyItem(CDBCtrlSheet *item, NLMISC::CBitMemStream &out, uint16 quantity);
diff --git a/code/ryzom/client/src/interface_v3/view_text.cpp b/code/ryzom/client/src/interface_v3/view_text.cpp
index cac9e7ce8..f7db59955 100644
--- a/code/ryzom/client/src/interface_v3/view_text.cpp
+++ b/code/ryzom/client/src/interface_v3/view_text.cpp
@@ -1018,7 +1018,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
}
}
- // Detect change of wordFormat at the begining of the word
+ // Detect change of wordFormat at the beginning of the word
if(isFormatTagChange((uint)spaceEnd, formatTagIndex))
{
getFormatTagChange((uint)spaceEnd, formatTagIndex, wordFormat);
diff --git a/code/ryzom/client/src/interfaces_manager/osd.cpp b/code/ryzom/client/src/interfaces_manager/osd.cpp
index d1c73b9db..53638e355 100644
--- a/code/ryzom/client/src/interfaces_manager/osd.cpp
+++ b/code/ryzom/client/src/interfaces_manager/osd.cpp
@@ -351,7 +351,7 @@ void COSD::drawBorders(float bSizeW, float bSizeH, float x0, float y0, float x1,
//-----------------------------------------------
// drawText :
-// Draw a text with all informations needed.
+// Draw a text with all information needed.
//-----------------------------------------------
void COSD::drawText(float x, float y, const ucstring &text, const CPen &pen)
{
diff --git a/code/ryzom/client/src/interfaces_manager/osd.h b/code/ryzom/client/src/interfaces_manager/osd.h
index 2076cba9f..92a0206e6 100644
--- a/code/ryzom/client/src/interfaces_manager/osd.h
+++ b/code/ryzom/client/src/interfaces_manager/osd.h
@@ -167,7 +167,7 @@ private:
void drawTB();
/// Draw the resize borders.
void drawBorders(float bSizeW, float bSizeH, float x0, float y0, float x1, float y1, const CRGBA &color);
- /// Draw a text with all informations needed.
+ /// Draw a text with all information needed.
void drawText(float x, float y, const ucstring &text, const CPen &pen);
/// Test the mode of the OSD.
diff --git a/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexBaan.cxx b/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexBaan.cxx
index 98a5443ef..cb768c15a 100644
--- a/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexBaan.cxx
+++ b/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexBaan.cxx
@@ -135,7 +135,7 @@ static void ColouriseBaanDoc(unsigned int startPos, int length, int initStyle, W
}
}
if (sc.atLineEnd) {
- // Reset states to begining of colourise so no surprises
+ // Reset states to beginning of colourise so no surprises
// if different sets of lines lexed.
visibleChars = 0;
}
diff --git a/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexCPP.cxx b/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexCPP.cxx
index 718abc6a0..886bb0a4e 100644
--- a/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexCPP.cxx
+++ b/code/ryzom/client/src/lua_ide_dll_nevrax/source/scintilla/LexCPP.cxx
@@ -265,7 +265,7 @@ static void ColouriseCppDoc(unsigned int startPos, int length, int initStyle, Wo
}
if (sc.atLineEnd) {
- // Reset states to begining of colourise so no surprises
+ // Reset states to beginning of colourise so no surprises
// if different sets of lines lexed.
chPrevNonWhite = ' ';
visibleChars = 0;
diff --git a/code/ryzom/client/src/player_cl.cpp b/code/ryzom/client/src/player_cl.cpp
index f5ff60596..e9ad26889 100644
--- a/code/ryzom/client/src/player_cl.cpp
+++ b/code/ryzom/client/src/player_cl.cpp
@@ -495,7 +495,7 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, const std::string &shapeName,
}
/* If the object is sticked (ie not a skin), decide to delete the Current instance. Why? because the animation
- is changed according to the equiped item.
+ is changed according to the equipped item.
Hence, For example, if a sword would be changed for a gun, then the new gun animation would take place,
while Keeping the old sword shape. BAD.
diff --git a/code/ryzom/client/src/player_r2_cl.cpp b/code/ryzom/client/src/player_r2_cl.cpp
index ecfd621f2..fbc97b147 100644
--- a/code/ryzom/client/src/player_r2_cl.cpp
+++ b/code/ryzom/client/src/player_r2_cl.cpp
@@ -321,7 +321,7 @@ void CPlayerR2CL::equip(SLOTTYPE::EVisualSlot slot, const std::string &shapeName
}
/* If the object is sticked (ie not a skin), decide to delete the Current instance. Why? because the animation
- is changed according to the equiped item.
+ is changed according to the equipped item.
Hence, For example, if a sword would be changed for a gun, then the new gun animation would take place,
while Keeping the old sword shape. BAD.
diff --git a/code/ryzom/client/src/r2/dmc/action_historic.h b/code/ryzom/client/src/r2/dmc/action_historic.h
index 641b71c6b..fef3a9971 100644
--- a/code/ryzom/client/src/r2/dmc/action_historic.h
+++ b/code/ryzom/client/src/r2/dmc/action_historic.h
@@ -36,7 +36,7 @@ public:
CActionHistoric();
~CActionHistoric();
void setDMC(IDynamicMapClient *dmc) { _DMC = dmc; }
- /** Signal the begining of a new action. Calling this twice in a row will not create
+ /** Signal the beginning of a new action. Calling this twice in a row will not create
* an empty action.
*/
void newSingleAction(const ucstring &name);
diff --git a/code/ryzom/client/src/scene_parser.cpp b/code/ryzom/client/src/scene_parser.cpp
index 03cd3e8f6..4816459fb 100644
--- a/code/ryzom/client/src/scene_parser.cpp
+++ b/code/ryzom/client/src/scene_parser.cpp
@@ -1403,7 +1403,7 @@ void CSceneParser::updateCamera(double timeInSec)
UAnimation *animation = _AnimationSet->getAnimation(idAnim);
if(animation)
{
- // Get Camera informations from the animation (Pos, Target, Roll).
+ // Get Camera information from the animation (Pos, Target, Roll).
UTrack* trackRollCam = animation->getTrackByName("Camera.roll");
UTrack* trackFovCam = animation->getTrackByName("Camera.fov");
UTrack* trackPosCam = animation->getTrackByName("Camera.PathPos");
diff --git a/code/ryzom/common/data_common/msg.xml b/code/ryzom/common/data_common/msg.xml
index 7b30729f8..3fa75650e 100644
--- a/code/ryzom/common/data_common/msg.xml
+++ b/code/ryzom/common/data_common/msg.xml
@@ -355,11 +355,11 @@
+ description="the client equip character (equipped inventory, equipped inventory slot, bag slot)" />
+ description="the client unequip character (equipped inventory, equipped inventory slot)" />
style='mso-ansi-language:EN-US'>sheet_client : This is sheet from which all
non-modified attributes are extracted for the customized bot. NB: all visual
-informations are still extracted from the original sheet of the bot.
diff --git a/code/ryzom/common/src/game_share/item_infos.h b/code/ryzom/common/src/game_share/item_infos.h
index 7d4576233..1cb32ae41 100644
--- a/code/ryzom/common/src/game_share/item_infos.h
+++ b/code/ryzom/common/src/game_share/item_infos.h
@@ -105,10 +105,10 @@ public:
uint32 LacustreMagicResistance;
uint32 JungleMagicResistance;
uint32 PrimaryRootMagicResistance;
- sint32 HpBuff; // hp buff / debuff gived when item is equiped
- sint32 SapBuff; // sap buff / debuff gived when item is equiped
- sint32 StaBuff; // sta buff / debuff gived when item is equiped
- sint32 FocusBuff; // focus buff / debuff gived when item is equiped
+ sint32 HpBuff; // hp buff / debuff gived when item is equipped
+ sint32 SapBuff; // sap buff / debuff gived when item is equipped
+ sint32 StaBuff; // sta buff / debuff gived when item is equipped
+ sint32 FocusBuff; // focus buff / debuff gived when item is equipped
SKILLS::ESkills RequiredSkill; // required skill
uint16 RequiredSkillLevel; // required skill level
diff --git a/code/ryzom/common/src/game_share/msg_client_server.h b/code/ryzom/common/src/game_share/msg_client_server.h
index c1e9e21c0..cf521a02d 100644
--- a/code/ryzom/common/src/game_share/msg_client_server.h
+++ b/code/ryzom/common/src/game_share/msg_client_server.h
@@ -152,7 +152,7 @@ public:
sint8 HairType; // 0 - 3
sint8 HairColor; // 0 - 5
- // color for equipement slots (Only for pre-equiped perso created with sheet)
+ // color for equipement slots (Only for pre-equipped perso created with sheet)
sint8 JacketColor;
sint8 TrousersColor;
sint8 HatColor;
@@ -258,7 +258,7 @@ public:
f.serial( EyesColor ); // 0 - 7
f.serial( Tattoo ); // 0 = neutral, 1 - 64 Tattoo
- // color for equipement slots (Only for pre-equiped perso created with sheet)
+ // color for equipement slots (Only for pre-equipped perso created with sheet)
f.serial( JacketColor );
f.serial( TrousersColor );
f.serial( HatColor );
@@ -307,7 +307,7 @@ public:
f.serial( EyesColor ); // 0 - 7
f.serial( Tattoo ); // 0 = neutral, 1 - 15 Tattoo
- // color for equipement slots (Only for pre-equiped perso created with sheet)
+ // color for equipement slots (Only for pre-equipped perso created with sheet)
f.serial( JacketColor );
f.serial( TrousersColor );
f.serial( HatColor );
diff --git a/code/ryzom/common/src/game_share/ring_session_manager_itf.xml b/code/ryzom/common/src/game_share/ring_session_manager_itf.xml
index c71567a61..7fc670080 100644
--- a/code/ryzom/common/src/game_share/ring_session_manager_itf.xml
+++ b/code/ryzom/common/src/game_share/ring_session_manager_itf.xml
@@ -413,7 +413,7 @@
-
+
diff --git a/code/ryzom/server/entities_game_service_default.cfg b/code/ryzom/server/entities_game_service_default.cfg
index 3016a6f99..4cc685e40 100644
--- a/code/ryzom/server/entities_game_service_default.cfg
+++ b/code/ryzom/server/entities_game_service_default.cfg
@@ -1165,7 +1165,7 @@ ElectricityJewelProtection = 0.01001;
MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
HominBaseProtection = 10; // Homin base protection in generic magic damage type
HominRacialProtection = 10; // Homin base protection in racial magic damage type
-MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equiped jewels recommandeds) * factor)
+MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
//////////////////////////////
// JEWEL RESISTANCE
DesertResistance = 1; // In skill points bonus
diff --git a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg b/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg
index 547fd4558..765eb289b 100644
--- a/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg
+++ b/code/ryzom/server/sheet_pack_cfg/entities_game_service.cfg
@@ -1203,7 +1203,7 @@ ElectricityJewelProtection = 0.01001;
MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage)
HominBaseProtection = 10; // Homin base protection in generic magic damage type
HominRacialProtection = 10; // Homin base protection in racial magic damage type
-MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equiped jewels recommandeds) * factor)
+MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor)
//////////////////////////////
// JEWEL RESISTANCE
DesertResistance = 1; // In skill points bonus
diff --git a/code/ryzom/server/src/admin_modules/aes_module.cpp b/code/ryzom/server/src/admin_modules/aes_module.cpp
index 356ad6568..c4faf5c47 100644
--- a/code/ryzom/server/src/admin_modules/aes_module.cpp
+++ b/code/ryzom/server/src/admin_modules/aes_module.cpp
@@ -569,7 +569,7 @@ namespace ADMIN
FILE *fp = fopen("aes_nagios_report.txt", "wt");
if (fp != NULL)
{
- // ouput the current date
+ // output the current date
time_t t = now;
fprintf(fp, "AESReportDate=%s", ::ctime(&t));
diff --git a/code/ryzom/server/src/ai_service/commands.cpp b/code/ryzom/server/src/ai_service/commands.cpp
index 27a47682a..92193e6c5 100644
--- a/code/ryzom/server/src/ai_service/commands.cpp
+++ b/code/ryzom/server/src/ai_service/commands.cpp
@@ -2513,10 +2513,10 @@ NLMISC_COMMAND(displayFightSheet,"display the sheet","")
log.displayNL("value means the number of attacker sensitivity of the bot, equals to zero means the bot never mind the number of attackers on the target");
log.displayNL("- ScoreModulator [0 1]: %f score>ScoreModulator", sheet->ScoreModulator());
- log.displayNL("value means the minimum value (treshold) needed for the bot to attack, 0 means always, 1 never (also impossible)");
+ log.displayNL("value means the minimum value (threshold) needed for the bot to attack, 0 means always, 1 never (also impossible)");
log.displayNL("- FearModulator [0 1]: %f score>FearModulator", sheet->FearModulator());
- log.displayNL("value means the minimum value (treshold) needed for the bot to flee, 0 means always, 1 never (also impossible)");
+ log.displayNL("value means the minimum value (threshold) needed for the bot to flee, 0 means always, 1 never (also impossible)");
log.displayNL("- LifeLevelModulator [0 1]: %f value=LifeLevelModulator*lifeCoef+(1.f-LifeLevelModulator)*levelCoef", sheet->LifeLevelModulator());
log.displayNL("value means the ratio between the life and level ratio, 1 means life is only take in count, 0 means level only take in count");
@@ -2545,10 +2545,10 @@ NLMISC_COMMAND(displayFightSheet,"display the sheet","")
// value means the number of attacker sensitivity of the bot, equals to zero means the bot never mind the number of attackers on the target
//
// - ScoreModulator [0 1]: score>ScoreModulator
-// value means the minimum value (treshold) needed for the bot to attack, 0 means always, 1 never (also impossible)
+// value means the minimum value (threshold) needed for the bot to attack, 0 means always, 1 never (also impossible)
//
// - FearModulator [0 1]: score>FearModulator
-// value means the minimum value (treshold) needed for the bot to flee, 0 means always, 1 never (also impossible)
+// value means the minimum value (threshold) needed for the bot to flee, 0 means always, 1 never (also impossible)
//
// - LifeLevelModulator [0 1]: value=LifeLevelModulator*lifeCoef+(1.f-LifeLevelModulator)*levelCoef
// value means the ratio between the life and level ratio, 1 means life is only take in count, 0 means level only take in count
diff --git a/code/ryzom/server/src/ai_service/doc/source/primitive_parsing.dox b/code/ryzom/server/src/ai_service/doc/source/primitive_parsing.dox
index 8c4dd12ea..4552d22a4 100644
--- a/code/ryzom/server/src/ai_service/doc/source/primitive_parsing.dox
+++ b/code/ryzom/server/src/ai_service/doc/source/primitive_parsing.dox
@@ -21,7 +21,7 @@ The parsing is in fact done in 2 steps, and is not done the same in all services
The first step is common although not being done at the same time. It load the primitive file as a DOM document and check its XML validity and its content according to the world_editor_classes.xml file. In the EGS, this step is done at loading for all files declared in the common.cfg file. On the AIS, this is done after the service initialization, even after the service starts to tick, in commands in the config file. Thus a file can be loaded well after shard initialization while it is already running for a while.
-The second step consist in interpreting that DOM tree loaded by the first step. This step differs greatly from one service to another. In the EGS, each manager (an EGS manager is a singleton which manage an aspect of the game) parses all primive files and extract the primitive nodes it needs. In the AIS, a special function is called just after the first step. That function parses the DOM tree and reacts to the nodes it encounters almost like a SAX parser. It extracts the current node informations (including its type, name, and eventually some simple field subnodes like its alias) and generates some NeL like commands, and then parses the primitive children. The commands are interpreted in a kind of state machine which constructs objects roughly reflecting the primitives.
+The second step consist in interpreting that DOM tree loaded by the first step. This step differs greatly from one service to another. In the EGS, each manager (an EGS manager is a singleton which manage an aspect of the game) parses all primive files and extract the primitive nodes it needs. In the AIS, a special function is called just after the first step. That function parses the DOM tree and reacts to the nodes it encounters almost like a SAX parser. It extracts the current node information (including its type, name, and eventually some simple field subnodes like its alias) and generates some NeL like commands, and then parses the primitive children. The commands are interpreted in a kind of state machine which constructs objects roughly reflecting the primitives.
The main advantage of that method is that it's possible to cache a binary representation of the commands to speedup the loading of the AIS. The drawback is the complexity involved by this dual parsing scheme and the difficulty to modify it and add new primitive types.
diff --git a/code/ryzom/server/src/ai_service/script_compiler.cpp b/code/ryzom/server/src/ai_service/script_compiler.cpp
index cad927c57..8f4b188ee 100644
--- a/code/ryzom/server/src/ai_service/script_compiler.cpp
+++ b/code/ryzom/server/src/ai_service/script_compiler.cpp
@@ -898,7 +898,7 @@ CCompiler::CCompiler()
while (!file.eof())
{
file.getline(buffer, bufferSize);
- if (buffer[0]=='#' || buffer[0]=='\0') // Skip lines begining with a # and empty lines
+ if (buffer[0]=='#' || buffer[0]=='\0') // Skip lines beginning with a # and empty lines
continue;
string line = buffer;
const string sep1 = ": ";
diff --git a/code/ryzom/server/src/ai_service/script_parser.yacc b/code/ryzom/server/src/ai_service/script_parser.yacc
index 52a39e7e6..3d40bc592 100644
--- a/code/ryzom/server/src/ai_service/script_parser.yacc
+++ b/code/ryzom/server/src/ai_service/script_parser.yacc
@@ -510,7 +510,7 @@ exp: lValue TOKEN_ASSIGNATOR expression
NODE2 ($$, $3, $1);
}
| lValue TOKEN_ASSIGNATOR TOKEN_LP expression { ERROR_DETECTED ($$, "missing ')' at the end of the expression"); }
- | lValue TOKEN_ASSIGNATOR expression TOKEN_RP { ERROR_DETECTED ($$, "missing '(' at the begining of the expression");}
+ | lValue TOKEN_ASSIGNATOR expression TOKEN_RP { ERROR_DETECTED ($$, "missing '(' at the beginning of the expression");}
printContent: printContent TOKEN_SEPARATOR TOKEN_CHAIN { NODE3 ($$, $1, CScriptVM::PUSH_PRINT_STRING, $3); }
| TOKEN_CHAIN { NODE2 ($$, CScriptVM::PUSH_PRINT_STRING, $1); }
@@ -532,7 +532,7 @@ openStatement: TOKEN_IF TOKEN_LP condition TOKEN_RP statement
NODE4 ($$, $3, CScriptVM::JE, sizeToJump, $5);
}
| TOKEN_IF TOKEN_LP condition statement {ERROR_DETECTED ($$, "missing ')' at the end of the if condition");}
- | TOKEN_IF condition TOKEN_RP statement {ERROR_DETECTED ($$, "missing '(' at the begining of the if condition");}
+ | TOKEN_IF condition TOKEN_RP statement {ERROR_DETECTED ($$, "missing '(' at the beginning of the if condition");}
| TOKEN_IF TOKEN_LP condition TOKEN_RP closedStatement TOKEN_ELSE openStatement
{
int sizeToJump0 = (int)$5.ByteCode->size() + 3; // 2 jump instructions to escape
@@ -540,7 +540,7 @@ openStatement: TOKEN_IF TOKEN_LP condition TOKEN_RP statement
NODE7 ($$, $3, CScriptVM::JE, sizeToJump0, $5, CScriptVM::JUMP, sizeToJump1, $7);
}
| TOKEN_IF TOKEN_LP condition closedStatement TOKEN_ELSE openStatement { ERROR_DETECTED ($$, "missing ')' at the end of the if condition");}
- | TOKEN_IF condition TOKEN_RP closedStatement TOKEN_ELSE openStatement { ERROR_DETECTED ($$, "missing '(' at the begining of the if condition");}
+ | TOKEN_IF condition TOKEN_RP closedStatement TOKEN_ELSE openStatement { ERROR_DETECTED ($$, "missing '(' at the beginning of the if condition");}
| TOKEN_WHILE TOKEN_LP condition TOKEN_RP openStatement
{
int sizeToJump0 = (int)$5.ByteCode->size() + 3; // 2 jump instructions to escape
@@ -548,7 +548,7 @@ openStatement: TOKEN_IF TOKEN_LP condition TOKEN_RP statement
NODE6 ($$, $3, CScriptVM::JE, sizeToJump0, $5, CScriptVM::JUMP, sizeToJump1);
}
| TOKEN_WHILE TOKEN_LP condition openStatement { ERROR_DETECTED ($$, "missing ')' at the end of the while condition");}
- | TOKEN_WHILE condition TOKEN_RP openStatement { ERROR_DETECTED ($$, "missing '(' at the begining of the while condition");}
+ | TOKEN_WHILE condition TOKEN_RP openStatement { ERROR_DETECTED ($$, "missing '(' at the beginning of the while condition");}
closedStatement:TOKEN_IF TOKEN_LP condition TOKEN_RP closedStatement TOKEN_ELSE closedStatement
{
@@ -565,7 +565,7 @@ closedStatement:TOKEN_IF TOKEN_LP condition TOKEN_RP closedStatement TOKEN_ELSE
NODE6 ($$, $3, CScriptVM::JE, sizeToJump0, $5, CScriptVM::JUMP, sizeToJump1);
}
| TOKEN_WHILE TOKEN_LP condition closedStatement { ERROR_DETECTED ($$, "missing ')' at the end of the while condition");}
- | TOKEN_WHILE condition TOKEN_RP closedStatement { ERROR_DETECTED ($$, "missing '(' at the begining of the while condition");}
+ | TOKEN_WHILE condition TOKEN_RP closedStatement { ERROR_DETECTED ($$, "missing '(' at the beginning of the while condition");}
| exp TOKEN_PV { $$ = $1; }
| printString TOKEN_PV { $$ = $1; }
| logString TOKEN_PV { $$ = $1; }
@@ -583,10 +583,10 @@ closedStatement:TOKEN_IF TOKEN_LP condition TOKEN_RP closedStatement TOKEN_ELSE
| TOKEN_INCRDECR context TOKEN_NAME TOKEN_PV { NODE7 ($$, $2, CScriptVM::PUSH_CONTEXT_VAR_VAL, $3, $1, $2, CScriptVM::SET_CONTEXT_VAR_VAL, $3); }
| TOKEN_NAME TOKEN_ASSIGN expression TOKEN_PV { NODE6 ($$, CScriptVM::PUSH_VAR_VAL, $1, $3, $2, CScriptVM::SET_VAR_VAL, $1); }
| TOKEN_NAME TOKEN_ASSIGN TOKEN_LP expression TOKEN_PV { ERROR_DETECTED ($$, "missing ')' at the end of the expression");}
- | TOKEN_NAME TOKEN_ASSIGN expression TOKEN_RP TOKEN_PV { ERROR_DETECTED ($$, "missing '(' at the begining of the expression");}
+ | TOKEN_NAME TOKEN_ASSIGN expression TOKEN_RP TOKEN_PV { ERROR_DETECTED ($$, "missing '(' at the beginning of the expression");}
| context TOKEN_NAME TOKEN_ASSIGN expression TOKEN_PV { NODE8 ($$, $1, CScriptVM::PUSH_CONTEXT_VAR_VAL, $1, $4, $3, $1, CScriptVM::SET_CONTEXT_VAR_VAL, $2); }
| context TOKEN_NAME TOKEN_ASSIGN TOKEN_LP expression TOKEN_PV { ERROR_DETECTED ($$, "missing ')' at the end of the expression");}
- | context TOKEN_NAME TOKEN_ASSIGN expression TOKEN_RP TOKEN_PV { ERROR_DETECTED ($$, "missing '(' at the begining of the expression");}
+ | context TOKEN_NAME TOKEN_ASSIGN expression TOKEN_RP TOKEN_PV { ERROR_DETECTED ($$, "missing '(' at the beginning of the expression");}
| statementBlock { NODE1 ($$, $1); }
| error TOKEN_PV { NODE0 ($$); }
@@ -715,8 +715,8 @@ switch: TOKEN_SWITCH TOKEN_LP expression TOKEN_RP TOKEN_LA cases TOKEN_RA
}
}
| TOKEN_SWITCH TOKEN_LP expression TOKEN_LA cases TOKEN_RA {ERROR_DETECTED ($$, "missing ')' at the end of the switch expression");}
- | TOKEN_SWITCH expression TOKEN_RP TOKEN_LA cases TOKEN_RA {ERROR_DETECTED ($$, "missing '(' at the begining of the switch expression");}
- | TOKEN_SWITCH TOKEN_LP expression TOKEN_RP cases TOKEN_RA {ERROR_DETECTED ($$, "missing '{' at the begining of the switch cases");}
+ | TOKEN_SWITCH expression TOKEN_RP TOKEN_LA cases TOKEN_RA {ERROR_DETECTED ($$, "missing '(' at the beginning of the switch expression");}
+ | TOKEN_SWITCH TOKEN_LP expression TOKEN_RP cases TOKEN_RA {ERROR_DETECTED ($$, "missing '{' at the beginning of the switch cases");}
statementBlock: TOKEN_LA statements TOKEN_RA { $$ = $2; }
diff --git a/code/ryzom/server/src/ai_service/script_parser_yacc.cpp b/code/ryzom/server/src/ai_service/script_parser_yacc.cpp
index cf8939758..77ef7999e 100644
--- a/code/ryzom/server/src/ai_service/script_parser_yacc.cpp
+++ b/code/ryzom/server/src/ai_service/script_parser_yacc.cpp
@@ -1942,7 +1942,7 @@ yyreduce:
case 58:
#line 544 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the expression");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the expression");;}
break;
case 59:
@@ -2010,7 +2010,7 @@ yyreduce:
case 71:
#line 566 "ai_service/script_parser.yacc"
- {ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the if condition");;}
+ {ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the if condition");;}
break;
case 72:
@@ -2029,7 +2029,7 @@ yyreduce:
case 74:
#line 574 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the if condition");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the if condition");;}
break;
case 75:
@@ -2048,7 +2048,7 @@ yyreduce:
case 77:
#line 582 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the while condition");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the while condition");;}
break;
case 78:
@@ -2086,7 +2086,7 @@ yyreduce:
case 83:
#line 599 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the while condition");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the while condition");;}
break;
case 84:
@@ -2176,7 +2176,7 @@ yyreduce:
case 101:
#line 619 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the expression");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the expression");;}
break;
case 102:
@@ -2191,7 +2191,7 @@ yyreduce:
case 104:
#line 625 "ai_service/script_parser.yacc"
- { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the expression");;}
+ { ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the expression");;}
break;
case 105:
@@ -2361,12 +2361,12 @@ yyreduce:
case 117:
#line 754 "ai_service/script_parser.yacc"
- {ERROR_DETECTED (yyval.ByteCode, "missing '(' at the begining of the switch expression");;}
+ {ERROR_DETECTED (yyval.ByteCode, "missing '(' at the beginning of the switch expression");;}
break;
case 118:
#line 755 "ai_service/script_parser.yacc"
- {ERROR_DETECTED (yyval.ByteCode, "missing '{' at the begining of the switch cases");;}
+ {ERROR_DETECTED (yyval.ByteCode, "missing '{' at the beginning of the switch cases");;}
break;
case 119:
diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp
index d0d770d7c..4ccde62da 100644
--- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp
+++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_brick.cpp
@@ -665,7 +665,7 @@ void addParam(const std::string ¶mStr, std::vector &Par
case TBrickParam::STA_WEIGHT_FACTOR:
// $*STRUCT CSBrickParamStaWeightFactor TBrickParam::STA_WEIGHT_FACTOR
// $*-i float StaFactor=0 // quantity of STA FACTOR of WEIGHT to use
- // $*-i unsigned StaConst=0 // quantity of STA Constante to use, used STA = StaFactor * (weight of equiped weapons) + StaConst
+ // $*-i unsigned StaConst=0 // quantity of STA Constante to use, used STA = StaFactor * (weight of equipped weapons) + StaConst
Params.push_back(new CSBrickParamStaWeightFactor(tail));
break;
diff --git a/code/ryzom/server/src/entities_game_service/entity_manager/entity_base.cpp b/code/ryzom/server/src/entities_game_service/entity_manager/entity_base.cpp
index 7414979a7..6b2fe76bd 100644
--- a/code/ryzom/server/src/entities_game_service/entity_manager/entity_base.cpp
+++ b/code/ryzom/server/src/entities_game_service/entity_manager/entity_base.cpp
@@ -1029,7 +1029,7 @@ void CEntityBase::resetEntityModifier()
_Skills._Skills[ i ].Modifier = 0;
}
- // Apply effect product by equiped items on local variables if race is homin
+ // Apply effect product by equipped items on local variables if race is homin
if( _Race < EGSPD::CPeople::EndHumanoid )
{
for( i = 0; i < SLOT_EQUIPMENT::NB_SLOT_EQUIPMENT; ++i )
@@ -1117,7 +1117,7 @@ void CEntityBase::resetEntityModifier()
}
}
- // if current slot is equiped, get a pointer of form corresponding to item
+ // if current slot is equipped, get a pointer of form corresponding to item
if( id != CSheetId() )
{
const CStaticItem* itemForm = CSheets::getForm( id );
diff --git a/code/ryzom/server/src/entities_game_service/guild_manager/fame_manager.cpp b/code/ryzom/server/src/entities_game_service/guild_manager/fame_manager.cpp
index 3c4b9bcc6..cef7560a0 100644
--- a/code/ryzom/server/src/entities_game_service/guild_manager/fame_manager.cpp
+++ b/code/ryzom/server/src/entities_game_service/guild_manager/fame_manager.cpp
@@ -1657,7 +1657,7 @@ void CFameManager::tickUpdate()
if (!_LastUpdatedRow.isValid())
{
- // not a valid row restart at begining
+ // not a valid row restart at beginning
if (!_FamesOwners.empty())
{
it = _FamesOwners.begin();
diff --git a/code/ryzom/server/src/entities_game_service/phrase_manager/special_power_enchant_weapon.cpp b/code/ryzom/server/src/entities_game_service/phrase_manager/special_power_enchant_weapon.cpp
index 54a10da5e..4c1663693 100644
--- a/code/ryzom/server/src/entities_game_service/phrase_manager/special_power_enchant_weapon.cpp
+++ b/code/ryzom/server/src/entities_game_service/phrase_manager/special_power_enchant_weapon.cpp
@@ -59,11 +59,11 @@ void CSpecialPowerEnchantWeapon::apply()
// Test some cases that should be avoided on client (so don't bother adding an error message)
- // If we have no equiped item
+ // If we have no equipped item
if (inv->getSlotCount()<=0)
return;
- // If equiped item is invalid
+ // If equipped item is invalid
CGameItemPtr item = inv->getItem(0);
if (item == NULL)
return;
diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
index 6aabe5e8b..a28d65b30 100644
--- a/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
+++ b/code/ryzom/server/src/entities_game_service/player_manager/character.cpp
@@ -9938,7 +9938,7 @@ void CCharacter::sellItem( INVENTORIES::TInventory inv, uint32 slot, uint32 quan
if (item->getRefInventory() == _Inventory[INVENTORIES::equipment])
{
- nlwarning(" character %s try to sell an equiped item %s, must not permited by client", _Id.toString().c_str(), sheet.toString().c_str() );
+ nlwarning(" character %s try to sell an equipped item %s, must not permited by client", _Id.toString().c_str(), sheet.toString().c_str() );
return;
}
diff --git a/code/ryzom/server/src/entities_game_service/player_manager/character_inventory_manipulation.cpp b/code/ryzom/server/src/entities_game_service/player_manager/character_inventory_manipulation.cpp
index 67a8ba0ce..9594a0701 100644
--- a/code/ryzom/server/src/entities_game_service/player_manager/character_inventory_manipulation.cpp
+++ b/code/ryzom/server/src/entities_game_service/player_manager/character_inventory_manipulation.cpp
@@ -937,7 +937,7 @@ void CCharacter::equipCharacter(INVENTORIES::TInventory dstInvId, uint32 dstSlot
return;
}
- // if item is already referenced (maybe equiped), do not equip it
+ // if item is already referenced (maybe equipped), do not equip it
if (item->getRefInventory() != NULL)
return;
@@ -1097,7 +1097,7 @@ void CCharacter::unequipCharacter(INVENTORIES::TInventory invId, uint32 slot, bo
CPhraseManager::getInstance().disengage( _EntityRowId, true );
}
- // Remove enchant weapon effects as they are linked to equiped item
+ // Remove enchant weapon effects as they are linked to equipped item
if (invId==INVENTORIES::handling && slot==0)
{
CSEffectPtr const effect = lookForActiveEffect(EFFECT_FAMILIES::PowerEnchantWeapon);
@@ -1784,7 +1784,7 @@ CGameItemPtr CCharacter::removeItemFromInventory(INVENTORIES::TInventory invId,
return NULL;
}
- // if item is equiped, unequip
+ // if item is equipped, unequip
// TODO : still needed ?
// bool hand;
// uint16 slotImg;
diff --git a/code/ryzom/server/src/input_output_service/chat_manager.cpp b/code/ryzom/server/src/input_output_service/chat_manager.cpp
index 27d1c55e8..a4765c300 100644
--- a/code/ryzom/server/src/input_output_service/chat_manager.cpp
+++ b/code/ryzom/server/src/input_output_service/chat_manager.cpp
@@ -2312,7 +2312,7 @@ ucstring CChatManager::filterClientInput(ucstring &text)
{
ucstring result;
result.reserve(text.size());
- // 1st, remove any begining or ending white space
+ // 1st, remove any beginning or ending white space
ucstring::size_type pos = 0;
// skip begin white spaces
diff --git a/code/ryzom/server/src/monitor_service/service_main.cpp b/code/ryzom/server/src/monitor_service/service_main.cpp
index 9b02a1164..0ad027d86 100644
--- a/code/ryzom/server/src/monitor_service/service_main.cpp
+++ b/code/ryzom/server/src/monitor_service/service_main.cpp
@@ -582,7 +582,7 @@ bool CMonitorService::update ()
if (var && (var->Type == CConfigFile::CVar::T_INT))
count = var->asInt();
- // Loop to the begining
+ // Loop to the beginning
if (primitiveToUpdate >= Entites.size())
primitiveToUpdate = 0;
@@ -687,7 +687,7 @@ bool CMonitorService::update ()
// Next primitive
primitiveToUpdate++;
- // Loop to the begining
+ // Loop to the beginning
if (primitiveToUpdate >= Entites.size())
primitiveToUpdate = 0;
diff --git a/code/ryzom/server/src/shard_unifier_service/nel.sql b/code/ryzom/server/src/shard_unifier_service/nel.sql
index 0d8741e8a..6230cc7ef 100644
--- a/code/ryzom/server/src/shard_unifier_service/nel.sql
+++ b/code/ryzom/server/src/shard_unifier_service/nel.sql
@@ -63,7 +63,7 @@ CREATE TABLE `shard` (
`DynPatchURL` varchar(255) default NULL,
`FixedSessionId` int(10) unsigned default '0',
PRIMARY KEY (`ShardId`)
-) TYPE=MyISAM COMMENT='contains all shards informations for login system';
+) TYPE=MyISAM COMMENT='contains all shards information for login system';
diff --git a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
index 5d9c7feb2..987d4c86b 100644
--- a/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
+++ b/code/ryzom/server/src/shard_unifier_service/ring_session_manager.cpp
@@ -1736,7 +1736,7 @@ endOfWelcomeUserResult:
(session->getAccessType()==TAccessType::at_public), session->getLang(), session->getOrientation(), session->getDescription());
}
- // Update the informations of a planned or running session
+ // Update the information of a planned or running session
// Return 'invokeResult' : 0 : ok, session updated
// 1 : unknown character
// 2 : unknown session
diff --git a/code/ryzom/server/src/testing_tool_service/testing_tool_service.h b/code/ryzom/server/src/testing_tool_service/testing_tool_service.h
index 1dc5786a6..551b0162f 100644
--- a/code/ryzom/server/src/testing_tool_service/testing_tool_service.h
+++ b/code/ryzom/server/src/testing_tool_service/testing_tool_service.h
@@ -217,7 +217,7 @@ public:
bool CTestingTool::testSentence( const std::vector< NLMISC::CSheetId >& s1, const std::vector< NLMISC::CSheetId >& s2 );
private:
- // Sheet informations
+ // Sheet information
std::string _TestDescription;
uint16 _IterationCount;
uint16 _LevelMini;
diff --git a/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.h b/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.h
index 87b33779f..f1c165a72 100644
--- a/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.h
+++ b/code/ryzom/tools/leveldesign/georges_dll/georges_edit_doc.h
@@ -262,7 +262,7 @@ protected:
// Operations
public:
- // Plugin informations
+ // Plugin information
class CPlugin
{
public:
@@ -274,7 +274,7 @@ public:
NLGEORGES::IEditPlugin *Plugin;
};
- // Array of plugin informations
+ // Array of plugin information
std::vector PluginArray;
// Overrides
diff --git a/code/ryzom/tools/leveldesign/icon_search/icon_search_default.cfg b/code/ryzom/tools/leveldesign/icon_search/icon_search_default.cfg
index 3ef97f480..b343d9e7d 100644
--- a/code/ryzom/tools/leveldesign/icon_search/icon_search_default.cfg
+++ b/code/ryzom/tools/leveldesign/icon_search/icon_search_default.cfg
@@ -1,4 +1,4 @@
-// check howto for more informations : \\server\_RYZOM\how_to\leveldesign\ht_icon_search_en.doc
+// check howto for more information : \\server\_RYZOM\how_to\leveldesign\ht_icon_search_en.doc
SearchClientSrc = 0;
ClientSrcPath = "R:\code\ryzom\src_v2\";
diff --git a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp
index 1b0d6c078..608702b18 100644
--- a/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp
+++ b/code/ryzom/tools/leveldesign/world_editor/land_export_lib/export.cpp
@@ -777,7 +777,7 @@ void CExport::treatPattern (sint32 x, sint32 y,
// 4 - Cut the big zone into a set of unit zones
- // - Build patch informations
+ // - Build patch information
// Retrieve source patches
vector SrcPI;
diff --git a/code/ryzom/tools/leveldesign/world_editor/world_editor/builder_zone_region.h b/code/ryzom/tools/leveldesign/world_editor/world_editor/builder_zone_region.h
index 68036d8d6..64038e19c 100644
--- a/code/ryzom/tools/leveldesign/world_editor/world_editor/builder_zone_region.h
+++ b/code/ryzom/tools/leveldesign/world_editor/world_editor/builder_zone_region.h
@@ -38,7 +38,7 @@ class CBuilderZone;
// ***************************************************************************
-// CZoneRegion contains informations about the zones painted
+// CZoneRegion contains information about the zones painted
class CBuilderZoneRegion
{
diff --git a/code/ryzom/tools/leveldesign/world_editor/world_editor/main_frm.h b/code/ryzom/tools/leveldesign/world_editor/world_editor/main_frm.h
index 7883c2dea..97bda4584 100644
--- a/code/ryzom/tools/leveldesign/world_editor/world_editor/main_frm.h
+++ b/code/ryzom/tools/leveldesign/world_editor/world_editor/main_frm.h
@@ -297,7 +297,7 @@ public:
virtual void deleteRootPluginPrimitive (void);
virtual void getAllRootPluginPrimitive (std::vector &prims);
/*
- * The players or informations coming from the server are considered as primitives by the WorldEditor
+ * The players or information coming from the server are considered as primitives by the WorldEditor
* so we need to create/delete/modify these primitives
*/
// Create a plugin primitive
diff --git a/code/ryzom/tools/leveldesign/world_editor/world_editor/plugin_interface.h b/code/ryzom/tools/leveldesign/world_editor/world_editor/plugin_interface.h
index 8496dab9f..836285241 100644
--- a/code/ryzom/tools/leveldesign/world_editor/world_editor/plugin_interface.h
+++ b/code/ryzom/tools/leveldesign/world_editor/world_editor/plugin_interface.h
@@ -90,7 +90,7 @@ public:
/// get all the current root primitve in the world editor. only the editable one are returned
virtual void getAllRootPluginPrimitive (std::vector &prims) = 0;
/*
- * The players or informations coming from the server are considered as primitives by the WorldEditor
+ * The players or information coming from the server are considered as primitives by the WorldEditor
* so we need to create/delete/modify these primitives
*/
// Create a plugin primitive
diff --git a/code/ryzom/tools/leveldesign/world_editor/world_editor_plugin/plugin.cpp b/code/ryzom/tools/leveldesign/world_editor/world_editor_plugin/plugin.cpp
index ff837c912..ecd051b0b 100644
--- a/code/ryzom/tools/leveldesign/world_editor/world_editor_plugin/plugin.cpp
+++ b/code/ryzom/tools/leveldesign/world_editor/world_editor_plugin/plugin.cpp
@@ -262,7 +262,7 @@ void CPlugin::onIdle()
}
else
{
- // first, we receive the stack of messages, which is composed of players informations
+ // first, we receive the stack of messages, which is composed of players information
_Client->update();
// now, we insert the players into the GUI
for (uint i = 0; i < StackPlayers.size(); ++i)
diff --git a/code/ryzom/tools/leveldesign/world_editor/world_editor_shard_monitor_plugin/plugin.cpp b/code/ryzom/tools/leveldesign/world_editor/world_editor_shard_monitor_plugin/plugin.cpp
index cdcc61c4e..14a076694 100644
--- a/code/ryzom/tools/leveldesign/world_editor/world_editor_shard_monitor_plugin/plugin.cpp
+++ b/code/ryzom/tools/leveldesign/world_editor/world_editor_shard_monitor_plugin/plugin.cpp
@@ -833,7 +833,7 @@ void CPlugin::onIdle()
if (_Client && _Client->connected())
{
_ConnectionMsg.MsgType = CConnectionMsg::NoMsg;
- // first, we receive the stack of messages, which is composed of players informations
+ // first, we receive the stack of messages, which is composed of players information
_Client->update();
// See if there's aconnection relarted msg
switch(_ConnectionMsg.MsgType)
diff --git a/code/ryzom/tools/scripts/linux/build b/code/ryzom/tools/scripts/linux/build
index 90e811ed1..6f97ebd9f 100755
--- a/code/ryzom/tools/scripts/linux/build
+++ b/code/ryzom/tools/scripts/linux/build
@@ -25,7 +25,7 @@
# $ build snowballs all install
#
# As you can see there is no need to specify the installed directory
-# of NeL, etc ... These informations are automaticly provided to the
+# of NeL, etc ... These information are automaticly provided to the
# configure script.
#
# Check the following variables to get an idea of the place of the
@@ -415,7 +415,7 @@ case $1 in
&& cp -RfPp $NEL_SRC/include $BUILD_DIR/nel
# Remove from the compilation directory the useless CVS
- # informations
+ # information
cd $BUILD_DIR/nel/include \
&& find . -prune -type d -name CVS -exec rm -rf \{\} \;
diff --git a/code/ryzom/tools/server/admin/jpgraph/jpgraph_gantt.php b/code/ryzom/tools/server/admin/jpgraph/jpgraph_gantt.php
index afcce36e4..b45cbe26a 100644
--- a/code/ryzom/tools/server/admin/jpgraph/jpgraph_gantt.php
+++ b/code/ryzom/tools/server/admin/jpgraph/jpgraph_gantt.php
@@ -524,7 +524,7 @@ class GanttGraph extends Graph {
// automtically determined from the input data)
function SetDateRange($aStart,$aEnd) {
// Adjust the start and end so that the indicate the
- // begining and end of respective start and end days
+ // beginning and end of respective start and end days
if( strpos($aStart,':') === false )
$aStart = date('Y-m-d 00:00',strtotime($aStart));
if( strpos($aEnd,':') === false )
diff --git a/code/ryzom/tools/server/admin/jpgraph/jpgraph_pie.php b/code/ryzom/tools/server/admin/jpgraph/jpgraph_pie.php
index 0f61a1fed..d9a1abd16 100644
--- a/code/ryzom/tools/server/admin/jpgraph/jpgraph_pie.php
+++ b/code/ryzom/tools/server/admin/jpgraph/jpgraph_pie.php
@@ -567,7 +567,7 @@ class PiePlot {
//-----------------------------------------------------------------------
// Step 1 of the algorithm is to construct a number of clusters
// a cluster is defined as all slices within the same quadrant (almost)
- // that has an angualr distance less than the treshold
+ // that has an angular distance less than the threshold
//-----------------------------------------------------------------------
$tresh_hold=25 * M_PI/180; // 25 degrees difference to be in a cluster
$incluster=false; // flag if we are currently in a cluster or not
diff --git a/code/ryzom/tools/server/sql/ryzom_admin_default_data.sql b/code/ryzom/tools/server/sql/ryzom_admin_default_data.sql
index 1f6a6b922..f6fca36e6 100644
--- a/code/ryzom/tools/server/sql/ryzom_admin_default_data.sql
+++ b/code/ryzom/tools/server/sql/ryzom_admin_default_data.sql
@@ -53,7 +53,7 @@ INSERT IGNORE INTO `neltool_group_shards` (`group_shard_id`, `group_shard_group_
# Dumping data for table nel_tool.neltool_notes: 8 rows
/*!40000 ALTER TABLE `neltool_notes` DISABLE KEYS */;
-INSERT IGNORE INTO `neltool_notes` (`note_id`, `note_user_id`, `note_title`, `note_data`, `note_date`, `note_active`, `note_global`) VALUES (2, 27, 'Welcome', 'Welcome to the shard administration website!\r\n\r\nThis website is used to monitor and restart shards.\r\n\r\nIt also gives some player characters informations.', 1272378065, 1, 1), (3, 27, 'Shard Start', '# At the same time : NS and TS\r\n[1 min] : all MS, you can boot them all at the same time\r\n[1 min] : IOS\r\n[3 mins] : GMPS\r\n[3 mins] : EGS\r\n[5 mins] : AI Fyros\r\n[1 min 30] : AI Zorai\r\n[1 min 30] : AI Matis\r\n[1 min 30] : AI TNP\r\n[1 min 30] : AI NPE\r\n[1 min 30] : AI Tryker\r\n[1 min 30] : All FS and SBS at the same time\r\n[30 secs] : WS (atm the WS starts in OPEN mode by default, so be fast before CSR checkage, fix for that inc soon)\r\n\r\nNOTE: you can check the uptime for those timers in the right column of the admin tool: UpTime\r\n', 1158751126, 1, 0), (5, 27, 'shutting supplementary', 'the writing wont change when lock the ws\r\n\r\nuntick previous boxes as you shut down\r\n\r\nwait 5 between the ws and the egs ie egs is 5 past rest is 10 past', 1153395380, 1, 0), (4, 27, 'Shard Stop', '1. Broadcast to warn players\r\n\r\n2. 10 mins before shutdown, lock the WS\r\n\r\n3. At the right time shut down WS\r\n\r\n4. Shut down EGS\r\nOnly the EGS. Wait 5 reals minutes. Goal is to give enough time to egs, in order to save all the info he has to, and letting him sending those message to all services who need it.\r\n\r\n5. Shut down the rest, et voilà, you're done.', 1153314198, 1, 0), (6, 27, 'Start (EGS to high?)', 'If [EGS] is to high on startup:\r\n\r\n[shut down egs]\r\n[5 mins]\r\n\r\n[IOS] & [GPMS] (shut down at same time)\r\n\r\nAfter the services are down follow "UP" process with timers again.\r\n\r\nIOS\r\n[3 mins]\r\nGPMS\r\n[3 mins]\r\nEGS\r\n[5 mins]\r\nbla bla...', 1153395097, 1, 0), (7, 27, 'opening if the egs is too high on reboot', '<kadael> here my note on admin about egs to high on startup\r\n<kadael> ---\r\n<kadael> If [EGS] is to high on startup:\r\n<kadael> [shut down egs]\r\n<kadael> [5 mins]\r\n<kadael> [IOS] & [GPMS] (at same time shut down )\r\n<kadael> after the services are down follow "UP" process with timers again.\r\n<kadael> IOS\r\n<kadael> [3 mins]\r\n<kadael> GPMS\r\n<kadael> [3 mins]\r\n<kadael> EGS\r\n<kadael> [5 mins]\r\n<kadael> bla bla...\r\n<kadael> ---', 1153395362, 1, 0), (10, 27, 'Ring points', 'Commande pour donner tout les points ring à tout le monde :\r\n\r\nDans le DSS d'un Shard Ring entrer : DefaultCharRingAccess f7:j7:l6:d7:p13:g9:a9', 1155722296, 1, 0), (9, 27, 'Start (EGS to high?)', 'If [EGS] is to high on startup: \r\n \r\n [shut down egs] \r\n [5 mins] \r\n \r\n [IOS] & [GPMS] (shut down at same time) \r\n \r\n After the services are down follow "UP" process with timers again. \r\n \r\n IOS \r\n [3 mins] \r\n GPMS \r\n [3 mins] \r\n EGS \r\n [5 mins] \r\n bla bla...', 1153929658, 1, 0);
+INSERT IGNORE INTO `neltool_notes` (`note_id`, `note_user_id`, `note_title`, `note_data`, `note_date`, `note_active`, `note_global`) VALUES (2, 27, 'Welcome', 'Welcome to the shard administration website!\r\n\r\nThis website is used to monitor and restart shards.\r\n\r\nIt also gives some player characters information.', 1272378065, 1, 1), (3, 27, 'Shard Start', '# At the same time : NS and TS\r\n[1 min] : all MS, you can boot them all at the same time\r\n[1 min] : IOS\r\n[3 mins] : GMPS\r\n[3 mins] : EGS\r\n[5 mins] : AI Fyros\r\n[1 min 30] : AI Zorai\r\n[1 min 30] : AI Matis\r\n[1 min 30] : AI TNP\r\n[1 min 30] : AI NPE\r\n[1 min 30] : AI Tryker\r\n[1 min 30] : All FS and SBS at the same time\r\n[30 secs] : WS (atm the WS starts in OPEN mode by default, so be fast before CSR checkage, fix for that inc soon)\r\n\r\nNOTE: you can check the uptime for those timers in the right column of the admin tool: UpTime\r\n', 1158751126, 1, 0), (5, 27, 'shutting supplementary', 'the writing wont change when lock the ws\r\n\r\nuntick previous boxes as you shut down\r\n\r\nwait 5 between the ws and the egs ie egs is 5 past rest is 10 past', 1153395380, 1, 0), (4, 27, 'Shard Stop', '1. Broadcast to warn players\r\n\r\n2. 10 mins before shutdown, lock the WS\r\n\r\n3. At the right time shut down WS\r\n\r\n4. Shut down EGS\r\nOnly the EGS. Wait 5 reals minutes. Goal is to give enough time to egs, in order to save all the info he has to, and letting him sending those message to all services who need it.\r\n\r\n5. Shut down the rest, et voilà, you're done.', 1153314198, 1, 0), (6, 27, 'Start (EGS to high?)', 'If [EGS] is to high on startup:\r\n\r\n[shut down egs]\r\n[5 mins]\r\n\r\n[IOS] & [GPMS] (shut down at same time)\r\n\r\nAfter the services are down follow "UP" process with timers again.\r\n\r\nIOS\r\n[3 mins]\r\nGPMS\r\n[3 mins]\r\nEGS\r\n[5 mins]\r\nbla bla...', 1153395097, 1, 0), (7, 27, 'opening if the egs is too high on reboot', '<kadael> here my note on admin about egs to high on startup\r\n<kadael> ---\r\n<kadael> If [EGS] is to high on startup:\r\n<kadael> [shut down egs]\r\n<kadael> [5 mins]\r\n<kadael> [IOS] & [GPMS] (at same time shut down )\r\n<kadael> after the services are down follow "UP" process with timers again.\r\n<kadael> IOS\r\n<kadael> [3 mins]\r\n<kadael> GPMS\r\n<kadael> [3 mins]\r\n<kadael> EGS\r\n<kadael> [5 mins]\r\n<kadael> bla bla...\r\n<kadael> ---', 1153395362, 1, 0), (10, 27, 'Ring points', 'Commande pour donner tout les points ring à tout le monde :\r\n\r\nDans le DSS d'un Shard Ring entrer : DefaultCharRingAccess f7:j7:l6:d7:p13:g9:a9', 1155722296, 1, 0), (9, 27, 'Start (EGS to high?)', 'If [EGS] is to high on startup: \r\n \r\n [shut down egs] \r\n [5 mins] \r\n \r\n [IOS] & [GPMS] (shut down at same time) \r\n \r\n After the services are down follow "UP" process with timers again. \r\n \r\n IOS \r\n [3 mins] \r\n GPMS \r\n [3 mins] \r\n EGS \r\n [5 mins] \r\n bla bla...', 1153929658, 1, 0);
/*!40000 ALTER TABLE `neltool_notes` ENABLE KEYS */;
# Dumping data for table nel_tool.neltool_restart_groups: 4 rows
diff --git a/code/ryzom/tools/server/sql/ryzom_tables.sql b/code/ryzom/tools/server/sql/ryzom_tables.sql
index 25bfc1fac..158d359a4 100644
--- a/code/ryzom/tools/server/sql/ryzom_tables.sql
+++ b/code/ryzom/tools/server/sql/ryzom_tables.sql
@@ -68,7 +68,7 @@ CREATE TABLE IF NOT EXISTS `shard` (
`MOTD` text NOT NULL,
`prim` int(10) unsigned NOT NULL AUTO_INCREMENT,
PRIMARY KEY (`prim`)
-) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='contains all shards informations for login system';
+) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='contains all shards information for login system';
# Data exporting was unselected.
@@ -125,7 +125,7 @@ CREATE TABLE IF NOT EXISTS `user` (
KEY `Community` (`Community`),
KEY `Email` (`Email`),
KEY `GMId` (`GMId`)
-) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='contains all users informations for login system';
+) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='contains all users information for login system';
# Data exporting was unselected.
# --------------------------------------------------------
diff --git a/code/ryzom/tools/server/www/login/r2_login.php b/code/ryzom/tools/server/www/login/r2_login.php
index b4f7adf74..c6a9de6f2 100644
--- a/code/ryzom/tools/server/www/login/r2_login.php
+++ b/code/ryzom/tools/server/www/login/r2_login.php
@@ -31,7 +31,7 @@
if ($resultCode == 0 && $cookie != "")
{
- // gather the domain informations (server version, patch urls and backup patch url
+ // gather the domain information (server version, patch urls and backup patch url
global $DBHost, $DBUserName, $DBPassword, $DBName, $AutoInsertInRing;
$link = mysql_connect($DBHost, $DBUserName, $DBPassword) or die (errorMsgBlock(3004, 'main', $DBHost, $DBUserName));
diff --git a/code/ryzom/tools/server/www/webtt/cake/libs/view/helpers/cache.php b/code/ryzom/tools/server/www/webtt/cake/libs/view/helpers/cache.php
index 65ed53ca2..045be2227 100644
--- a/code/ryzom/tools/server/www/webtt/cake/libs/view/helpers/cache.php
+++ b/code/ryzom/tools/server/www/webtt/cake/libs/view/helpers/cache.php
@@ -62,7 +62,7 @@ class CacheHelper extends AppHelper {
* @param string $file File to cache
* @param string $out output to cache
* @param boolean $cache Whether or not a cache file should be written.
- * @return string view ouput
+ * @return string view output
*/
function cache($file, $out, $cache = false) {
$cacheTime = 0;
diff --git a/code/snowballs2/server/position/src/main.cpp b/code/snowballs2/server/position/src/main.cpp
index 98eca639b..a1ea5cedd 100644
--- a/code/snowballs2/server/position/src/main.cpp
+++ b/code/snowballs2/server/position/src/main.cpp
@@ -73,7 +73,7 @@ struct _player
typedef map _pmap;
_pmap playerList;
-// Define informations used for the snowballs management
+// Define information used for the snowballs management
struct _snowball
{
_snowball( uint32 Id, uint32 Owner, CTrajectory Traj, float ExplosionRadius ) :
@@ -434,7 +434,7 @@ void cbSnowball (CMessage &msgin, const std::string &serviceName, TServiceId sid
msgin.serial( explosionRadius );
nldebug( "SB: Received SNOWBALL line." );
- // Store new snowballs informations
+ // Store new snowballs information
CTrajectory traj;
traj.init( start, target, speed, CTime::getLocalTime() + THROW_ANIM_OFFSET );
_snowball snowball = _snowball( snowballId, playerId, traj, explosionRadius );
diff --git a/code/tool/build/build b/code/tool/build/build
index 708030bc4..e1ea7df5e 100644
--- a/code/tool/build/build
+++ b/code/tool/build/build
@@ -28,7 +28,7 @@
# $ build snowballs all install
#
# As you can see there is no need to specify the installed directory
-# of NeL, etc ... These informations are automaticly provided to the
+# of NeL, etc ... These information are automaticly provided to the
# configure script.
#
# Check the following variables to get an idea of the place of the
@@ -410,7 +410,7 @@ case $1 in
&& cp -Rfdp $NEL_SRC/include $BUILD_DIR/nel
# Remove from the compilation directory the useless CVS
- # informations
+ # information
cd $BUILD_DIR/nel/include \
&& find . -prune -type d -name CVS -exec rm -rf \{\} \;
diff --git a/code/web/api/common/auth.php b/code/web/api/common/auth.php
index 3f06d28d5..05cda2dba 100644
--- a/code/web/api/common/auth.php
+++ b/code/web/api/common/auth.php
@@ -107,7 +107,7 @@ function ryzom_app_authenticate(&$user, $ask_login=true, $welcome_message='', $w
$_SESSION['lang'] = $lang;
define('RYZOM_IG', $user['ig']);
- // get user informations
+ // get user information
$ig = $user['ig'];
$user = ryzom_user_get_info($cid, $webprivs);
@@ -137,7 +137,7 @@ function ryzom_app_authenticate(&$user, $ask_login=true, $welcome_message='', $w
if (isset($user['last_played_date']))
$_SESSION['last_played_date'] = $user['last_played_date'];
- // don't send this informations to external apps
+ // don't send this information to external apps
unset($user['last_played_date']);
unset($user['creation_date']);
return true;