mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-26 17:16:20 +00:00
Adjust landscape vertex program to use new interface
--HG-- branch : multipass-stereo
This commit is contained in:
parent
5ad617efb6
commit
abafc9b1ef
12 changed files with 199 additions and 256 deletions
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@ -1202,6 +1202,8 @@ public:
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virtual bool setUniformDriver(TProgram program) = 0; // set all driver-specific features params (based on program->features->DriverFlags) (called automatically when rendering with cmaterial and using a user program)
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virtual bool setUniformMaterial(TProgram program, CMaterial &material) = 0; // set all material-specific feature params (based on program->features->MaterialFlags) (called automatically when rendering with cmaterial and using a user program)
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virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms) = 0; // set all user-provided params from the storage
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// Return true if uniforms are kept as program state and switched together with programs, false if uniforms are driver state and stay accross program switches.
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virtual bool isUniformProgramState() = 0;
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// @}
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@ -60,12 +60,13 @@ public:
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virtual uint getUniformIndex(const char *name) const = 0;
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};
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#define NL_GPU_PROGRAM_LIGHTS 8
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/// Features exposed by a program. Used to set builtin parameters on user provided shaders
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// Features exposed by a program. Used to set builtin parameters on user provided shaders.
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// This is only used for user provided shaders, not for builtin shaders,
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// as it is a slow method which has to go through all of the options every time.
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// Builtin shaders should set all flags to 0.
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struct CGPUProgramFeatures
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{
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CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) /*, NumLights(0) */ { }
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CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
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// Driver builtin parameters
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enum TDriverFlags
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@ -73,11 +74,11 @@ struct CGPUProgramFeatures
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// Matrices
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ModelView = 0x00000001,
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ModelViewInverse = 0x00000002,
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ModelViewTranspose = 0x00000004,
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ModelViewTranspose = 0x00000004,
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ModelViewInverseTranspose = 0x00000008,
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Projection = 0x00000010,
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ProjectionInverse = 0x00000020,
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ProjectionInverse = 0x00000020,
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ProjectionTranspose = 0x00000040,
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ProjectionInverseTranspose = 0x00000080,
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@ -88,84 +89,54 @@ struct CGPUProgramFeatures
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// Fog
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Fog = 0x00001000,
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//
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// Rough example, modify as necessary.
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//
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// Lighting (todo)
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/// Driver ambient, must be ignored when material ambient is flagged
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//DriverAmbient = 0x00001000,
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/// Lights, does not set diffuses if material lights is flagged
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//DriverLights = 0x00002000,
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// etcetera
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// Fog (todo)
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// Fog = ...,
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};
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uint32 DriverFlags;
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// uint NumLights; // number of lights supported by the program (not used yet, modify as necessary)
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// uint NumLights;
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enum TMaterialFlags
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{
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/// Use the CMaterial texture stages as the textures for a Pixel Program
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TextureStages = 0x00000001, // <- don't remove this one, it's already used, if you want to split them up into the different stages, then it's ok to change it
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TextureStages = 0x00000001,
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TextureMatrices = 0x00000002,
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//
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// Rough example, modify as necessary.
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//
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// Lighting (todo)
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/// Material ambient premultiplied with driver ambient
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//MaterialAmbient = 0x00000002,
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/// Premultiply lights diffuse with material diffuse, requires driver lights to be flagged
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//MaterialLights = 0x00000004,
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// etcetera
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// Add all necessary feature sets used with builtin materials here
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};
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// Material builtin parameters
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uint32 MaterialFlags;
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};
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/// Stucture used to cache the indices of builtin parameters
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struct CGPUProgramIndices
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// Stucture used to cache the indices of builtin parameters which are used by the drivers
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// Not used for parameters of specific nl3d programs
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struct CGPUProgramIndex
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{
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uint ModelView;
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uint ModelViewInverse;
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uint ModelViewTranspose;
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uint ModelViewInverseTranspose;
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enum TName
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{
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ModelView,
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ModelViewInverse,
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ModelViewTranspose,
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ModelViewInverseTranspose,
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uint Projection;
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uint ProjectionInverse;
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uint ProjectionTranspose;
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uint ProjectionInverseTranspose;
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Projection,
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ProjectionInverse,
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ProjectionTranspose,
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ProjectionInverseTranspose,
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uint ModelViewProjection;
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uint ModelViewProjectionInverse;
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uint ModelViewProjectionTranspose;
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uint ModelViewProjectionInverseTranspose;
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ModelViewProjection,
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ModelViewProjectionInverse,
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ModelViewProjectionTranspose,
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ModelViewProjectionInverseTranspose,
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uint Fog;
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Fog,
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//
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// Rough example, modify as necessary.
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//
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//uint Ambient;
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//uint LightType[NL_GPU_PROGRAM_LIGHTS];
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//uint LightAmbient[NL_GPU_PROGRAM_LIGHTS];
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//uint LightDiffuse[NL_GPU_PROGRAM_LIGHTS];
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//uint LightPosition[NL_GPU_PROGRAM_LIGHTS];
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//uint LightDirection[NL_GPU_PROGRAM_LIGHTS];
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NUM_UNIFORMS
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};
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static const char *Names[NUM_UNIFORMS];
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uint Indices[NUM_UNIFORMS];
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};
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/**
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* \brief IGPUProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* A compiled GPU program
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* A generic GPU program
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*/
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class IGPUProgram : public NLMISC::CRefCount
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{
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@ -234,6 +205,7 @@ public:
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const char *SourcePtr;
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size_t SourceLen;
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/// Copy the source code string
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inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
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inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
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/// Set pointer to source code string without copying the string
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inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
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@ -262,11 +234,11 @@ public:
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// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
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inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
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inline uint getUniformIndex(CGPUProgramIndex::TName name) const { return m_Index.Indices[name]; }
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// Get feature information of the current program
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inline CSource *source() const { return m_Source; };
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inline const CGPUProgramFeatures &features() const { return m_Source->Features; };
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inline const CGPUProgramIndices &indices() const { return m_Indices; };
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inline TProfile profile() const { return m_Source->Profile; }
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// Build feature info, called automatically by the driver after compile succeeds
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@ -281,7 +253,7 @@ protected:
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/// The source used for compilation
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NLMISC::CSmartPtr<CSource> m_Source;
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CGPUProgramIndices m_Indices;
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CGPUProgramIndex m_Index;
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public:
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/// The driver information. For the driver implementation only.
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@ -21,6 +21,7 @@
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#include "nel/misc/smart_ptr.h"
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#include "nel/3d/tessellation.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/vertex_program.h"
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namespace NL3D
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@ -41,6 +42,7 @@ class CVertexProgram;
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#define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3)
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#define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4)
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class CVertexProgramLandscape;
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// ***************************************************************************
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/**
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@ -107,6 +109,8 @@ public:
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* Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass.
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*/
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void activate(uint vpId);
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void activateVP(uint vpId);
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inline CVertexProgramLandscape *getVP(uint vpId) const { return _VertexProgram[vpId]; }
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// @}
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@ -151,15 +155,35 @@ private:
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/// \name Vertex Program mgt .
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// @{
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public:
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enum {MaxVertexProgram= 2,};
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// Vertex Program , NULL if not enabled.
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CVertexProgram *_VertexProgram[MaxVertexProgram];
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private:
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NLMISC::CSmartPtr<CVertexProgramLandscape> _VertexProgram[MaxVertexProgram];
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void deleteVertexProgram();
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void setupVBFormatAndVertexProgram(bool withVertexProgram);
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// @}
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};
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class CVertexProgramLandscape : public CVertexProgram
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{
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public:
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struct CIdx
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{
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uint ProgramConstants0;
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uint RefineCenter;
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uint TileDist;
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uint PZBModelPosition;
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};
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CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap = false);
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virtual ~CVertexProgramLandscape() { }
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virtual void buildInfo();
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public:
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const CIdx &idx() const { return m_Idx; }
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CIdx m_Idx;
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};
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} // NL3D
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@ -1211,6 +1211,7 @@ public:
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virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
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virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
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virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms); // set all user-provided params from the storage
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virtual bool isUniformProgramState() { return false; }
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// @}
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@ -222,7 +222,7 @@ bool CDriverD3D::setUniformDriver(TProgram program)
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return true;
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}
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bool CDriverD3D::setUniformMaterial(TProgram program, const CMaterial &material)
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bool CDriverD3D::setUniformMaterial(TProgram program, CMaterial &material)
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{
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// todo
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@ -1418,6 +1418,7 @@ private:
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virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
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bool setUniformMaterialInternal(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
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virtual void setUniformParams(TProgram program, CGPUProgramParams ¶ms); // set all user-provided params from the storage
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virtual bool isUniformProgramState() { return false; }
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// @}
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@ -311,55 +311,55 @@ bool CDriverGL::setUniformDriver(TProgram program)
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{
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if (features.DriverFlags & CGPUProgramFeatures::ModelView)
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{
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setUniformMatrix(program, prog->indices().ModelView, ModelView, Identity);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelView), ModelView, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
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{
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setUniformMatrix(program, prog->indices().ModelViewInverse, ModelView, Inverse);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse), ModelView, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
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{
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setUniformMatrix(program, prog->indices().ModelViewTranspose, ModelView, Transpose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose), ModelView, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
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{
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setUniformMatrix(program, prog->indices().ModelViewInverseTranspose, ModelView, InverseTranspose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::Projection)
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{
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setUniformMatrix(program, prog->indices().Projection, Projection, Identity);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::Projection), Projection, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
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{
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setUniformMatrix(program, prog->indices().ProjectionInverse, Projection, Inverse);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse), Projection, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
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{
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setUniformMatrix(program, prog->indices().ProjectionTranspose, Projection, Transpose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose), Projection, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
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{
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setUniformMatrix(program, prog->indices().ProjectionInverseTranspose, Projection, InverseTranspose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
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{
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setUniformMatrix(program, prog->indices().ModelViewProjection, ModelViewProjection, Identity);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
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{
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setUniformMatrix(program, prog->indices().ModelViewProjectionInverse, ModelViewProjection, Inverse);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
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{
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setUniformMatrix(program, prog->indices().ModelViewProjectionTranspose, ModelViewProjection, Transpose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
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{
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setUniformMatrix(program, prog->indices().ModelViewProjectionInverseTranspose, ModelViewProjection, InverseTranspose);
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::Fog)
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{
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setUniformFog(program, prog->indices().Fog);
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setUniformFog(program, prog->getUniformIndex(CGPUProgramIndex::Fog));
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}
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}
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@ -432,7 +432,7 @@ bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material
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if (features.MaterialFlags & ~(CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
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{
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// todo
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// none
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}
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return true;
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@ -72,6 +72,26 @@ IGPUProgram::~IGPUProgram()
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m_DrvInfo.kill();
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}
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const char *CGPUProgramIndex::Names[NUM_UNIFORMS] =
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{
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"modelView",
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"modelViewInverse",
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"modelViewTranspose",
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"modelViewInverseTranspose",
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"projection",
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"projectionInverse",
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"projectionTranspose",
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"projectionInverseTranspose",
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"modelViewProjection",
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"modelViewProjectionInverse",
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"modelViewProjectionTranspose",
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"modelViewProjectionInverseTranspose",
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"fog",
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};
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void IGPUProgram::buildInfo(CSource *source)
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{
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nlassert(!m_Source);
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@ -79,140 +99,10 @@ void IGPUProgram::buildInfo(CSource *source)
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m_Source = source;
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// Fill index cache
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CGPUProgramFeatures &features = m_Source->Features;
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TProfile profile = m_Source->Profile; // for special cases
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if (features.DriverFlags & CGPUProgramFeatures::ModelView)
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for (int i = 0; i < CGPUProgramIndex::NUM_UNIFORMS; ++i)
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{
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m_Indices.ModelView = getUniformIndex("modelView");
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if (m_Indices.ModelView == ~0)
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{
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nlwarning("Missing 'modelView' in gpu program '%s', ModelView disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelView;
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}
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m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
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{
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m_Indices.ModelViewInverse = getUniformIndex("modelViewInverse");
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if (m_Indices.ModelViewInverse == ~0)
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{
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nlwarning("Missing 'modelViewInverse' in gpu program '%s', ModelViewInverse disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverse;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
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{
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m_Indices.ModelViewTranspose = getUniformIndex("modelViewTranspose");
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if (m_Indices.ModelViewTranspose == ~0)
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{
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nlwarning("Missing 'modelViewTranspose' in gpu program '%s', ModelViewTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
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{
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m_Indices.ModelViewInverseTranspose = getUniformIndex("modelViewInverseTranspose");
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if (m_Indices.ModelViewInverseTranspose == ~0)
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{
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nlwarning("Missing 'modelViewInverseTranspose' in gpu program '%s', ModelViewInverseTranspose disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::ModelViewInverseTranspose;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::Projection)
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{
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m_Indices.Projection = getUniformIndex("projection");
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if (m_Indices.Projection == ~0)
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{
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nlwarning("Missing 'projection' in gpu program '%s', Projection disabled", source->DisplayName.c_str());
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features.DriverFlags &= ~CGPUProgramFeatures::Projection;
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
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{
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m_Indices.ProjectionInverse = getUniformIndex("projectionInverse");
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if (m_Indices.ProjectionInverse == ~0)
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{
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nlwarning("Missing 'projectionInverse' in gpu program '%s', ProjectionInverse disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverse;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
|
||||
{
|
||||
m_Indices.ProjectionTranspose = getUniformIndex("projectionTranspose");
|
||||
if (m_Indices.ProjectionTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projectionTranspose' in gpu program '%s', ProjectionTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
|
||||
{
|
||||
m_Indices.ProjectionInverseTranspose = getUniformIndex("projectionInverseTranspose");
|
||||
if (m_Indices.ProjectionInverseTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'projectionInverseTranspose' in gpu program '%s', ProjectionInverseTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ProjectionInverseTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
|
||||
{
|
||||
m_Indices.ModelViewProjection = getUniformIndex("modelViewProjection");
|
||||
if (m_Indices.ModelViewProjection == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjection' in gpu program '%s', ModelViewProjection disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjection;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
|
||||
{
|
||||
m_Indices.ModelViewProjectionInverse = getUniformIndex("modelViewProjectionInverse");
|
||||
if (m_Indices.ModelViewProjectionInverse == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionInverse' in gpu program '%s', ModelViewProjectionInverse disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverse;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
|
||||
{
|
||||
m_Indices.ModelViewProjectionTranspose = getUniformIndex("modelViewProjectionTranspose");
|
||||
if (m_Indices.ModelViewProjectionTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionTranspose' in gpu program '%s', ModelViewProjectionTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
|
||||
{
|
||||
m_Indices.ModelViewProjectionInverseTranspose = getUniformIndex("modelViewProjectionInverseTranspose");
|
||||
if (m_Indices.ModelViewProjectionInverseTranspose == ~0)
|
||||
{
|
||||
nlwarning("Missing 'modelViewProjectionInverseTranspose' in gpu program '%s', ModelViewProjectionInverseTranspose disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::ModelViewProjectionInverseTranspose;
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Fog)
|
||||
{
|
||||
m_Indices.Fog = getUniformIndex("fog");
|
||||
if (m_Indices.Fog == ~0)
|
||||
{
|
||||
nlwarning("Missing 'fog' in gpu program '%s', Fog disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::Fog;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Rough example, modify as necessary.
|
||||
//
|
||||
/*if (features.DriverFlags & CGPUProgramFeatures::DriverAmbient || features.MaterialFlags & CGPUProgramFeatures::MaterialAmbient)
|
||||
{
|
||||
m_Indices.Ambient = getUniformIndex("nlAmbient");
|
||||
if (m_Indices.Ambient == ~0)
|
||||
{
|
||||
nlwarning("Missing 'nlAmbient' in gpu program '%s', Ambient disabled", source->DisplayName.c_str());
|
||||
features.DriverFlags &= ~CGPUProgramFeatures::DriverAmbient;
|
||||
features.MaterialFlags &= ~CGPUProgramFeatures::MaterialAmbient;
|
||||
}
|
||||
}*/
|
||||
|
||||
buildInfo();
|
||||
}
|
||||
|
|
|
@ -1193,20 +1193,29 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
|
|||
|
||||
|
||||
// If VertexShader enabled, setup VertexProgram Constants.
|
||||
if(_VertexShaderOk)
|
||||
if (_VertexShaderOk)
|
||||
{
|
||||
// c[0..3] take the ModelViewProjection Matrix.
|
||||
driver->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[4] take useful constants.
|
||||
driver->setConstant(4, 0, 1, 0.5f, 0);
|
||||
// c[5] take RefineCenter
|
||||
driver->setConstant(5, refineCenter);
|
||||
// c[6] take info for Geomorph trnasition to TileNear.
|
||||
driver->setConstant(6, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr, 0, 0);
|
||||
// c[10] take the fog vector.
|
||||
driver->setConstantFog(10);
|
||||
// c[12] take the current landscape Center / delta Pos to apply
|
||||
driver->setConstant(12, _PZBModelPosition);
|
||||
bool uprogstate = driver->isUniformProgramState();
|
||||
uint nbvp = uprogstate ? CLandscapeVBAllocator::MaxVertexProgram : 1;
|
||||
for (uint i = 0; i < nbvp; ++i)
|
||||
{
|
||||
// activate the program to set the uniforms in the program state for all programs
|
||||
// note: when uniforms are driver state, the indices must be the same across programs
|
||||
if (uprogstate) _TileVB.activateVP(i);
|
||||
CVertexProgramLandscape *program = _TileVB.getVP(i);
|
||||
// c[0..3] take the ModelViewProjection Matrix.
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[4] take useful constants.
|
||||
driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
|
||||
// c[5] take RefineCenter
|
||||
driver->setuniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
|
||||
// c[6] take info for Geomorph trnasition to TileNear.
|
||||
driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
|
||||
// c[10] take the fog vector.
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
// c[12] take the current landscape Center / delta Pos to apply
|
||||
driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -247,14 +247,23 @@ void CLandscapeVBAllocator::activate(uint vpId)
|
|||
nlassert(_Driver);
|
||||
nlassert(!_BufferLocked);
|
||||
|
||||
activateVP(vpId);
|
||||
|
||||
_Driver->activeVertexBuffer(_VB);
|
||||
}
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscapeVBAllocator::activateVP(uint vpId)
|
||||
{
|
||||
nlassert(_Driver);
|
||||
|
||||
// If enabled, activate Vertex program first.
|
||||
if(_VertexProgram[vpId])
|
||||
if (_VertexProgram[vpId])
|
||||
{
|
||||
//nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[vpId]->getProgram().c_str());
|
||||
nlverify(_Driver->activeVertexProgram(_VertexProgram[vpId]));
|
||||
}
|
||||
|
||||
_Driver->activeVertexBuffer(_VB);
|
||||
}
|
||||
|
||||
|
||||
|
@ -516,12 +525,11 @@ const char* NL3D_LandscapeTileLightMapEndProgram=
|
|||
// ***************************************************************************
|
||||
void CLandscapeVBAllocator::deleteVertexProgram()
|
||||
{
|
||||
for(uint i=0;i<MaxVertexProgram;i++)
|
||||
for (uint i = 0; i < MaxVertexProgram; ++i)
|
||||
{
|
||||
if(_VertexProgram[i])
|
||||
if (_VertexProgram[i])
|
||||
{
|
||||
delete _VertexProgram[i];
|
||||
_VertexProgram[i]= NULL;
|
||||
_VertexProgram[i] = NULL; // smartptr
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -560,10 +568,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeFar0EndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0]= new CVertexProgramLandscape(Far0);
|
||||
}
|
||||
else if(_Type==Far1)
|
||||
{
|
||||
|
@ -578,10 +583,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeFar1EndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0] = new CVertexProgramLandscape(Far1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -596,22 +598,70 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
|
|||
_VB.initEx();
|
||||
|
||||
// Init the Vertex Program.
|
||||
string vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeTileEndProgram);
|
||||
_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
|
||||
|
||||
// Init the Vertex Program for lightmap pass
|
||||
vpgram= string(NL3D_LandscapeCommonStartProgram) +
|
||||
string(NL3D_LandscapeTileLightMapEndProgram);
|
||||
_VertexProgram[1]= new CVertexProgram(vpgram.c_str());
|
||||
// TODO_VP_GLSL
|
||||
_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
CVertexProgramLandscape::CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap)
|
||||
{
|
||||
// nelvp
|
||||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = nelvp;
|
||||
source->DisplayName = "Landscape/nelvp";
|
||||
switch (type)
|
||||
{
|
||||
case CLandscapeVBAllocator::Far0:
|
||||
source->DisplayName += "/far0";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeFar0EndProgram));
|
||||
break;
|
||||
case CLandscapeVBAllocator::Far1:
|
||||
source->DisplayName += "/far1";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeFar1EndProgram));
|
||||
break;
|
||||
case CLandscapeVBAllocator::Tile:
|
||||
source->DisplayName += "/tile";
|
||||
if (lightMap)
|
||||
{
|
||||
source->DisplayName += "/lightmap";
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeTileLightMapEndProgram));
|
||||
}
|
||||
else
|
||||
{
|
||||
source->setSource(std::string(NL3D_LandscapeCommonStartProgram)
|
||||
+ std::string(NL3D_LandscapeTileEndProgram));
|
||||
}
|
||||
break;
|
||||
}
|
||||
source->ParamIndices["modelViewProjection"] = 0;
|
||||
source->ParamIndices["programConstants0"] = 4;
|
||||
source->ParamIndices["refineCenter"] = 5;
|
||||
source->ParamIndices["tileDist"] = 6;
|
||||
source->ParamIndices["fog"] = 10;
|
||||
source->ParamIndices["pzbModelPosition"] = 12;
|
||||
addSource(source);
|
||||
}
|
||||
// TODO_VP_GLSL
|
||||
{
|
||||
// ....
|
||||
}
|
||||
}
|
||||
|
||||
void CVertexProgramLandscape::buildInfo()
|
||||
{
|
||||
m_Idx.ProgramConstants0 = getUniformIndex("programConstants0");
|
||||
m_Idx.RefineCenter = getUniformIndex("refineCenter");
|
||||
m_Idx.TileDist = getUniformIndex("tileDist");
|
||||
m_Idx.PZBModelPosition = getUniformIndex("pzbModelPosition");
|
||||
}
|
||||
|
||||
} // NL3D
|
||||
|
|
|
@ -957,9 +957,9 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c
|
|||
drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector0, _ColorMapMatColumn0.x, _ColorMapMatColumn1.x, 0, _ColorMapMatColumn0.x * obsPos.x + _ColorMapMatColumn1.x * obsPos.y + _ColorMapMatPos.x);
|
||||
drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector1, _ColorMapMatColumn0.y, _ColorMapMatColumn1.y, 0, _ColorMapMatColumn0.y * obsPos.x + _ColorMapMatColumn1.y * obsPos.y + _ColorMapMatPos.y);
|
||||
}
|
||||
/// temp
|
||||
// drv->setUniformMatrix(IDriver::VertexProgram, program->indices().ModelViewProjection, IDriver::ModelViewProjection, IDriver::Identity); // now set by setUniformDriver in setupMaterial
|
||||
// drv->setUniformFog(IDriver::VertexProgram, program->indices().Fog); // now set by setUniformDriver in setupMaterial
|
||||
// set builtins
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
// retrieve current time
|
||||
double date = scene->getCurrentTime();
|
||||
// set bumpmaps pos
|
||||
|
|
|
@ -89,9 +89,6 @@ CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse)
|
|||
CSource *source = new CSource();
|
||||
source->Profile = nelvp;
|
||||
source->DisplayName = "WaterVPNoWave/nelvp";
|
||||
source->Features.DriverFlags =
|
||||
CGPUProgramFeatures::ModelViewProjection
|
||||
| CGPUProgramFeatures::Fog;
|
||||
source->ParamIndices["modelViewProjection"] = 0;
|
||||
source->ParamIndices["fog"] = 4;
|
||||
source->ParamIndices["bumpMap0Scale"] = 5;
|
||||
|
@ -120,9 +117,6 @@ CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse)
|
|||
// source->Profile = glsl330v;
|
||||
// source->DisplayName = "WaterVPNoWave/glsl330v";
|
||||
// if (diffuse) source->DisplayName += "/diffuse";
|
||||
// source->Features.DriverFlags =
|
||||
// CGPUProgramFeatures::ModelViewProjection
|
||||
// | CGPUProgramFeatures::Fog;
|
||||
// source->setSource...
|
||||
// addSource(source);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue