diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp index ed43fe8c3..986dd6303 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_material.cpp @@ -2087,14 +2087,16 @@ void CDriverGL::setupCloudPass (uint /* pass */) glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA); activateTexEnvColor (1, mat.getColor()); } - else + else if (ATICloudShaderHandle) { // TODO : for now the state is not cached in _CurrentTexEnvSpecial nglBindFragmentShaderATI(ATICloudShaderHandle); glEnable(GL_FRAGMENT_SHADER_ATI); float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f }; nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst); - /* + } + else + { _DriverGLStates.activeTextureARB(0); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); // Operator. @@ -2130,7 +2132,6 @@ void CDriverGL::setupCloudPass (uint /* pass */) glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_CONSTANT_EXT ); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA); - */ } #endif }