Fixed: Always commit 3d positioning when calling play on sources. This avoids having to wait for update call. Sources no longer cause loud noise when ryzom client finishes loading

This commit is contained in:
kaetemi 2012-04-12 17:24:06 +02:00
parent 55a95afef0
commit a87afeb44b
5 changed files with 69 additions and 14 deletions

View file

@ -353,7 +353,7 @@ public:
* In streaming mode, the time spent during buffer outruns is not * In streaming mode, the time spent during buffer outruns is not
* counted towards the playback time, and the playback time is * counted towards the playback time, and the playback time is
* be the current time position in the entire submitted queue. * be the current time position in the entire submitted queue.
* When using static buffers, the result is the tot time that the * When using static buffers, the result is the total time that the
* attached buffer has been playing. If the source is looping, the * attached buffer has been playing. If the source is looping, the
* time will be the total of all playbacks of the buffer. * time will be the total of all playbacks of the buffer.
* When the source is stopped, this will return the time where the * When the source is stopped, this will return the time where the

View file

@ -30,7 +30,7 @@ namespace NLSOUND {
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) : CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
_SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE), _SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE),
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL), _DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
_IsPlaying(false), _IsPaused(false), _StartTime(0), _IsPlaying(false), _IsPaused(false), _StartTime(0), _IsStreaming(false),
_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0), _Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()), _MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
_Effect(NULL), _Direct(true), _Effect(NULL), _Direct(true),
@ -100,7 +100,7 @@ void CSourceAL::updateManualRolloff()
} }
/// Enable or disable streaming mode. Source must be stopped to call this. /// Enable or disable streaming mode. Source must be stopped to call this.
void CSourceAL::setStreaming(bool /* streaming */) void CSourceAL::setStreaming(bool streaming)
{ {
nlassert(isStopped()); nlassert(isStopped());
@ -108,6 +108,7 @@ void CSourceAL::setStreaming(bool /* streaming */)
alSourcei(_Source, AL_BUFFER, AL_NONE); alSourcei(_Source, AL_BUFFER, AL_NONE);
alTestError(); alTestError();
_Buffer = NULL; _Buffer = NULL;
_IsStreaming = streaming;
} }
/* Set the buffer that will be played (no streaming) /* Set the buffer that will be played (no streaming)
@ -209,28 +210,36 @@ bool CSourceAL::getLooping() const
/// Play the static buffer (or stream in and play) /// Play the static buffer (or stream in and play)
bool CSourceAL::play() bool CSourceAL::play()
{ {
if ( _Buffer != NULL ) // Commit 3D changes before starting play
if (_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
updateManualRolloff();
if (_Buffer)
{ {
// Static playing mode // Static playing mode
_IsPaused = false; _IsPaused = false;
alSourcePlay(_Source); alSourcePlay(_Source);
_IsPlaying = alGetError() == AL_NO_ERROR; _IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying) if (_IsPlaying)
_StartTime = CTime::getLocalTime(); _StartTime = CTime::getLocalTime();
return _IsPlaying; return _IsPlaying;
} }
else else if (_IsStreaming)
{ {
// TODO: Verify streaming mode?
_IsPaused = false; _IsPaused = false;
alSourcePlay(_Source); alSourcePlay(_Source);
_IsPlaying = true; _IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying)
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound. _StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
return true; return _IsPlaying;
// Streaming mode // Streaming mode
//nlwarning("AL: Cannot play null buffer; streaming not implemented" ); //nlwarning("AL: Cannot play null buffer; streaming not implemented" );
//nlstop; //nlstop;
} }
else
{
nlwarning("Invalid play call, not streaming and no static buffer assigned");
}
} }
/// Stop playing /// Stop playing

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@ -60,6 +60,8 @@ private:
bool _IsPaused; bool _IsPaused;
NLMISC::TTime _StartTime; NLMISC::TTime _StartTime;
bool _IsStreaming;
NLMISC::CVector _Pos; NLMISC::CVector _Pos;
float _Gain; float _Gain;
double _Alpha; double _Alpha;

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@ -494,6 +494,8 @@ bool CSourceXAudio2::initFormat(IBuffer::TBufferFormat bufferFormat, uint8 chann
setupVoiceSends(); setupVoiceSends();
_SoundDriver->getXAudio2()->CommitChanges(_OperationSet); _SoundDriver->getXAudio2()->CommitChanges(_OperationSet);
// Also commit any 3D settings that were already done
commit3DChanges();
// test // test
//XAUDIO2_VOICE_DETAILS voice_details; //XAUDIO2_VOICE_DETAILS voice_details;
@ -581,6 +583,11 @@ bool CSourceXAudio2::play()
{ {
// nldebug(NLSOUND_XAUDIO2_PREFIX "play"); // nldebug(NLSOUND_XAUDIO2_PREFIX "play");
// Commit 3D changes before starting play
if (_SourceVoice)
commit3DChanges();
// else it is commit by the preparePlay > initFormat function
if (_IsPaused) if (_IsPaused)
{ {
if (SUCCEEDED(_SourceVoice->Start(0))) _IsPaused = false; if (SUCCEEDED(_SourceVoice->Start(0))) _IsPaused = false;

View file

@ -183,8 +183,17 @@ void CStreamSource::play()
// pSource->setPos( _Position, false); // pSource->setPos( _Position, false);
pSource->setPos(getVirtualPos(), false); pSource->setPos(getVirtualPos(), false);
pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false); pSource->setMinMaxDistances(m_StreamSound->getMinDistance(), m_StreamSound->getMaxDistance(), false);
if (!m_Buffers[0]->isStereo())
{
setDirection(_Direction); // because there is a workaround inside setDirection(_Direction); // because there is a workaround inside
pSource->setVelocity(_Velocity); pSource->setVelocity(_Velocity);
}
else
{
pSource->setDirection(NLMISC::CVector::Null);
pSource->setCone(float(Pi * 2), float(Pi * 2), 1.0f);
pSource->setVelocity(NLMISC::CVector::Null);
}
pSource->setGain(getFinalGain()); pSource->setGain(getFinalGain());
pSource->setSourceRelativeMode(_RelativeMode); pSource->setSourceRelativeMode(_RelativeMode);
// pSource->setLooping(_Looping); // pSource->setLooping(_Looping);
@ -223,6 +232,34 @@ void CStreamSource::play()
{ {
CSourceCommon::play(); CSourceCommon::play();
m_WaitingForPlay = false; m_WaitingForPlay = false;
#if 1
// Dump source info
nlwarning("--- DUMP SOURCE INFO ---");
nlwarning(" * getLooping: %s", getPhysicalSource()->getLooping() ? "YES" : "NO");
nlwarning(" * isPlaying: %s", getPhysicalSource()->isPlaying() ? "YES" : "NO");
nlwarning(" * isStopped: %s", getPhysicalSource()->isStopped() ? "YES" : "NO");
nlwarning(" * isPaused: %s", getPhysicalSource()->isPaused() ? "YES" : "NO");
nlwarning(" * getPos: %f, %f, %f", getPhysicalSource()->getPos().x, getPhysicalSource()->getPos().y, getPhysicalSource()->getPos().z);
NLMISC::CVector v;
getPhysicalSource()->getVelocity(v);
nlwarning(" * getVelocity: %f, %f, %f", v.x, v.y, v.z);
getPhysicalSource()->getDirection(v);
nlwarning(" * getDirection: %f, %f, %f", v.x, v.y, v.z);
nlwarning(" * getGain: %f", getPhysicalSource()->getGain());
nlwarning(" * getPitch: %f", getPhysicalSource()->getPitch());
nlwarning(" * getSourceRelativeMode: %s", getPhysicalSource()->getSourceRelativeMode() ? "YES" : "NO");
float a, b, c;
getPhysicalSource()->getMinMaxDistances(a, b);
nlwarning(" * getMinMaxDistances: %f, %f", a, b);
getPhysicalSource()->getCone(a, b, c);
nlwarning(" * getCone: %f, %f", a, b, c);
nlwarning(" * getDirect: %s", getPhysicalSource()->getDirect() ? "YES" : "NO");
nlwarning(" * getDirectGain: %f", getPhysicalSource()->getDirectGain());
nlwarning(" * isDirectFilterEnabled: %s", getPhysicalSource()->isDirectFilterEnabled() ? "YES" : "NO");
nlwarning(" * getEffect: %s", getPhysicalSource()->getEffect() ? "YES" : "NO");
nlwarning(" * getEffectGain: %f", getPhysicalSource()->getEffectGain());
nlwarning(" * isEffectFilterEnabled: %s", getPhysicalSource()->isEffectFilterEnabled() ? "YES" : "NO");
#endif
} }
} }