mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-26 19:00:53 +00:00
Changed: Log Steam warnings and messages
--HG-- branch : compatibility-develop
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parent
b873aae389
commit
b4b2721369
1 changed files with 33 additions and 8 deletions
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@ -26,26 +26,28 @@
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// prototypes definitions for Steam API functions we'll call
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typedef bool (__cdecl *SteamAPI_InitFuncPtr)();
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typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback);
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typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
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typedef void (__cdecl *SteamAPI_ShutdownFuncPtr)();
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typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback);
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typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)();
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typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
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typedef ISteamClient* (__cdecl *SteamClientFuncPtr)();
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typedef ISteamFriends* (__cdecl *SteamFriendsFuncPtr)();
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typedef ISteamUser* (__cdecl *SteamUserFuncPtr)();
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typedef ISteamUtils* (__cdecl *SteamUtilsFuncPtr)();
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typedef void (__cdecl *SteamAPI_RegisterCallbackFuncPtr)(class CCallbackBase *pCallback, int iCallback);
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typedef void (__cdecl *SteamAPI_UnregisterCallbackFuncPtr)(class CCallbackBase *pCallback);
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typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
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// macros to simplify dynamic functions loading
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#define NL_DECLARE_SYMBOL(symbol) symbol##FuncPtr nl##symbol = NULL
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#define NL_LOAD_SYMBOL(symbol) nl##symbol = (symbol##FuncPtr)NLMISC::nlGetSymbolAddress(_Handle, #symbol)
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NL_DECLARE_SYMBOL(SteamAPI_Init);
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NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
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NL_DECLARE_SYMBOL(SteamClient);
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NL_DECLARE_SYMBOL(SteamFriends);
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NL_DECLARE_SYMBOL(SteamUser);
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NL_DECLARE_SYMBOL(SteamUtils);
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NL_DECLARE_SYMBOL(SteamAPI_RegisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_UnregisterCallback);
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NL_DECLARE_SYMBOL(SteamAPI_RunCallbacks);
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NL_DECLARE_SYMBOL(SteamAPI_Shutdown);
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// taken from steam_api.h, we needed to change it to use our dynamically loaded functions
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@ -260,6 +262,24 @@ CSteamClient::~CSteamClient()
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release();
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}
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static void SteamWarningMessageHook(int severity, const char *message)
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{
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switch(severity)
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{
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case 1: // warning
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nlwarning("%s", message);
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break;
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case 0: // message
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nlinfo("%s", message);
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break;
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default: // unknown
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nlwarning("Unknown severity %d: %s", severity, message);
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break;
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}
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}
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bool CSteamClient::init()
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{
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std::string filename;
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@ -283,7 +303,9 @@ bool CSteamClient::init()
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return false;
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}
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// load Steam functions
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NL_LOAD_SYMBOL(SteamAPI_Init);
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NL_LOAD_SYMBOL(SteamAPI_Shutdown);
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// check if function was found
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if (!nlSteamAPI_Init)
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@ -301,11 +323,14 @@ bool CSteamClient::init()
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_Initialized = true;
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// load more functions
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// load more Steam functions
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NL_LOAD_SYMBOL(SteamClient);
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NL_LOAD_SYMBOL(SteamFriends);
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NL_LOAD_SYMBOL(SteamUser);
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NL_LOAD_SYMBOL(SteamUtils);
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NL_LOAD_SYMBOL(SteamAPI_Shutdown);
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// set warning messages hook
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nlSteamClient()->SetWarningMessageHook(SteamWarningMessageHook);
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bool loggedOn = nlSteamUser()->BLoggedOn();
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