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Merge orphaned zone painter changes.
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commit
bb6c9e9f06
4 changed files with 107 additions and 0 deletions
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@ -0,0 +1,40 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "zone_painter_model.h"
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// STL includes
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// Qt includes
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// NeL includes
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namespace Plugin
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{
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CZonePainterModel::CZonePainterModel()
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{
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}
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CZonePainterModel::~CZonePainterModel()
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{
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}
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} /* namespace Plugin */
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@ -0,0 +1,42 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef ZONE_PAINTER_MODEL_H
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#define ZONE_PAINTER_MODEL_H
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// NeL includes
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#include <nel/misc/types_nl.h>
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#include <nel/misc/rgba.h>
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#include <nel/misc/event_emitter.h>
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// Qt includes
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namespace Plugin
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{
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class CZonePainterModel
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{
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public:
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CZonePainterModel();
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virtual ~CZonePainterModel();
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}; /* class CZonePainterModel */
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} /* namespace Plugin */
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#endif // ZONE_PAINTER_MODEL_H
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@ -16,6 +16,7 @@
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#include <QtGui/QMenu>
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#include <QtGui/QAction>
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#include <QtGui/QMenuBar>
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#include <QtGui/QFileDialog>
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namespace Plugin
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{
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@ -39,6 +40,7 @@ bool ZonePainterPlugin::initialize(ExtensionSystem::IPluginManager *pluginManage
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addAutoReleasedObject(new CZonePainterSettingsPage(this));
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addAutoReleasedObject(new CZonePainterContext(this));
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//addAutoReleasedObject(new CCoreListener(this));
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return true;
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}
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@ -46,8 +48,26 @@ void ZonePainterPlugin::extensionsInitialized()
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{
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Core::ICore *core = Core::ICore::instance();
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Core::MenuManager *menuManager = core->menuManager();
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QAction *loadZoneAction = new QAction("Load Zone", this);
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QAction *saveZoneAction = new QAction("Save Zone", this);
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QMenu *toolsMenu = menuManager->menu(Core::Constants::M_TOOLS);
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QMenu *zoneMenu = toolsMenu->addMenu("Zone Painter");
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zoneMenu->addAction(loadZoneAction);
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connect(loadZoneAction, SIGNAL(triggered()), this, SLOT(clickLoadZoneAction()));
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zoneMenu->addAction(saveZoneAction);
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}
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/****** SLOTS ******/
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void ZonePainterPlugin::clickLoadZoneAction() {
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QString zoneFile = QFileDialog::getOpenFileName(NULL, tr("Open Zone File"), ".", tr("Zone Files (*.zone);;"));
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}
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void ZonePainterPlugin::clickSaveZoneAction() {
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}
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/****** END SLOTS ******/
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void ZonePainterPlugin::setNelContext(NLMISC::INelContext *nelContext)
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{
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#ifdef NL_OS_WINDOWS
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@ -56,12 +56,17 @@ public:
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void addAutoReleasedObject(QObject *obj);
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public Q_SLOTS:
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void clickLoadZoneAction();
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void clickSaveZoneAction();
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protected:
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NLMISC::CLibraryContext *m_LibContext;
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private:
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ExtensionSystem::IPluginManager *m_plugMan;
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QList<QObject *> m_autoReleaseObjects;
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NL3D::CLandscapeModel *m_Landscape;
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};
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class CZonePainterContext: public Core::IContext
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