From bcb019026072d7387555391e8dd009f4df10ff67 Mon Sep 17 00:00:00 2001 From: kervala Date: Wed, 12 May 2010 16:59:15 +0200 Subject: [PATCH] Changed: #878 Fix typos in comments/code --- code/nel/include/nel/misc/i18n.h | 2 +- code/nel/src/3d/ps_tail_dot.cpp | 2 +- code/nel/src/3d/tile_bank.cpp | 2 +- code/nel/src/misc/buf_fifo.cpp | 4 ++-- code/ryzom/client/src/character_cl.h | 2 +- code/ryzom/client/src/entity_cl.cpp | 4 ++-- code/ryzom/client/src/interface_v3/action_handler_game.cpp | 6 +++--- code/ryzom/client/src/interface_v3/action_handler_help.cpp | 2 +- code/ryzom/client/src/misc.cpp | 6 +++--- 9 files changed, 15 insertions(+), 15 deletions(-) diff --git a/code/nel/include/nel/misc/i18n.h b/code/nel/include/nel/misc/i18n.h index c855bbd3c..c3972c088 100644 --- a/code/nel/include/nel/misc/i18n.h +++ b/code/nel/include/nel/misc/i18n.h @@ -113,7 +113,7 @@ public: */ static void loadFromFilename (const std::string &filename, bool reload); - /// Returns the name of the language in the language name (English, Français, ...) + /// Returns the name of the language in the language name (English, Francais, ...) static ucstring getCurrentLanguageName (); /// Returns the code of the language ("fr", "en", ...) diff --git a/code/nel/src/3d/ps_tail_dot.cpp b/code/nel/src/3d/ps_tail_dot.cpp index b90438f93..9f0d2e024 100644 --- a/code/nel/src/3d/ps_tail_dot.cpp +++ b/code/nel/src/3d/ps_tail_dot.cpp @@ -395,7 +395,7 @@ CPSTailDot::CVBnPB &CPSTailDot::getVBnPB() { NL_PS_FUNC(CPSTailDot_getVBnPB) /// choose the right vb - TVBMap &map = _ColorScheme ? (_ColorFading ? _FadedColoredVBMap : _ColoredVBMap) // per ribbon coloçr + TVBMap &map = _ColorScheme ? (_ColorFading ? _FadedColoredVBMap : _ColoredVBMap) // per ribbon color : (_ColorFading ? _FadedVBMap : _VBMap); // global color TVBMap::iterator it = map.find(_UsedNbSegs + 1); if (it != map.end()) diff --git a/code/nel/src/3d/tile_bank.cpp b/code/nel/src/3d/tile_bank.cpp index ed3d87172..779d0133c 100644 --- a/code/nel/src/3d/tile_bank.cpp +++ b/code/nel/src/3d/tile_bank.cpp @@ -342,7 +342,7 @@ void TroncFileName (char* sDest, const char* sSrc) } } // *************************************************************************** -// Je parie que ce patch reste jusqu'à la fin du jeu. (Hulud) +// TODO: this is a temporary hack, see if it could be removed void CTileBank::makeAllPathRelative () { // For all tiles diff --git a/code/nel/src/misc/buf_fifo.cpp b/code/nel/src/misc/buf_fifo.cpp index de9781d93..d96cf8ebd 100644 --- a/code/nel/src/misc/buf_fifo.cpp +++ b/code/nel/src/misc/buf_fifo.cpp @@ -455,10 +455,10 @@ void CBufFIFO::resize (uint32 s) uint32 UsedSize = CBufFIFO::size(); - // creer un nouveau tableau et copie l ancien dans le nouveau. + // create a new array and copy the old in the new one if (s < _BufferSize && UsedSize > s) { - // probleme, on a pas assez de place pour caser les datas => on fait pas + // problem, we don't have enough room for putting data => don't do it nlwarning("BF: Can't resize the FIFO because there's not enough room in the new wanted buffer (%d bytes needed at least)", UsedSize); return; } diff --git a/code/ryzom/client/src/character_cl.h b/code/ryzom/client/src/character_cl.h index 392f316f7..6040436e9 100644 --- a/code/ryzom/client/src/character_cl.h +++ b/code/ryzom/client/src/character_cl.h @@ -797,7 +797,7 @@ protected: * \param visualSlot: visual slot used by this item. * \param instIdx : if not CEntityCL::BadIndex, replace the equipement instance at this index. * \return uint32 : index of the instance or CEntityCL::BadIndex if there were a problem. - * \todo GUIGUI : Trouver une facon d'éviter tous ces test de slotType. + * \todo GUIGUI : find a better choice to avoid all these slotType tests */ uint32 buildEquipment(const CCharacterSheet::CEquipment &slot, SLOTTYPE::EVisualSlot visualSlot, sint color = -1, uint32 instIdx = CEntityCL::BadIndex); diff --git a/code/ryzom/client/src/entity_cl.cpp b/code/ryzom/client/src/entity_cl.cpp index ec054770c..b90844eea 100644 --- a/code/ryzom/client/src/entity_cl.cpp +++ b/code/ryzom/client/src/entity_cl.cpp @@ -1104,7 +1104,7 @@ USkeleton *CEntityCL::skeleton(const string &filename) // Register the skeleton to the playlist. _PlayList->registerTransform(_Skeleton); - // \todo GUIGUI : est-ce vraiment la bonne place pour ça ??? + // \todo GUIGUI : is this location right for this ? // Animation should not move alone. uint posTmp = EAM->getAnimationSet()->getChannelIdByName("pos"); if(posTmp != UAnimationSet::NotFound) @@ -1251,7 +1251,7 @@ void CEntityCL::show(bool s) //----------------------------------------------- // hideSkin : // hide the entity Skin (all entity instances). -// todo GUIGUI : pour la video ça ne posera pas de pb mais après il faudrait faire mieux avec le current qui pourrait ne pas etre encore pres pendant que le Loading fini de charger. +// todo GUIGUI : for video, it shouldn't be a problem, but we should improve with the current which could not be ready yet while loading not done //----------------------------------------------- void CEntityCL::hideSkin() { diff --git a/code/ryzom/client/src/interface_v3/action_handler_game.cpp b/code/ryzom/client/src/interface_v3/action_handler_game.cpp index fde6a265d..b3ada0105 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_game.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_game.cpp @@ -568,7 +568,7 @@ class CHandlerContextAvailableMissions : public IActionHandler public: void execute (CCtrlBase *pCaller, const std::string &sParams) { - startBotChatAtPage(BOTCHATTYPE::AvailableMissions); // page donnant accès au mission. Si une seule option possible, aller directement a la page ? + startBotChatAtPage(BOTCHATTYPE::AvailableMissions); // missions list page. If only one option, go to this page ? } }; REGISTER_ACTION_HANDLER(CHandlerContextAvailableMissions, "context_available_missions"); @@ -581,7 +581,7 @@ class CHandlerContextContinueMissions : public IActionHandler public: void execute (CCtrlBase *pCaller, const std::string &sParams) { - startBotChatAtPage(BOTCHATTYPE::MissionProgress); // page donnant accès au mission. Si une seule option possible, aller directement a la page ? + startBotChatAtPage(BOTCHATTYPE::MissionProgress); // missions list page. If only one option, go to this page ? } }; REGISTER_ACTION_HANDLER(CHandlerContextContinueMissions, "context_continue_missions"); @@ -594,7 +594,7 @@ class CHandlerContextFinishMissions : public IActionHandler public: void execute (CCtrlBase *pCaller, const std::string &sParams) { - startBotChatAtPage(BOTCHATTYPE::CompletedMissions); // page donnant accès au mission. Si une seule option possible, aller directement a la page ? + startBotChatAtPage(BOTCHATTYPE::CompletedMissions); // missions list page. If only one option, go to this page ? } }; REGISTER_ACTION_HANDLER(CHandlerContextFinishMissions, "context_finish_missions"); diff --git a/code/ryzom/client/src/interface_v3/action_handler_help.cpp b/code/ryzom/client/src/interface_v3/action_handler_help.cpp index 0211e8b71..1800148e1 100644 --- a/code/ryzom/client/src/interface_v3/action_handler_help.cpp +++ b/code/ryzom/client/src/interface_v3/action_handler_help.cpp @@ -1202,7 +1202,7 @@ static void setupSkillToTradeHelp(CSheetHelpSetup &setup) // if (level != 0) // has the player this job ? // { // // check if level in this job is enough to get the skills -// // TODO finir ça +// // TODO finish it // /* // JOBS::TJob job = JOBS::getJobFromDBIndex(career, job); // if (job != JOBS::Unknown) diff --git a/code/ryzom/client/src/misc.cpp b/code/ryzom/client/src/misc.cpp index 48ef0c98d..2eb87dc0c 100644 --- a/code/ryzom/client/src/misc.cpp +++ b/code/ryzom/client/src/misc.cpp @@ -157,9 +157,9 @@ void makeUp(NL3D::UInstance face, sint idMakeUp) }// makeUp // //----------------------------------------------- -// qStart est le quaterion à t=0, -// qEnd est le quaterion à t=TAnimEnd, -// time est entre 0 et 1. (1=> TAnimEnd) +// qStart is the quaterion at t=0, +// qEnd is the quaterion at t=TAnimEnd, +// time is between 0 and 1. (1=> TAnimEnd) //----------------------------------------------- CQuat applyRotationFactor(CQuat in, float rotFactor, CQuat qStart, CQuat qEnd, float time) {