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Changed: Fix crashes if interface doesn't have specified controls
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1 changed files with 12 additions and 6 deletions
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@ -3137,23 +3137,29 @@ class CHandlerGameConfigFullscreen : public IActionHandler
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bool bFullscreen;
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{
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CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_FULLSCREEN_BUTTON ));
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if (pBut == NULL) return;
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bFullscreen = pBut->getPushed();
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if (pBut) bFullscreen = pBut->getPushed();
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}
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CDBGroupComboBox *pCB;
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if (bFullscreen)
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{
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// show modes combo
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pCB= dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
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pCB->setActive(true);
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if (pCB) pCB->setActive(true);
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// show frequencies combo
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pCB= dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
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pCB->setActive(true);
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if (pCB) pCB->setActive(true);
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}
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else
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{
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// hide modes combo
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pCB= dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_MODES_COMBO ));
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pCB->setActive(false);
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if (pCB) pCB->setActive(false);
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// hide frequencies combo
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pCB= dynamic_cast<CDBGroupComboBox*>(pIM->getElementFromId( GAME_CONFIG_VIDEO_FREQS_COMBO ));
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pCB->setActive(false);
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if (pCB) pCB->setActive(false);
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}
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// **** dirt the apply button of the DDX
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