Fixed: #1153 Make ryzom_client run completely in an .app bundle

This commit is contained in:
rti 2010-11-03 16:32:06 +01:00
parent 5a6efca27d
commit b44d1a7212
6 changed files with 123 additions and 45 deletions

View file

@ -1702,7 +1702,7 @@ std::string CFileContainer::getApplicationDirectory(const std::string &appName)
appPath = CPath::standardizePath(ucstring((ucchar*)buffer).toUtf8()); appPath = CPath::standardizePath(ucstring((ucchar*)buffer).toUtf8());
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
appPath = CPath::standardizePath(getenv("HOME")); appPath = CPath::standardizePath(getenv("HOME"));
appPath += "/Library/Preferences/"; appPath += "/Library/Application Support/";
#else #else
appPath = CPath::standardizePath(getenv("HOME")); appPath = CPath::standardizePath(getenv("HOME"));
#endif #endif

View file

@ -0,0 +1,65 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "app_bundle_utils.h"
#if defined(NL_OS_MAC)
#include <CoreFoundation/CoreFoundation.h>
std::string getAppBundlePath()
{
static std::string cachedPathToBundle;
if(cachedPathToBundle.size())
return cachedPathToBundle;
// get the bundle
CFBundleRef bundle = CFBundleGetMainBundle();
if(bundle)
{
// get the url to the bundles root
CFURLRef url = CFBundleCopyBundleURL(bundle);
if(url)
{
// get the file system path
CFStringRef str;
str = CFURLCopyFileSystemPath(
CFURLCopyAbsoluteURL(url), kCFURLPOSIXPathStyle);
CFRelease(url);
if(str)
{
cachedPathToBundle = CFStringGetCStringPtr(
str, CFStringGetSmallestEncoding(str));
CFRelease(str);
return cachedPathToBundle;
}
else
nlerror("CFStringGetCStringPtr");
}
else
nlerror("CFBundleCopyBundleURL");
}
else
nlerror("CFBundleGetMainBundle");
return std::string();
}
#endif // defined(NL_OS_MAC)

View file

@ -0,0 +1,32 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_APP_BUNDLE_UTILS_H
#define CL_APP_BUNDLE_UTILS_H 1
#include "nel/misc/types_nl.h"
#if defined(NL_OS_MAC)
#include <string>
/**
* Returns the current path to the .app bundle on Mac OS X.
* @note This path will have "Contents" as sub directory.
*/
std::string getAppBundlePath();
#endif // defined(NL_OS_MAC)
#endif // CL_APP_BUNDLE_UTILS_H

View file

@ -33,8 +33,8 @@
#ifdef NL_OS_MAC #ifdef NL_OS_MAC
#include <stdio.h> #include <stdio.h>
#include <sys/resource.h> #include <sys/resource.h>
#include <CoreFoundation/CoreFoundation.h>
#include "nel/misc/dynloadlib.h" #include "nel/misc/dynloadlib.h"
#include "app_bundle_utils.h"
#endif #endif
#include "nel/misc/debug.h" #include "nel/misc/debug.h"
@ -352,47 +352,6 @@ int main(int argc, char **argv)
// init the Nel context // init the Nel context
CApplicationContext *appContext = new CApplicationContext; CApplicationContext *appContext = new CApplicationContext;
#if defined(NL_OS_MAC)
// get the bundle
CFBundleRef bundle = CFBundleGetMainBundle();
if(bundle)
{
// get the url to the bundles root
CFURLRef url = CFBundleCopyBundleURL(bundle);
if(url)
{
// get the file system path
CFStringRef str;
str = CFURLCopyFileSystemPath(
CFURLCopyAbsoluteURL(url), kCFURLPOSIXPathStyle);
CFRelease(url);
if(str)
{
std::string pathToBundle = CFStringGetCStringPtr(
str, CFStringGetSmallestEncoding(str));
CFRelease(str);
// change the working directory
nldebug("Bundle Path is %s", pathToBundle.c_str());
nldebug("setCurrentPath %s", (pathToBundle + "/Contents/Resources/").c_str());
CPath::setCurrentPath(pathToBundle + "/Contents/Resources/");
// add the search path for plugins (nel drivers)
nldebug("addLibPath %s", (pathToBundle + "/Contents/PlugIns/nel/").c_str());
CLibrary::addLibPath(pathToBundle + "/Contents/PlugIns/nel/");
}
else
nlerror("CFStringGetCStringPtr");
}
else
nlerror("CFBundleCopyBundleURL");
}
else
nlerror("CFBundleGetMainBundle");
#endif
createDebug(); createDebug();
#ifndef NL_DEBUG #ifndef NL_DEBUG
@ -426,6 +385,9 @@ int main(int argc, char **argv)
getrlimit(RLIMIT_NOFILE, &rlp3); getrlimit(RLIMIT_NOFILE, &rlp3);
nlinfo("rlimit before %d %d\n", rlp.rlim_cur, rlp.rlim_max); nlinfo("rlimit before %d %d\n", rlp.rlim_cur, rlp.rlim_max);
nlinfo("rlimit after %d %d\n", rlp3.rlim_cur, rlp3.rlim_max); nlinfo("rlimit after %d %d\n", rlp3.rlim_cur, rlp3.rlim_max);
// add the bundle's plugins path as library search path (for nel drivers)
CLibrary::addLibPath(getAppBundlePath() + "/Contents/PlugIns/nel/");
#endif #endif
#if defined(NL_OS_WINDOWS) #if defined(NL_OS_WINDOWS)

View file

@ -45,6 +45,10 @@
# include "config.h" # include "config.h"
#endif // HAVE_CONFIG_H #endif // HAVE_CONFIG_H
#ifdef NL_OS_MAC
#include "app_bundle_utils.h"
#endif // NL_OS_MAC
#include <locale.h> #include <locale.h>
/////////// ///////////
@ -1888,7 +1892,14 @@ void CClientConfig::init(const string &configFileName)
if (CFile::isExists(defaultConfigFileName)) found = true; if (CFile::isExists(defaultConfigFileName)) found = true;
#ifdef RYZOM_ETC_PREFIX #ifdef NL_OS_MAC
if (!found)
{
defaultConfigFileName =
getAppBundlePath() + "/Contents/Resources/" + defaultConfigFileName;
if(CFile::isExists(defaultConfigFileName)) found = true;
}
#elif defined(RYZOM_ETC_PREFIX)
if (!found) if (!found)
{ {
defaultConfigFileName = CPath::standardizePath(RYZOM_ETC_PREFIX) + defaultConfigFileName; defaultConfigFileName = CPath::standardizePath(RYZOM_ETC_PREFIX) + defaultConfigFileName;

View file

@ -105,6 +105,10 @@ extern HINSTANCE HInstance;
extern HWND SlashScreen; extern HWND SlashScreen;
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS
#ifdef NL_OS_MAC
#include "app_bundle_utils.h"
#endif // NL_OS_MAC
#include <new> #include <new>
/////////// ///////////
@ -617,7 +621,11 @@ void addPreDataPaths(NLMISC::IProgressCallback &progress)
progress.progress ((float)i/(float)ClientCfg.PreDataPath.size()); progress.progress ((float)i/(float)ClientCfg.PreDataPath.size());
progress.pushCropedValues ((float)i/(float)ClientCfg.PreDataPath.size(), (float)(i+1)/(float)ClientCfg.PreDataPath.size()); progress.pushCropedValues ((float)i/(float)ClientCfg.PreDataPath.size(), (float)(i+1)/(float)ClientCfg.PreDataPath.size());
CPath::addSearchPath(ClientCfg.PreDataPath[i], true, false, &progress); std::string preDataPath = ClientCfg.PreDataPath[i];
#if defined(NL_OS_MAC)
preDataPath = getAppBundlePath() + "/Contents/Resources/" + preDataPath;
#endif // defined(NL_OS_MAC)
CPath::addSearchPath(preDataPath, true, false, &progress);
progress.popCropedValues (); progress.popCropedValues ();
} }