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Changed: #1304: mission_compiler objectives: check and script generation
mission compiler now checks if we are not asking several guild members to complete an objective whereas the mission is not a guild mission. It also generates the 'nb_guild_members_needed' parameter for objectives in the script. --HG-- branch : gsoc2011-guildmissions
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4 changed files with 79 additions and 11 deletions
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@ -1304,9 +1304,9 @@
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<CONTEXT_VALUE VALUE="zorai_newbie"/>
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<CONTEXT_VALUE VALUE="zorai_newbie"/>
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</COMBO_VALUES>
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</COMBO_VALUES>
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</PARAMETER>
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</PARAMETER>
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<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<!--<PARAMETER NAME="nb_guild_members_needed" TYPE="string" VISIBLE="true">
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<DEFAULT_VALUE VALUE="1" />
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<DEFAULT_VALUE VALUE="1" />
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</PARAMETER>
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</PARAMETER>-->
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</PRIMITIVE>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
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<PRIMITIVE CLASS_NAME="ring_scenario" TYPE="node" PARENT_CLASS="objective_parent">
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@ -318,6 +318,11 @@ public:
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bool isThereAJumpTo(const std::string &stepName);
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bool isThereAJumpTo(const std::string &stepName);
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bool isGuildMission() const
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{
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return _Guild;
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}
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private:
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private:
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std::string genPreRequisites();
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std::string genPreRequisites();
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@ -192,6 +192,11 @@ protected:
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std::vector<std::string> _RoleplayObj;
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std::vector<std::string> _RoleplayObj;
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CPhrase _RoleplayPhrase;
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CPhrase _RoleplayPhrase;
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bool _HideObj;
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bool _HideObj;
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// Option nb_guild_members_needed, available for each objective
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int _NbGuildMembersNeeded;
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std::string genNbGuildMembersNeededOption(CMissionData &md);
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public:
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public:
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void init(CMissionData &md, NLLIGO::IPrimitive *prim);
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void init(CMissionData &md, NLLIGO::IPrimitive *prim);
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@ -1630,6 +1630,20 @@ void CContentObjective::init(CMissionData &md, IPrimitive *prim)
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_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
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_OverloadPhrase.initPhrase(md, prim, _OverloadObj, numEntry, params);
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// init the roleplay phrase
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// init the roleplay phrase
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_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
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_RoleplayPhrase.initPhrase(md, prim, _RoleplayObj, numEntry, params);
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// check for the 'nb_guild_members_needed' option and see if it's correct for this mission
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string nbGuildMembersNeeded = md.getProperty(prim, "nb_guild_members_needed", false, true);
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if (nbGuildMembersNeeded.empty())
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nbGuildMembersNeeded = "1";
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if (!fromString(nbGuildMembersNeeded.c_str(), _NbGuildMembersNeeded))
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_NbGuildMembersNeeded = 1;
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// Check:
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if (!md.isGuildMission() && _NbGuildMembersNeeded != 1)
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{
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string err = toString("primitive(%s): nb_guild_members_needed != 1 for non guild mission.", prim->getName().c_str());
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throw EParseException(prim, err.c_str());
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -1649,6 +1663,20 @@ string CContentObjective::genCode(CMissionData &md)
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return ret;
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return ret;
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}
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}
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// ---------------------------------------------------------------------------
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std::string CContentObjective::genNbGuildMembersNeededOption(CMissionData &md)
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{
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string ret = "";
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// If we are in a guild mission we add the 'nb_guild_members_needed' option to the script
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if (md.isGuildMission())
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{
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ret = "; nb_guild_members_needed: ";
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ret += toString(_NbGuildMembersNeeded);
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}
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return ret;
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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string CContentObjective::genPhrase()
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string CContentObjective::genPhrase()
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{
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{
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@ -1949,6 +1977,9 @@ public:
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if (!_Place.empty())
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if (!_Place.empty())
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ret += " : "+_Place;
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ret += " : "+_Place;
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2004,6 +2035,8 @@ public:
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if (!_Phrase.isEmpty())
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if (!_Phrase.isEmpty())
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ret += " : "+_Phrase.genScript(md);
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ret += " : "+_Phrase.genScript(md);
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2078,6 +2111,8 @@ public:
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{
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{
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ret += ": "+_Place;
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ret += ": "+_Place;
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2151,6 +2186,8 @@ public:
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if (i < _Mps.size()-1)
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if (i < _Mps.size()-1)
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ret += "; ";
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ret += "; ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2276,6 +2313,8 @@ public:
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if (i < _Items.size()-1)
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if (i < _Items.size()-1)
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ret += "; ";
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ret += "; ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2349,6 +2388,8 @@ public:
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if (i < _Items.size()-1)
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if (i < _Items.size()-1)
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ret += "; ";
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ret += "; ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2479,7 +2520,8 @@ public:
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if (!_Place.empty())
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if (!_Place.empty())
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ret += " : " + _Place;
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ret += " : " + _Place;
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2564,6 +2606,8 @@ public:
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{
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{
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ret += " : "+_Npc;
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ret += " : "+_Npc;
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2645,6 +2689,8 @@ public:
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{
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{
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ret += " : "+_Npc;
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ret += " : "+_Npc;
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2755,7 +2801,10 @@ public:
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if (i < _Items.size()-1)
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if (i < _Items.size()-1)
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ret += "; ";
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ret += "; ";
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};
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};
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ret += " : "+_Npc +NL;
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ret += " : "+_Npc;
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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return ret;
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return ret;
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}
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}
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@ -2790,7 +2839,10 @@ public:
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string ret;
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string ret;
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ret = CContentObjective::genCode(md);
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ret = CContentObjective::genCode(md);
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ret += "give_money : "+_Amount+" : "+_Npc+NL;
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ret += "give_money : "+_Amount+" : "+_Npc;
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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return ret;
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return ret;
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}
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}
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@ -2841,7 +2893,8 @@ public:
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ret += "; ";
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ret += "; ";
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}
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}
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2877,7 +2930,8 @@ public:
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if (_SaveAll)
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if (_SaveAll)
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ret += " : save_all";
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ret += " : save_all";
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2950,7 +3004,8 @@ public:
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if (i < _Skills.size()-1)
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if (i < _Skills.size()-1)
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ret += "; ";
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ret += "; ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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@ -2988,7 +3043,8 @@ public:
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if (i < _Missions.size()-1)
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if (i < _Missions.size()-1)
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ret += "; ";
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ret += "; ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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if (i < _MsgContent.size()-1)
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if (i < _MsgContent.size()-1)
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ret += " ";
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ret += " ";
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}
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}
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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ret += "ring_scenario : ";
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ret += "ring_scenario : ";
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ret += _ScenarioTag;
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ret += _ScenarioTag;
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// Add the 'nb_guild_members_needed' parameter if needed
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ret += CContentObjective::genNbGuildMembersNeededOption(md);
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ret += NL;
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ret += NL;
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return ret;
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return ret;
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