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Changed: #1030 Don't add buffer to queue when using sync mode
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2 changed files with 5 additions and 5 deletions
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@ -83,9 +83,6 @@ bool CMusicChannelAL::fillBuffer(IBuffer *buffer, uint length)
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uint32 size = _MusicBuffer->getNextBytes(tmp, length, length);
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uint32 size = _MusicBuffer->getNextBytes(tmp, length, length);
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buffer->unlock(size);
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buffer->unlock(size);
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// add buffer to streaming buffers queue
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_Source->submitStreamingBuffer(buffer);
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return true;
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return true;
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}
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}
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@ -130,9 +127,12 @@ void CMusicChannelAL::run()
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// fill buffers
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// fill buffers
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for(uint i = 0; i < buffers.size(); ++i)
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for(uint i = 0; i < buffers.size(); ++i)
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{
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fillBuffer(buffers[i], _Source->getStreamingBufferSize());
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fillBuffer(buffers[i], _Source->getStreamingBufferSize());
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// _Source->updateManualRolloff();
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// add buffer to streaming buffers queue
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_Source->submitStreamingBuffer(buffers[i]);
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}
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// play the source
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// play the source
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if (first)
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if (first)
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@ -1062,7 +1062,7 @@ void CFarTP::disconnectFromPreviousShard()
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// Play music and fade out the Game Sound
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// Play music and fade out the Game Sound
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if (SoundMngr)
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if (SoundMngr)
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{
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{
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SoundMngr->playEventMusic("Loading Music Loop.ogg", CSoundManager::LoadingMusicXFade, true);
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SoundMngr->playEventMusic(ClientCfg.SoundOutGameMusic, CSoundManager::LoadingMusicXFade, true); // Loading Music Loop.ogg
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SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
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SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
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}
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}
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