mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 09:28:45 +00:00
merge
This commit is contained in:
commit
afe103b4fe
174 changed files with 317 additions and 287 deletions
|
@ -201,7 +201,7 @@ public:
|
|||
/** Setup a correction matrix for Lighting. Normals are multiplied with this matrix before lighting.
|
||||
* This is important in Ryzom because models (and so Lods) are building with eye looking in Y<0.
|
||||
* But they are animated with eye looking in X>0.
|
||||
* The default setup is hence a matrix wich do a RotZ+=90.
|
||||
* The default setup is hence a matrix which do a RotZ+=90.
|
||||
* \see addRenderCharacterKey
|
||||
*/
|
||||
void setupNormalCorrectionMatrix(const CMatrix &normalMatrix);
|
||||
|
|
|
@ -459,7 +459,7 @@ public:
|
|||
void enableAccurateIntegration(bool enable = true) { _AccurateIntegration = enable; }
|
||||
bool isAccurateIntegrationEnabled(void) const { return _AccurateIntegration; }
|
||||
|
||||
/** the the time threshold and the max number of integration to perform, when accurate integration is activated.
|
||||
/** the time threshold and the max number of integration to perform, when accurate integration is activated.
|
||||
* The default is 0.15 for time threshold and 2 for max NbIntegrations
|
||||
* \param canSlowDown : Allow the system to slow down in speed but to keep accuracy in its movement.
|
||||
* It is useful for critical situations where the framerate is very low. The default is true.
|
||||
|
|
|
@ -1201,7 +1201,7 @@ private:
|
|||
*/
|
||||
CPatchDLMContext *_DLMContext;
|
||||
|
||||
/** The reference count for DLMContext. Each TileMaterial created add a reference. Each pointLight wich
|
||||
/** The reference count for DLMContext. Each TileMaterial created add a reference. Each pointLight which
|
||||
* touch the patch too.
|
||||
*/
|
||||
sint _DLMContextRefCount;
|
||||
|
|
|
@ -316,7 +316,7 @@ public:
|
|||
/// Set the type of texture animation to use. None is the default. Setting a new value discard the previous change.
|
||||
void setTexAnimType(TTexAnimType type);
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||||
|
||||
/// Get the the type of texture animation
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||||
/// Get the type of texture animation
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||||
TTexAnimType getTexAnimType() const;
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||||
//@}
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
TRibbonMode getRibbonMode() const { return _RibbonMode; }
|
||||
void setInterpolationMode(TInterpolationMode mode);
|
||||
TInterpolationMode getInterpolationMode() const { return _InterpolationMode; }
|
||||
// Set the the coordinate system in which the trail will be created
|
||||
// Set the coordinate system in which the trail will be created
|
||||
void setMatrixMode(TMatrixMode matrixMode);
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||||
TMatrixMode getMatrixMode() const { return _MatrixMode; }
|
||||
///@}
|
||||
|
@ -79,7 +79,7 @@ public:
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|||
void setSegDuration(TAnimationTime ellapsedTime);
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||||
TAnimationTime getSegDuration(void) const { return _SegDuration; }
|
||||
|
||||
/** The the length in meter of the ribbon. This is used only if the ribbon mode is set to FixedSize.
|
||||
/** The length in meter of the ribbon. This is used only if the ribbon mode is set to FixedSize.
|
||||
* These kind of ribbon are usually slower than variable size ribbons.
|
||||
* The default is one metter.
|
||||
*/
|
||||
|
|
|
@ -93,7 +93,7 @@ public:
|
|||
|
||||
static void displayArrow(NL3D::IDriver *driver, const NLMISC::CVector &start, const NLMISC::CVector &v, float size, NLMISC::CRGBA col1, NLMISC::CRGBA col2);
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||||
|
||||
/// display a string at the given world position. The The model matrix must be restored after this call
|
||||
/// display a string at the given world position. The model matrix must be restored after this call
|
||||
|
||||
static void print(NL3D::IDriver *driver, const std::string &text, CFontGenerator &fg, CFontManager &fm, const NLMISC::CVector &pos, float size, NLMISC::CRGBA col = NLMISC::CRGBA::White);
|
||||
|
||||
|
|
|
@ -288,7 +288,7 @@ private:// Classes.
|
|||
bool BBoxNeverRescale;
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||||
CQuadNode *Sons[4];
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CBaseNode RootNode; // First element of the element list in this quad.
|
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uint ListIndex; // [0,3]. index of wich list to follow in "Node.QuadNexts[]".
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uint ListIndex; // [0,3]. index of which list to follow in "Node.QuadNexts[]".
|
||||
/* Topology of sons (top view: axe x/z):
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0--1
|
||||
| |
|
||||
|
|
|
@ -145,7 +145,7 @@ public:
|
|||
*/
|
||||
void detachSkeletonSon(CTransform *mi);
|
||||
|
||||
/** Force the skeletonModel to recompute at next render which skins to render, at wich pass.
|
||||
/** Force the skeletonModel to recompute at next render which skins to render, at which pass.
|
||||
* If you call setOpacity()/setTransparency() on one of the skins binded to the skeleton, you should call this
|
||||
* method, else strange result may occurs.
|
||||
* NB: this is automatically called by bindSkin()/detachSkeletonSon()
|
||||
|
|
|
@ -432,7 +432,7 @@ public:
|
|||
* of this mesh that are bound to this bone
|
||||
* NB: the instance must be skinned to the skeleton instance, BUT the result is not modified
|
||||
* by current bone world matrix (eg: no current scale influence)
|
||||
* \param boneId: the id of the skeleton's bone (wich the instance is skinned to)
|
||||
* \param boneId: the id of the skeleton's bone (which the instance is skinned to)
|
||||
* \param bbox: the bbox (in bone basis) filled if return is true
|
||||
* \return false if no vertices are bound to
|
||||
*/
|
||||
|
@ -640,7 +640,7 @@ protected:
|
|||
*/
|
||||
virtual const std::vector<sint32> *getSkinBoneUsage() const {return NULL;}
|
||||
/** Deriver must change this method if isSkinnable(). It return a list of sphere relative to each bone
|
||||
* of the father skeleton. Use with getSkinBoneUsage() to know to wich bone this sphere apply
|
||||
* of the father skeleton. Use with getSkinBoneUsage() to know to which bone this sphere apply
|
||||
* NB: if a sphere radius is -1, it means that the bone is not used (for any reason...)
|
||||
* default is to return NULL.
|
||||
*/
|
||||
|
|
|
@ -278,7 +278,7 @@ public:
|
|||
NLMISC::CVector BoundingBoxVectors[8];
|
||||
};
|
||||
|
||||
// A hierachical heightfield
|
||||
// A hierarchical heightfield
|
||||
class CHeightField
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -711,7 +711,7 @@ public:
|
|||
// Remove an alias from the list of alias in use (dynamic part only)
|
||||
void releaseAlias(IPrimitive *prim, uint32 dynamicAlias);
|
||||
|
||||
// Force the assignation of the specified alias the the primitive. If another primitive
|
||||
// Force the assignation of the specified alias to the primitive. If another primitive
|
||||
// already hold the alias, this other primitive is assigned a new alias.
|
||||
void forceAlias(CPrimAlias *prim, uint32 alias);
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||||
|
||||
|
|
|
@ -177,7 +177,7 @@ void CArray2D<T>::getUpdateRects(sint moveOffsetX, sint moveOffsetY, std::vector
|
|||
{
|
||||
// the width to update
|
||||
uint width = std::min((uint) moveOffsetX, _Width);
|
||||
// the the grid moved top or bottom, exclude this part
|
||||
// the grid moved top or bottom, exclude this part
|
||||
sint height = _Height - abs(moveOffsetY);
|
||||
if (height > 0)
|
||||
{
|
||||
|
@ -192,7 +192,7 @@ void CArray2D<T>::getUpdateRects(sint moveOffsetX, sint moveOffsetY, std::vector
|
|||
{
|
||||
// the width to update
|
||||
uint width = std::min((uint) (- moveOffsetX), _Width);
|
||||
// the the grid moved top or bottom.
|
||||
// the grid moved top or bottom.
|
||||
sint height = _Height - abs(moveOffsetY);
|
||||
if (height > 0)
|
||||
{
|
||||
|
|
|
@ -188,7 +188,7 @@ public:
|
|||
std::string Name;
|
||||
TVarType Type;
|
||||
bool Root; // true if this var comes from the root document. false else.
|
||||
bool Comp; // true if the the parser found a 'complex' var (ie an array)
|
||||
bool Comp; // true if the parser found a 'complex' var (ie an array)
|
||||
bool FromLocalFile; // Used during cfg parsing. True if the var has been created from the currently parsed cfg
|
||||
std::vector<int> IntValues;
|
||||
std::vector<double> RealValues;
|
||||
|
|
|
@ -301,7 +301,7 @@ void setCrashAlreadyReported(bool state);
|
|||
* Example:
|
||||
*\code
|
||||
// Load a file and assert if the load failed. This example will work \b only in debug mode because in release mode,
|
||||
// nlassert do nothing, the the load function will not be called...
|
||||
// nlassert do nothing, the load function will not be called...
|
||||
nlassert(load("test.tga"));
|
||||
|
||||
// If you want to do that anyway, you could call nlverify. In release mode, the assertion will not be tested but
|
||||
|
|
|
@ -588,7 +588,7 @@ struct CFile
|
|||
static bool createEmptyFile (const std::string& filename);
|
||||
|
||||
/**
|
||||
* Return a new filename that doesn't exists. It's used for screenshot filename for example.
|
||||
* Return a new filename that doesn't exist. It's used for screenshot filename for example.
|
||||
* example: findNewFile("foobar.tga");
|
||||
* will try foobar001.tga, if the file exists, try foobar002.tga and so on until it finds an unexistant file.
|
||||
*/
|
||||
|
@ -700,7 +700,7 @@ struct CFile
|
|||
static bool createDirectoryTree(const std::string &dirname);
|
||||
|
||||
/** Try to set the file access to read/write if not already set.
|
||||
* return true if the file doesn't exists or if the file already have RW access.
|
||||
* return true if the file doesn't exist or if the file already have RW access.
|
||||
* Work actually only on Windows and returns always true on other platforms.
|
||||
* \return true if RW access is granted
|
||||
*/
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace NLMISC {
|
|||
* with list<>/set<> etc... node allocations.
|
||||
*
|
||||
* NB: if used with a vector<> or a deque<> (ie if allocate(..,n) is called with n>1), it's still work,
|
||||
* but it's use malloc()/free() instead, so it is fully unuseful in this case :)
|
||||
* but it's use malloc()/free() instead, so it is fully useless in this case :)
|
||||
*
|
||||
* CSTLBlockAllocator use a pointer on a CBlockMemory, so multiple containers can share the same
|
||||
* blockMemory, for maximum space/speed efficiency.
|
||||
|
|
|
@ -45,7 +45,7 @@ public: // Attributes.
|
|||
public: // Methods.
|
||||
/// @name Object.
|
||||
//@{
|
||||
/// Constructor wich do nothing.
|
||||
/// Constructor which do nothing.
|
||||
CVector2f() {}
|
||||
/// Constructor.
|
||||
CVector2f(float _x, float _y) : x(_x), y(_y) {}
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
~CSourceCommon();
|
||||
|
||||
|
||||
/// Get the type the the source.
|
||||
/// Get the type of the source.
|
||||
virtual TSOURCE_TYPE getType() const = 0;
|
||||
|
||||
void setPriority( TSoundPriority pr);
|
||||
|
|
|
@ -1551,7 +1551,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
|
||||
if (_DisableHardwarePixelShader && _NbNeLTextureStages > 3) // yes, 3 is not a bug
|
||||
{
|
||||
// If pixel shader are disabled, then can't emulate the texEnvColor feature with more than 2 stages. (only 2 constant available by using material emissive in addition to the the texture factor)
|
||||
// If pixel shader are disabled, then can't emulate the texEnvColor feature with more than 2 stages. (only 2 constant available by using material emissive in addition to the texture factor)
|
||||
// Radeon with 3 stages cases : let the third stage to ensure availability of the EMBM feature
|
||||
// There is a special fix in CMaterial::isSupportedByDriver to force the number of stages to 2 for the radeons
|
||||
_NbNeLTextureStages = 2;
|
||||
|
|
|
@ -1341,7 +1341,7 @@ void registerGlExtensions(CGlExtensions &ext)
|
|||
// VBHard swap without flush of the VAR.
|
||||
ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV;
|
||||
else
|
||||
// VBHard with unuseful flush of the VAR.
|
||||
// VBHard with useless flush of the VAR.
|
||||
ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV;
|
||||
|
||||
// Check NV_occlusion_query
|
||||
|
|
|
@ -751,7 +751,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
|
|||
_WindowHeight = height;
|
||||
|
||||
/* The next step is to create a device context for the newly created pbuffer. To do this,
|
||||
call the the function: */
|
||||
call to the function: */
|
||||
_hDC = nwglGetPbufferDCARB( _PBuffer );
|
||||
if (_hDC == NULL)
|
||||
{
|
||||
|
|
|
@ -22,7 +22,10 @@ namespace NL3D
|
|||
NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
|
||||
}
|
||||
|
||||
@interface CocoaApplicationDelegate : NSObject<NSApplicationDelegate>
|
||||
@interface CocoaApplicationDelegate : NSObject
|
||||
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
|
||||
<NSApplicationDelegate>
|
||||
#endif
|
||||
{
|
||||
NL3D::CDriverGL* _driver;
|
||||
}
|
||||
|
|
|
@ -242,7 +242,7 @@ void CLandscapeVegetableBlock::createVegetableIGForDistType(uint i, CVegetable
|
|||
// generate
|
||||
_Patch->generateTileVegetable(vegetIg, i, tms, tmt, vbCreateCtx);
|
||||
|
||||
// If the ig is empty, delete him. This optimize rendering because no unuseful ig are
|
||||
// If the ig is empty, delete him. This optimize rendering because no useless ig are
|
||||
// tested for rendering. This speed up some 1/10 of ms...
|
||||
if(vegetIg->isEmpty())
|
||||
{
|
||||
|
|
|
@ -1692,7 +1692,7 @@ void CMeshGeom::bkupOriginalSkinVertices()
|
|||
// Copy VBuffer content into Original vertices normals.
|
||||
if(_VBuffer.getVertexFormat() & CVertexBuffer::PositionFlag)
|
||||
{
|
||||
// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
|
||||
// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
|
||||
_OriginalSkinVertices.resize(numVertices);
|
||||
for(uint i=0; i<numVertices;i++)
|
||||
{
|
||||
|
@ -1701,7 +1701,7 @@ void CMeshGeom::bkupOriginalSkinVertices()
|
|||
}
|
||||
if(_VBuffer.getVertexFormat() & CVertexBuffer::NormalFlag)
|
||||
{
|
||||
// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
|
||||
// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
|
||||
_OriginalSkinNormals.resize(numVertices);
|
||||
for(uint i=0; i<numVertices;i++)
|
||||
{
|
||||
|
@ -1738,7 +1738,7 @@ void CMeshGeom::restoreOriginalSkinVertices()
|
|||
// Copy VBuffer content into Original vertices normals.
|
||||
if(_VBuffer.getVertexFormat() & CVertexBuffer::PositionFlag)
|
||||
{
|
||||
// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
|
||||
// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
|
||||
for(uint i=0; i<numVertices;i++)
|
||||
{
|
||||
*vba.getVertexCoordPointer(i)= _OriginalSkinVertices[i];
|
||||
|
@ -1746,7 +1746,7 @@ void CMeshGeom::restoreOriginalSkinVertices()
|
|||
}
|
||||
if(_VBuffer.getVertexFormat() & CVertexBuffer::NormalFlag)
|
||||
{
|
||||
// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
|
||||
// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
|
||||
for(uint i=0; i<numVertices;i++)
|
||||
{
|
||||
*vba.getNormalCoordPointer(i)= _OriginalSkinNormals[i];
|
||||
|
|
|
@ -2040,7 +2040,7 @@ void CMeshMRMGeom::bkupOriginalSkinVerticesSubset(uint wedgeStart, uint wedgeEnd
|
|||
// Copy VBuffer content into Original vertices normals.
|
||||
if(_VBufferFinal.getVertexFormat() & CVertexBuffer::PositionFlag)
|
||||
{
|
||||
// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
|
||||
// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
|
||||
_OriginalSkinVertices.resize(_VBufferFinal.getNumVertices());
|
||||
for(uint i=wedgeStart; i<wedgeEnd;i++)
|
||||
{
|
||||
|
@ -2049,7 +2049,7 @@ void CMeshMRMGeom::bkupOriginalSkinVerticesSubset(uint wedgeStart, uint wedgeEnd
|
|||
}
|
||||
if(_VBufferFinal.getVertexFormat() & CVertexBuffer::NormalFlag)
|
||||
{
|
||||
// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
|
||||
// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
|
||||
_OriginalSkinNormals.resize(_VBufferFinal.getNumVertices());
|
||||
for(uint i=wedgeStart; i<wedgeEnd;i++)
|
||||
{
|
||||
|
@ -2083,7 +2083,7 @@ void CMeshMRMGeom::restoreOriginalSkinVertices()
|
|||
// Copy VBuffer content into Original vertices normals.
|
||||
if(_VBufferFinal.getVertexFormat() & CVertexBuffer::PositionFlag)
|
||||
{
|
||||
// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
|
||||
// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
|
||||
for(uint i=0; i<_VBufferFinal.getNumVertices();i++)
|
||||
{
|
||||
*vba.getVertexCoordPointer(i)= _OriginalSkinVertices[i];
|
||||
|
@ -2091,7 +2091,7 @@ void CMeshMRMGeom::restoreOriginalSkinVertices()
|
|||
}
|
||||
if(_VBufferFinal.getVertexFormat() & CVertexBuffer::NormalFlag)
|
||||
{
|
||||
// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
|
||||
// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
|
||||
for(uint i=0; i<_VBufferFinal.getNumVertices();i++)
|
||||
{
|
||||
*vba.getNormalCoordPointer(i)= _OriginalSkinNormals[i];
|
||||
|
@ -3312,7 +3312,7 @@ void CMeshMRMGeom::updateRawSkinNormal(bool enabled, CMeshMRMInstance *mi, sint
|
|||
skinLod.Geomorphs.resize( numGeoms );
|
||||
for(i=0;i<numGeoms;i++)
|
||||
{
|
||||
// NB: don't add "numGeoms" to the index because RawSkin look in a TempArray in RAM, wich start at 0...
|
||||
// NB: don't add "numGeoms" to the index because RawSkin look in a TempArray in RAM, which start at 0...
|
||||
skinLod.Geomorphs[i].Start= vertexRemap[lod.Geomorphs[i].Start];
|
||||
skinLod.Geomorphs[i].End= vertexRemap[lod.Geomorphs[i].End];
|
||||
}
|
||||
|
|
|
@ -316,7 +316,7 @@ uint CMeshMRMGeom::NumCacheVertexNormal4= NL_BlockByteL1 / sizeof(CRawVertexNorm
|
|||
|
||||
/* Old School template: include the same file with define switching,
|
||||
Was used before to reuse same code for and without SSE.
|
||||
Unuseful now because SSE removed, but keep it for possible future work on it.
|
||||
useless now because SSE removed, but keep it for possible future work on it.
|
||||
*/
|
||||
#define ADD_MESH_MRM_SKIN_TEMPLATE
|
||||
#include "mesh_mrm_skin_template.cpp"
|
||||
|
|
|
@ -1850,7 +1850,7 @@ void CMeshMRMSkinnedGeom::updateRawSkinNormal(bool enabled, CMeshMRMSkinnedInst
|
|||
skinLod.Geomorphs.resize( numGeoms );
|
||||
for(i=0;i<numGeoms;i++)
|
||||
{
|
||||
// NB: don't add "numGeoms" to the index because RawSkin look in a TempArray in RAM, wich start at 0...
|
||||
// NB: don't add "numGeoms" to the index because RawSkin look in a TempArray in RAM, which start at 0...
|
||||
skinLod.Geomorphs[i].Start= vertexRemap[lod.Geomorphs[i].Start];
|
||||
skinLod.Geomorphs[i].End= vertexRemap[lod.Geomorphs[i].End];
|
||||
}
|
||||
|
@ -2389,7 +2389,7 @@ uint CMeshMRMSkinnedGeom::NumCacheVertexNormal4= NL_BlockByteL1 / sizeof(CRawVer
|
|||
|
||||
/* Old School template: include the same file with define switching,
|
||||
Was used before to reuse same code for and without SSE.
|
||||
Unuseful now because SSE removed, but keep it for possible future work on it.
|
||||
Useless now because SSE removed, but keep it for possible future work on it.
|
||||
*/
|
||||
#define ADD_MESH_MRM_SKINNED_TEMPLATE
|
||||
#include "mesh_mrm_skinned_template.cpp"
|
||||
|
|
|
@ -1184,7 +1184,7 @@ void CScene::deleteModel(CTransform *model)
|
|||
// add ot list of object to delete
|
||||
_ToDelete.push_back (model);
|
||||
// remove this object from the RenderTrav, hence it won't be displayed
|
||||
// still animDetail/Light/LoadBalance it. This is unuseful, but very rare
|
||||
// still animDetail/Light/LoadBalance it. This is useless, but very rare
|
||||
// and I prefer doing like this than to add a NULL ptr Test in each Traversal (which I then must do in CRenderTrav)
|
||||
RenderTrav.removeRenderModel(model);
|
||||
}
|
||||
|
|
|
@ -535,7 +535,7 @@ void CShadowMapManager::renderProject(CScene *scene)
|
|||
driver->setupFog(driver->getFogStart(), driver->getFogEnd(), CRGBA::Black);
|
||||
|
||||
/* Light case: CVisualCollisionManager use a fakeLight to avoid ShadowMapping on backFaces of meshs
|
||||
Hence must clean all lights, and enalbe only the Light0 in driver
|
||||
Hence must clean all lights, and enable only the Light0 in driver
|
||||
*/
|
||||
// Use CRenderTrav::resetLightSetup() to do so, to reset its Cache information
|
||||
scene->getRenderTrav().resetLightSetup();
|
||||
|
|
|
@ -677,7 +677,7 @@ void CShapeBank::removeShapeCache(const std::string &shapeCacheName)
|
|||
|
||||
void CShapeBank::reset()
|
||||
{
|
||||
// Parse la map ShapeCacheNameToShapeCache pour supprimer tout les caches
|
||||
// Parse map ShapeCacheNameToShapeCache to delete all caches
|
||||
TShapeCacheMap::iterator scmIt = ShapeCacheNameToShapeCache.begin();
|
||||
while( scmIt != ShapeCacheNameToShapeCache.end() )
|
||||
{
|
||||
|
|
|
@ -1849,7 +1849,7 @@ void CSkeletonModel::getLightHotSpotInWorld(CVector &modelPos, float &modelRadi
|
|||
}
|
||||
else
|
||||
{
|
||||
/* Else return the skeleton pos. NB: this seems unuseful since bone 0 not computed means no Skins.
|
||||
/* Else return the skeleton pos. NB: this seems useless since bone 0 not computed means no Skins.
|
||||
But lighting computation is still done and may use a VisualCollisionEntity.
|
||||
This system cache some infos according to position. This is why we must return a position
|
||||
near the skeleton (else cache crash each frame => slowdown...)
|
||||
|
|
|
@ -217,7 +217,7 @@ void CTextureFont::doGenerate(bool async)
|
|||
sint x = ite->left();
|
||||
sint y = ite->bottom();
|
||||
|
||||
// Look in wich category is the rectangle
|
||||
// Look in which category is the rectangle
|
||||
sint cat = 0;
|
||||
sint catTopY = 0;
|
||||
sint catBotY = NbLine[cat] * Categories[cat];
|
||||
|
|
|
@ -180,7 +180,7 @@ public:
|
|||
* \param config is the current lingo config file
|
||||
* \param errors is an error handler filled with error code and message if the method return false.
|
||||
*
|
||||
* \return true if check success false if problem detected. Errors are reported in the the error[0].
|
||||
* \return true if check success false if problem detected. Errors are reported in the error[0].
|
||||
*/
|
||||
bool check (const CZoneTemplate &zoneTemplate, uint transitionNumber, const CLigoConfig &config, CLigoError &errors) const;
|
||||
|
||||
|
|
|
@ -279,14 +279,14 @@ void CLogicStateMachine::modifyVariable( string varName, string modifOperator, s
|
|||
|
||||
if( f.isReading() )
|
||||
{
|
||||
// set the the logic state machine addr in each state
|
||||
// set the logic state machine addr in each state
|
||||
map<string,CLogicState>::iterator itStates;
|
||||
for( itStates = _States.begin(); itStates != _States.end(); ++itStates )
|
||||
{
|
||||
(*itStates).second.setLogicStateMachine( this );
|
||||
}
|
||||
|
||||
// set the the logic state machine addr in each conditions
|
||||
// set the logic state machine addr in each conditions
|
||||
map<string,CLogicCondition>::iterator itCond;
|
||||
for( itCond = _Conditions.begin(); itCond != _Conditions.end(); ++itCond )
|
||||
{
|
||||
|
|
|
@ -172,7 +172,7 @@ namespace NLMISC
|
|||
* safe to use with NeL DLL.
|
||||
* For windows platform, this singleton also hold the
|
||||
* fiber pointer of the current thread. This is needed because
|
||||
* of the bad design the the fiber API before Windows XP.
|
||||
* of the bad design of the fiber API before Windows XP.
|
||||
*/
|
||||
class CCurrentCoTask
|
||||
{
|
||||
|
|
|
@ -192,7 +192,7 @@ void CSheetId::loadSheetId ()
|
|||
removednbfiles++;
|
||||
}
|
||||
}
|
||||
nlinfo ("SHEETID: Removed %d files on %d from CSheetId because these files doesn't exists", removednbfiles, nbfiles);
|
||||
nlinfo ("SHEETID: Removed %d files on %d from CSheetId because these files don't exist", removednbfiles, nbfiles);
|
||||
}
|
||||
|
||||
// Convert the map to one big string and 1 static map (id to name)
|
||||
|
|
|
@ -1608,7 +1608,7 @@ namespace NLNET
|
|||
pluggedModule->getModuleName().c_str(),
|
||||
pluggedModule->getModuleId());
|
||||
|
||||
// A module has just been plugged here, we need to disclose it the the
|
||||
// A module has just been plugged here, we need to disclose it to the
|
||||
// other module, and disclose other module to it.
|
||||
|
||||
// create a proxy for this module
|
||||
|
|
|
@ -457,7 +457,7 @@ namespace NLNET
|
|||
TRouteMap::iterator it(_Routes.find(sid));
|
||||
if (it == _Routes.end())
|
||||
{
|
||||
nlwarning("onRemoveTransport : can't find a route the the transport %hu on service %u",
|
||||
nlwarning("onRemoveTransport : can't find a route to the transport %hu on service %u",
|
||||
desc.TransportId,
|
||||
sid.get());
|
||||
return;
|
||||
|
|
|
@ -380,7 +380,7 @@ namespace NLNET
|
|||
|
||||
void onModulePlugged(IModule *pluggedModule)
|
||||
{
|
||||
// A module has just been plugged here, we need to disclose it the the
|
||||
// A module has just been plugged here, we need to disclose it to the
|
||||
// other module, and disclose other module to it.
|
||||
|
||||
// create a proxy for this module
|
||||
|
|
|
@ -64,7 +64,7 @@ public:
|
|||
};
|
||||
|
||||
/**
|
||||
* The global position in the the global retriever.
|
||||
* The global position in the global retriever.
|
||||
* Contains an instance id and a local position within the instance.
|
||||
* \author Benjamin Legros
|
||||
* \author Nevrax France
|
||||
|
|
|
@ -217,7 +217,7 @@ public:
|
|||
* instances have been built.
|
||||
*/
|
||||
void initEdgeQuad(CGlobalRetriever &gr);
|
||||
/// link the edge quad of the interior with the the landscape instances
|
||||
/// link the edge quad of the interior with the landscape instances
|
||||
void linkEdgeQuad(CGlobalRetriever &gr);
|
||||
|
||||
/// Builds the instance.
|
||||
|
|
|
@ -24,7 +24,7 @@ using namespace NL3D;
|
|||
|
||||
|
||||
// ***************************************************************************
|
||||
// Quality factor. Usefull to get maximum of interseting values in the range 0..255.
|
||||
// Quality factor. Useful to get maximum of interseting values in the range 0..255.
|
||||
#define NL_LTB_MAX_DISTANCE_QUALITY_FACTOR 0.05f
|
||||
// The bigger, the lower the influence of the normal is. must be >=0
|
||||
#define NL_LTB_NORMAL_BIAS 1.f
|
||||
|
|
|
@ -71,7 +71,7 @@ private:
|
|||
{
|
||||
// Pos/Normal
|
||||
CPixelInfo P;
|
||||
// From wich texture (materialId) does this sample come from?
|
||||
// From which texture (materialId) does this sample come from?
|
||||
uint MaterialId;
|
||||
// The UV of this sample
|
||||
NLMISC::CUV UV;
|
||||
|
|
|
@ -319,7 +319,7 @@ int main(int nNbArg, char **ppArgs)
|
|||
UVMax[i].U = (float)x+AllMaps[i]->getWidth();
|
||||
UVMax[i].V = (float)y+AllMaps[i]->getHeight();
|
||||
|
||||
/* // Do not remove this is usefull for debugging
|
||||
/* // Do not remove this is useful for debugging
|
||||
{
|
||||
NLMISC::COFile outTga;
|
||||
string fmtName = ppArgs[1];
|
||||
|
|
|
@ -106,7 +106,7 @@ public:
|
|||
*/
|
||||
void enableMemoryScheme(bool enabled = true) { _DisableMemoryScheme = !enabled; }
|
||||
|
||||
/** tells wether memory schemes are enables
|
||||
/** tells whether memory schemes are enables
|
||||
* \see enableMemoryScheme()
|
||||
*/
|
||||
bool isMemorySchemeEnabled() const { return !_DisableMemoryScheme; }
|
||||
|
@ -177,14 +177,14 @@ protected:
|
|||
virtual CEditAttribDlg *createConstantValueDlg() = 0;
|
||||
|
||||
|
||||
// tells wether the scheme supports custom input
|
||||
// tells whether the scheme supports custom input
|
||||
virtual bool hasSchemeCustomInput(void) const = 0;
|
||||
// retrieve the scheme input id
|
||||
virtual NL3D::CPSInputType getSchemeInput(void) const = 0;
|
||||
// set the scheme input id
|
||||
virtual void setSchemeInput(const NL3D::CPSInputType &input) = 0;
|
||||
|
||||
// tells wether the scheme input value is clamped or not
|
||||
// tells whether the scheme input value is clamped or not
|
||||
virtual bool isSchemeClamped(void) const = 0;
|
||||
// clamp / unclamp the scheme
|
||||
virtual void clampScheme(bool clamped = true) = 0;
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
// get the upper bound
|
||||
T getUpperBound(void) const { return _UpperBound; }
|
||||
|
||||
// test wether the upper bound is excluded of the test
|
||||
// test whether the upper bound is excluded of the test
|
||||
bool isUpperBoundExcluded(void) const
|
||||
{
|
||||
return _UpperBoundExcluded;
|
||||
|
@ -68,7 +68,7 @@ public:
|
|||
// get the lower bound
|
||||
T getLowerBound(void) const { return _LowerBound; }
|
||||
|
||||
// test wether the lower bound is excluded of the test
|
||||
// test whether the lower bound is excluded of the test
|
||||
bool isLowerBoundExcluded(void) const
|
||||
{
|
||||
return _LowerBoundExcluded;
|
||||
|
|
|
@ -104,7 +104,7 @@ protected:
|
|||
void set(const uint32 &v)
|
||||
{
|
||||
// if the max new size is lower than the current number of instance, we must suppress item
|
||||
// in the the CParticleTreeCtrl
|
||||
// in the CParticleTreeCtrl
|
||||
|
||||
if (v < Located->getSize())
|
||||
{
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
// Init the UI
|
||||
virtual bool initUI (HWND parent=NULL) = 0;
|
||||
|
||||
// Test wether an instance of the viewer is running
|
||||
// Test whether an instance of the viewer is running
|
||||
virtual bool isInstanceRunning() = 0;
|
||||
|
||||
// Go. It shouldn't be called if there's an instance of the viewer that is running.
|
||||
|
|
|
@ -426,7 +426,7 @@ void CParticleTreeCtrl::OnRButtonDown(UINT nFlags, CPoint point)
|
|||
{
|
||||
_LastClickedPS->setCurrentEditedElement(NULL);
|
||||
}
|
||||
// test wether there is an item under that point
|
||||
// test whether there is an item under that point
|
||||
UINT flags;
|
||||
HTREEITEM item = this->HitTest(point, &flags);
|
||||
if (item)
|
||||
|
|
|
@ -201,9 +201,9 @@ public:
|
|||
* All nodes are in the 'unloaded" state, so it is to the caller to load them by calling load() on their node
|
||||
*/
|
||||
void load() throw(NLMISC::EStream);
|
||||
// Test wether the structure of the workspace has been modified (does not test if ps inside the workspace have been modified)
|
||||
// Test whether the structure of the workspace has been modified (does not test if ps inside the workspace have been modified)
|
||||
bool isModified() const { return _Modified; }
|
||||
// Test wether the content of the workspace has ben modified
|
||||
// Test whether the content of the workspace has ben modified
|
||||
bool isContentModified() const;
|
||||
void touch() { setModifiedFlag(true); }
|
||||
void clearModifiedFlag() { setModifiedFlag(false); }
|
||||
|
|
|
@ -56,7 +56,7 @@ void CVegetableListBox::OnRButtonDown(UINT nFlags, CPoint point)
|
|||
CMenu* subMenu;
|
||||
menu.LoadMenu(IDR_VEGETABLE_MENU);
|
||||
|
||||
// test wether there is an item under that point
|
||||
// test whether there is an item under that point
|
||||
BOOL bout;
|
||||
uint item = this->ItemFromPoint(point, bout);
|
||||
if (!bout)
|
||||
|
|
|
@ -39,12 +39,6 @@ CBinOpDialog::CBinOpDialog(QWidget *widget1, QWidget *widget2, QWidget *parent)
|
|||
|
||||
setWindowTitle(tr("Bin operator"));
|
||||
_comboBox->clear();
|
||||
_comboBox->insertItems(0, QStringList()
|
||||
<< tr("SelectArg1")
|
||||
<< tr("SelectArg2")
|
||||
<< tr("Modulate")
|
||||
<< tr("Add")
|
||||
<< tr("Subtract"));
|
||||
|
||||
qobject_cast<QGroupBox*>(widget1)->setTitle(tr("Arg1"));
|
||||
qobject_cast<QGroupBox*>(widget2)->setTitle(tr("Arg2"));
|
||||
|
|
|
@ -96,14 +96,28 @@ public:
|
|||
_AttrbDlg[k]->setSchemeWrapper(&_SchemeWrapper[k]) ;
|
||||
_AttrbDlg[k]->init();
|
||||
}
|
||||
|
||||
static const char * const operators[] =
|
||||
{
|
||||
QT_TR_NOOP("Select Arg1"),
|
||||
QT_TR_NOOP("Select Arg2"),
|
||||
QT_TR_NOOP("Modulate"),
|
||||
QT_TR_NOOP("Add"),
|
||||
QT_TR_NOOP("Subtract"),
|
||||
0
|
||||
};
|
||||
_comboBox->blockSignals(true);
|
||||
for (k = 0 ; k < (uint) NL3D::CPSBinOp::last ; ++k)
|
||||
{
|
||||
if (_EditedScheme->supportOp( (NL3D::CPSBinOp::BinOp) k))
|
||||
{
|
||||
_comboBox->insertItem(_comboBox->count(), operators[k]);
|
||||
|
||||
if ((uint) _EditedScheme->getOp() == k)
|
||||
_comboBox->setCurrentIndex(k);
|
||||
}
|
||||
}
|
||||
_comboBox->blockSignals(false);
|
||||
}
|
||||
|
||||
~CBinOpDialogT()
|
||||
|
|
|
@ -156,6 +156,8 @@ void CEmitterPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBind
|
|||
_ui.radiusLabel->hide();
|
||||
}
|
||||
|
||||
_ui.forceConsistentCheckBox->setChecked(_Emitter->isConsistentEmissionEnabled());
|
||||
|
||||
_ui.directionComboBox->blockSignals(true);
|
||||
if (_Emitter->isSpeedBasisEmissionEnabled())
|
||||
{
|
||||
|
@ -196,7 +198,7 @@ void CEmitterPage::setEditedItem(CWorkspaceNode *ownerNode, NL3D::CPSLocatedBind
|
|||
_ui.bypassAutoLODCheckBox->setChecked(_Emitter->getBypassAutoLOD());
|
||||
}
|
||||
else
|
||||
_ui.bypassAutoLODCheckBox->setEnabled(true);
|
||||
_ui.bypassAutoLODCheckBox->setEnabled(false);
|
||||
}
|
||||
|
||||
void CEmitterPage::setEmittedType(int index)
|
||||
|
@ -245,7 +247,7 @@ void CEmitterPage::setTypeOfEmission(int index)
|
|||
|
||||
void CEmitterPage::setConsistentEmission(bool state)
|
||||
{
|
||||
if (_Emitter-> isConsistentEmissionEnabled() == state) return;
|
||||
if (_Emitter->isConsistentEmissionEnabled() == state) return;
|
||||
_Emitter->enableConsistenEmission(state);
|
||||
updateModifiedFlag();
|
||||
}
|
||||
|
|
|
@ -241,7 +241,7 @@ void CLocatedPage::updateTriggerOnDeath(void)
|
|||
void CLocatedPage::CMaxNbParticlesWrapper::set(const uint32 &v)
|
||||
{
|
||||
// if the max new size is lower than the current number of instance, we must suppress item
|
||||
// in the the CParticleTreeCtrl
|
||||
// in the CParticleTreeCtrl
|
||||
if (v < Located->getSize())
|
||||
{
|
||||
nlassert(Node);
|
||||
|
|
|
@ -252,10 +252,10 @@ public:
|
|||
/// All nodes are in the 'unloaded" state, so it is to the caller to load them by calling load() on their node
|
||||
void load() throw(NLMISC::EStream);
|
||||
|
||||
/// Test wether the structure of the workspace has been modified (does not test if ps inside the workspace have been modified)
|
||||
/// Test whether the structure of the workspace has been modified (does not test if ps inside the workspace have been modified)
|
||||
bool isModified() const { return _Modified; }
|
||||
|
||||
/// Test wether the content of the workspace has ben modified
|
||||
/// Test whether the content of the workspace has ben modified
|
||||
bool isContentModified() const;
|
||||
void touch() { setModifiedFlag(true); }
|
||||
void clearModifiedFlag() { setModifiedFlag(false); }
|
||||
|
|
|
@ -1094,7 +1094,7 @@ void CTView::OnDropFiles(HDROP hDropInfo)
|
|||
{
|
||||
Browse *parent = (Browse*)this->GetParent();
|
||||
char FileName[256];
|
||||
int count=DragQueryFile(hDropInfo,0xffffffff,FileName,256); //count = nombre de fichiers dans le drop
|
||||
int count=DragQueryFile(hDropInfo,0xffffffff,FileName,256); //count = files number in drop queue
|
||||
|
||||
|
||||
POINT pos;
|
||||
|
@ -1491,9 +1491,10 @@ LRESULT CTView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
|
|||
_chdir (LastPath.c_str());
|
||||
CFileDialog load(true, NULL, LastPath.c_str(), OFN_ENABLESIZING | OFN_ALLOWMULTISELECT,
|
||||
"Targa bitmap (*.tga)|*.tga|All files (*.*)|*.*||",NULL);
|
||||
load.m_ofn.lpstrFile = new char[10000]; //le buffer contient la list de tous les noms de fichier
|
||||
load.m_ofn.lpstrFile = new char[10000]; // buffer contains filenames list
|
||||
load.m_ofn.lpstrFile[0] = 0;
|
||||
//avec 10ko on devrait tranquille ... si l'ensemble des noms des fichiers depassent 10000 cara, l'insertion n'a pas lieu
|
||||
// with 10 KB we should be large enough...
|
||||
// if all files are exceeding 10000 characters, insert would be skipped
|
||||
load.m_ofn.nMaxFile = 10000-1;
|
||||
if (load.DoModal()==IDOK)
|
||||
{
|
||||
|
|
|
@ -109,7 +109,7 @@ static CZone *LoadZone(uint16 xPos, uint16 yPos, std::string zoneExt)
|
|||
}
|
||||
|
||||
//===========================================================================================================================
|
||||
/** Test wether 2 vertices could be welded
|
||||
/** Test whether 2 vertices could be welded
|
||||
*/
|
||||
static inline bool CanWeld(const CVector &v1, const CVector &v2, float weldThreshold)
|
||||
{
|
||||
|
@ -241,9 +241,9 @@ static uint CheckZone(std::string middleZoneFile, float weldThreshold, float mid
|
|||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////
|
||||
// check wether each patch is correctly bound //
|
||||
////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////
|
||||
// check whether each patch is correctly bound //
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
for (l = 0; l < zoneInfos[0].Patchs.size(); ++l)
|
||||
{
|
||||
|
|
|
@ -151,7 +151,7 @@ void bind_1_4 (std::vector<CPatchInfo> &zoneInfos, uint patch, uint edge, uint p
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
/** Test wether 2 vertices could be welded */
|
||||
/** Test whether 2 vertices could be welded */
|
||||
|
||||
static inline bool CanWeld(const CVector &v1, const CVector &v2, float weldThreshold)
|
||||
{
|
||||
|
@ -305,9 +305,9 @@ void CleanZone ( std::vector<CPatchInfo> &zoneInfos, uint zoneId, const CAABBoxE
|
|||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////
|
||||
// check wether each patch is correctly bound //
|
||||
////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////
|
||||
// check whether each patch is correctly bound //
|
||||
/////////////////////////////////////////////////
|
||||
uint pass = 0;
|
||||
while (1)
|
||||
{
|
||||
|
|
|
@ -142,7 +142,7 @@ bool getPatchAndEdge(const std::vector<CPatchInfo>& patchs,
|
|||
if(patchs[ptch].BaseVertices[i] == baseVertex1)
|
||||
{
|
||||
#if WELD_LOG
|
||||
fprintf(fdbg,"patch %d contient bv %d : %d %d %d %d\n",
|
||||
fprintf(fdbg,"patch %d continent bv %d : %d %d %d %d\n",
|
||||
ptch,
|
||||
baseVertex1,
|
||||
patchs[ptch].BaseVertices[0],
|
||||
|
|
|
@ -351,7 +351,8 @@ void CConditionsView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
|
|||
break;
|
||||
}
|
||||
|
||||
} while (subPos == NULL);
|
||||
}
|
||||
while (subPos == NULL);
|
||||
|
||||
if (pNode == NULL)
|
||||
break;
|
||||
|
|
|
@ -31,7 +31,7 @@ extern CEventsListener EventsListener;
|
|||
// GLOBAL //
|
||||
////////////
|
||||
|
||||
// Hierachical timer
|
||||
// Hierarchical timer
|
||||
H_AUTO_DECL ( RZ_Client_Actions_Context_Mngr_Update )
|
||||
|
||||
static bool getParam (CBaseAction::CParameter::TType type, ucstring ¶mName, ucstring ¶mValue, const std::string &argu, uint paramId);
|
||||
|
|
|
@ -41,9 +41,9 @@ public:
|
|||
const CCreatureAttackSheet *Sheet;
|
||||
// anim fx set for attack part
|
||||
CAnimationFXSet AttackFXSet;
|
||||
// anim fx set for custom projectile part (wether custom projectile is used is told in 'Sheet');
|
||||
// anim fx set for custom projectile part (whether custom projectile is used is told in 'Sheet');
|
||||
CAnimationFXSet ProjectileFXSet;
|
||||
// anim fx set for custom impact part (wether custom impact is used is told in 'Sheet');
|
||||
// anim fx set for custom impact part (whether custom impact is used is told in 'Sheet');
|
||||
CAnimationFXSet ImpactFXSet;
|
||||
public:
|
||||
// ctor
|
||||
|
|
|
@ -956,7 +956,7 @@ void CCDBNodeBranch::removeBranchInfoIt(TObsList::iterator it)
|
|||
|
||||
|
||||
//-----------------------------------------------
|
||||
// Usefull for find
|
||||
// Useful for find
|
||||
//-----------------------------------------------
|
||||
class CCDBNodeBranchComp : public std::binary_function<ICDBNode *, ICDBNode *, bool>
|
||||
{
|
||||
|
|
|
@ -2075,13 +2075,13 @@ double CCharacterCL::computeSpeed()
|
|||
// Compute and return the speed factor to apply to the animation.
|
||||
// \param speedToDest : evaluted speed to destination.
|
||||
// \return double : the speed factor to use for the current animation.
|
||||
// \todo GUIGUI : revoir les histoire de scale, faire ca mieux.
|
||||
// \todo GUIGUI : review this scale problem and optimize it.
|
||||
//-----------------------------------------------
|
||||
double CCharacterCL::computeSpeedFactor(double speedToDest)
|
||||
{
|
||||
double speedFactor = 1.0;
|
||||
|
||||
// \todo GUIGUI : faire cette histoire de emote beaucoup mieux, C NULL.
|
||||
// \todo GUIGUI : optimize emotes, currently it's badly designed.
|
||||
const CAnimationState *animStatePtr;
|
||||
// If the current animation is an emote, get the right animation state.
|
||||
if(animState(MOVE) == CAnimationStateSheet::Emote)
|
||||
|
@ -5493,7 +5493,7 @@ void CCharacterCL::updateStages()
|
|||
if(it->second.isPresent(PROPERTY_POSITION))
|
||||
{
|
||||
somePosFoundEarly= true;
|
||||
// then it's cool we can set the new accurate interval to the prec stage wich has a pos
|
||||
// then it's cool we can set the new accurate interval to the prec stage which has a pos
|
||||
if(itPosPrec!=_Stages._StageSet.end())
|
||||
{
|
||||
uint dgc= it->first - itPosPrec->first;
|
||||
|
@ -5713,7 +5713,7 @@ void CCharacterCL::updateStages()
|
|||
float maxSpeed= (float)getMaxSpeed();
|
||||
if(maxSpeed>0)
|
||||
{
|
||||
// compute at wich time the first move should begin so it doesn't have to accelerate
|
||||
// compute at which time the first move should begin so it doesn't have to accelerate
|
||||
_RunStartTimeNoPop= fpTime - d2fp/maxSpeed;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
|
|
|
@ -1561,7 +1561,7 @@ public:
|
|||
static volatile bool isMainlandCharacter = false; // TMP until we can get this info
|
||||
if (isMainlandCharacter)
|
||||
{
|
||||
nlassert(0); // utiliser id="message_box" !!!
|
||||
nlassert(0); // use id="message_box" !!!
|
||||
if (AvailablePatchs != 0)
|
||||
{
|
||||
im->messageBoxWithHelp(CI18N::get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame");
|
||||
|
|
|
@ -242,7 +242,7 @@ public:
|
|||
/// This will remove extra rsc used by the continent (fog maps ..)
|
||||
void unselect();
|
||||
|
||||
/** Test wether the next call to updateStreamable will be blocking.
|
||||
/** Test whether the next call to updateStreamable will be blocking.
|
||||
* This happen for example when the player is too near of a village and when asynchronous loading is not sufficient.
|
||||
* \param pos player position
|
||||
*/
|
||||
|
|
|
@ -246,7 +246,7 @@ void CContinentManager::load ()
|
|||
//-----------------------------------------------
|
||||
// select :
|
||||
// Select continent from a name.
|
||||
// \param const string &name : name of the contient to select.
|
||||
// \param const string &name : name of the continent to select.
|
||||
//-----------------------------------------------
|
||||
void CContinentManager::select(const string &name, const CVectorD &pos, NLMISC::IProgressCallback &progress)
|
||||
{
|
||||
|
|
|
@ -42,7 +42,7 @@ using namespace std;
|
|||
// GLOBAL //
|
||||
////////////
|
||||
|
||||
// Hierachical timer
|
||||
// Hierarchical timer
|
||||
H_AUTO_DECL ( RZ_Client_Update_Demo )
|
||||
|
||||
///////////////
|
||||
|
|
|
@ -61,7 +61,7 @@ extern NL3D::UScene * Scene;
|
|||
// GLOBAL //
|
||||
////////////
|
||||
|
||||
// Hierachical timer
|
||||
// Hierarchical timer
|
||||
H_AUTO_DECL ( RZ_Client_Entity_Animation_Mngr )
|
||||
|
||||
////////////////////
|
||||
|
|
|
@ -3231,11 +3231,11 @@ void CEntityCL::updateCastShadowMap()
|
|||
void CEntityCL::updateShadowMapProperties()
|
||||
{
|
||||
/*
|
||||
Choose the z clamp direction wether or not the player is on "interior" stuff.
|
||||
Choose the z clamp direction whether or not the player is on "interior" stuff.
|
||||
In "interior" stuff, the ZClamp direction is lesser, to avoid some problems of
|
||||
"cast shadow behind the walls"
|
||||
|
||||
Also choose the MaxDepth of shadow map wether or not the player is on "interior" stuff.
|
||||
Also choose the MaxDepth of shadow map whether or not the player is on "interior" stuff.
|
||||
In "interior" stuff, the MaxDepth is lesser to, to avoid some problems with the "bud":
|
||||
when the player go up stairs and when in the "bud", the shadow still appears on landscape
|
||||
*/
|
||||
|
|
|
@ -359,7 +359,7 @@ NLMISC_VARIABLE( float, ForageSourceUP3, "" );
|
|||
*/
|
||||
void CForageSourceCL::updateVisualPropertyBars(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
|
||||
{
|
||||
// NB: forage don't use CBarManager for 2 reasons: unusefull (forage bars exist only through VP),
|
||||
// NB: forage don't use CBarManager for 2 reasons: useless (forage bars exist only through VP),
|
||||
// and complicated since updated at each frame on client (because of smooth transition code below)
|
||||
|
||||
bool setBarsNow = (_BarDestValues[0] == BarNotInit);
|
||||
|
|
|
@ -521,7 +521,7 @@ public:
|
|||
static CGatewayFEClientTransport *getCurrentTransport()
|
||||
{
|
||||
#if defined(RZ_CLIENT_DRONE)
|
||||
// the current transport is set the the current context of the client drone
|
||||
// the current transport is set to the current context of the client drone
|
||||
if (CSimulatedClient::currentContext() == NULL)
|
||||
return NULL;
|
||||
if (CSimulatedClient::currentContext()->getGatewayTransport() == NULL)
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
*/
|
||||
sint getHairItemId(EGSPD::CPeople::TPeople people, uint index) const;
|
||||
|
||||
// Tells wether this id in the sheet manager is the id of a hair item
|
||||
// Tells whether this id in the sheet manager is the id of a hair item
|
||||
bool isHairItemId(uint id) const;
|
||||
|
||||
// Gives the people for this hair id in the sheet manager, or unknown if not found
|
||||
|
|
|
@ -281,7 +281,7 @@ CInterfaceGroup *CInterfaceHelp::activateNextWindow(CDBCtrlSheet *elt, sint forc
|
|||
// if an active window is not in KeepMode, get it.
|
||||
for(i=0;i<_ActiveWindows.size();i++)
|
||||
{
|
||||
// must also test forceKeep for special Action Help wich open Brick Help
|
||||
// must also test forceKeep for special Action Help which open Brick Help
|
||||
if(!_InfoWindows[_ActiveWindows[i]].KeepMode && forceKeepWindow!=(sint)_ActiveWindows[i])
|
||||
{
|
||||
newIndexWindow= _ActiveWindows[i];
|
||||
|
@ -2056,7 +2056,7 @@ void getItemText (CDBCtrlSheet *item, ucstring &itemText, const CItemSheet*pIS)
|
|||
// ***************************************************************************
|
||||
static void setupEnchantedItem(CSheetHelpSetup &setup, ucstring &itemText)
|
||||
{
|
||||
// if don't find the tag in the text (eg: if not usefull), no-op
|
||||
// if don't find the tag in the text (eg: if not useful), no-op
|
||||
static const ucstring enchantTag("%enchantment");
|
||||
if( itemText.find(enchantTag) == ucstring::npos )
|
||||
return;
|
||||
|
@ -2147,7 +2147,7 @@ static void setupRawMaterialStats(CSheetHelpSetup &setup)
|
|||
}
|
||||
|
||||
// force reset, but try to keep the precedent selection
|
||||
// (usefull to test same item-part from different MPs)
|
||||
// (useful to test same item-part from different MPs)
|
||||
sint32 precSel= pCB->getSelection();
|
||||
pCB->setSelection(1);
|
||||
pCB->setSelection(0);
|
||||
|
@ -3126,7 +3126,7 @@ void setupSabrinaPhraseHelp(CSheetHelpSetup &setup, const CSPhraseCom &phrase, u
|
|||
// get the phraseText
|
||||
ucstring phraseText;
|
||||
// if required, add the .sphrase requirements.
|
||||
// NB: don't add if from bot chat validation (unsusefull cause already filtered by server)
|
||||
// NB: don't add if from bot chat validation (useless cause already filtered by server)
|
||||
pPM->buildPhraseDesc(phraseText, phrase, phraseSheetId, !setup.FromBotChat);
|
||||
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ class CSheetHelpSetup
|
|||
public:
|
||||
CInterfaceGroup *HelpWindow;
|
||||
CDBCtrlSheet *SrcSheet; // the sheet for which info should be displayed (outside of the help window)
|
||||
CDBCtrlSheet *DestSheet; // copy of the the sheet for which info are asked (this sheet is in the help window, the source sheet is copied in it)
|
||||
CDBCtrlSheet *DestSheet; // copy of the sheet for which info are asked (this sheet is in the help window, the source sheet is copied in it)
|
||||
std::string ViewText; // id of the text inside the help window that receive infos about the sheet
|
||||
std::string ViewTextID; // id of the text_id inside the help window that receive infos about the sheet (for dynamic infos -> missions)
|
||||
std::string ScrollTextGroup; // name of the group that contains the description text
|
||||
|
|
|
@ -689,7 +689,7 @@ void CActionPhraseFaber::startMpSelection(uint itemReqLine, uint mpSlot)
|
|||
}
|
||||
}
|
||||
|
||||
// Filter the selection wether it is an itemPart or specificItem reqiurement
|
||||
// Filter the selection whether it is an itemPart or specificItem reqiurement
|
||||
if(mpBuild.RequirementType==CMPBuild::ItemPartReq)
|
||||
{
|
||||
CItemSheet *itemBuilt= dynamic_cast<CItemSheet*>(SheetMngr.get(_ExecuteFromItemPlanBrick->FaberPlan.ItemBuilt));
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
void setMissionClientType(MISSION_DESC::TClientMissionType mType) {_MType= mType;}
|
||||
|
||||
private:
|
||||
// an observer to update big mission list from littles pages in serveur database
|
||||
// an observer to update big mission list from littles pages in server database
|
||||
CHugeListObs _MissionPagesObs;
|
||||
CDBCtrlSheet *_CurrSel;
|
||||
MISSION_DESC::TClientMissionType _MType;
|
||||
|
|
|
@ -69,7 +69,7 @@ public:
|
|||
bool isListeningPeopleList(CPeopleList *pl) const;
|
||||
//@}
|
||||
|
||||
// For ChatGroup, usefull to know for wich chat it is destinated
|
||||
// For ChatGroup, useful to know for which chat it is destinated
|
||||
CChatGroup::TGroupType FilterType;
|
||||
// If FilterType==CChatGroup::dyn_chat, gives the index of dynchat
|
||||
uint32 DynamicChatDbIndex;
|
||||
|
|
|
@ -51,7 +51,7 @@ public:
|
|||
sint32 moveTrackY (sint32 dy);
|
||||
|
||||
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
|
||||
* Usefull for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
|
||||
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
|
||||
*/
|
||||
void moveTargetX (sint32 dx);
|
||||
void moveTargetY (sint32 dy);
|
||||
|
|
|
@ -667,7 +667,7 @@ protected:
|
|||
uint32 _PackedArmourColor;
|
||||
|
||||
|
||||
// For an Item only. Usefull for LeftHand Filtering: must have a pointer to the right hand
|
||||
// For an Item only. Useful for LeftHand Filtering: must have a pointer to the right hand
|
||||
CDBCtrlSheet *_OtherHandItemFilter;
|
||||
|
||||
// This String is optional and usage dependent for Item, Macro, or Sentence
|
||||
|
|
|
@ -74,7 +74,7 @@ public:
|
|||
virtual void sort() { }
|
||||
void needToSort() { _NeedToSort = true; invalidateCoords(); }
|
||||
|
||||
/** (usefull for list only) Force the validity of an element, even if its sheetId==0
|
||||
/** (useful for list only) Force the validity of an element, even if its sheetId==0
|
||||
* (empty slot displayed instead)
|
||||
* NB: invalidateCoords() called if state is changed
|
||||
*/
|
||||
|
|
|
@ -585,7 +585,7 @@ protected:
|
|||
IActionHandler *_AHOnBeginMove;
|
||||
CStringShared _AHOnBeginMoveParams;
|
||||
|
||||
// action handler to test wether the windows can be deactivated (when the close button is pressed)
|
||||
// action handler to test whether the windows can be deactivated (when the close button is pressed)
|
||||
IActionHandler *_AHOnDeactiveCheck;
|
||||
CStringShared _AHOnDeactiveCheckParams;
|
||||
|
||||
|
|
|
@ -367,7 +367,8 @@ void dolibcurltest()
|
|||
addImageDownload("http://www.ryzom.com/fr/");
|
||||
addImageDownload("http://www.ryzom.com/de/");
|
||||
|
||||
do {
|
||||
do
|
||||
{
|
||||
checkImageDownload();
|
||||
nlwarning("continue to sleep");
|
||||
nlSleep(300);
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
// Position of the group in world space
|
||||
NLMISC::CVector Position;
|
||||
// usefull only if getUserScale()==true
|
||||
// useful only if getUserScale()==true
|
||||
float Scale;
|
||||
|
||||
void setUserScale(bool us);
|
||||
|
|
|
@ -863,7 +863,7 @@ void CGroupInSceneBubbleManager::dynChatOpen (uint32 nBotUID, uint32 nBotName, c
|
|||
nlassert( (DynStrs.size() >= 1) && (DynStrs.size() <= 9));
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
|
||||
// If the character doesn't exists in view field -> do not display the bubble
|
||||
// If the character doesn't exist in view field -> do not display the bubble
|
||||
|
||||
CEntityCL *pEntity = EntitiesMngr.getEntityByCompressedIndex(nBotUID);
|
||||
if (ClientCfg.Local) pEntity = EntitiesMngr.entity(1);
|
||||
|
|
|
@ -999,7 +999,7 @@ void CGroupInSceneUserInfo::updateDynamicData ()
|
|||
// or directly from the forage source
|
||||
else
|
||||
{
|
||||
// NB: forage don't use CBarManager for 2 reasons: unusefull (forage bars exist only through VP),
|
||||
// NB: forage don't use CBarManager for 2 reasons: useless (forage bars exist only through VP),
|
||||
// and complicated since updated at each frame on client (because of smooth transition code)
|
||||
CForageSourceCL *forageSource = static_cast<CForageSourceCL*>(_Entity);
|
||||
barInfo.Score[SCORES::hit_points]= forageSource->getTimeBar(); // Map TimeBar to HP
|
||||
|
|
|
@ -907,7 +907,7 @@ class CAHGuildSheetMenuOpen : public IActionHandler
|
|||
return;
|
||||
}
|
||||
|
||||
// *** Check with the grade of the local player wich types of actions we can do on the player selected
|
||||
// *** Check with the grade of the local player which types of actions we can do on the player selected
|
||||
|
||||
// enable or disable menu entries
|
||||
if (pGM->isProxy())
|
||||
|
|
|
@ -49,7 +49,7 @@ using namespace NLMISC;
|
|||
extern CActionsManager Actions;
|
||||
extern CActionsManager EditActions;
|
||||
|
||||
// Hierachical timer
|
||||
// Hierarchical timer
|
||||
H_AUTO_DECL ( RZ_Client_Pump_Events )
|
||||
|
||||
CInputHandlerManager* CInputHandlerManager::_Instance = NULL;
|
||||
|
|
|
@ -469,7 +469,7 @@ public:
|
|||
/** This is called before the config loading begins. This is the place to restore default state for config info.
|
||||
*/
|
||||
virtual void onLoadConfig() {}
|
||||
/** Tells wether that element wants to save info in a config stream. If this returns true, then serialConfig
|
||||
/** Tells whether that element wants to save info in a config stream. If this returns true, then serialConfig
|
||||
* is called.
|
||||
*/
|
||||
virtual bool wantSerialConfig() const { return false; }
|
||||
|
|
|
@ -444,7 +444,7 @@ public:
|
|||
/**
|
||||
* add an observer to a database entry
|
||||
* \param observer : pointer on the observer
|
||||
* \param id : the thext id of the element to observe
|
||||
* \param id : the text id of the element to observe
|
||||
* \return true if success
|
||||
*/
|
||||
bool addDBObserver (ICDBNode::IPropertyObserver* observer, ICDBNode::CTextId id);
|
||||
|
@ -452,7 +452,7 @@ public:
|
|||
/**
|
||||
* add an observer to a database entry
|
||||
* \param observer : pointer on the observer
|
||||
* \param id : the thext id of the element to observe
|
||||
* \param id : the text id of the element to observe
|
||||
* \return true if success
|
||||
*/
|
||||
bool addDBObserver (ICDBNode::IPropertyObserver* observer, const std::string& id)
|
||||
|
|
|
@ -2678,7 +2678,7 @@ int CLuaIHM::runExprAndPushResult(CLuaState &ls, const std::string &expr)
|
|||
case CInterfaceExprValue::String:
|
||||
{
|
||||
ucstring ucstr= value.getUCString();
|
||||
// Yoyo: dynamically decide wether must return a string or a ucstring
|
||||
// Yoyo: dynamically decide whether must return a string or a ucstring
|
||||
bool mustUseUCString= false;
|
||||
for (uint i = 0; i < ucstr.size (); i++)
|
||||
{
|
||||
|
|
|
@ -217,7 +217,8 @@ void CMacroCmdManager::initInGame()
|
|||
for (nOpt = 0; nOpt < 3; nOpt++)
|
||||
{
|
||||
i = 0;
|
||||
do {
|
||||
do
|
||||
{
|
||||
sTmp = pIO->getValStr(prefix[nOpt]+NLMISC::toString(i));
|
||||
if (!sTmp.empty())
|
||||
{
|
||||
|
@ -225,7 +226,8 @@ void CMacroCmdManager::initInGame()
|
|||
wheretostock[nOpt]->push_back(nTexId);
|
||||
}
|
||||
++i;
|
||||
} while (!sTmp.empty());
|
||||
}
|
||||
while (!sTmp.empty());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -104,7 +104,7 @@ public:
|
|||
// Clean local db if botchat que the botchat session id
|
||||
void start();
|
||||
|
||||
// Check wether download has finished
|
||||
// Check whether download has finished
|
||||
bool isDownloadComplete() const { return _DownloadComplete; }
|
||||
|
||||
uint16 getSessionID () { nlassert((uint) _Category < ListTypeCount); return _CurrentSessionNb; }
|
||||
|
|
|
@ -41,7 +41,7 @@ bool CSkillValue::andWith(const CSkillValue &sv)
|
|||
// else if the skills are one same branch
|
||||
else if(pSM->areSkillOnSameBranch(Skill, sv.Skill))
|
||||
{
|
||||
// The skillvalue are compatible if the the ancestor skill has a lesser value than the son
|
||||
// The skillvalue are compatible if the ancestor skill has a lesser value than the son
|
||||
if(pSM->isSkillAncestor(Skill, sv.Skill))
|
||||
{
|
||||
if(Value<=sv.Value)
|
||||
|
@ -80,7 +80,7 @@ bool CSkillValue::orWith(const CSkillValue &sv)
|
|||
// else if the skills are one same branch
|
||||
else if(pSM->areSkillOnSameBranch(Skill, sv.Skill))
|
||||
{
|
||||
// The skillvalue are compatible if the the ancestor skill has a lesser value than the son
|
||||
// The skillvalue are compatible if the ancestor skill has a lesser value than the son
|
||||
if(pSM->isSkillAncestor(Skill, sv.Skill))
|
||||
{
|
||||
if(Value<=sv.Value)
|
||||
|
|
|
@ -1723,7 +1723,7 @@ sint CSPhraseManager::getPhraseSuccessRate(TSuccessTable st, const CSPhraseCom &
|
|||
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
|
||||
if(rootBrick && rootBrick->isCombat())
|
||||
{
|
||||
// this to avoid problem with the default attack wich has a 0 cost...
|
||||
// this to avoid problem with the default attack which has a 0 cost...
|
||||
costSum= max(costSum, getRightHandEffectiveLevel());
|
||||
}
|
||||
|
||||
|
|
|
@ -3636,7 +3636,8 @@ void CInstallThread::run()
|
|||
pPM->renameFile(patchName, sourceName);
|
||||
pPM->applyDate(sourceName, lastFileDate);
|
||||
}
|
||||
} catch ( const std::exception& e)
|
||||
}
|
||||
catch ( const std::exception& e)
|
||||
{
|
||||
nlwarning("%s", e.what());
|
||||
pPM->setState(true, ucstring(e.what()) );
|
||||
|
@ -3668,27 +3669,31 @@ void CInstallThread::run()
|
|||
NLMISC::CFile::deleteFile(vFiles[i]);
|
||||
}
|
||||
// Delete all directory from tmp directory
|
||||
do {
|
||||
do
|
||||
{
|
||||
vFiles.clear();
|
||||
CPath::getPathContent(install, true, true, false, vFiles);
|
||||
for (uint32 i = 0; i < vFiles.size(); ++i)
|
||||
{
|
||||
NLMISC::CFile::deleteDirectory(vFiles[i]);
|
||||
}
|
||||
} while ( !vFiles.empty() );
|
||||
}
|
||||
while ( !vFiles.empty() );
|
||||
// delete tmp directory
|
||||
NLMISC::CFile::deleteDirectory(install);
|
||||
// delete libtorrent_logs directory if exist (not activate)
|
||||
if (NLMISC::CFile::fileExists("libtorrent_logs"))
|
||||
{
|
||||
do {
|
||||
do
|
||||
{
|
||||
vFiles.clear();
|
||||
CPath::getPathContent("libtorrent_logs", true, true, false, vFiles);
|
||||
for (uint32 i = 0; i < vFiles.size(); ++i)
|
||||
{
|
||||
NLMISC::CFile::deleteDirectory(vFiles[i]);
|
||||
}
|
||||
} while ( !vFiles.empty() );
|
||||
}
|
||||
while ( !vFiles.empty() );
|
||||
NLMISC::CFile::deleteDirectory("libtorrent_logs");
|
||||
}
|
||||
|
||||
|
|
|
@ -440,7 +440,7 @@ private:
|
|||
std::string CurrentFile;
|
||||
|
||||
|
||||
// Usefull pathes and names
|
||||
// Useful pathes and names
|
||||
|
||||
/// Now deprecated : the launcher is the client ryzom
|
||||
std::string RyzomFilename;
|
||||
|
@ -450,7 +450,7 @@ private:
|
|||
std::string ClientPatchPath;
|
||||
std::string ClientDataPath;
|
||||
|
||||
/// Output usefull information for debugging in the log file
|
||||
/// Output useful information for debugging in the log file
|
||||
bool VerboseLog;
|
||||
|
||||
bool MustLaunchBatFile; // And then relaunch ryzom
|
||||
|
|
|
@ -622,7 +622,7 @@ SPropVisualB buildPropVisualB(const CGenderInfo &genderInfo)
|
|||
|
||||
//-----------------------------------------------
|
||||
// isUserColorSupported :
|
||||
// Test wether user color is supported for this equipment
|
||||
// Test whether user color is supported for this equipment
|
||||
//-----------------------------------------------
|
||||
bool isUserColorSupported(const CPlayerSheet::CEquipment &equip)
|
||||
{
|
||||
|
@ -639,7 +639,7 @@ bool isUserColorSupported(const CPlayerSheet::CEquipment &equip)
|
|||
|
||||
//-----------------------------------------------
|
||||
// isUserColorSupported :
|
||||
// Test wether user color is supported for a given visual slot
|
||||
// Test whether user color is supported for a given visual slot
|
||||
//-----------------------------------------------
|
||||
bool isUserColorSupported(const CPlayerSheet &playerSheet, SLOTTYPE::EVisualSlot vs)
|
||||
{
|
||||
|
@ -1434,7 +1434,6 @@ void makeInstanceTransparent(UInstance &inst, uint8 opacity, bool disableZWrite)
|
|||
}
|
||||
|
||||
matInst.setAlphaTestThreshold(matShape.getAlphaTestThreshold()*((float)opacity)/255.0f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue