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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Use lighted vertex program container for per pixel light program
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commit
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5 changed files with 94 additions and 43 deletions
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@ -27,6 +27,7 @@
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namespace NL3D {
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class CVertexProgramPerPixelLight;
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/**
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* This vertex program is used to perform perpixel lighting with meshs. Its outputs are :
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@ -49,6 +50,8 @@ namespace NL3D {
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class CMeshVPPerPixelLight : public IMeshVertexProgram
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{
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public:
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friend class CVertexProgramPerPixelLight;
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/// true if want Specular Lighting.
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bool SpecularLighting;
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public:
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@ -84,7 +87,7 @@ private:
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bool _IsPointLight;
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//
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enum { NumVp = 8};
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
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static NLMISC::CSmartPtr<CVertexProgramPerPixelLight> _VertexProgram[NumVp];
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};
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} // NL3D
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@ -70,7 +70,7 @@ class CWaterModel;
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#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8
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/// Container for lighted vertex program.
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class CVertexProgramLighted : CVertexProgram
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class CVertexProgramLighted : public CVertexProgram
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{
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public:
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static const uint MaxLight = 4;
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@ -99,7 +99,7 @@ public:
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const CIdxLighted &idxLighted() const { return m_IdxLighted; }
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const CFeaturesLighted &featuresLighted() const { return m_FeaturesLighted; }
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private:
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protected:
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CIdxLighted m_IdxLighted;
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CFeaturesLighted m_FeaturesLighted;
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@ -32,14 +32,13 @@
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namespace NL3D
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{
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NLMISC::CSmartPtr<CVertexProgram> CMeshVPPerPixelLight::_VertexProgram[NumVp];
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NLMISC::CSmartPtr<CVertexProgramPerPixelLight> CMeshVPPerPixelLight::_VertexProgram[NumVp];
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// ***************************************************************************
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// Light VP fragment constants start at 24
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static const uint VPLightConstantStart = 24;
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// ***************************************************************************
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// ***************************************************************************
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@ -355,18 +354,33 @@ static const char* PPLightingVPCodeTest =
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";
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***************************************************************/
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//=================================================================================
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void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
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class CVertexProgramPerPixelLight : public CVertexProgramLighted
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{
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// init the vertexProgram code.
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static bool vpCreated= false;
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if (!vpCreated)
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public:
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class CIdx
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{
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vpCreated= true;
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};
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CVertexProgramPerPixelLight(uint vp);
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virtual ~CVertexProgramPerPixelLight() { };
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virtual void buildInfo();
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const CIdx &idx() const { return m_Idx; }
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private:
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CIdx m_Idx;
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};
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CVertexProgramPerPixelLight::CVertexProgramPerPixelLight(uint vp)
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{
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// lighted settings
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m_FeaturesLighted.SupportSpecular = (vp & 2) != 0;
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m_FeaturesLighted.NumActivePointLights = MaxLight - 1;
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m_FeaturesLighted.Normalize = false;
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m_FeaturesLighted.CtStartNeLVP = VPLightConstantStart;
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// nelvp
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{
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// Gives each vp name
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// Bit 0 : 1 when it is a directionnal light
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// Bit 1 : 1 when specular is needed
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@ -389,14 +403,17 @@ void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
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};
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uint numvp = sizeof(vpName) / sizeof(const char *);
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nlassert(NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :)
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for (uint vp = 0; vp < NumVp; ++vp)
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{
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nlassert(CMeshVPPerPixelLight::NumVp == numvp); // make sure that it is in sync with header..todo : compile time assert :)
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// \todo yoyo TODO_OPTIM Manage different number of pointLights
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// NB: never call getLightVPFragmentNeLVP() with normalize, because already done by PerPixel fragment before.
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std::string vpCode = std::string(vpName[vp])
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+ std::string("# ***************") // temp for debug
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+ CRenderTrav::getLightVPFragmentNeLVP(CRenderTrav::MaxVPLight-1, VPLightConstantStart, (vp & 2) != 0, false)
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+ CRenderTrav::getLightVPFragmentNeLVP(
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m_FeaturesLighted.NumActivePointLights,
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m_FeaturesLighted.CtStartNeLVP,
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m_FeaturesLighted.SupportSpecular,
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m_FeaturesLighted.Normalize)
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+ std::string("# ***************") // temp for debug
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+ std::string(PPLightingVPCodeEnd);
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#ifdef NL_DEBUG
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@ -414,9 +431,39 @@ void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
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nlassert(0);
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}
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#endif
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_VertexProgram[vp] = new CVertexProgram(vpCode.c_str());
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CSource *source = new CSource();
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source->DisplayName = NLMISC::toString("nelvp/MeshVPPerPixel/%i", vp);
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source->Profile = CVertexProgram::nelvp;
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source->setSource(vpCode);
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addSource(source);
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}
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// glsl
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{
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// TODO_VP_GLSL
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}
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}
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void CVertexProgramPerPixelLight::buildInfo()
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{
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CVertexProgramLighted::buildInfo();
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}
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//=================================================================================
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void CMeshVPPerPixelLight::initInstance(CMeshBaseInstance *mbi)
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{
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// init the vertexProgram code.
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static bool vpCreated= false;
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if (!vpCreated)
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{
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vpCreated = true;
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for (uint vp = 0; vp < NumVp; ++vp)
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{
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_VertexProgram[vp] = new CVertexProgramPerPixelLight(vp);
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}
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}
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}
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@ -521,7 +568,7 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
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| (SpecularLighting ? 2 : 0)
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| (_IsPointLight ? 1 : 0);
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//
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drv->activeVertexProgram(_VertexProgram[idVP]);
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drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
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}
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else
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{
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@ -1170,7 +1170,8 @@ static void strReplaceAll(string &strInOut, const string &tokenSrc, const string
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void CVertexProgramLighted::buildInfo()
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{
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if (m_FeaturesLighted.CtStartNeLVP != ~0)
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CVertexProgram::buildInfo();
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if (profile() == nelvp)
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{
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// Fixed uniform locations
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m_IdxLighted.Ambient = 0;
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