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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Adding Khanat Full Character selection
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parent
7bbeae5dca
commit
a2dced68c5
1 changed files with 21 additions and 36 deletions
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@ -177,17 +177,17 @@
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<action handler="set" params="target_property=ui:outgame:charsel:char3d:active|value=not(isCharSelSlotEmpty(@0))" />
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<action handler="set" params="target_property=ui:outgame:charsel:empty3d:active|value=isCharSelSlotEmpty(@0)" />
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<action handler="set" params="target_property=ui:outgame:charsel:select_menu:x |
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value=switch(@0, 150, 150, 150, 150, 150)" />
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value=switch(@0, 2, 207, 412, 617, 822)" />
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<action handler="set" params="target_property=ui:outgame:charsel:but_slot@0:pushed|value=1" />
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<!-- Position des effets 3D ICI -->
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<action handler="set" params="target_property=ui:outgame:charsel:char3d:env:name |
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value=switch(@UI:TEMP:CHAR3D:PEOPLE, 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig', 'outgame_zorai.ig')" />
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<action handler="set" params="target_property=ui:outgame:charsel:char3d:cam:fov |
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value=switch(@UI:TEMP:CHAR3D:PEOPLE, 72, 72, 72, 72)" />
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<action handler="set" params="target_property=ui:outgame:charsel:3d_select:x |
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value=switch(@0, 150, 150, 150, 150, 150)" />
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value=switch(@0, 2, 207, 412, 617, 822)" />
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<action handler="set" params="target_property=ui:outgame:charsel:3d_select:y |
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value=switch(@0, -100, -120, -140, -160, -180)" />
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value=switch(@0, -95, -65, -35, -65, -95)" />
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<action handler="proc" params="proc_charsel_infos2" />
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</proc>
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@ -269,7 +269,7 @@
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<template name="char_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="0" >
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<scene3d id="#id" posparent="#posparent" w="140" h="16" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
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<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
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ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
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<character3d id="char" dblink="#dblink" pos="0.0 26.5 0.85" rot="0.0 0.0 10.0" />
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@ -294,7 +294,7 @@
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<template name="empty_slot_view" posparent="parent" posref="TL TL" id="" dblink="" x="0" y="-3" >
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<scene3d id="#id" posparent="#posparent" w="137" h="139" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
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<scene3d id="#id" posparent="#posparent" w="200" h="150" x="#x" y="#y" posref="#posref" curcam="cam" curcs="env" render_layer="-2" user_interaction="false"
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ambient="128 96 64" sun_ambient="0 0 0" sun_diffuse="255 255 196" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
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@ -449,7 +449,7 @@
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<!--***************-->
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<!-- Vue Globale --><!--
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<!-- Vue Globale -->
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<scene3d id="char3d" x="2" y="2" w="1020" h="560" posref="BL BL" curcam="cam" curcs="env" render_layer="-2"
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user_interaction="true" rotz_factor="0.017"
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roty_factor="0.005" roty_limit_min="-20" roty_limit_max="15"
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@ -474,7 +474,7 @@
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<auto_anim name="brazero-inter2.anim"/>
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<auto_anim name="lanterne-int1.anim"/>
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<auto_anim name="lanterne-int2.anim"/>
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</scene3d> -->
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</scene3d>
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<!-- CHARACTER STILL IN RING SESSION !!
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<view type="text" id="in_ring_session" multi_line="true" w="650" line_maxw="650" posref="TL TL" global_color="false" render_layer="2" fontsize="17" shadow="true" y="-80" x="260" hardtext_format="uiCP_InRingSession"/>
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@ -502,7 +502,7 @@
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<!-- View of each slot -->
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<!-- <instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/>
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<instance template="char_slot_view" id="slot0" dblink="UI:TEMP:CHARSLOT0" posref="TL TL" x="2" y="-95"/>
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<instance template="char_slot_view" id="slot1" dblink="UI:TEMP:CHARSLOT1" posref="TL TL" x="207" y="-65"/>
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<instance template="char_slot_view" id="slot2" dblink="UI:TEMP:CHARSLOT2" posref="TL TL" x="412" y="-35"/>
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<instance template="char_slot_view" id="slot3" dblink="UI:TEMP:CHARSLOT3" posref="TL TL" x="617" y="-65"/>
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@ -514,26 +514,26 @@
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<instance template="empty_slot_view" id="empty_slot3" posref="TL TL" x="617" y="-65"/>
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<instance template="empty_slot_view" id="empty_slot4" posref="TL TL" x="822" y="-95"/>
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-->
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<!-- Button of each character slot (always present even if empty slot) -->
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<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="150" y="-150"
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<ctrl style="menu_button" id="but_slot0" posref="TL TL" x="2" y="-95"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="proc" params_l="proc_charsel_clickslot|0" />
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<ctrl style="menu_button" id="but_slot1" posref="TR TL" posparent="but_slot0" x="-199" y="-20"
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<ctrl style="menu_button" id="but_slot1" posref="TR TL" posparent="but_slot0" x="5" y="30"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="proc" params_l="proc_charsel_clickslot|1" />
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<ctrl style="menu_button" id="but_slot2" posref="TR TL" posparent="but_slot1" x="-199" y="-20"
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<ctrl style="menu_button" id="but_slot2" posref="TR TL" posparent="but_slot1" x="5" y="30"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="proc" params_l="proc_charsel_clickslot|2" />
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<ctrl style="menu_button" id="but_slot3" posref="TR TL" posparent="but_slot2" x="-199" y="-20"
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<ctrl style="menu_button" id="but_slot3" posref="TR TL" posparent="but_slot2" x="5" y="-30"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="proc" params_l="proc_charsel_clickslot|3" />
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<ctrl style="menu_button" id="but_slot4" posref="TR TL" posparent="but_slot3" x="-199" y="-20"
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<ctrl style="menu_button" id="but_slot4" posref="TR TL" posparent="but_slot3" x="5" y="-30"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="proc" params_l="proc_charsel_clickslot|4" />
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@ -874,12 +874,12 @@
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<anim id="anim_sel_select_fx" duration="2.0" disable_buttons="false" on_finish="proc" on_finish_params="restart_sel_select_fx" >
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<!--<track type="bezier" target="charsel:3d_select:select_fx:posx" >
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<key time="0.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
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<key time="0.5" value="0" intan="6" outtan="-6" step="6" />
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<key time="1" value="-1.5" intan="0.1" outtan="0.1" step="6" />
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<key time="1.5" value="0" intan="-6" outtan="6" step="6" />
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<key time="2.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
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<track type="bezier" target="charsel:3d_select:select_fx:posx" >
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<key time="0.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
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<key time="0.5" value="0" intan="8" outtan="-8" step="6" />
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<key time="1" value="-2" intan="0.1" outtan="0.1" step="6" />
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<key time="1.5" value="0" intan="-8" outtan="8" step="6" />
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<key time="2.0" value="2" intan="-0.1" outtan="-0.1" step="6" />
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</track>
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<track type="bezier" target="charsel:3d_select:select_fx:posz" >
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@ -888,21 +888,6 @@
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<key time="1" value="0" intan="6" outtan="-6" step="6" />
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<key time="1.5" value="-1.5" intan="0.1" outtan="0.1" step="6" />
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<key time="2.0" value="0" intan="-6" outtan="6" step="6" />
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</track> -->
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<track type="bezier" target="charsel:3d_select:select_fx:posx" >
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<key time="0.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
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<key time="0.5" value="0" intan="6" outtan="-6" step="6" />
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<key time="1" value="-1.5" intan="0.1" outtan="0.1" step="6" />
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<key time="1.5" value="0" intan="-6" outtan="6" step="6" />
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<key time="2.0" value="1.5" intan="-0.1" outtan="-0.1" step="6" />
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</track>
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<track type="bezier" target="charsel:3d_select:select_fx:posz" >
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<key time="0.0" value="0" intan="-0.1" outtan="0.1" step="6" />
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<key time="0.5" value="0" intan="-0.1" outtan="-0.1" step="6" />
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<key time="1" value="0" intan="0.1" outtan="-0.1" step="6" />
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<key time="1.5" value="0" intan="0.1" outtan="0.1" step="6" />
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<key time="2.0" value="0" intan="-0.1" outtan="0.1" step="6" />
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</track>
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</anim>
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