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Add test for ps.1.1 pixel program in snowballs (it works too now)
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2 changed files with 18 additions and 3 deletions
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@ -171,7 +171,12 @@ public:
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* - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each
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* stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage
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* - RGB still unchanged
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*
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* Water :
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* - Water
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* PostProcessing :
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* - For internal use only when a pixel program is set manually through activePixelProgram.
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* - Only textures are set by CMaterial (probably does not work yet), the rest must be set manually.
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* - May be replaced in the future by some generic shader system.
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*/
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enum TShader { Normal=0,
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Bump,
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@ -183,6 +188,7 @@ public:
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PerPixelLightingNoSpec,
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Cloud,
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Water,
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PostProcessing,
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shaderCount};
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/// \name Texture Env Modes.
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@ -44,6 +44,7 @@
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#include <nel/3d/driver_user.h>
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#include <nel/3d/driver.h>
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#include <nel/3d/pixel_program.h>
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#include <nel/3d/material.h>
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#endif
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//
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@ -292,12 +293,17 @@ void initCommands()
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CommandsMaterial.setBlend(true);
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#if SBCLIENT_DEV_PIXEL_PROGRAM
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static const char *program =
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CommandsMaterial.getObjectPtr()->setShader(NL3D::CMaterial::PostProcessing);
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static const char *program_arbfp10 =
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"!!ARBfp1.0\n"
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"PARAM red = {1.0, 0.0, 0.0, 1.0};\n"
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"MOV result.color, red;\n"
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"END\n";
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a_DevPixelProgram = new CPixelProgram(program);
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static const char *program_ps10 =
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"ps.1.1\n"
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"def c0, 1.0, 0.0, 0.0, 1.0\n"
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"mov r0, c0\n";
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a_DevPixelProgram = new CPixelProgram(program_ps10);
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#endif
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}
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@ -326,11 +332,14 @@ void updateCommands()
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#if SBCLIENT_DEV_PIXEL_PROGRAM
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NL3D::IDriver *d = dynamic_cast<NL3D::CDriverUser *>(Driver)->getDriver();
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d->activePixelProgram(a_DevPixelProgram);
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bool fogEnabled = d->fogEnabled();
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d->enableFog(false);
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#endif
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Driver->drawQuad(CQuad(CVector(x0, y0, 0), CVector(x1, y0, 0), CVector(x1, y1, 0), CVector(x0, y1, 0)), CommandsMaterial);
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#if SBCLIENT_DEV_PIXEL_PROGRAM
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d->enableFog(fogEnabled);
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d->activePixelProgram(NULL);
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#endif
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