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Reverted: 2424536ec6f9 The setAsyncLoading function is used for a different purpose. In our case, async means that the file is read on the fly, and otherwise it is fully loaded into memory before being encoded. Synchronous mode is used for example during loading when hard disk access is not guaranteed.
--HG-- branch : sound_dev
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@ -46,7 +46,8 @@ IMusicBuffer *IMusicBuffer::createMusicBuffer(const std::string &filepath, bool
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string type = CFile::getExtension(filepath);
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CIFile *ifile = new CIFile();
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ifile->setAsyncLoading(async);
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ifile->setCacheFileOnOpen(!async);
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ifile->allowBNPCacheFileOnOpen(!async);
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ifile->open(lookup);
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IMusicBuffer *mb = createMusicBuffer(type, ifile, loop);
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