mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 03:09:08 +00:00
Fixed: Use map for faster search for example (implemented a TODO of GUIGUI)
--HG-- branch : develop
This commit is contained in:
parent
ea8edd1e6a
commit
bcb1aa242d
3 changed files with 27 additions and 31 deletions
|
@ -94,70 +94,59 @@ void CVisualSlotManager::init()
|
||||||
f.close();
|
f.close();
|
||||||
|
|
||||||
// Display elements read.
|
// Display elements read.
|
||||||
// for(uint i=0; i<_VisualSlot.size(); ++i)
|
for(uint i=0, len = _VisualSlot.size(); i<len; ++i)
|
||||||
// {
|
{
|
||||||
|
_VisualSlot[i].updateMaps();
|
||||||
// for(uint j=0; j<_VisualSlot[i].Element.size(); ++j)
|
// for(uint j=0; j<_VisualSlot[i].Element.size(); ++j)
|
||||||
// nlinfo("Visu: %d Num: %d Id: %d sheet: %s", i, _VisualSlot[i].Element[j].Index, _VisualSlot[i].Element[j].SheetId.asInt(), _VisualSlot[i].Element[j].SheetId.toString().c_str());
|
// nlinfo("Visu: %d Num: %d Id: %d sheet: %s", i, _VisualSlot[i].Element[j].Index, _VisualSlot[i].Element[j].SheetId.asInt(), _VisualSlot[i].Element[j].SheetId.toString().c_str());
|
||||||
// }
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
nlwarning("VSMngr:load: cannot open the file '%s'.", filename.c_str());
|
nlwarning("VSMngr:load: cannot open the file '%s'.", filename.c_str());
|
||||||
}// init //
|
}// init //
|
||||||
|
|
||||||
|
void CVisualSlotManager::TElementList::updateMaps()
|
||||||
|
{
|
||||||
|
SheetIdToIndexMap.clear();
|
||||||
|
|
||||||
|
for(uint i=0, len = Element.size(); i<len; ++i)
|
||||||
|
{
|
||||||
|
const TElement &e = Element[i];
|
||||||
|
SheetIdToIndexMap[e.SheetId] = e.Index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
// rightItem2Index :
|
// rightItem2Index :
|
||||||
// Return the visual slot index from a sheet Id for items in right hand.
|
// Return the visual slot index from a sheet Id for items in right hand.
|
||||||
// \todo GUIGUI : Use map for faster search for example
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
uint32 CVisualSlotManager::rightItem2Index(const NLMISC::CSheetId &id)
|
uint32 CVisualSlotManager::rightItem2Index(const NLMISC::CSheetId &id)
|
||||||
{
|
{
|
||||||
if(SLOTTYPE::RIGHT_HAND_SLOT < _VisualSlot.size())
|
return sheet2Index(id, SLOTTYPE::RIGHT_HAND_SLOT);
|
||||||
{
|
|
||||||
for(uint i=0; i<_VisualSlot[SLOTTYPE::RIGHT_HAND_SLOT].Element.size(); ++i)
|
|
||||||
if(_VisualSlot[SLOTTYPE::RIGHT_HAND_SLOT].Element[i].SheetId == id)
|
|
||||||
return _VisualSlot[SLOTTYPE::RIGHT_HAND_SLOT].Element[i].Index;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
nlwarning("VSMngr:rightItem2Index: Bad slot -> you probably need to rebuild the tab.");
|
|
||||||
|
|
||||||
// No Item
|
|
||||||
return 0;
|
|
||||||
}// rightItem2Index //
|
}// rightItem2Index //
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
// leftItem2Index :
|
// leftItem2Index :
|
||||||
// Return the visual slot index from a sheet Id for items in left hand.
|
// Return the visual slot index from a sheet Id for items in left hand.
|
||||||
// \todo GUIGUI : Use map for faster search for example
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
uint32 CVisualSlotManager::leftItem2Index(const NLMISC::CSheetId &id)
|
uint32 CVisualSlotManager::leftItem2Index(const NLMISC::CSheetId &id)
|
||||||
{
|
{
|
||||||
if(SLOTTYPE::LEFT_HAND_SLOT < _VisualSlot.size())
|
return sheet2Index(id, SLOTTYPE::LEFT_HAND_SLOT);
|
||||||
{
|
|
||||||
for(uint i=0; i<_VisualSlot[SLOTTYPE::LEFT_HAND_SLOT].Element.size(); ++i)
|
|
||||||
if(_VisualSlot[SLOTTYPE::LEFT_HAND_SLOT].Element[i].SheetId == id)
|
|
||||||
return _VisualSlot[SLOTTYPE::LEFT_HAND_SLOT].Element[i].Index;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
nlwarning("VSMngr:leftItem2Index: Bad slot -> you probably need to rebuild the tab.");
|
|
||||||
|
|
||||||
// No Item
|
|
||||||
return 0;
|
|
||||||
}// leftItem2Index //
|
}// leftItem2Index //
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
// sheet2Index :
|
// sheet2Index :
|
||||||
// Return the visual index from a sheet Id and the visual slot.
|
// Return the visual index from a sheet Id and the visual slot.
|
||||||
// \todo GUIGUI : Use map for faster search for example
|
|
||||||
//-----------------------------------------------
|
//-----------------------------------------------
|
||||||
uint32 CVisualSlotManager::sheet2Index(const NLMISC::CSheetId &id, SLOTTYPE::EVisualSlot slot)
|
uint32 CVisualSlotManager::sheet2Index(const NLMISC::CSheetId &id, SLOTTYPE::EVisualSlot slot)
|
||||||
{
|
{
|
||||||
if((uint)slot < _VisualSlot.size())
|
if((uint)slot < _VisualSlot.size())
|
||||||
{
|
{
|
||||||
for(uint i=0; i<_VisualSlot[slot].Element.size(); ++i)
|
const TElementList &el = _VisualSlot[slot];
|
||||||
if(_VisualSlot[slot].Element[i].SheetId == id)
|
TElementList::SheetIdToIndexMapType::const_iterator it = el.SheetIdToIndexMap.find(id);
|
||||||
return _VisualSlot[slot].Element[i].Index;
|
if (it != el.SheetIdToIndexMap.end()) return it->second;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
nlwarning("VSMngr:sheet2Index: Bad slot '%d' -> you probably need to rebuild the tab.", (sint)slot);
|
nlwarning("VSMngr:sheet2Index: Bad slot '%d' -> you probably need to rebuild the tab.", (sint)slot);
|
||||||
|
|
|
@ -71,11 +71,17 @@ public:
|
||||||
// elements list for a visual slot.
|
// elements list for a visual slot.
|
||||||
std::vector<TElement> Element;
|
std::vector<TElement> Element;
|
||||||
|
|
||||||
|
// std::map to increase access speed
|
||||||
|
typedef std::map<NLMISC::CSheetId, uint32> SheetIdToIndexMapType;
|
||||||
|
SheetIdToIndexMapType SheetIdToIndexMap;
|
||||||
|
|
||||||
/// Load/Save the values using the serial system
|
/// Load/Save the values using the serial system
|
||||||
void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
|
void serial(class NLMISC::IStream &s) throw(NLMISC::EStream)
|
||||||
{
|
{
|
||||||
s.serialCont(Element);
|
s.serialCont(Element);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void updateMaps();
|
||||||
} TElementList;
|
} TElementList;
|
||||||
|
|
||||||
typedef std::vector <TElementList> TVisualSlot;
|
typedef std::vector <TElementList> TVisualSlot;
|
||||||
|
|
|
@ -1472,6 +1472,7 @@ void SetupDirectories()
|
||||||
|
|
||||||
data.readFromFile( "raw_material_generation.cfg" );
|
data.readFromFile( "raw_material_generation.cfg" );
|
||||||
|
|
||||||
|
// beurk :s Use CConfigFile instead
|
||||||
LEVEL_DESIGN_PATH = data.splitFrom( "LevelDesignPath = \"").splitTo( "\"" );
|
LEVEL_DESIGN_PATH = data.splitFrom( "LevelDesignPath = \"").splitTo( "\"" );
|
||||||
TRANSLATION_PATH = data.splitFrom( "TranslationPath = \"" ).splitTo( "\"" );
|
TRANSLATION_PATH = data.splitFrom( "TranslationPath = \"" ).splitTo( "\"" );
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue