Changed: Minor changes

This commit is contained in:
kervala 2016-01-30 18:01:55 +01:00
parent d11d4738d4
commit a21b3b7cff

View file

@ -44,14 +44,14 @@ class CStateInstance
public: public:
inline inline
CStateInstance(CAIState* startState); CStateInstance(CAIState* startState);
void init(CAIState* startState); void init(CAIState* startState);
virtual CPersistentStateInstance* getPersistentStateInstance(); virtual CPersistentStateInstance* getPersistentStateInstance();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// State Persistent. // State Persistent.
struct CStatePersistentObjEntry struct CStatePersistentObjEntry
{ {
CStatePersistentObjEntry(); CStatePersistentObjEntry();
@ -61,78 +61,78 @@ public:
NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> _Obj; NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> _Obj;
}; };
typedef std::vector<CStatePersistentObjEntry> TStatePersistentObjList; typedef std::vector<CStatePersistentObjEntry> TStatePersistentObjList;
TStatePersistentObjList _StatePersistentObjList; TStatePersistentObjList _StatePersistentObjList;
// Made to allow obj with life time less or equal to state affectation life time. // Made to allow obj with life time less or equal to state affectation life time.
void addStatePersistentObj(CAIState const* keyState, NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> anyObj); void addStatePersistentObj(CAIState const* keyState, NLMISC::CSmartPtr<NLMISC::CVirtualRefCount> anyObj);
void removeExceptForState(CAIState const* keyState); void removeExceptForState(CAIState const* keyState);
/** Try to obtain a group interface from the CStateInstance. Can return NULL if the /** Try to obtain a group interface from the CStateInstance. Can return NULL if the
* CStateInstance if not implemeted by a group related objet. * CStateInstance if not implemeted by a group related objet.
*/ */
// Bad, Bad, Bad .. // Bad, Bad, Bad ..
virtual CGroup* getGroup() = 0; virtual CGroup* getGroup() = 0;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
CAITimerExtended& timerStateTimeout() { return _StateTimeout; } CAITimerExtended& timerStateTimeout() { return _StateTimeout; }
CAITimerExtended& timerPunctTimeout() { return _PunctualStateTimeout; } CAITimerExtended& timerPunctTimeout() { return _PunctualStateTimeout; }
CAITimerExtended& timerUser(uint idx); CAITimerExtended& timerUser(uint idx);
CAIState* getCAIState(); CAIState* getCAIState();
virtual CAliasTreeOwner* aliasTreeOwner() = 0; virtual CAliasTreeOwner* aliasTreeOwner() = 0;
virtual void stateChange(CAIState const* oldState, CAIState const* newState) = 0; virtual void stateChange(CAIState const* oldState, CAIState const* newState) = 0;
CAIState* getState() const { return _state; } CAIState* getState() const { return _state; }
void setNextState(CAIState*); void setNextState(CAIState*);
CAIState* getPunctualState() const { return _PunctualState; } CAIState* getPunctualState() const { return _PunctualState; }
CAIState* getNextPunctualState() const { return _NextPunctualState; } CAIState* getNextPunctualState() const { return _NextPunctualState; }
void setNextPunctualState(CAIState* state); void setNextPunctualState(CAIState* state);
void cancelPunctualState() { _CancelPunctualState = true; } void cancelPunctualState() { _CancelPunctualState = true; }
std::string buidStateInstanceDebugString() const; std::string buidStateInstanceDebugString() const;
void dumpVarsAndFunctions(CStringWriter& sw) const; void dumpVarsAndFunctions(CStringWriter& sw) const;
virtual CDebugHistory* getDebugHistory () = 0; virtual CDebugHistory* getDebugHistory () = 0;
CAIState const* getActiveState() const; CAIState const* getActiveState() const;
sint32 getUserTimer(uint timerId); sint32 getUserTimer(uint timerId);
void setUserTimer(uint timerId, sint32 time); void setUserTimer(uint timerId, sint32 time);
void logicVarsToString(std::string& str) const; void logicVarsToString(std::string& str) const;
float getNelVar(std::string const& varId); float getNelVar(std::string const& varId);
void setNelVar(std::string const& varId, float value); void setNelVar(std::string const& varId, float value);
void delNelVar(std::string const& varId); void delNelVar(std::string const& varId);
std::string getStrNelVar(std::string const& varId); std::string getStrNelVar(std::string const& varId);
void setStrNelVar(std::string const& varId, std::string const& value); void setStrNelVar(std::string const& varId, std::string const& value);
void delStrNelVar(std::string const& varId); void delStrNelVar(std::string const& varId);
static void setGlobalNelVar(std::string const& varId, float value); static void setGlobalNelVar(std::string const& varId, float value);
static void setGlobalNelVar(std::string const& varId, std::string value); static void setGlobalNelVar(std::string const& varId, std::string value);
CAITimerExtended const& userTimer (uint32 index) const; CAITimerExtended const& userTimer (uint32 index) const;
bool advanceUserTimer(uint32 nbTicks); bool advanceUserTimer(uint32 nbTicks);
void processStateEvent(CAIEvent const& stateEvent, CAIState const* state = NULL); void processStateEvent(CAIEvent const& stateEvent, CAIState const* state = NULL);
// callerStateInstance could be NULL; // callerStateInstance could be NULL;
void interpretCode(AIVM::IScriptContext* callerStateInstance, AIVM::CByteCodeEntry const& codeScriptEntry); void interpretCode(AIVM::IScriptContext* callerStateInstance, AIVM::CByteCodeEntry const& codeScriptEntry);
void interpretCode(AIVM::IScriptContext* callerStateInstance, NLMISC::CSmartPtr<AIVM::CByteCode const> const& codeScript); void interpretCode(AIVM::IScriptContext* callerStateInstance, NLMISC::CSmartPtr<AIVM::CByteCode const> const& codeScript);
/// @name IScriptContext implementation /// @name IScriptContext implementation
//@{ //@{
virtual std::string getContextName(); virtual std::string getContextName();
virtual void interpretCodeOnChildren(AIVM::CByteCodeEntry const& codeScriptEntry); virtual void interpretCodeOnChildren(AIVM::CByteCodeEntry const& codeScriptEntry);
float getLogicVar(NLMISC::TStringId varId); float getLogicVar(NLMISC::TStringId varId);
void setLogicVar(NLMISC::TStringId varId, float value); void setLogicVar(NLMISC::TStringId varId, float value);
std::string getStrLogicVar(NLMISC::TStringId varId); std::string getStrLogicVar(NLMISC::TStringId varId);
@ -140,19 +140,19 @@ public:
AIVM::IScriptContext* getCtxLogicVar(NLMISC::TStringId varId); AIVM::IScriptContext* getCtxLogicVar(NLMISC::TStringId varId);
void setCtxLogicVar(NLMISC::TStringId varId, AIVM::IScriptContext* value); void setCtxLogicVar(NLMISC::TStringId varId, AIVM::IScriptContext* value);
void setFirstBotSpawned(); void setFirstBotSpawned();
virtual AIVM::IScriptContext* findContext(NLMISC::TStringId const strId); virtual AIVM::IScriptContext* findContext(NLMISC::TStringId const strId);
virtual void setScriptCallBack(NLMISC::TStringId const& eventName, AIVM::CByteCodeEntry const& codeScriptEntry); virtual void setScriptCallBack(NLMISC::TStringId const& eventName, AIVM::CByteCodeEntry const& codeScriptEntry);
virtual AIVM::CByteCodeEntry const* getScriptCallBackPtr(NLMISC::TStringId const& eventName) const; virtual AIVM::CByteCodeEntry const* getScriptCallBackPtr(NLMISC::TStringId const& eventName) const;
virtual void callScriptCallBack(AIVM::IScriptContext* caller, NLMISC::TStringId const& funcName, int mode = 0, std::string const& inParamsSig = "", std::string const& outParamsSig = "", AIVM::CScriptStack* stack = NULL); virtual void callScriptCallBack(AIVM::IScriptContext* caller, NLMISC::TStringId const& funcName, int mode = 0, std::string const& inParamsSig = "", std::string const& outParamsSig = "", AIVM::CScriptStack* stack = NULL);
virtual void callNativeCallBack(AIVM::IScriptContext* caller, std::string const& funcName, int mode = 0, std::string const& inParamsSig = "", std::string const& outParamsSig = "", AIVM::CScriptStack* stack = NULL); virtual void callNativeCallBack(AIVM::IScriptContext* caller, std::string const& funcName, int mode = 0, std::string const& inParamsSig = "", std::string const& outParamsSig = "", AIVM::CScriptStack* stack = NULL);
void blockUserEvent(uint32 eventId); void blockUserEvent(uint32 eventId);
void unblockUserEvent(uint32 eventId); void unblockUserEvent(uint32 eventId);
bool isUserEventBlocked(uint32 eventId) const; bool isUserEventBlocked(uint32 eventId) const;
//@} //@}
protected: protected:
/// Logic variables /// Logic variables
typedef std::map<NLMISC::TStringId, float> TLogicVarList; typedef std::map<NLMISC::TStringId, float> TLogicVarList;
@ -162,38 +162,38 @@ protected:
TLogicVarList _LogicVar; TLogicVarList _LogicVar;
TStrLogicVarList _StrLogicVar; TStrLogicVarList _StrLogicVar;
TCtxLogicVarList _CtxLogicVar; TCtxLogicVarList _CtxLogicVar;
// Nel variables // Nel variables
typedef std::map<std::string, NLMISC::CVariable<float>*> TNelVarList; typedef std::map<std::string, NLMISC::CVariable<float>*> TNelVarList;
typedef std::map<std::string, NLMISC::CVariable<std::string>*> TStrNelVarList; typedef std::map<std::string, NLMISC::CVariable<std::string>*> TStrNelVarList;
TNelVarList _NelVar; TNelVarList _NelVar;
TStrNelVarList _StrNelVar; TStrNelVarList _StrNelVar;
// Callbacks (?) // Callbacks (?)
typedef std::map<NLMISC::TStringId, AIVM::CByteCodeEntry> TCallBackList; typedef std::map<NLMISC::TStringId, AIVM::CByteCodeEntry> TCallBackList;
TCallBackList _CallBacks; TCallBackList _CallBacks;
/// Flag for variable modification /// Flag for variable modification
bool _LogicVarChanged; bool _LogicVarChanged;
bool _LogicVarChangedList[4]; bool _LogicVarChangedList[4];
//TLogicVarIndex _VarIndex; //TLogicVarIndex _VarIndex;
// update logic timers --------------------------------------------- // update logic timers ---------------------------------------------
/// 4 timers available for user logic /// 4 timers available for user logic
CAITimerExtended _UserTimer[4]; CAITimerExtended _UserTimer[4];
/// timer for timing positional states /// timer for timing positional states
CAITimerExtended _StateTimeout; CAITimerExtended _StateTimeout;
/// current state (index into manager's state vector) /// current state (index into manager's state vector)
CAIState* _state; CAIState* _state;
/// variable set to request a state change (std::numeric_limits<uint32>::max() otherwise) /// variable set to request a state change (std::numeric_limits<uint32>::max() otherwise)
CAIState* _NextState; CAIState* _NextState;
/// timer for timing punctual states /// timer for timing punctual states
CAITimerExtended _PunctualStateTimeout; CAITimerExtended _PunctualStateTimeout;
CAIState* _PunctualState; CAIState* _PunctualState;
CAIState* _NextPunctualState; CAIState* _NextPunctualState;
/// Flag for leaving the punctual state, returning to normal behavior /// Flag for leaving the punctual state, returning to normal behavior
bool _CancelPunctualState; bool _CancelPunctualState;
bool _FirstBotSpawned; bool _FirstBotSpawned;
@ -213,35 +213,35 @@ class CPersistentStateInstance
public: public:
CPersistentStateInstance(CStateMachine& reactionContainer); CPersistentStateInstance(CStateMachine& reactionContainer);
virtual ~CPersistentStateInstance(); virtual ~CPersistentStateInstance();
typedef std::vector<NLMISC::CDbgPtr<CPersistentStateInstance> > TChildList; typedef std::vector<NLMISC::CDbgPtr<CPersistentStateInstance> > TChildList;
void setParentStateInstance(CPersistentStateInstance* parentStateInstance); void setParentStateInstance(CPersistentStateInstance* parentStateInstance);
CPersistentStateInstance* getParentStateInstance() const { return _ParentStateInstance; } CPersistentStateInstance* getParentStateInstance() const { return _ParentStateInstance; }
void addChildStateInstance(CPersistentStateInstance* parentStateInstance); void addChildStateInstance(CPersistentStateInstance* parentStateInstance);
void removeChildStateInstance(CPersistentStateInstance* parentStateInstance); void removeChildStateInstance(CPersistentStateInstance* parentStateInstance);
TChildList& childs() { return _PSIChilds; } TChildList& childs() { return _PSIChilds; }
TChildList _PSIChilds; TChildList _PSIChilds;
// Interface to state status variables ----------------------------- // Interface to state status variables -----------------------------
CAIState* getStartState() { return _StartState; } CAIState* getStartState() { return _StartState; }
void setStartState(CAIState* state); void setStartState(CAIState* state);
CStateMachine& getEventContainer() { return _Container; } CStateMachine& getEventContainer() { return _Container; }
void updateStateInstance(); void updateStateInstance();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// CStateInstance // CStateInstance
CPersistentStateInstance* getPersistentStateInstance() { return this; } CPersistentStateInstance* getPersistentStateInstance() { return this; }
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
private: private:
/// id of the state to use at startup /// id of the state to use at startup
NLMISC::CDbgPtr<CAIState> _StartState; NLMISC::CDbgPtr<CAIState> _StartState;
@ -330,9 +330,9 @@ void CStateInstance::setLogicVar(NLMISC::TStringId varId, float value)
//_VarIndex[varId] //_VarIndex[varId]
_LogicVarChangedList[static_cast<uint32>(index)] = true; _LogicVarChangedList[static_cast<uint32>(index)] = true;
} }
} }
} }
inline inline
@ -354,7 +354,7 @@ void CStateInstance::setStrLogicVar(NLMISC::TStringId varId, std::string const&
//_VarIndex[varId] //_VarIndex[varId]
_LogicVarChangedList[static_cast<uint32>(index)] = true; _LogicVarChangedList[static_cast<uint32>(index)] = true;
} }
} }
//_LogicVarChangedList[_VarIndex[varId]] = true; //_LogicVarChangedList[_VarIndex[varId]] = true;
} }
@ -481,7 +481,7 @@ bool CStateInstance::advanceUserTimer(uint32 nbTicks)
setUserTimer(k, (t>nbTicks)?(t-nbTicks):0); setUserTimer(k, (t>nbTicks)?(t-nbTicks):0);
} }
return true; return true;
} }
inline inline
void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState const* state) void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState const* state)
@ -494,7 +494,7 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
if (!state) if (!state)
return; return;
} }
bool foundReaction=false; bool foundReaction=false;
// nlassert(_mgr); // nlassert(_mgr);
for (uint i=0;i<stateEvent.reactionList().size();++i) for (uint i=0;i<stateEvent.reactionList().size();++i)
@ -502,12 +502,12 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
const CAIEventReaction &reaction=*stateEvent.reactionList()[i]; const CAIEventReaction &reaction=*stateEvent.reactionList()[i];
if (!reaction.testCompatibility(this,state)) if (!reaction.testCompatibility(this,state))
continue; continue;
getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' REACTION: '%s'", state->getAliasNode()->fullName().c_str(), getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' REACTION: '%s'", state->getAliasNode()->fullName().c_str(),
stateEvent.getName().c_str(), reaction.getAliasNode()->fullName().c_str()); stateEvent.getName().c_str(), reaction.getAliasNode()->fullName().c_str());
foundReaction=true; foundReaction=true;
if (!reaction.getAction()) if (!reaction.getAction())
{ {
nlwarning("Failed to find action for event: %s",reaction.getAliasNode()->fullName().c_str()); nlwarning("Failed to find action for event: %s",reaction.getAliasNode()->fullName().c_str());
@ -519,14 +519,14 @@ void CStateInstance::processStateEvent(CAIEvent const& stateEvent, CAIState cons
aliasTreeOwner()->getAliasNode()->fullName().c_str(), state->getAliasNode()->fullName().c_str()); aliasTreeOwner()->getAliasNode()->fullName().c_str(), state->getAliasNode()->fullName().c_str());
continue; continue;
} }
} }
if (!foundReaction) if (!foundReaction)
{ {
getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' NO REACTION", state->getAliasNode()->fullName().c_str(), getDebugHistory()->addHistory("STATE: '%s' EVENT: '%s' NO REACTION", state->getAliasNode()->fullName().c_str(),
stateEvent.getName().c_str()); stateEvent.getName().c_str());
} }
} }
inline inline
@ -538,38 +538,38 @@ void CStateInstance::setNextState(CAIState* state)
_NextState = state; _NextState = state;
return; return;
} }
// make sure the state is positional (not punctual) // make sure the state is positional (not punctual)
if (!state->isPositional()) if (!state->isPositional())
{ {
nlwarning("setNextState(): State should not be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()", nlwarning("setNextState(): State should not be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()",
state->getAliasNode()->fullName().c_str(), state->getAliasNode()->fullName().c_str(),
state->getAliasString().c_str()); state->getAliasString().c_str());
_NextState = NULL; _NextState = NULL;
return; return;
} }
// set the next state // set the next state
_NextState = state; _NextState = state;
} }
inline inline
void CStateInstance::setNextPunctualState(CAIState* state) void CStateInstance::setNextPunctualState(CAIState* state)
{ {
// we're allowed to set state to 'no state' // we're allowed to set state to 'no state'
if (!state) if (!state)
return; return;
// make sure the state is not positional (ie punctual) // make sure the state is not positional (ie punctual)
if (state->isPositional()) if (state->isPositional())
{ {
nlwarning("CStateInstance::setNextPunctualState(): State should be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()", nlwarning("CStateInstance::setNextPunctualState(): State should be punctual '%s'%s - setting state to std::numeric_limits<uint32>::max()",
state->getAliasNode()->fullName().c_str(), state->getAliasNode()->fullName().c_str(),
state->getAliasString().c_str()); state->getAliasString().c_str());
state = NULL; state = NULL;
return; return;
} }
// set the next state // set the next state
_NextPunctualState = state; _NextPunctualState = state;
} }
@ -624,7 +624,7 @@ void CPersistentStateInstance::removeChildStateInstance(CPersistentStateInstance
TChildList::iterator it = std::find(_PSIChilds.begin(), _PSIChilds.end(), NLMISC::CDbgPtr<CPersistentStateInstance>(parentStateInstance)); TChildList::iterator it = std::find(_PSIChilds.begin(), _PSIChilds.end(), NLMISC::CDbgPtr<CPersistentStateInstance>(parentStateInstance));
#if !FINAL_VERSION #if !FINAL_VERSION
nlassert(it!=_PSIChilds.end()); nlassert(it!=_PSIChilds.end());
#endif #endif
if (it!=_PSIChilds.end()) if (it!=_PSIChilds.end())
_PSIChilds.erase(it); _PSIChilds.erase(it);
} }