diff --git a/code/nel/src/sound/driver/openal/listener_al.h b/code/nel/src/sound/driver/openal/listener_al.h index f0aa4450d..c01a56206 100644 --- a/code/nel/src/sound/driver/openal/listener_al.h +++ b/code/nel/src/sound/driver/openal/listener_al.h @@ -17,10 +17,11 @@ #ifndef NL_LISTENER_AL_H #define NL_LISTENER_AL_H -#include -#include +#include "nel/sound/driver/listener.h" +#include "nel/misc/singleton.h" -namespace NLSOUND { +namespace NLSOUND +{ /** * OpenAL sound listener. @@ -81,7 +82,6 @@ public: private: NLMISC::CVector _Pos; - }; } // NLSOUND diff --git a/code/ryzom/client/src/sound_manager.h b/code/ryzom/client/src/sound_manager.h index eafa6407e..629d9a957 100644 --- a/code/ryzom/client/src/sound_manager.h +++ b/code/ryzom/client/src/sound_manager.h @@ -287,7 +287,7 @@ public: /// Draw the sounds/cluster/audio path for debugging purpose void drawSounds(float camHeight); - /// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stoped + /// Play Music (see UAudioMixer for detail). NB: the background music system is disabled until the music is stopped void playMusic(const string &fileName, uint xFadeTime= 2000, bool async= true, bool loop=true, bool forceGameMusicVolume= false); /// Stop Music. NB: the background music system is then reenabled void stopMusic(uint xFadeTime= 2000);