mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 16:46:17 +00:00
Fixed: Use of LOD meshes when it shouldn't (patch provided by Sywindt, thanks a lot)
This commit is contained in:
parent
4614d42fb8
commit
9adfde974e
2 changed files with 21 additions and 23 deletions
|
@ -506,18 +506,12 @@ void CClipTrav::loadBalanceSkeletonCLod()
|
|||
// If valid priority (CLOd enabled, and skeleton visible)
|
||||
if(pr>0)
|
||||
{
|
||||
// if the priority is >1, then display as CLod
|
||||
if(pr>1)
|
||||
sm->setDisplayLodCharacterFlag(true);
|
||||
// else load balance.
|
||||
else
|
||||
{
|
||||
CSkeletonKey key;
|
||||
// don't bother OptFastFloor precision. NB: 0<pr<=1 here.
|
||||
key.Priority= OptFastFloor(pr*0xFFFFFF00);
|
||||
key.SkeletonModel= sm;
|
||||
_TmpSortSkeletons.push_back(key);
|
||||
}
|
||||
sm->setDisplayLodCharacterFlag(false);
|
||||
CSkeletonKey key;
|
||||
// don't bother OptFastFloor precision.
|
||||
key.Priority= OptFastFloor(pr*0xFFFFFF00);
|
||||
key.SkeletonModel= sm;
|
||||
_TmpSortSkeletons.push_back(key);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -529,16 +523,9 @@ void CClipTrav::loadBalanceSkeletonCLod()
|
|||
sort(_TmpSortSkeletons.begin(), _TmpSortSkeletons.end());
|
||||
}
|
||||
|
||||
// **** set CLod flag
|
||||
uint n= min(nMaxSkelsInNotCLodForm, (uint)_TmpSortSkeletons.size());
|
||||
uint i;
|
||||
// The lowest priority are displayed in std form
|
||||
for(i=0;i<n;i++)
|
||||
{
|
||||
_TmpSortSkeletons[i].SkeletonModel->setDisplayLodCharacterFlag(false);
|
||||
}
|
||||
// the other are displayed in CLod form
|
||||
for(i=n;i<_TmpSortSkeletons.size();i++)
|
||||
// **** set CLod flag for skeletons > setting
|
||||
uint n = min(nMaxSkelsInNotCLodForm, (uint)_TmpSortSkeletons.size());
|
||||
for (uint i = n; i < _TmpSortSkeletons.size(); i++)
|
||||
{
|
||||
_TmpSortSkeletons[i].SkeletonModel->setDisplayLodCharacterFlag(true);
|
||||
}
|
||||
|
|
|
@ -296,7 +296,18 @@ void CTransformShape::traverseLoadBalancingPass0()
|
|||
// ***************************************************************************
|
||||
void CTransformShape::traverseLoadBalancingPass1()
|
||||
{
|
||||
// Set the result into the isntance.
|
||||
// Show more polygons for upscaled shapes to preserve visual quality
|
||||
float factor = 1.0f;
|
||||
if (getTransformMode() == RotEuler || getTransformMode() == RotQuat)
|
||||
{
|
||||
factor = std::max(1.0f, std::max(getScale().x, std::max(getScale().y, getScale().z)));
|
||||
if (factor > 1)
|
||||
{
|
||||
_FaceCount = factor * std::max(_FaceCount, factor * 200.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the result into the instance.
|
||||
_NumTrianglesAfterLoadBalancing= _LoadBalancingGroup->computeModelNbFace(_FaceCount);
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue