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Fixed: #1044 Window content is black after switching windowed <-> fullscreen
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1 changed files with 44 additions and 17 deletions
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@ -1442,6 +1442,9 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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if (_win == EmptyWindow || !_DestroyWindow)
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return true;
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if (getWindowStyle() == windowStyle)
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return true;
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#if defined(NL_OS_WINDOWS)
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// get current style
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@ -1493,6 +1496,12 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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#elif defined(NL_OS_UNIX)
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XWindowAttributes attr;
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XGetWindowAttributes(_dpy, _win, &attr);
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// if window is mapped use events else properties
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if (attr.map_state != IsUnmapped)
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{
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// Toggle fullscreen
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XEvent xev;
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xev.xclient.type = ClientMessage;
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@ -1512,6 +1521,24 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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nlwarning("3D: Failed to toggle to fullscreen");
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return false;
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}
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}
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else
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{
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Atom _NET_WM_STATE = XInternAtom(_dpy, "_NET_WM_STATE", False);
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if (windowStyle == EWSFullscreen)
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{
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Atom _NET_WM_STATE_FULLSCREEN = XInternAtom(_dpy, "_NET_WM_STATE_FULLSCREEN", False);
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// set state property to fullscreen
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XChangeProperty(_dpy, _win, _NET_WM_STATE, XA_ATOM, 32, PropModeReplace, (const unsigned char*)&_NET_WM_STATE_FULLSCREEN, 1);
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}
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else
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{
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// delete state property
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XDeleteProperty(_dpy, _win, _NET_WM_STATE);
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}
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}
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// show window (hack to avoid black window bug)
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if (_WindowVisible)
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