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Changed: #1461 Bad minimum value for comparing fast swim speed causes random switching between fast and slow swim speed particle effects
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1 changed files with 2 additions and 2 deletions
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@ -64,7 +64,7 @@ CGroundFXManager::CGroundFXManager() :
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_MinSpeed(1.5f),
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_MinSpeed(1.5f),
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_MaxSpeed(6.f),
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_MaxSpeed(6.f),
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_SpeedWaterWalkFast(3.f),
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_SpeedWaterWalkFast(3.f),
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_SpeedWaterSwimFast(3.f),
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_SpeedWaterSwimFast(2.f),
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_MaxDist(50.f),
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_MaxDist(50.f),
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_MaxNumFX(10),
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_MaxNumFX(10),
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_NumFX(0),
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_NumFX(0),
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@ -495,7 +495,7 @@ void CGroundFXManager::update(const NLMISC::CVectorD &camPos)
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break;
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break;
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case CInstance::Swim:
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case CInstance::Swim:
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if (speed == 0.f) fxName = "StepSwimIdle.ps";
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if (speed == 0.f) fxName = "StepSwimIdle.ps";
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else if (speed > _SpeedWaterWalkFast)
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else if (speed > _SpeedWaterSwimFast)
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{
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{
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fxName = "StepSwimSpeed.ps";
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fxName = "StepSwimSpeed.ps";
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fxNameUnderWater = "StepSwimSpeedUnderWater.ps";
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fxNameUnderWater = "StepSwimSpeedUnderWater.ps";
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