mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 03:09:08 +00:00
Modify calls in bloom effect
This commit is contained in:
parent
b8bed60a02
commit
ba35a8d897
1 changed files with 8 additions and 8 deletions
|
@ -446,8 +446,8 @@ void CBloomEffect::applyBlur()
|
|||
|
||||
// initialize vertex program
|
||||
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
||||
drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
|
||||
|
||||
// initialize blur material
|
||||
UMaterial displayBlurMat;
|
||||
|
@ -552,8 +552,8 @@ void CBloomEffect::doBlur(bool horizontalBlur)
|
|||
|
||||
// initialize vertex program
|
||||
drvInternal->activeVertexProgram(&TextureOffsetVertexProgram);
|
||||
drvInternal->setConstant(8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setConstant(9, 0.0f, 0.f, 0.f, 1.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 8, 255.f, 255.f, 255.f, 255.f);
|
||||
drvInternal->setUniform4f(IDriver::VertexProgram, 9, 0.0f, 0.f, 0.f, 1.f);
|
||||
|
||||
// set several decal constants in order to obtain in the render target texture a mix of color
|
||||
// of a texel and its neighbored texels on the axe of the pass.
|
||||
|
@ -572,10 +572,10 @@ void CBloomEffect::doBlur(bool horizontalBlur)
|
|||
decalR = 1.f;
|
||||
decal2R = 2.f;
|
||||
}
|
||||
drvInternal->setConstant(10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
||||
drvInternal->setConstant(11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
||||
drvInternal->setConstant(12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
||||
drvInternal->setConstant(13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y, 0.f, 0.f);
|
||||
drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
|
||||
drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
|
||||
drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
|
||||
drvInternal->setUniform2f(IDriver::VertexProgram, 13, (decal2L/(float)_BlurWidth)*blurVec.x, (decal2L/(float)_BlurHeight)*blurVec.y);
|
||||
|
||||
// initialize material textures
|
||||
CMaterial * matObject = _BlurMat.getObjectPtr();
|
||||
|
|
Loading…
Reference in a new issue