mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 15:46:18 +00:00
CHANGED: #1471 CCtrlPolygon is now in the NELGUI library and is under NLGUI.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
dbec432a19
commit
beb9fa96dc
8 changed files with 404 additions and 397 deletions
94
code/nel/include/nel/gui/ctrl_polygon.h
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94
code/nel/include/nel/gui/ctrl_polygon.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RZ_CTRL_POLYGON_H
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#define RZ_CTRL_POLYGON_H
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#include "nel/gui/ctrl_base.h"
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#include "nel/gui/view_renderer.h"
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#include "nel/misc/geom_ext.h"
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#include "nel/misc/polygon.h"
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namespace NLMISC
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{
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class CVector2f;
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}
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namespace NLGUI
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{
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/** Display of an arbitrary polygon in the ui.
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* polygons are clipped & batched.
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*
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* Derives from CCtrlBase in order to provide button / tooltip capability
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 1/2006
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*/
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class CCtrlPolygon : public CCtrlBase
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{
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public:
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CCtrlPolygon();
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virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
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virtual void updateCoords();
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virtual void draw();
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/** Change the vertices. This is costly because concav / complex polys are split in a list of triangles
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*/
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void setVertices(const std::vector<NLMISC::CVector> &vertices);
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const std::vector<NLMISC::CVector> &getVertices() const { return _Poly.Vertices; }
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// test if current position in inside the current (transformed) poly (in window space)
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bool contains(const NLMISC::CVector2f &pos) const;
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// color
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void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
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NLMISC::CRGBA getColorRGBA() const { return _Color; }
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// from CViewBase
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virtual sint32 getAlpha() const { return (sint32) _Color.A; }
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virtual void setAlpha(sint32 a);
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/** Change the matrix for this poly. Changing the matrix is usually cheaper than changing
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* The vertices because complex poly do not have to be split again
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*/
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//void setMatrix(const NLMISC::CMatrix &mat);
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//const NLMISC::CMatrix &getMatrix() const { return _Matrix; }
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// test if last call to 'setVertices' was for a valid poly (e.g one that doesn't overlapp itself)
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bool isValid() const { return _Valid; }
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virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
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// no capturable by default (just tooltip capability wanted)
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virtual bool isCapturable() const { return false; }
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private:
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NLMISC::CPolygon _Poly;
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NLMISC::CPolygon2D _XFormPoly;
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//NLMISC::CMatrix _Matrix;
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bool _Valid;
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bool _Touched;
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NLMISC::CRGBA _Color;
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std::vector<NLMISC::CTriangle> _Tris;
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std::vector<NLMISC::CTriangle> _RealTris; // clipped tris in screen coordinates
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private:
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void updateBoudingRect();
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protected:
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// TMP TMP : have to solve matrix imprecision for display in map -> do the full computation for now ...
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virtual void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src);
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public:
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void touch();
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};
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}
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#endif
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306
code/nel/src/gui/ctrl_polygon.cpp
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306
code/nel/src/gui/ctrl_polygon.cpp
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/ctrl_polygon.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/view_renderer.h"
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#include "nel/gui/interface_group.h"
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using namespace NLMISC;
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namespace NLGUI
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{
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// *********************************************************************************
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CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
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{
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// Construct
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_Color = CRGBA::White;
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//_Matrix = CMatrix::Identity;
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_Valid = true;
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}
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// *********************************************************************************
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void CCtrlPolygon::updateBoudingRect()
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{
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H_AUTO(Rz_CCtrlPolygon_updateBoudingRect)
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if (_Poly.Vertices.empty())
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{
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setX(0);
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setY(0);
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setW(0);
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setH(0);
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return;
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}
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//
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sint32 xmin = INT_MAX;
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sint32 ymin = INT_MAX;
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sint32 xmax = INT_MIN;
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sint32 ymax = INT_MIN;
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uint numVerts = (uint)_Poly.Vertices.size();
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_XFormPoly.Vertices.resize(numVerts);
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for(uint k = 0; k < numVerts; ++k)
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{
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CVector2f &finalPos = _XFormPoly.Vertices[k];
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//finalPos = _Matrix * _Poly.Vertices[k];
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computeScaledVertex(finalPos, CVector2f(_Poly.Vertices[k].x, _Poly.Vertices[k].y));
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xmin = std::min(xmin, (sint32) floorf(finalPos.x));
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xmax = std::max(xmax, (sint32) ceilf(finalPos.x));
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ymin = std::min(ymin, (sint32) floorf(finalPos.y));
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ymax = std::max(ymax, (sint32) ceilf(finalPos.y));
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}
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setX(xmin);
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setY(ymin);
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setW(xmax - xmin);
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setH(ymax - ymin);
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}
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// *********************************************************************************
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bool CCtrlPolygon::contains(const CVector2f &pos) const
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{
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H_AUTO(Rz_CCtrlPolygon_contains)
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if (!_Valid) return false;
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return _XFormPoly.contains(pos, false);
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}
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// *********************************************************************************
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void CCtrlPolygon::setVertices(const std::vector<NLMISC::CVector> &vertices)
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{
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H_AUTO(Rz_CCtrlPolygon_setVertices)
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if (vertices.size() == _Poly.Vertices.size() &&
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std::equal(vertices.begin(), vertices.end(), _Poly.Vertices.begin())) return; // remains unchanged
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//TTicks startTime = CTime::getPerformanceTime();
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_Poly.Vertices = vertices;
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_Tris.clear();
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std::list<CPolygon> polys;
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bool splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity);
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if (!splitDone)
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{
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polys.clear();
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// maybe wrong orientation
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std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end());
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splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity);
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std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end());
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}
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_Tris.clear();
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if (splitDone)
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{
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for(std::list<CPolygon>::iterator it = polys.begin(); it != polys.end(); ++it)
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{
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it->toTriFan(_Tris);
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}
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}
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_Touched = true;
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updateBoudingRect();
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_Valid = splitDone;
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//TTicks endTime = CTime::getPerformanceTime();
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//nlinfo("%d ms for CCtrlPolygon::setVertices", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
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}
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static inline bool totallyInside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch)
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{
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return (sint32) maxCorner.x < (cx + cw) &&
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(sint32) minCorner.x >= cx &&
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(sint32) maxCorner.y < (cy + ch) &&
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(sint32) minCorner.y >= cy;
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}
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static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch)
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{
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return (sint32) minCorner.x >= (cx + cw) ||
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(sint32) maxCorner.x < cx ||
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(sint32) minCorner.y >= (cy + ch) ||
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(sint32) maxCorner.y < cy;
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}
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// *********************************************************************************
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/*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat)
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{
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const float *lhs = mat.get();
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const float *rhs = _Matrix.get();
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if (std::equal(lhs, lhs + 16, rhs)) return; // unmodified...
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_Matrix = mat;
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updateBoudingRect();
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_Touched = true;
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}*/
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// *********************************************************************************
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void CCtrlPolygon::draw()
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{
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H_AUTO(Rz_CCtrlPolygon_draw)
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if (_Tris.empty()) return;
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if (!_Parent) return;
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CViewRenderer &vr = *CViewRenderer::getInstance();
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if (_Touched)
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{
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_RealTris.clear();
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uint numTris = (uint)_Tris.size();
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sint32 cornerX, cornerY;
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static std::vector<NLMISC::CTriangle> winTris;
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winTris.resize(numTris);
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_Parent->getCorner(cornerX, cornerY, _ParentPosRef);
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/*CMatrix m = _Matrix;
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m.setPos(m.getPos() + CVector((float) cornerX, (float) cornerY, 0.f));*/
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for(uint k = 0; k < numTris; ++k)
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{
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/*winTris[k].V0 = m * _Tris[k].V0;
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winTris[k].V1 = m * _Tris[k].V1;
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winTris[k].V2 = m * _Tris[k].V2;*/
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CVector2f result;
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computeScaledVertex(result, _Tris[k].V0);
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winTris[k].V0.set(result.x + cornerX, result.y + cornerY, 0.f);
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computeScaledVertex(result, _Tris[k].V1);
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winTris[k].V1.set(result.x + cornerX, result.y + cornerY, 0.f);
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computeScaledVertex(result, _Tris[k].V2);
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winTris[k].V2.set(result.x + cornerX, result.y + cornerY, 0.f);
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}
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// recompute & reclip poly
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_RealTris.clear();
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sint32 cx, cy, cw, ch;
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vr.getClipWindow(cx, cy, cw, ch);
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// per tri clip
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NLMISC::CVector minCorner;
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NLMISC::CVector maxCorner;
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for(uint k = 0; k < numTris; ++k)
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{
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winTris[k].getMinCorner(minCorner);
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winTris[k].getMaxCorner(maxCorner);
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if (totallyOutside(minCorner, maxCorner, cx, cy, cw, ch)) continue;
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if (totallyInside(minCorner, maxCorner, cx, cy, cw, ch))
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{
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_RealTris.push_back(winTris[k]);
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}
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else
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{
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const uint maxNumCorners = 8;
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static CVector outPos0[maxNumCorners];
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static CVector outPos1[maxNumCorners];
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//
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outPos0[0] = winTris[k].V0;
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outPos0[1] = winTris[k].V1;
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outPos0[2] = winTris[k].V2;
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//
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CVector *pPos0 = outPos0;
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CVector *pPos1 = outPos1;
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//
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sint count = 3;
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//
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if ((sint32) minCorner.x < cx)
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{
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// clip left
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CPlane clipper(-1.f, 0.f, 0.f, (float) cx);
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count = clipper.clipPolygonBack(pPos0, pPos1, count);
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std::swap(pPos0, pPos1);
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}
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if ((sint32) maxCorner.x > cx + cw)
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{
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// clip right
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CPlane clipper(1.f, 0.f, 0.f, - (float) (cx + cw));
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count = clipper.clipPolygonBack(pPos0, pPos1, count);
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std::swap(pPos0, pPos1);
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}
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//
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if ((sint32) minCorner.y < cy)
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{
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// clip bottom
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CPlane clipper(0.f, -1.f, 0.f, (float) cy);
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count = clipper.clipPolygonBack(pPos0, pPos1, count);
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std::swap(pPos0, pPos1);
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}
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if ((sint32) maxCorner.y > cy + ch)
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{
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// clip top
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CPlane clipper(0.f, 1.f, 0.f, - (float) (cy + ch));
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count = clipper.clipPolygonBack(pPos0, pPos1, count);
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std::swap(pPos0, pPos1);
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}
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nlassert(count <= 8);
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if (count >= 3)
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{
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for(uint k = 0; k < (uint) (count - 2); ++k)
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{
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_RealTris.push_back(NLMISC::CTriangle(pPos0[0], pPos0[k + 1], pPos0[k + 2]));
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}
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}
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}
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}
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_Touched = false;
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}
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if (_RealTris.empty()) return;
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CRGBA col;
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if(getModulateGlobalColor())
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{
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col.modulateFromColor (_Color, CWidgetManager::getInstance()->getGlobalColorForContent());
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}
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else
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{
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col= _Color;
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col.A = (uint8)(((sint32)col.A*((sint32)CWidgetManager::getInstance()->getGlobalColorForContent().A+1))>>8);
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}
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vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col);
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}
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// *********************************************************************************
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void CCtrlPolygon::updateCoords()
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{
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H_AUTO(Rz_CCtrlPolygon_updateCoords)
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CCtrlBase::updateCoords();
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updateBoudingRect();
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// assume that clipping will have to be done again, real update of triangle will be done at render time
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_Touched = true;
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}
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// *********************************************************************************
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void CCtrlPolygon::setAlpha(sint32 a)
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{
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H_AUTO(Rz_CCtrlPolygon_setAlpha)
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_Color.A = (uint8) a;
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}
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// *********************************************************************************
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bool CCtrlPolygon::handleEvent(const NLGUI::CEventDescriptor &/* event */)
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{
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H_AUTO(Rz_CCtrlPolygon_handleEvent)
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return false;
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}
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// *********************************************************************************
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// TMP TMP
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void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
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{
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H_AUTO(Rz_CCtrlPolygon_computeScaledVertex)
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dest.set(src.x, src.y);
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}
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// *********************************************************************************
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// TMP TMP
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void CCtrlPolygon::touch()
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{
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H_AUTO(Rz_CCtrlPolygon_touch)
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updateBoudingRect();
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_Touched = true;
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}
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}
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@ -1,305 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdpch.h"
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#include "ctrl_polygon.h"
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#include "nel/gui/view_renderer.h"
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#include "interface_manager.h"
|
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using namespace NLMISC;
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// *********************************************************************************
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CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
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{
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// Construct
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_Color = CRGBA::White;
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//_Matrix = CMatrix::Identity;
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||||
_Valid = true;
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||||
}
|
||||
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||||
// *********************************************************************************
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||||
void CCtrlPolygon::updateBoudingRect()
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||||
{
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||||
H_AUTO(Rz_CCtrlPolygon_updateBoudingRect)
|
||||
if (_Poly.Vertices.empty())
|
||||
{
|
||||
setX(0);
|
||||
setY(0);
|
||||
setW(0);
|
||||
setH(0);
|
||||
return;
|
||||
}
|
||||
//
|
||||
sint32 xmin = INT_MAX;
|
||||
sint32 ymin = INT_MAX;
|
||||
sint32 xmax = INT_MIN;
|
||||
sint32 ymax = INT_MIN;
|
||||
uint numVerts = (uint)_Poly.Vertices.size();
|
||||
_XFormPoly.Vertices.resize(numVerts);
|
||||
for(uint k = 0; k < numVerts; ++k)
|
||||
{
|
||||
CVector2f &finalPos = _XFormPoly.Vertices[k];
|
||||
//finalPos = _Matrix * _Poly.Vertices[k];
|
||||
computeScaledVertex(finalPos, CVector2f(_Poly.Vertices[k].x, _Poly.Vertices[k].y));
|
||||
xmin = std::min(xmin, (sint32) floorf(finalPos.x));
|
||||
xmax = std::max(xmax, (sint32) ceilf(finalPos.x));
|
||||
ymin = std::min(ymin, (sint32) floorf(finalPos.y));
|
||||
ymax = std::max(ymax, (sint32) ceilf(finalPos.y));
|
||||
}
|
||||
setX(xmin);
|
||||
setY(ymin);
|
||||
setW(xmax - xmin);
|
||||
setH(ymax - ymin);
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
bool CCtrlPolygon::contains(const CVector2f &pos) const
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_contains)
|
||||
if (!_Valid) return false;
|
||||
return _XFormPoly.contains(pos, false);
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
void CCtrlPolygon::setVertices(const std::vector<NLMISC::CVector> &vertices)
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_setVertices)
|
||||
if (vertices.size() == _Poly.Vertices.size() &&
|
||||
std::equal(vertices.begin(), vertices.end(), _Poly.Vertices.begin())) return; // remains unchanged
|
||||
|
||||
|
||||
//TTicks startTime = CTime::getPerformanceTime();
|
||||
|
||||
_Poly.Vertices = vertices;
|
||||
_Tris.clear();
|
||||
std::list<CPolygon> polys;
|
||||
bool splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity);
|
||||
if (!splitDone)
|
||||
{
|
||||
polys.clear();
|
||||
// maybe wrong orientation
|
||||
std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end());
|
||||
splitDone = _Poly.toConvexPolygons(polys, NLMISC::CMatrix::Identity);
|
||||
std::reverse(_Poly.Vertices.begin(), _Poly.Vertices.end());
|
||||
}
|
||||
_Tris.clear();
|
||||
if (splitDone)
|
||||
{
|
||||
for(std::list<CPolygon>::iterator it = polys.begin(); it != polys.end(); ++it)
|
||||
{
|
||||
it->toTriFan(_Tris);
|
||||
}
|
||||
}
|
||||
_Touched = true;
|
||||
updateBoudingRect();
|
||||
_Valid = splitDone;
|
||||
|
||||
//TTicks endTime = CTime::getPerformanceTime();
|
||||
//nlinfo("%d ms for CCtrlPolygon::setVertices", (int) (1000 * CTime::ticksToSecond(endTime - startTime)));
|
||||
}
|
||||
|
||||
|
||||
static inline bool totallyInside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch)
|
||||
{
|
||||
return (sint32) maxCorner.x < (cx + cw) &&
|
||||
(sint32) minCorner.x >= cx &&
|
||||
(sint32) maxCorner.y < (cy + ch) &&
|
||||
(sint32) minCorner.y >= cy;
|
||||
}
|
||||
|
||||
static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCorner, sint32 cx, sint32 cy, sint32 cw, sint32 ch)
|
||||
{
|
||||
return (sint32) minCorner.x >= (cx + cw) ||
|
||||
(sint32) maxCorner.x < cx ||
|
||||
(sint32) minCorner.y >= (cy + ch) ||
|
||||
(sint32) maxCorner.y < cy;
|
||||
}
|
||||
|
||||
|
||||
// *********************************************************************************
|
||||
/*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat)
|
||||
{
|
||||
const float *lhs = mat.get();
|
||||
const float *rhs = _Matrix.get();
|
||||
if (std::equal(lhs, lhs + 16, rhs)) return; // unmodified...
|
||||
_Matrix = mat;
|
||||
updateBoudingRect();
|
||||
_Touched = true;
|
||||
}*/
|
||||
|
||||
|
||||
// *********************************************************************************
|
||||
void CCtrlPolygon::draw()
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_draw)
|
||||
if (_Tris.empty()) return;
|
||||
if (!_Parent) return;
|
||||
CInterfaceManager *im = CInterfaceManager::getInstance();
|
||||
CViewRenderer &vr = *CViewRenderer::getInstance();
|
||||
if (_Touched)
|
||||
{
|
||||
_RealTris.clear();
|
||||
uint numTris = (uint)_Tris.size();
|
||||
sint32 cornerX, cornerY;
|
||||
static std::vector<NLMISC::CTriangle> winTris;
|
||||
winTris.resize(numTris);
|
||||
_Parent->getCorner(cornerX, cornerY, _ParentPosRef);
|
||||
/*CMatrix m = _Matrix;
|
||||
m.setPos(m.getPos() + CVector((float) cornerX, (float) cornerY, 0.f));*/
|
||||
for(uint k = 0; k < numTris; ++k)
|
||||
{
|
||||
/*winTris[k].V0 = m * _Tris[k].V0;
|
||||
winTris[k].V1 = m * _Tris[k].V1;
|
||||
winTris[k].V2 = m * _Tris[k].V2;*/
|
||||
|
||||
CVector2f result;
|
||||
computeScaledVertex(result, _Tris[k].V0);
|
||||
winTris[k].V0.set(result.x + cornerX, result.y + cornerY, 0.f);
|
||||
computeScaledVertex(result, _Tris[k].V1);
|
||||
winTris[k].V1.set(result.x + cornerX, result.y + cornerY, 0.f);
|
||||
computeScaledVertex(result, _Tris[k].V2);
|
||||
winTris[k].V2.set(result.x + cornerX, result.y + cornerY, 0.f);
|
||||
}
|
||||
// recompute & reclip poly
|
||||
_RealTris.clear();
|
||||
sint32 cx, cy, cw, ch;
|
||||
vr.getClipWindow(cx, cy, cw, ch);
|
||||
// per tri clip
|
||||
NLMISC::CVector minCorner;
|
||||
NLMISC::CVector maxCorner;
|
||||
for(uint k = 0; k < numTris; ++k)
|
||||
{
|
||||
winTris[k].getMinCorner(minCorner);
|
||||
winTris[k].getMaxCorner(maxCorner);
|
||||
if (totallyOutside(minCorner, maxCorner, cx, cy, cw, ch)) continue;
|
||||
if (totallyInside(minCorner, maxCorner, cx, cy, cw, ch))
|
||||
{
|
||||
_RealTris.push_back(winTris[k]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint maxNumCorners = 8;
|
||||
static CVector outPos0[maxNumCorners];
|
||||
static CVector outPos1[maxNumCorners];
|
||||
//
|
||||
outPos0[0] = winTris[k].V0;
|
||||
outPos0[1] = winTris[k].V1;
|
||||
outPos0[2] = winTris[k].V2;
|
||||
//
|
||||
CVector *pPos0 = outPos0;
|
||||
CVector *pPos1 = outPos1;
|
||||
//
|
||||
sint count = 3;
|
||||
//
|
||||
if ((sint32) minCorner.x < cx)
|
||||
{
|
||||
// clip left
|
||||
CPlane clipper(-1.f, 0.f, 0.f, (float) cx);
|
||||
count = clipper.clipPolygonBack(pPos0, pPos1, count);
|
||||
std::swap(pPos0, pPos1);
|
||||
}
|
||||
if ((sint32) maxCorner.x > cx + cw)
|
||||
{
|
||||
// clip right
|
||||
CPlane clipper(1.f, 0.f, 0.f, - (float) (cx + cw));
|
||||
count = clipper.clipPolygonBack(pPos0, pPos1, count);
|
||||
std::swap(pPos0, pPos1);
|
||||
}
|
||||
//
|
||||
if ((sint32) minCorner.y < cy)
|
||||
{
|
||||
// clip bottom
|
||||
CPlane clipper(0.f, -1.f, 0.f, (float) cy);
|
||||
count = clipper.clipPolygonBack(pPos0, pPos1, count);
|
||||
std::swap(pPos0, pPos1);
|
||||
}
|
||||
if ((sint32) maxCorner.y > cy + ch)
|
||||
{
|
||||
// clip top
|
||||
CPlane clipper(0.f, 1.f, 0.f, - (float) (cy + ch));
|
||||
count = clipper.clipPolygonBack(pPos0, pPos1, count);
|
||||
std::swap(pPos0, pPos1);
|
||||
}
|
||||
nlassert(count <= 8);
|
||||
if (count >= 3)
|
||||
{
|
||||
for(uint k = 0; k < (uint) (count - 2); ++k)
|
||||
{
|
||||
_RealTris.push_back(NLMISC::CTriangle(pPos0[0], pPos0[k + 1], pPos0[k + 2]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_Touched = false;
|
||||
}
|
||||
if (_RealTris.empty()) return;
|
||||
CRGBA col;
|
||||
if(getModulateGlobalColor())
|
||||
{
|
||||
col.modulateFromColor (_Color, CWidgetManager::getInstance()->getGlobalColorForContent());
|
||||
}
|
||||
else
|
||||
{
|
||||
col= _Color;
|
||||
col.A = (uint8)(((sint32)col.A*((sint32)CWidgetManager::getInstance()->getGlobalColorForContent().A+1))>>8);
|
||||
}
|
||||
vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col);
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
void CCtrlPolygon::updateCoords()
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_updateCoords)
|
||||
CCtrlBase::updateCoords();
|
||||
updateBoudingRect();
|
||||
// assume that clipping will have to be done again, real update of triangle will be done at render time
|
||||
_Touched = true;
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
void CCtrlPolygon::setAlpha(sint32 a)
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_setAlpha)
|
||||
_Color.A = (uint8) a;
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
bool CCtrlPolygon::handleEvent(const NLGUI::CEventDescriptor &/* event */)
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_handleEvent)
|
||||
return false;
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
// TMP TMP
|
||||
void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_computeScaledVertex)
|
||||
dest.set(src.x, src.y);
|
||||
}
|
||||
|
||||
// *********************************************************************************
|
||||
// TMP TMP
|
||||
void CCtrlPolygon::touch()
|
||||
{
|
||||
H_AUTO(Rz_CCtrlPolygon_touch)
|
||||
updateBoudingRect();
|
||||
_Touched = true;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,88 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
#ifndef RZ_CTRL_POLYGON_H
|
||||
#define RZ_CTRL_POLYGON_H
|
||||
|
||||
#include "nel/gui/ctrl_base.h"
|
||||
#include "nel/gui/view_renderer.h"
|
||||
#include "nel/misc/geom_ext.h"
|
||||
#include "nel/misc/polygon.h"
|
||||
|
||||
namespace NLMISC
|
||||
{
|
||||
class CVector2f;
|
||||
}
|
||||
|
||||
/** Display of an arbitrary polygon in the ui.
|
||||
* polygons are clipped & batched.
|
||||
*
|
||||
* Derives from CCtrlBase in order to provide button / tooltip capability
|
||||
*
|
||||
* \author Nicolas Vizerie
|
||||
* \author Nevrax France
|
||||
* \date 1/2006
|
||||
*/
|
||||
class CCtrlPolygon : public CCtrlBase
|
||||
{
|
||||
public:
|
||||
CCtrlPolygon();
|
||||
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
|
||||
virtual void updateCoords();
|
||||
virtual void draw();
|
||||
/** Change the vertices. This is costly because concav / complex polys are split in a list of triangles
|
||||
*/
|
||||
void setVertices(const std::vector<NLMISC::CVector> &vertices);
|
||||
const std::vector<NLMISC::CVector> &getVertices() const { return _Poly.Vertices; }
|
||||
// test if current position in inside the current (transformed) poly (in window space)
|
||||
bool contains(const NLMISC::CVector2f &pos) const;
|
||||
// color
|
||||
void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
|
||||
NLMISC::CRGBA getColorRGBA() const { return _Color; }
|
||||
// from CViewBase
|
||||
virtual sint32 getAlpha() const { return (sint32) _Color.A; }
|
||||
virtual void setAlpha(sint32 a);
|
||||
/** Change the matrix for this poly. Changing the matrix is usually cheaper than changing
|
||||
* The vertices because complex poly do not have to be split again
|
||||
*/
|
||||
//void setMatrix(const NLMISC::CMatrix &mat);
|
||||
//const NLMISC::CMatrix &getMatrix() const { return _Matrix; }
|
||||
// test if last call to 'setVertices' was for a valid poly (e.g one that doesn't overlapp itself)
|
||||
bool isValid() const { return _Valid; }
|
||||
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
|
||||
|
||||
// no capturable by default (just tooltip capability wanted)
|
||||
virtual bool isCapturable() const { return false; }
|
||||
private:
|
||||
NLMISC::CPolygon _Poly;
|
||||
NLMISC::CPolygon2D _XFormPoly;
|
||||
//NLMISC::CMatrix _Matrix;
|
||||
bool _Valid;
|
||||
bool _Touched;
|
||||
NLMISC::CRGBA _Color;
|
||||
std::vector<NLMISC::CTriangle> _Tris;
|
||||
std::vector<NLMISC::CTriangle> _RealTris; // clipped tris in screen coordinates
|
||||
private:
|
||||
void updateBoudingRect();
|
||||
protected:
|
||||
// TMP TMP : have to solve matrix imprecision for display in map -> do the full computation for now ...
|
||||
virtual void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src);
|
||||
public:
|
||||
void touch();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -125,7 +125,7 @@
|
|||
#include "nel/misc/check_fpu.h"
|
||||
|
||||
// TMP TMP
|
||||
#include "interface_v3/ctrl_polygon.h"
|
||||
#include "nel/gui/ctrl_polygon.h"
|
||||
// TMP TMP
|
||||
#include "game_share/scenario_entry_points.h"
|
||||
#include "nel/3d/driver.h"
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "../global.h"
|
||||
#include "../misc.h"
|
||||
#include "../landscape_poly_drawer.h"
|
||||
#include "../interface_v3/ctrl_polygon.h"
|
||||
#include "nel/gui/ctrl_polygon.h"
|
||||
#include "nel/gui/ctrl_quad.h"
|
||||
#include "../time_client.h"
|
||||
//
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
//
|
||||
#include "../interface_v3/view_bitmap.h"
|
||||
#include "nel/gui/ctrl_quad.h"
|
||||
#include "../interface_v3/ctrl_polygon.h"
|
||||
#include "nel/gui/ctrl_polygon.h"
|
||||
#include "../interface_v3/interface_manager.h"
|
||||
#include "nel/gui/view_renderer.h"
|
||||
#include "../interface_v3/group_map.h"
|
||||
|
|
|
@ -27,10 +27,10 @@
|
|||
namespace NLGUI
|
||||
{
|
||||
class CLuaObject;
|
||||
class CCtrlPolygon;
|
||||
}
|
||||
|
||||
class CEntityCL;
|
||||
class CCtrlPolygon;
|
||||
|
||||
namespace R2
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue