From b0e717728ba415ddf57599aae65b140f05a1615b Mon Sep 17 00:00:00 2001 From: kervala Date: Mon, 29 Apr 2013 10:33:33 +0200 Subject: [PATCH] Changed: French comments translated to English --- code/ryzom/server/src/ai_service/group_profile.cpp | 2 +- .../server/src/ai_share/ai_alias_description_node.h | 2 +- .../egs_sheets/egs_static_game_item.h | 10 +++++----- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/code/ryzom/server/src/ai_service/group_profile.cpp b/code/ryzom/server/src/ai_service/group_profile.cpp index 59d55cb64..2a605e96e 100644 --- a/code/ryzom/server/src/ai_service/group_profile.cpp +++ b/code/ryzom/server/src/ai_service/group_profile.cpp @@ -135,7 +135,7 @@ void CGrpProfileDynFollowPath::updateProfile(uint ticksSinceLastUpdate) _FollowRoute.setAIProfile(fr); - // faire gaffe à l'init du CGrpProfileFollowRouteSpawn dans le cadre statique .. :\ (adapter?) + // pay attention to CGrpProfileFollowRouteSpawn init in static case .. :\ (to adapt ?) #ifdef NL_DEBUG nlassert(_CurrentZone==_CurrentRoad->startZone() || _CurrentZone==_CurrentRoad->endZone()); #endif diff --git a/code/ryzom/server/src/ai_share/ai_alias_description_node.h b/code/ryzom/server/src/ai_share/ai_alias_description_node.h index d7ec509a0..3ea36a9a2 100644 --- a/code/ryzom/server/src/ai_share/ai_alias_description_node.h +++ b/code/ryzom/server/src/ai_share/ai_alias_description_node.h @@ -50,7 +50,7 @@ extern bool VerboseAliasDescriptionNodeLog; class CAIAliasDescriptionNode; -// à faire .. +// TODO... class CAIAliasDescriptionNode : public NLMISC::CRefCount { public: diff --git a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h index badcbb324..6fd990e65 100644 --- a/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h +++ b/code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.h @@ -157,11 +157,11 @@ public: /// params as strings std::vector StringParams; - //* Break when hit: Si une créature frappe le joueur, la consommation est immédiatement interrompue - //* Assis: le joueur peut consommer assis. - //* Debout: Le joueur peut consommer l'item debout, y compris en combat - //* Nage: le joueur peut consommer l'item lorsqu'il nage - //* Mektoub: le joueur peut consommer l'item lorsqu'il chevauche un mektoub + //* Break when hit: If a creature hits the player, consumption is immediatly aborted + //* Sit: player can consume item sit down + //* Stand Up: player can consume item stand up, including while fighting + //* Swim: player can consume item while swiming + //* Mektoub: player can consume item while riding a mektoub union { uint16 Data;