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Fixed: #875 Add possibility to change default audio driver
This commit is contained in:
parent
307208ccb6
commit
a61aa6616b
3 changed files with 11 additions and 9 deletions
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@ -382,9 +382,7 @@ CClientConfig::CClientConfig()
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///////////
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///////////
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// SOUND //
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// SOUND //
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SoundOn = true; // Default is with sound.
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SoundOn = true; // Default is with sound.
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// hulud patch force fmod
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DriverSound = SoundDrvAuto;
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// DriverSound = SoundDrvAuto;
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DriverSound = SoundDrvFMod;
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SoundForceSoftwareBuffer = true;
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SoundForceSoftwareBuffer = true;
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SoundOutGameMusic = "Main Menu Loop.ogg";
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SoundOutGameMusic = "Main Menu Loop.ogg";
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SoundSFXVolume = 1.f;
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SoundSFXVolume = 1.f;
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@ -1119,19 +1117,17 @@ void CClientConfig::setValues()
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// SoundOn
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// SoundOn
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READ_BOOL_FV(SoundOn)
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READ_BOOL_FV(SoundOn)
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// Sound Driver
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// Sound Driver
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#if !FINAL_VERSION
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varPtr = ClientCfg.ConfigFile.getVarPtr ("DriverSound");
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varPtr = ClientCfg.ConfigFile.getVarPtr ("DriverSound");
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if (varPtr)
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if (varPtr)
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{
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{
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/* hulud patch force fmod
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if (nlstricmp(varPtr->asString(), "Auto") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvAuto;
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if (nlstricmp(varPtr->asString(), "Auto") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvAuto;
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else if (nlstricmp(varPtr->asString(), "FMod") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
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else if (nlstricmp(varPtr->asString(), "FMod") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
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*/
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else if (nlstricmp(varPtr->asString(), "OpenAL") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvOpenAL;
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ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
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else if (nlstricmp(varPtr->asString(), "DirectSound") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvDirectSound;
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else if (nlstricmp(varPtr->asString(), "XAudio2") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvXAudio2;
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}
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}
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else
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else
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cfgWarning ("Default value used for 'DriverSound' !!!");
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cfgWarning ("Default value used for 'DriverSound' !!!");
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#endif // FINAL_VERSION
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// SoundForceSoftwareBuffer
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// SoundForceSoftwareBuffer
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READ_BOOL_FV(SoundForceSoftwareBuffer);
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READ_BOOL_FV(SoundForceSoftwareBuffer);
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// SoundOutGameMusic
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// SoundOutGameMusic
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@ -49,7 +49,7 @@ using std::string;
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struct CClientConfig
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struct CClientConfig
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{
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{
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enum TDriver3D { DrvAuto = 0, OpenGL, Direct3D };
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enum TDriver3D { DrvAuto = 0, OpenGL, Direct3D };
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enum TDriverSound { SoundDrvAuto = 0, SoundDrvFMod };
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enum TDriverSound { SoundDrvAuto = 0, SoundDrvFMod, SoundDrvOpenAL, SoundDrvDirectSound, SoundDrvXAudio2 };
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enum TStageLCTUsage { StageUseNoLCT = 0, StageUseAllLCT, StageUsePosOnlyLCT };
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enum TStageLCTUsage { StageUseNoLCT = 0, StageUseAllLCT, StageUsePosOnlyLCT };
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// the config file must be always be available
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// the config file must be always be available
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@ -464,6 +464,12 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
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UAudioMixer::TDriver driverType= UAudioMixer::DriverAuto;
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UAudioMixer::TDriver driverType= UAudioMixer::DriverAuto;
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if(ClientCfg.DriverSound==CClientConfig::SoundDrvFMod)
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if(ClientCfg.DriverSound==CClientConfig::SoundDrvFMod)
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driverType= UAudioMixer::DriverFMod;
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driverType= UAudioMixer::DriverFMod;
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else if(ClientCfg.DriverSound==CClientConfig::SoundDrvOpenAL)
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driverType= UAudioMixer::DriverOpenAl;
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else if(ClientCfg.DriverSound==CClientConfig::SoundDrvDirectSound)
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driverType= UAudioMixer::DriverDSound;
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else if(ClientCfg.DriverSound==CClientConfig::SoundDrvXAudio2)
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driverType= UAudioMixer::DriverXAudio2;
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_AudioMixer->init(ClientCfg.MaxTrack, ClientCfg.UseEax, ClientCfg.UseADPCM, progressCallBack, false, driverType, ClientCfg.SoundForceSoftwareBuffer);
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_AudioMixer->init(ClientCfg.MaxTrack, ClientCfg.UseEax, ClientCfg.UseADPCM, progressCallBack, false, driverType, ClientCfg.SoundForceSoftwareBuffer);
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/* int nbVoice = _AudioMixer->getPolyphony();
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/* int nbVoice = _AudioMixer->getPolyphony();
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_AudioMixer->setPriorityReserve(HighPri, max(1, nbVoice /2));
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_AudioMixer->setPriorityReserve(HighPri, max(1, nbVoice /2));
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